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Nintendo Switch Online Service Will Launch With 20 NES Games, Cloud Saves, More (polygon.com) 51

An anonymous reader quotes a report from Polygon: Nintendo's online service for the Switch will include access to a selection of classic video games from the NES era as part of the subscription service. Today, Nintendo announced some of the games that will be included as part of the Nintendo Switch Online classic games selection. The 10 NES titles confirmed for the service, which Nintendo refers to as "Nintendo Entertainment System -- Nintendo Switch Online" in a press release, are: Soccer, Tennis, Donkey Kong, Mario Bros., Super Mario Bros., Balloon Fight, Ice Climber, Dr. Mario, The Legend of Zelda, and Super Mario Bros. 3. Nintendo promises 20 NES games will be available when Nintendo Switch Online goes live in September, meaning 10 classic NES games are still to be announced. New games for the service will be added regularly, Nintendo says.

Those NES games will include some sort of online play as part of Nintendo Switch Online. That includes online competitive or cooperative multiplayer, or simply taking turns controlling the game. "Friends can even watch each other play single-player games online, and 'pass the controller' at any time," Nintendo said in a release. "Every classic NES game will support voice chat via the Nintendo Switch Online smartphone app. It will also be possible to play these games offline."
Some other details of the service, as reported by Nintendo Life, include the option for cloud save data backups and a four tiered pricing plan. In the U.S., the pricing is as follows: one month is $3.99; three months is $7.99; twelve months is $19.99; twelve month family membership is $34.99 (with up to eight Nintendo accounts on different systems that will be able to use the service).
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Nintendo Switch Online Service Will Launch With 20 NES Games, Cloud Saves, More

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    • by Junta ( 36770 )

      The challenge is that for consumer, absolutely your perspective is relevant.

      For Nintendo, and in fact as an industry as a whole, business goals have moved to extracting recurring revenue, not what is best or most desirable to the customer.

      When you carry forward your games that you want to replay without effort, they get nothing out of that transaction. Now in a competitive landscape, having a positive sentiment on that front matters. Additionally, as Nintendo will presumably move to more cross-device reve

    • by AvitarX ( 172628 )

      I've purchased the legend of Zelda a few times for sure.

      At the very least, NES, GameCube, WII.

      It was $6 on the WII, a fair price to not need to out in a disk IMO. Though also, kinda annoying.

    • I had the same thought. I actually keep my Wii plugged in still. Since they stopped releasing updates for the OS it stays jailbroken and I can run my emulators on it. My wii actually gets more use now as an emulator machine than ever it did when it was a platform for shovelware.
  • A zero-configuartation-neded multi-platform NES software emulator with resolution upconversion plus say the Top 40 NES ROMs from that era, with a 19.95 option to get 2 original feeling plastic NES gamepads that plug together into 1 USB port, making the whole thing an 80 Dollar outing. That would have been a very cool option for many who want to relive their childhood/youth every now and then. Far better than credit card + online registration + cloud service use + keeping track of monthly payments and so forth. The only good thing about the service they are proposing that I can see is it isn't too expensive. Still, gamers from that era intensely dislike the cloud. Where you could bring in the cloud would be that this emulator has an online store where you can get additional NES ROMs at whatever price using your credit card.
    • When they can get away with charging $59.95 just for the NES Classic? Also, it sounds like you just want an NES classic.

  • by sremick ( 91371 ) on Tuesday May 08, 2018 @09:43AM (#56573672)

    I'm honestly surprised they're offering cloud saves as the solution, seeing how some game saves in some games can exceed 5GB per save file. That's a pretty extreme cloud storage solution for $20/yr.

    But while cloud saves address some issues, they introduce others. Aside from the financial barrier making this critical feature only available to those willing to pay ever year, but how does this address corrupted save files? At the OS level, the cloud backup service isn't going to have a way to check the integrity of each savegame and know if a game crash corrupted the file making it unusable before obediently backing it up to the "cloud" and overwriting your only other intact save file for that game. Will they provide versioning, further adding to their storage burden?

    So many issues that would've been solved by proper SD card backups, where you could keep an archive of known-good files and revert to older versions if necessary.

    • 5GB save games? They hardly go over 10MB. Are you talking about the actual game date?

    • by Calydor ( 739835 )

      Can you link a source for those 5 GB save games?

  • by Anonymous Coward

    Great and all, but serious F**K Nintendo. Not one of my games can I play online, because I live in Central America. Why they are cutting everyone off into Geo fences these days I can't understand. I am not asking to buy online content, I just want to play the features already built into the game but nope, no online accounts for anyone outside of a handful of countries.

    • by darkain ( 749283 )

      This has always been due to regionalized legalities with different types of content. Don't like it? Fight to change the laws in your jurisdiction regarding content in video games and online content.

  • by Daetrin ( 576516 )
    How can they have missed out on the opportunity to call it "Nintendo Entertainment Online"?
    • How can they have missed out on the opportunity to call it "Nintendo Entertainment Online"?

      SNK might object, as "NEO" might be too similar to SNK's "Neo Geo" arcade platform and consoles. If Nintendo wants to get SNK games into the store once this expands to a true Virtual Console successor, Nintendo marketing needs to tread carefully.

      • by darkain ( 749283 )

        I'm going to assume you're a non-Switch owner. Neo Geo and SNK games dominate the landscape in the Switch marketplace, and have since day-one. They're currently the ONLY Virtual Console platform available, and have more released games than I can count.

        • by tepples ( 727027 )

          Thanks for clarifying. You are correct that I do not own a Nintendo Switch, or a Wii U for that matter. Pretend I said "If Nintendo wants to keep SNK on board with its store".

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