Privacy

NEC Unveils Facial Recognition System For 2020 Tokyo Olympics (theverge.com) 25

NEC, a Japanese IT and networking company, announced plans to provide a large-scale facial recognition system for the 2020 Summer Olympic and Paralympic Games in Tokyo. "The system will be used to identify over 300,000 people at the games, including athletes, volunteers, media, and other staff," reports The Verge. From the report: NEC's system is built around an AI engine called NeoFace, which is part of the company's overarching Bio-IDiom line of biometric authentication technology. The Tokyo 2020 implementation will involve linking photo data with an IC card to be carried by accredited people. NEC says that it has the world's leading face recognition tech based on benchmark tests from the US's National Institute of Standards and Technology. NEC demonstrated the technology in Tokyo today, showing how athletes and other staff wouldn't be able to enter venues if they were holding someone else's IC card. The company even brought out a six-foot-eight former Olympic volleyball player to demonstrate that the system would work with people of all heights, though he certainly had to stoop a bit. It worked smoothly with multiple people moving through it quickly; the screen displayed the IC card holder's photo almost immediately after.
AI

OpenAI's Bots Defeated Former Pro E-Sports Players At Dota 2 (theverge.com) 49

On August 5th, OpenAI's bots defeated four former professional Dota 2 players in two of the three matches played. "There were a few conditions to make the game manageable for the AI, such as a narrower pool of 18 Dota heroes to choose from (instead of the full 100+) and item delivery couriers that are invincible," reports The Verge. "But those simplifications did little to detract from just how impressive an achievement [the] win was." From the report: The OpenAI Five triumphed in convincing fashion in the first game, not allowing the human players to even destroy one of their defensive towers. The humans recovered a little in game two, conquering one tower, but they still got demolished. And finally, in a game three played purely for pride, the humans managed to squeeze out a win. What stands out when you watch the matches is the apparent intelligence of the AI's decisions and the inhuman absence of any indecision. The typical Dota 2 game, even on the professional tier, involves quite a bit of equivocation about whether to engage in a fight, try and shift it to a more favorable battleground, or run away from it completely. The OpenAI team just doesn't need the processing time that humans require, which made its play appear unnatural -- but only in the speed and crispness of the decision-making, not in the content of those decisions.
Android

Citing 'Economic Efficiency,' Epic Says Fortnite's Upcoming Android App Won't Hit Google Play Store (theverge.com) 131

Fortnite developer Epic Games will not be distributing its massively popular game on Android because the Play Store takes a 30 percent cut of the revenue. Instead, the company plans to distribute the software to players via the official Fornite website, "where Android users can download a Fortnite Installer program to install the game on compatible devices," reports The Verge. From the report: For Fortnite on iOS, Epic decided to distribute the game on the App Store, most likely because it had no other method of getting iPhone users to easily download the software. (Apple, unlike Google, does not allow iOS users to download apps that are not first approved by its internal review processes and distributed through its proprietary marketplace.) With Google and its more open platform, Epic can get away with distributing the app itself. CEO Tim Sweeney says the primary motivation here is twofold. Epic wants to maintain its direct relationship with consumers. (The company currently distributes Fortnite on PC through its own Epic Games Launcher, instead of using Valve's popular Steam platform.)

The second reason is financial: Epic does not want to pay Google's 30 percent cut, especially considering the entire game is funded through in-app purchases. "The 30 percent store tax is a high cost in a world where game developers' 70 percent must cover all the cost of developing, operating, and supporting their games," Sweeney says. "There's a rationale for this on console where there's enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers." But on mobile platforms that are open, like Android, "30 percent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service," he says. Sweeney adds that Epic is "intimately familiar with these costs" from its direct distribution of Fortnite on Mac and PC.
There's no word as to when the Android version of Fortnite will be available, but rumors suggest it will be tied to the upcoming Samsung Galaxy Note 9 launch on August 9th.
NES (Games)

The NES Classic Outsold the PS4, Xbox One, and Switch In June (theverge.com) 128

After returning to stores in June after a brief stint of sales back in 2016, the NES Classic is topping U.S. sales charts. Market research firm NPD reports that the NES Classic was June's highest unit-selling hardware platform in the U.S., beating the PlayStation 4, Nintendo Switch, and Xbox One. "The NES Classic managed to outsell these consoles despite only being on sale for a few days in late June," reports The Verge. From the report: While the NES Classic is priced at $59 compared to more expensive current-generation consoles, it's clearly still in demand 35 years after the original Nintendo Entertainment System debuted in 1983. The NES Classic comes loaded with 30 games including classics like Super Mario Bros., Metroid, Donkey Kong, The Legend of Zelda, and Pac-Man. While you can't insert vintage NES cartridges into it, the console supports game saves and connects to TVs via a HDMI cable. Nintendo hasn't revealed whether it now plans to introduce more miniature retro consoles.
Transportation

Tesla Is Adding Atari Games To the In-Car Display (theverge.com) 156

In the next software update for its vehicles, Tesla will include several playable Atari games as new Easter eggs. CEO Elon Musk said the update would be released in "about four weeks" and should include games like Pole Position, Tempest, and Missile Command. The Verge reports: Pole Position's controls will apparently be linked to the Tesla's actual steering wheel -- while the vehicle is stopped, Musk made clear. It goes without saying, but no one should be messing around with any of these when they're behind the wheel of a moving car. A much bigger deal for Tesla owners is that, according to Musk, software version 9.0 will begin to enable "full self-driving features" in eligible vehicles. The new update might be discussed further during Tesla's earnings call later today.
Bitcoin

Steam Game Pulled From Store After Allegations of Cryptocurrency Mining (polygon.com) 26

Valve decided to remove a game from Steam after it was found to be turning players' computers into cryptocurrency miners. An anonymous reader shares the report from Polygon: The game is called Abstractism, which was said to not only infiltrate players' computers with mining software, but also dupe them through falsified items on the Steam Marketplace. But not long after these accusations started circulating, it has been taken off Steam. When Abstractism was up on the store, it was marketed as a "relaxing" platformer with a simple design. But YouTuber SidAlpha noticed that something was afoot, when someone on the Team Fortress 2 forums posted about how the game was tied into an item scam.

Players also noticed that the game used massive amounts of CPU and GPU, which Abstractism's developers claimed was because of the game's "high graphics settings," something quite uncharacteristic for a simple platformer. High CPU and GPU usage is another tell-tale sign that a computer is being used to mine cryptocurrency. Just hours after SidAlpha's video and the associated forum posts began to spread, Valve removed Abstractism from Steam, and the developer has been banned from Steam. All previously purchased Abstractism items have been tagged with "This item can no longer be bought or sold on the Community Market."

Businesses

New Zealand Government Spends $150K To Create Video Game To Teach People How To Run a Business (nzherald.co.nz) 94

The New Zealand government spent at least $150,000 to create a video game that shows people how to run their own business. It reportedly took 14 months and eight designers to create. NZ Herald reports: The Tycoon Game series, which consists of Restaurant Tycoon and Tech Tycoon, challenges players to use what the World Economic Forum has deemed as 10 essential skills vital for the future of employment. The educational game will teach players business skills including emotional intelligence and cognitive flexibility, as well as critical thinking and creativity -- skills the Forum has this year bumped up the prescribed list. Players can level-up and earn badges for certain achievements, determined by how they manage scenarios in the game, including paying supplier invoices and wages. Do you think a video game is an effective way to teach business? If so, do you have any other games you'd recommend? A couple that come to mind include Capitalism Plus and Hot Dog Stand: Top Dog.
XBox (Games)

Microsoft's Next-Gen Xbox Will Focus On 'XCloud' Game Streaming (theverge.com) 127

One big area that Microsoft is focusing on with its next-generation Xbox is game streaming. According to a report from Thurrott.com, Microsoft is working on two new Xbox consoles. The "Xbox Two" will be a console similar to that of the Xbox One and Xbox 360, with updated hardware and specs. The other Xbox console in development will be limited to streaming games. The Verge reports: The streaming-only console will reportedly include a low amount of local compute for handling tasks like controller input, image processing, and collision detection. These tasks are essential to reducing latency in game streaming, and Microsoft is said to be planning to slice up processing between the game running locally and in the cloud in order to reduce input lag and other image processing delays. Microsoft is currently developing its next-generation Xbox console under the Scarlett codename. The software giant recently revealed it's also working on a game streaming service for Xbox that will work across any device. This is a key part of Microsoft's future plans with Xbox, and part of the company's vision for developing its "Netflix for video games" service, Xbox Game Pass.

Sources familiar with Microsoft's plans tell The Verge that Microsoft is currently "all hands" on creating datacenters capable of powering the company's game streaming service. Referred to as codename "XCloud" internally, Microsoft has been experimenting with combining four lots of custom Xbox consoles into a single server blade for its datacenters. These servers will launch initially with developers in mind to build and develop games in the cloud instead of local debug machines, and then to stream games to consumers.

Nintendo

Nintendo To ROM Sites: Forget Cease-and-Desist, Now We're Suing (arstechnica.com) 296

An anonymous reader quotes a report from Ars Technica: Nintendo's attitude toward ROM releases -- either original games' files or fan-made edits -- has often erred on the side of litigiousness. But in most cases, the game producer has settled on cease-and-desist orders or DMCA claims to protect its IP. This week saw the company grow bolder with its legal action, as Nintendo of America filed a lawsuit (PDF) on Thursday seeking millions in damages over classic games' files being served via websites. The Arizona suit, as reported by TorrentFreak, alleges "brazen and mass-scale infringement of Nintendo's intellectual property rights" by the sites LoveROMs and LoveRetro. These sites combine ROM downloads and in-browser emulators to deliver one-stop gaming access, and the lawsuit includes screenshots and interface explanations to demonstrate exactly how the sites' users can gain access to "thousands of [Nintendo] video games, related copyrighted works, and images." The biggest amount of money Nintendo is seeking comes from "$150,000 for the infringement of each Nintendo copyrighted work and up to $2,000,000 for the infringement of each Nintendo trademark." The company has also requested full disclosure of the operators' "receipts and disbursements, profit and loss statements, advertising revenue, donations and cryptocurrency revenue, and other financial materials."

LoveROMs has since removed all Nintendo-affiliated links, including ROMs and emulators, and the site announced on its social media channels that "all Nintendo titles have been removed from our site." Meanwhile, LoveRetro.co now redirects visitors to a page that reads: "Loveretro has effectively been shut down until further notice."
Role Playing (Games)

LambdaMOO, MUDs, and 'When the Internet Was Young' (undark.org) 114

Slashdot reader travers_r shares "a peek into the early days of internet culture and multiplayer gaming." (Apparently this MOO has been running continuously for 28 years.) "From the looks of it, squatters run it now..." LambdaMOO was different from the earliest MUDs, which were Tolkienesque fantasies -- hack-and-slash games for Dungeons & Dragons types with computer access, mostly college students. LambdaMOO was one of the first social MUDs, where people convened largely to play-act society, and what might have been "one of the first MUDs to be run by an adult," [co-creator Pavel] Curtis believes... Everybody comes through the Coat Closet the first time they visit LambdaMOO, entering the Living Room through a curtain of clothes, like children into Narnia. In between the textual rooms and objects they explore, there's a faster-moving flow of words, the coursing real-time chatter of LambdaMOO's other users. This is a Multi-User Domain: a chatroom and a world at once, a place where telling takes the place of being...

[I]t's nearly impossible to describe to a modern computer user what that means, because although MUDs once made up 10 percent of internet traffic, their dominance was obliterated by the arrival of the visual, hyperlinked, page-based Web. To anyone weaned on images and clicked connections, every explanation sounds batty: A MUD is a text-based virtual reality. A MUD is a chatroom built by talking. A MUD is Dungeons & Dragons all around the world. A MUD is a map made of words. The science fiction writer Philip K. Dick once defined reality as "that which, when you stop believing in it, doesn't go away," and in that sense a MUD is a real place. But a MUD is also nothing more than a window of text, scrolling along as users describe and inhabit a place from words.

Undark titled their piece "a mansion filled with hidden worlds: when the internet was young," describing the mansion's halls as "really just a string of code, where people once lived, and still do, in some way or another, as someone must, until the server winks out." I logged in a few times in 1997, so I'm probably in there too...

The article describes reading a Usenet newsgroup about MUDs back in 1990. "Approximately half of the contributors thought it was a game; the other half vehemently and heatedly disagreed."

Does all this bring back memories for any Slashdot readers?
PC Games (Games)

Hello Games Received Death Threats Over 'No Man's Sky' (theguardian.com) 196

The Guardian revisits the disastrous 2016 launch of the massive open-universe videogame No Man's Sky, in a new interview with company director Sean Murray: "I've never liked talking to the press. I didn't enjoy it when I had to do it, and when I did it, I was naive and overly excited about my game. There are a lot of things around launch that I regret, or that I would do differently." He is reluctant to relive the particulars of what happened in the weeks and months following No Man's Sky's release in August 2016 ("I find it really personal, and I don't have any advice for dealing with it," he says), but it involved death threats, bomb threats sent to the studio and harassment of people who worked at Hello Games on a frightening scale. They were in regular contact with Scotland Yard and the Metropolitan police... "I remember getting a death threat about the fact that there were butterflies in our original trailer, and you could see them as you walked past them, but there weren't any butterflies in the launch game. I remember thinking to myself: 'Maybe when you're sending a death threat about butterflies in a game, you might be the bad guy....'"

Despite the controversy, No Man's Sky sold extremely well, and plenty of its players have stuck by it. A year after release, when Hello Games released the Atlas Rises update, about a million people showed up to play, and the average playtime was 45 hours.... It is still recognisable as the lonely, abstractly beautiful space-exploration game I played in 2016, but three big updates have added a lot more. It is now definitely a better game, with much more to do and a clearer structure... Now you can also construct bases, drive around in vehicles and -- as of next week -- invite other players to explore with you, in groups of four. You can crew a freighter together, or colonise a planet with ever-expanding constructions.

"You are still a tiny speck in an infinite universe," writes the Guardian. "it's just that now, you have some company." Murray describes it as a "Star Trek away team vibe."

In another interview, Murray concedes that during the five years they'd spent in development, "We talked about the game way earlier than we should have talked about the game.... "
Piracy

Amazon Responds After Third-Party Sellers Put Bootleg Games on Its Store (venturebeat.com) 91

Jeff Grubb, reporting for VentureBeat: Over the weekend, some thrifty gamers spotted a deal on Amazon. A downloadable version of the tough strategy survival sim Frostpunk was available on the Amazon Marketplace from a third-party seller for $3, which is a 90 percent discount from the standard $30 price. But after looking into the game, some customers who dropped the three bucks had some questions. For example, why does the metadata for this version of Frostpunk refer to the DRM-free version that people can buy from GOG. [...] So I reached out to Amazon, and it provided the following statement from a company spokesperson: "Our customers trust that when they make a purchase through Amazon's store --either directly from Amazon or from its third-party sellers -- they will receive authentic products, and we take any claims that endanger that trust seriously. We strictly prohibit the sale of counterfeit products, and these games have been removed." That's all it would say on this.
Government

Saudi Arabia Bans 47 Games In Response To Two Child Suicides (ign.com) 98

An anonymous reader quotes a report from IGN: Saudi Arabia is apparently banning 47 games in response to a pair of children committing suicide after allegedly being encouraged to do so while playing an online game. Per the Associated Press, the Saudi General Commission for Audio-Visual Media said yesterday that a 13-year-old girl and a 12-year-old boy have taken their own lives after playing a social media game known as Blue Whale. Also called the Blue Whale Challenge, the disturbing social media phenomenon is a form of extreme cyberbullying. It's not clear how the Saudi government believes this connects to more mainstream video games, but it nonetheless appears to have banned 47 popular indie and AAA games in response.The Saudi General Commission for Audio-Visual Media's website actually says the list of banned games was last updated on July 2, but the Associated Press' report claims the bans were just announced Monday.
Books

How Minecraft Is Helping Kids Fall In Love With Books (theguardian.com) 35

An anonymous reader quotes a report from The Guardian: Robert Louis Stevenson's 1881 classic Treasure Island tells of Jim Hawkins's adventures on board the Hispaniola, as he and his crew -- along with double-crossing pirate Long John Silver -- set out to find Captain Flint's missing treasure on Skeleton Island. Now, more than a century later, children can try and find it themselves, with the bays and mountains of Stevenson's fictional island given a blocky remodeling in Minecraft, as part of a new project aimed at bringing reluctant readers to literary classics. From Spyglass Hill to Ben Gunn's cave, children can explore every nook and cranny of Skeleton Island as part of Litcraft, a new partnership between Lancaster University and Microsoft, which bought the game for $2.5 billion in 2015 and which is now played by 74 million people each month. The Litcraft platform uses Minecraft to create accurate scale models of fictional islands: Treasure Island is the first, with Michael Morpurgo's Kensuke's Kingdom just completed and many others planned. [...] The project, which is featured on Microsoft's Minecraft.edu website, is currently being presented to school teachers and librarians across the UK. There has been "an enthusiastic response" to the trials under way in local schools, with plans to roll Litcraft out to libraries in Lancashire and Leeds from October 2018.
Bitcoin

Major League Baseball Is Going Crypto (engadget.com) 51

The blockchain gaming company Lucid Sight is partnering with Major League Baseball to launch MLB Crypto Baseball. Engadget's Daniel Roberts explains: Ethereum, launched in 2015, is a decentralized platform for "smart contracts," which are automated agreements for an exchange of value. It runs on a blockchain, the same peer-to-peer, immutable, public ledger technology that bitcoin runs on. The cryptocurrency of Ethereum is ether. Because of Ethereum's usefulness for smart contracts, it has become a proving ground for blockchain-based games, where users collect and trade one-of-a-kind items that no one can duplicate or steal. On a blockchain, each digital item (or contract) is verified and tamper-proof.

In MLB Crypto Baseball, users will pay in ether to buy digital avatars tied to specific moments in recent games. They can then sell the items, or in some cases, earn rewards and stickers. The game is a decentralized app, or "dApp." [...] To play the game at launch, users must own some amount of ether and must transfer it to a web plug-in called MetaMask. (CryptoKitties works the same way.) Lucid Sight hopes to have an easy mobile app ready shortly after launch. "We are not building this just for tech savvy people," says Lucid Sight cofounder Octavio Herrera. "That said, the game will roll out in stages. So yes, for version 1 you will need ether, you will need MetaMask, it will be a little bit difficult to get into. But I do think people will open up Coinbase accounts, buy some ether, and transfer it to MetaMask, in order to collect these things they'll enjoy so much."

Twitter

Game Company Fires Two Employees Who Complained About 'Mansplaining' on Twitter (theverge.com) 1056

An anonymous reader quotes the Verge: On July 3rd, narrative designer Jessica Price tweeted a 29-tweet thread dissecting the challenges of writing player characters in an MMORPG. A streamer who goes by Deroir responded, "Really interesting thread to read! However, allow me to disagree slightly," and shared a three-tweet explanation of how narrative design influences player expression in the sort of games that Price narratively designs. Price both replied directly to Deroir, tweeting "thanks for trying to tell me what we do internally, my dude," and retweeted his response with the caption "today in being a female game dev: 'Allow me -- a person who does not work with you -- to explain to you how you do your job....'"

Price's suggestion that Deroir was mansplaining game development -- an area where he does not have the same knowledge or experience -- sparked anger among the ArenaNet community. She subsequently responded to those criticizing her on Twitter. [Here's the first lines of that tweet. "Since we've got a lot of hurt manfeels today, lemme make something clear: this is my feed. I'm not on the clock here. I'm not your emotional courtesan just because I'm a dev. Don't expect me to pretend to like you here. The attempts of fans to exert ownership over our personal lives and times are something I am hardcore about stopping."] Price was fired shortly after. Although many fans are comparing this to something like working in a restaurant -- be polite to the customer, or get fired -- Price says it's impossible to talk about this incident without larger context about systematic online harassment, particularly the sometimes abusive relationship between fans and game developers and the failure of game companies to address it. "Game companies are generally unwilling to be honest with themselves about how they're complicit in creating and sustaining that environment," she tells The Verge...

Price adds that she believes her firing was an emotional reaction on the part of ArenaNet co-founder Mike O'Brien. "He fired me personally, and the meeting was mostly him venting his feelings at me," she says. "I understand being afraid when you see the Reddit mob coming for you, but if people with less power can weather it -- and we do, regularly -- so can he...."

"We can probably fire anyone on the GW2 dev team as long we make a big enough stink," wrote one user on the Guild Wars 2 subreddit. "Nobody at Arenanet is safe from the hand of reddit. We're literally running the company now..." UPDATE (7/12/18): That user eventually clarified that their remark was satirical, identifying themself as an angry Reddit user who felt powerless and "surrounded by individuals who are so thoughtless and shitty I was hoping I'd appeal to some sort of sense of decency by writing the most vile shit I could think of... I took it down because I realized that nobody was going to disagree with me."

ArenaNet also fired Peter Fries, a writer who'd worked for them for 12 years, apparently for defending Price in a series of now-deleted tweets. (For example, "Here's a bit of insight that I legitimately hope [Deroir] reflects on: she never asked for his feedback.")

"The message is very clear, especially to women at the company," Jessica Price tells the Verge. "If Reddit wants you fired, we'll fire you. The quality of your work doesn't matter."
Bug

Valve Shuts Down New Way of Estimating Game Sales On Steam (arstechnica.com) 41

A recently discovered hole in Valve's API allowed observers to generate extremely precise and publicly accessible data for the total number of players for thousands of Steam games. While Valve has now closed this inadvertent data leak, Ars can still provide the data it revealed as a historical record of the aggregate popularity of a large portion of the Steam library. From the report: The new data derivation method, as ably explained in a Medium post from The End Is Nigh developer Tyler Glaiel, centers on the percentage of players who have accomplished developer-defined Achievements associated with many games on the service. On the Steam web site, that data appears rounded to two decimal places. In the Steam API, however, the Achievement percentages were, until recently, provided to an extremely precise 16 decimal places.

This added precision means that many Achievement percentages can only be factored into specific whole numbers. (This is useful since each game's player count must be a whole number.) With multiple Achievements to check against, it's possible to find a common denominator that works for all the percentages with high reliability. This process allows for extremely accurate reverse engineering of the denominator representing the total player base for an Achievement percentage. As Glaiel points out, for instance, an Achievement earned by 0.012782207690179348 percent of players on his game translates precisely to 8 players out of 62,587 without any rounding necessary (once some vagaries of floating point representation are ironed out).
Ars has shared the Achievement-derived player numbers in their report; there's also a handy CSV file. Some of the titles with the most total unique players include Team Fortress 2 (50,191,347 player estimate), Counter-Strike: Global Offensive (46,305,966 player estimate), PLAYERUNKNOWN'S BATTLEGROUNDS (36,604,134 player estimate), Unturned (27,381,399 player estimate), and Left 4 Dead 2 (23,143,723 player estimate).
AI

DeepMind's AI Agents Exceed 'Human-Level' Gameplay In Quake III (theverge.com) 137

An anonymous reader quotes a report from The Verge: AI agents continue to rack up wins in the video game world. Last week, OpenAI's bots were playing Dota 2; this week, it's Quake III, with a team of researchers from Google's DeepMind subsidiary successfully training agents that can beat humans at a game of capture the flag. DeepMind's researchers used a method of AI training that's also becoming standard: reinforcement learning, which is basically training by trial and error at a huge scale. Agents are given no instructions on how to play the game, but simply compete against themselves until they work out the strategies needed to win. Usually this means one version of the AI agent playing against an identical clone. DeepMind gave extra depth to this formula by training a whole cohort of 30 agents to introduce a "diversity" of play styles. How many games does it take to train an AI this way? Nearly half a million, each lasting five minutes. DeepMind's agents not only learned the basic rules of capture the flag, but strategies like guarding your own flag, camping at your opponent's base, and following teammates around so you can gang up on the enemy. "[T]he bot-only teams were most successful, with a 74 percent win probability," reports The Verge. "This compared to 43 percent probability for average human players, and 52 percent probability for strong human players. So: clearly the AI agents are the better players."
Google

Google Is Planning a Game Platform That Could Take On Xbox and PlayStation (kotaku.com) 149

An anonymous reader quotes a report from Kotaku: We haven't heard many specifics about Google's video game plans, but what we have heard is that it's a three-pronged approach: 1) Some sort of streaming platform, 2) some sort of hardware, and 3) an attempt to bring game developers under the Google umbrella, whether through aggressive recruiting or even major acquisitions. That's the word from five people who have either been briefed on Google's plans or heard about them secondhand.

So what is this streaming platform, exactly? Like Nvidia's GeForce Now, the Google service would offload the work of rendering graphics to beefy computers elsewhere, allowing even the cheapest PCs to play high-end games. The biggest advantage of streaming, as opposed to physical discs or downloads, is that it removes hardware barriers for games. Whispers have been quieter about Google's hardware, whatever that may look like, but the rumors we've heard suggest that it will link up with the streaming service in some way. We're not sure whether Google is looking to compete with the technical specs of the next PlayStation and Xbox or whether this Google console will be cheaper and low-end, relying on the streaming service to pull weight.
The streaming platform, which is code-named Yeti, was first reported by the website The Information earlier this year.
XBox (Games)

Microsoft Teases First-Ever 'Stream-To-Win' Option Built Into Xbox (arstechnica.com) 26

At this month's E3, Microsoft confirmed "a first in the booming world of game streaming," reports Ars Technica. "It's a subtle thing, which we're dubbing 'stream-to-win,' and it sees Microsoft take its boldest step in battling the behemoth service Twitch." From the report: Horizon 4 will be the first Microsoft Studios game to recognize when players broadcast their live gameplay via Mixer and then give out bonuses within that game for doing so (Mixer is a Twitch-like service that Microsoft acquired in 2016 before re-dubbing it Beam). All Xbox One consoles received an update last year to integrate one-button "stream to Mixer" support, which players can swap to Twitch by going through the system's options.

In the week-plus since learning this about Horizon 4, we have been unable to find a comparable feature in any video game -- meaning, one that recognizes a broadcast (on Mixer, Twitch, or any other service) and then gives out goodies inside the same video game as a reward. Some video games already include official and deep integration with Twitch and Mixer, but these rely largely on audience-driven votes, like in the digital card game Superfight and the battle royale game Darwin Project.

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