The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 111
Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon. Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards.
Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.
Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage. As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.
Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage. As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
Power seems irrelevant (Score:2, Insightful)
So here's the thing I've never understood.
Why would you get an Xbox instead of just a PC?
If you want a console, Sony has a pretty good Console experience, that is very console. Power is not as much a concern, because you are in it for what Sony has people do with the platform.
The Xbox is just kind of stuck in a place where you could have even more power with a PC and really crank up stuff, but instead you have a console with pretty much the same games...
At least that's what it seems like to me as a buyer.
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Re:Power seems irrelevant (Score:5, Insightful)
That isn't to say there isn't a reason to buy an Xbox. It's just that the game selection isn't likely to be one of them.
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Honestly, with the way win10 is going, PCs are effectively "almost consoles" today if you let it, at least when it comes to windows 10 store. Everything locked down and encrypted, and if you allow it, pretty much all of configuration and driver management is automated. It even installs software you don't want and won't let you easily uninstall it.
And with every win10 update, it's shifting more and more toward the console model where user has no control and company has total control.
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Not only is the XBox 360 a standard Bluetooth game controller, the USB version works as a standard game controller as well. Non standard controllers work too. I used to use a Switch Pro controller to play many games on the PC, the program xbox360ce https://www.x360ce.com/ [x360ce.com] emulates an xbox controller including button remapping options.
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The Xbox One controller is.
Its also has MicroUSB.
I use it on my PC no issues (with the wired connection). Both 7 and 10.
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I have a capable PC and the Xbox, but the Xbox offers a better experience. Even Steam's TV mode is not sufficiently easy to use.
It was like KDE and GNOME. I was a KDE user, and I could customize every aspect of the system. However switched to GNOME, and realized I *do not* want to customize the system. It should just work, I have more important things to worry about. (Nothing wrong with either platform, they just cater to different needs).
PC is the same way. I used to edit configs, download mods, and whatn
Re: Power seems irrelevant (Score:2)
At launch and for 1-3 years after, it will be an equivalent of a stupidly powerful gaming PC at 1/3 to 1/2 the cost.
Re: Power seems irrelevant (Score:1)
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Son, Cray supercomputers shared their memory back in the day and those were fucking INSANE compared to a desktop from the same year. Come back when you actually have a goddamned clue about semiconductor design, history, and what hardware has been around.
Re: Power seems irrelevant (Score:3, Informative)
Uhh, from a console perspective, yes they do. Shared memory is vastly superior, since it makes it way easier for the CPU and GPU to work together on the same memory. No fucking around having to go across the PCI bus, and limiting GPU uploads because theyâ(TM)re slow.
These shared memory architectures are not the same as the days-of-old intel integrated chips which just used system RAM as GPU memory. Theyâ(TM)re high performance graphics memory systems that the CPU gets to directly write if it wa
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CPU and GPU to work together on the same memory.
That's not how that works. The CPU and GPU aren't working on the same data. The CPU has no reason to load textures or geometry into memory just as the GPU has no reason to load net code into memory. They have separate tasks.
Unified memory is a cost cutting tactic. Having dedicated memory that is optimized to each task is very expensive. Buying one fixed spec of memory in bulk and using that for everything is cheaper in mass production.
No fucking around having to go across the PCI bus,
PC's haven't had a PCI bus for well over a decade, and even when they did
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You're right that it's a cost cutting tactic predominately, but for the rest of your post you're thinking like a PC developer. Even all the way back in the days of VGA, reading from video memory was slow so you "don't do it". Reading from your Voodoo framebuffer was slow so you "don't do it". Reading from an opengl render to texture was slow so you "don't do it"... and so on. Sometimes you'd do it anyway and be disappointed in the results and you'd realise why everyone said "don't do it".
Meanwhile on consol
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Consoles mitigate this problem by using fast memory which on PC's is only used on GPU's. The mandated compiler on consoles also has optimizations that optimize memory operations and avoid costly calls.
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It just won't be able to touch the high end of PC gaming, even at release. It falls short of even reaching th
Re: Power seems irrelevant (Score:2)
The Xbox 360 generally outperformed the PS3 (Score:2)
The reason the PS4 beat the XBone is that Microsoft gambled that DDR5 would be hard to come by and lost. They used cheaper DDR3, and to make up for it put a bunch of extra cache on the CPU, but that meant sacrificing some of the GPU cores on the die.
Re: Power seems irrelevant (Score:2)
the same 4k/8k gaming experience on PC will cost you about $2500
You're trolling, right?
Re: Power seems irrelevant (Score:5, Informative)
Letâ(TM)s spec something similar...
8 core 3.6Ghz Zen 2 - $299 - https://www.newegg.com/amd-ryz... [newegg.com]
CPU cooler - $30 - https://www.newegg.com/rosewil... [newegg.com]
Gaming Motherboard with WiFi 6 chip and 2 M.2 slots - $154 - https://www.newegg.com/asrock-... [newegg.com]
16GB extremely fast RAM - $404 - https://www.newegg.com/g-skill... [newegg.com]
Graphics card in the 10Tflop range that supports ray tracing - $629 - https://www.newegg.com/msi-gef... [newegg.com]
Case of reasonable quality - $99 - https://www.newegg.com/black-d... [newegg.com]
PSU of a decent power output and not terrible brand - $70 - https://www.newegg.com/silvers... [newegg.com]
1TB, 3GB/s SSD - $130 - https://www.newegg.com/sabrent... [newegg.com]
BluRay 4K drive - $63 - https://www.newegg.com/lg-mode... [newegg.com]
Controller - $60 - https://www.newegg.com/black-m... [newegg.com]
Windows - $109 - https://www.newegg.com/microso... [newegg.com]
Letâ(TM)s add that up... I make it $2040
Release time affects comparison (Score:2)
That is a pretty significant difference, and with Windows as a base you'd probably have to add more memory than the Xbox console has to keep it even.
But on the other hand, by the time the Xbox Series X ships won't a lot of the components have come down in price for the level of quality? Not to the level of the cost of the console, but I'm thinking $1500 or lower... or you spend 2k and get something more powerful than the console by a decent margin.
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That's the problem with console fanboys: always comparing future consoles to currently shipping PC's. Funny how they never compare offerings a year from now from Intel/AMD/Nvidia to the currently shipping Xbox One S or PS4.
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It's almost as if their ray tracing will be handled by a not yet released AMD video card while the PC's are doing it today with Nvidia cards that have been out for over a year at this point. Albeit they are over priced. Somehow they conveniently forget that.
The biggest benefit this will be RDNA2 forcing nvidia to cut their bullshit prices.
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That is a pretty significant difference, and with Windows as a base you'd probably have to add more memory than the Xbox console has to keep it even.
Available RAM doesn't impact gaming performance. It only real impacts load times. In any case I have only ever seen a single game on the market that makes a Windows PC with 16GB chug during loading, and to get it to that stage I've installed close to 3000 mods and custom packages which due to the stupid loader causes them to all load regardless if required for a map or not.
Bottom line, only memory speed is relevant, and it's only really relevant on AMD's Zen architecture which shows pretty significant raw c
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A console for gaming and cheap laptop for internet will always be cheaper than a PC.
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Take out the bluray drive, you won't need it as games and movies are delivered through the internet. And $400 for a bit of RAM? $80 is more realistic. Sure, it isn't ultra-XXX-handpicked-black-elite-plus RAM, but we'll happily take the 1% performance loss.
Re: Power seems irrelevant (Score:2)
That RAM is slower than the stuff theyâ(TM)re using in the Xbox/PS5, so no, you canâ(TM)t spend only $80z
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That RAM is slower than the stuff theyâ(TM)re using in the Xbox/PS5, so no, you canâ(TM)t spend only $80z
Yes, and the performance loss is on the order of 1% or so. It's not worth spending the extra $320 for.
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Cut your RAM price in half because the linked specs don't show 16GB RAM 8GB RAM on the video card. They have a single bank of 16GB GDDR6 memory that is shared between the video card and the CPU. That feels weird to me, but I think that is really how they build these things since they serve a single purpose.
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You don't know how the games are going to split that ram, title to title. Same thing happened with the PS4. You have 6.5GB shared or something like that and for most PC ports a 2GB VRAM + 8GB DDRx system would work just great, but some stuff used more than 2GB for GPU memory and less for game data so suddenly you needed 4GB VRAM to achieve the same performance as a PS4 because it doesn't matter how powerful your GPU is, if you have to swap data across the PCIe bus you are hosed.
The only way you can guarante
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The only way you can guarantee equivalence is to do 16+1
You can't "guarantee equivalence" since it is a completely different architecture - different CPU, video card, and memory layout. The purpose of this thread is to figure out the approximate price of something comparable. Buy including twice as much memory, at an egregious price, isn't price comparable.
BUT windows is only going to keep eating more and more RAM as time goes on
This has nothing to do with Windows or how memory is used. You are on a different topic entirely.
Re: Power seems irrelevant (Score:1)
16GB extremely fast RAM - $404
$400 for 16GB DDR4 4800 @cas18 for a gaming system?? That nonsense is why I can always spec a responsive gaming system for a fraction of what an the amateur would spend: they never address actual bottlenecks but rather their misplaced perceptions
Re: Power seems irrelevant (Score:1)
Why would you get an Xbox instead of just a PC?
For one reason and one reason alone: subsidized hardware costs.
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Apple doesn't make an Xbox so it seems unlikely that you're a buyer.
Perhaps it's that you think "the same games" is all that matters that you will "never understand". Maybe the Trump administration can explain it to you...
Not everything is about Apple Karen (Score:1)
Apple doesn't make an Xbox so it seems unlikely that you're a buyer.
And yet I've owned the last few Playstations... I also eat food not made by Apple, or even called an Apple. :-)
I have nothing aganst the Xbox, it just seems like if I wanted games on an Xbox I would build a PC instead (which I've done a while ago).
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I have nothing aganst the Xbox, it just seems like if I wanted games on an Xbox I would build a PC instead (which I've done a while ago).
I can agree with you for the XBone generation. But the stuff they are saying for this coming one is interesting. The PC was good at just being faster than everything else. But the new XBox has features that *may* (I said MAY, I don't know for sure) not be replicable on a PC. Stuff like the low-latency controller input, the NVMe drive so fast that it's to be treated more like NUMA than storage, the 10+6GB shared RAM. This is stuff that the PC isn't designed for and why should it be? You could get a 8GB/s NVM
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Apple doesn't make an Xbox so it seems unlikely that you're a buyer.
Perhaps it's that you think "the same games" is all that matters that you will "never understand". Maybe the Trump administration can explain it to you...
Actually, if you're an Apple user having an Xbox makes more sense as you won't have the PC to play these games elsewhere. So you have Mac for work and hobbies, and an Xbox (and in my case: Also Nintendo and Playstation) for most games.
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The obvious answer is my pc is more powerful than both of those things, but the people who like console stuff don't want to be bothered with PC ownership.
Most games these days are so dumbed down that you probably don't need a PC to play them anyway. Games that really play better on a PC just don't get made as much. It's a shame, most of these games are so damned boring and limited by their user interface.
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The biggest game on the market (PC, console, mobile) today is a shooter. Shooters play far better on a PC than a console due to control issues alone, and that's before we talk about refresh rates and their impact on gameplay.
Which is why crossplay has to give console players significant advantages like the "aim assist" which is what we used to call "aim botting" back in the day to compensate for inferior control scheme.
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Considering the amount of money being spent on Fortnite, dropping 600-ish on a computer that can run Fortnite at 120fps on decent settings at 1080p is a drop in a bucket.
Modern parents can't really take Bobby's whining about being picked on in school because he keeps dragging his buddies down in their favourite past time.
Let me explain that for you (Score:5, Informative)
Worthwhile Gaming PC: North of 650 Euros in hardware. Fiddling with the hardware, OS and installations. Bulky, fussy, noisy.
Xbox One S: 200 Euros. Unpack, hook up, turn on, works.
Hardware and OS and System and Software Delivery and Services all built by the same people.
Just like Apple, only way cheaper.
I've got a complete setup with 27" screen, soundbar, keyboard and multiple controllers and still have spent less than for a gaming PC setup.
I got a gaming PC back in 1996. A Cyrix P200+ rig for 6000 Euros. It had a brand newfangled thing called a Matrox Mystique Videocard with some bizar new feature that made is especially suited for - dig this - playing games! My current Xbox One S is orders of magnitude more powerful than that box. I couldn't be bothered to make a big fuss about getting 8k / 60fps out of some contemporary gaming rig that costs as much as a compact car. That doesn't make sense anymore these days, those times have long since gone. Luckily.
That's why many people settle for a console rather than a PC.
Re:Let me explain that for you (Score:5, Insightful)
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That sounds like a "gamer" who's not on their PlayStation daily.
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Not sure what that has to do with anything. After initial setup is finished both my console and my gaming PC are ready to go by the time my arse is on the couch. And I use both daily. Both were a pain to setup once, and once only. Both can be out of action for a while during an update.
Don't forget 4k tv's are free (Score:2)
Console fanboys have always compared the cost of future consoles to currently shipping PC's, while leaving out the cost of their display. So that $500 Playstation jumps up to $1000 when you include a 4k TV to use all that processing power.
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Add another $600 for a laptop, because you can't do your tax return on a playstation.
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I know people that use computer monitors for thier console, and I know people that use 65" 4k tvs for thier PC.
On top of that, you can get a reasonably sized 4k tv for $200, while a monitor of decent size will probably cost more.
Either way that argument makes no sense. Might as well throw the cost of a house, internet, and electricity in there. It would make as much sense.
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But of course it does. If console fanboys get to write off a necessary piece of equipment, then so too do PC gamers. So what should it be? Pretend that $300 CPU or video card didn't cost anything?
Don't herniate a disk going through all those contortions to defend selective math.
Did you mean $600 Euros (Score:2)
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It was over it. I had pretty much that exact system, but with a P120 that I flipped a mobo jumper to run at 133MHz. Overclocking before it was a thing. Bitch wouldn't run at 150.
Lara's tiddies with acceleration looked amazing.
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I said nothing about existence. I was talking about it being fashionable. That started with those nearly cacheless celerons that could be pushed to riduculous frequencies. I remember helping a friend build a cooling pipe for ventilating one such CPU from a used bicycle inner tyre. No one knew what would work best, and we were trying the weirdest shit. It was awesome.
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Worthwhile Gaming PC: North of 650 Euros in hardware. Fiddling with the hardware, OS and installations. Bulky, fussy, noisy.
You forgot to say capable. The question is not whether. It's cheaper to buy an Xbox or a PC. The question is whether it's cheaper to buy an Xbox + Laptop (or small work desktop) or a PC.
I my daughter can't finish her school assignments on your xbox.
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So here's the thing I've never understood. Why would you get an Xbox instead of just a PC?
Because when I got divorced I lost the house and ended up in an apartment with no room for a desk. My laptop does all the work related things I need to do.
Not to mention, on the PS{2|3|4} games just work. I don't have to fuck with drivers, or DRM, or whatever. I never realized how much time I spent dicking with my PC to play games until I no longer had to do it.
That said, once I get back on my feet I plan to buy a gaming rig. It's a much better gaming experience, plus I can get mods to games I lov
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To me, the biggest disadvantage of consoles is no access to cheats/trainers. I don't play a lot but when I do, I want to relax, so I use trainers for unlimited ammo and sometimes health if it's a particularly difficult level. Do consoles have any of that? Before anybody objects, I don't play online multiplayer games, only open world RPGs or FPS. In online games I'd stand no chance against 16 year olds.
Re: Power seems irrelevant (Score:2)
Because I donâ(TM)t want to have to fuck around wondering why ASUS power management utility is popping up and stopping steam being full screen; and I donâ(TM)t want to deal with the Bluetooth controller randomly deciding to lag; and I donâ(TM)t want to deal with the weird third party HDMI CEC dongle deciding that it doesnâ(TM)t want to turn on the screen, and I donâ(TM)t want to have to find a mouse and keyboard every time something goes wrong (but also donâ(TM)t want them sat
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If you're very tech savvy you're right, you can get a PC to do pretty much all of what the Xbox does.
BUT, 99% of the people using a gaming console aren't tech savvy and would have no idea how to build a gaming optimized machine much less set up a wireless control system to boot. Consoles are narrowly focused on a few tasks. A PC is a utility tool meant to take on any task with options for customizability.
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BUT, 99% of the people using a gaming console aren't tech savvy
How many people really are these days though? It seems like there are a lot of custom gaming builds you can buy wholesale. Sure a lot of them might not be as powerful as a console even, but it could be a similar case to why someone might want another console system - they could play not only most Xbox games, but also a lot of indie stuff that doesn't make it to consoles so that might make even a somewhat crappy "gaming" PC more desirable than
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If you want a "console experience", prebuilt machines with locked down win10 and windows store are basically xbox in a PC form.
It's one of the main complaints we power users have with win10. The "console experience" is also propagated to the rest of us, and with every update, it keeps eroding the "customizable PC" aspect of it as consolitis creeps in. To the point where those of us with interest in an actually customizable PC without console aspects have to jump through ridiculous hoops and are effectively
Re: Power seems irrelevant (Score:1)
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Why would you get an Xbox instead of just a PC?
To not have to infect a PC with drm or windows.
If you like having control over your own machines and better ability to audit them (not complete, the chain of trust starts at the foundry) windows in any form is pretty much a nonstarter. Easier to compartmentalize it to its own hardware that is also conveniently subsidized.
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I do tech all day. The last thing I want to do when I want to have fun and relax is do more tech. Tinkering around with PC's and custom firmware for phones was fun years and years ago, but now I'm just not that interested in it. Just want stuff to work. A console fits the bill because everything is wrapped up nice and neat in a convenient package.
I push a button, and it works. I don't need to worry about getting a faster video card, or more memory or CPU to make things run better.
I don't want to troubleshoo
Re: Power seems irrelevant (Score:1)
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Because not everyone has the money for a $2000 gaming PC.
To many, a $500 console itself is a luxury. Most families in the US make around $50K a year. None of these families are running out to buy their kids a PC for themselves, let alone a gaming PC that costs more.
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Neither (Score:5, Funny)
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But only the Intellivision has a 16-bit CPU with 10-bit opcodes.
True (Score:2)
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I don't know about blast processing, but nintendorks had to wait for the vsync to touch on the video memory, while on the genesis, the time to mess with the vram is ALL the time.
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Truly, Sega does what Nintendon't!
That's not the question to ask (Score:5, Insightful)
Which one will have the more interesting titles and which one will offer more to its customer?
That, if anything, is going to decide which console will have more customers.
Re: That's not the question to ask (Score:1)
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The question is whether either has enough power to do run modern titles @4K/60; I definitely have my doubts about the PS5.
The nice thing about a console is that they'll optimize for the exact level of performance you got, sure that won't make miracles but if they target 4K/60 they'll just tweak the graphics details until they get there. It's the kind of thing you can do when you have tens of millions of users with identical hardware, it's not like >10 TFLOPS is too little.
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Neither will be able to do so at meaningful detail levels and decent frame rates. Those GPUs are weaker than modern high end GPUs on PC side in terms of compute, and even those struggle mightily to run games at 4k at decent quality settings and frame rates.
So we'll probably see the same "fake 4k" we've seen for a awhile where they either upscale from internal resolution, or they bring quality and frame rates way down.
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If Nintendo's success has shown one thing, then that graphics ain't everything. Graphics are much like a new car smell, it's gonna evaporate and after that, what you will notice is utility and usability. Flashy gimmicks may give you initial sales but long term viability will be determined by other qualities.
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Which has better games? (Score:5, Informative)
The rest is bullshit. Doesn't matter how any petaflops of gigachunks or whatever else.
These are game machines. They play the game you like with a quality experience at a price you're willing to pay.
Or not.
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People who buy gaming consoles probably never think about how many giggity-bytes it has.
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I didn't say karma whore, I said karma surf. Basically doing your own thing while riding the ups and downs of karma without a care. The image of riding waves of snowflake moderation like it's a mere force of nature was simply too powerful to not be in awe. FWIW, this is why I post anon a lot, I don't feel a need to have my name attached, nor a need to give people a chance at moderation abuse. It helps that I've had much time on 4chan to understand how posting anonymously helps you learn to post without ego.
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Yes and no. At least Microsoft spent last few years trying to fuse it's PC desktop business and it's console business as much as they could. And not in the direction of PC.
You can basically turn your PC into a very close analogue to a modern xbox console with windows 10 today. Even the game offerings and the subscription package are the same. And you get all the same "black box of encrypted goodness you can't even mod" of a console on a PC gaming. It's a common theme today to see people on steam forums ask
Who cares? (Score:2)
I've got 1080p on my Xbox One S. Looks good. If I need to get an 800€ Screen to enjoy my newgen console, I'm not getting one.
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There are rumors that microsoft is doing a cheaper, 1080p box that runs the same games as the tall monolith thing.
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I just run my XBox One X at 1080 anyway. I have a 65" 4k TV and even then I can't tell the difference between the XBox in 4k mode vs 1080 with my TV upscaling it most of the time.
People can have all the pissing contests they want with graphics numbers, but the diminishing returns are already a real thing. I have XBox, Switch, and PC, and which one has the most pixels and frames doesn't even register on my priority list when deciding what to play.
Does it really matter any more? (Score:2)
It's going to have enough power for the designers to do whatever they want to. The console's become immaterial, what matters is the game.
Soooo, AMD stock? (Score:3)
Both the XBox and PS5 are using their hardware, which on their own is millions of units. Add to that the Intel HW bugs and one has to wonder if server farms will switch en masse.
What say y'all?
Re: (Score:2)
Console hardware margins are utter garbage, which is why Intel and Nvidia are lightweights in that market. They have excellent margins on PC side, and don't want to tie limited production capacity to manufacture very low margin parts.
This is especially true for Intel that is currently selling every modern chip it can get actually made. When you're massively constrained on production, you don't want to waste production capacity on lowest margin product.
I won't buy Sony anymore. (Score:4)
I understand most people won't care and no small number will probably point and laugh, but it matters to me -- I'm sure people feel the same when violent games aren't allowed to have blood in certain countries. No, it's not the end of the world, but the experience is being curtailed because of some prude's personal vendetta against {sexuality, violence}. It's irritating and it's not something I want to support with my money in any way. I wouldn't mind if they just put those tools into the hands of consumers -- by all means, have a toggle that covers up all the ankles in the game so grandpa doesn't have a heart attack. But give me that choice, don't make it for me. It may not seem like a big deal to you, it's a minor thing in a subject you likely don't care about, but VNs are probably my favorite form of media and what happens to them matters greatly to me. I have friends who have been arguing for years that bringing VNs to the west would result in the west influencing VNs in the east, to their detriment, and I've been trying to argue against it -- it's really hard when Sony's basically proving their point for them.
It's a real shame because Sony's platforms used to be havens for VNs. The PSP and Vita had quite a few, the community even translated some that never came to the west. It's a strange, strange world when Nintendo's more accepting of sexuality in their games than Sony is.
Unimportant (Score:4, Informative)
if Nintendo has learned us something, then it is that the power of a console doesn't matter one bit.
Indeed, if you really want the most powerful gaming machine, you should just buy a PC.
What matters on a console is the games and the whole experience around it.
My PC (Score:2)