Open Source Gesture Recognition For Kinect SDK 25
Rymix writes "I have been working with a new internet-friend of mine to produce an open source gesture recording and recognition engine for Kinect SDK. It's based on the Dynamic Time Warping technique and allows developers to record their own gestures and reliably recognise them. It's currently 2D but 3D is an easy development, coming soon. We're looking for community take-up and contribution to this project — it could help a lot of people with rapid prototyping and could even be used in production solutions (within the Kinect SDK's terms of use, of course!)."
Open Source and can only be used with the SDK EULA (Score:1)
Open Source and can only be used with the SDK terms, seems pretty pointless. Probably would be better to work on supporting the device on an actual Open stack.
Re: (Score:1)
Needs more work (Score:3)
Initial testers found only one gesture they could make at the Microsoft device that triggered any response.
What's the big deal? (Score:2)
In all seriousness, why all the stories about the Kinect? I don't play videogames, so that aspect doesn't interest me. Getting it to do stuff it wasn't made to do is a cool hack, and I can appreciate that. I can picture some important applications for the disabled, I guess. Is there anything more to it than that? Am I missing something?
Re: (Score:2)
A similar device to do 3d vision for robots used to(still does) cost at least in the mid thousands if not low tens of thousands of dollars.
Re:What's the big deal? (Score:5, Informative)
Re: (Score:3)
The robotics community has, almost overnight, dropped work on many other kinds of input sensors to focus on the Kinect because it's so much more useful
First I've heard of it. The way the summaries are always worded, to the uninitiated it always sounds like the same story: Kinect hacker hacks Kinect!
Re: (Score:3)
In response to AdmiralXyz's comment, I'm not really se
Re: (Score:2)
Good point. We should have all the people currently hacking on the Kinect or using the SDK to just stop all work and abandon it all because PCM2 can't see any important applications for the hardware. With such definitive evidence on the uselessness of the Kinect, this SDK or any apps currently written or being worked on, I can't see how any could argue against these conclusions.
Re: (Score:2)
Good point. We should have all the people currently hacking on the Kinect or using the SDK to just stop all work and abandon it all because PCM2 can't see any important applications for the hardware. With such definitive evidence on the uselessness of the Kinect, this SDK or any apps currently written or being worked on, I can't see how any could argue against these conclusions.
My God, you have read my mind! You should find some scientists, I'm sure there is important research to be done on your uncanny abilities.
Re: (Score:2)
So then what exactly was the point of your post?
Important News Bulletin: PCM2 has no idea for how the Kinect could be used for interesting or important applications! Film at 11.
Re: (Score:2)
Apparently, despite having the same punctuation, the point of your post was not the same as the point of my post, which was to ask a question.
Lol, you guys are funny (Score:2)
Re: (Score:2)
Someone mod parent post up please ... its the original story poster.
And my feedback. The Kinect is a potentially great piece of hardware but...
Being protected from a potentially eyeblinding 60 mW infrared laser, with only crackable, diffraction gratings to disperse the beam across the room is a bit too risky for me.
This video shows that accidentally bringing your eye one or two inches, even with the Kinect optics intact, can blind you.
http://www.youtube.com/watch?v=7qLDzLYPG-w [youtube.com]
Think of when you may get your
Re: (Score:1)
Re: (Score:2)
Heheh - good pun. :)
Missing Gesture Lib (Score:1)
This software unblocks my use of Kinect. Microsoft has not released a gesture library. Looks like this will enable it's creation.
Re: (Score:1)