Checking In On Project Natal 186
itwbennett writes "A couple of interesting articles followed Robbie Bach's announcement at CES that Project Natal, Microsoft's controller-free Xbox 360 control system, will be shipping in time for the 2010 holiday season, writes blogger Peter Smith. First, Popular Science has a nice look at how Project Natal works, focusing mostly on the software and how 'Microsoft engineers are teaching the Natal 'brain' what various parts of the human body look like so that Natal can tell your ascot from your elbow.' Microsoft is staying mum on the hardware, although Smith notes that we know it involves an infrared camera. 'If you don't care about how the tech works but just want to know if it'll be worth buying,' writes Smith, 'you might be interested in an interview with Robbie Bach in the Financial Post. In the interview Bach claims that 70%-80% of Xbox 360 developers are working on some kind of Natal-enabled gaming software, and he assures us that first-party studios are also hard at work.'"
Sport (Score:4, Funny)
If I want to use my whole body to play, I'll go outside. Don't take my keyboard/mouse/controller away from me.
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I'll go outside. And have fun with my Natal as well. Double fun.
Right. I'll have fun with my Natal while having sex outside. There! Triple fun!
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Hint: start practicing yoga.
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Oh, you're into fantasy games.
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Not until they implement more tactile feedback.
Other innovations (Score:2)
If I wanted a joystick, I'd buy a joystick, don't put a thumbstick on my controller
If I wanted more than two buttons on my controller, I'd tape two NES controllers together.
If I wanted wireless controllers, I'd just yell instructions at my little brother as he plays using the wired controller.
If I wanted online gaming, I'd call a friend on the telephone while playing Super Mario Bros 3
If I wanted 64 bits, I'd wire 8 NESes together
If I wanted to go duck hunting, I'd get my shotgun and some ducks and my dog w
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Think holodeck. Or at least 2D lightsaber battles with friends online.
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So am I to understand after 30 years we should stop development on anything new in a particular field? The Wii alone proves that there at least is a market for motion-sensitive games. Similarly, do you believe the popularity of the Rock Band/Guitar Hero franchises has nothing to do with their controllers?
Don't get me wrong, based on what I've seen of Natal, I don't plan on owning / using it. But I
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They seem to be suggesting that we shouldn't throw away 30 years of research for shitty toys. The Wii is the perfect example in fact. It's a nice control scheme if your game is incredibly simple (like Wii sports), but even for something as complicated as Zelda, it becomes a huge pain. Want to spin? Shake the nunchuck. Want to do a shield bash? Punch with the nunchuck. The fact that those are pretty much the same movement so the result will be random (if it detects it at all)? FUCK YOU THE WII IS AWESOME!! N
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Nobody's expecting you to move your lard ass off the sofa. But the people who are interested in games like Guitar Hero and Rock Band as well as some of the sports sim offerings, show that there are still some people out there who don't mind putting down the PS3 controller or mouse and actually moving their bodies a little bit.
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A mouse and keyboard are simple. Of course there are no complex games on the PC.
The mouse and keyboard are fine if you're alone. But if you have friends over, a multiplayer game that uses the mouse and keyboard won't run on a PC. It needs a network of PCs, which can get expensive outside the college dorm environment.
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I think it's safe to assume he's alone.
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he level of control needed in modern games cannot be supplied by a Natal or Wii-Mote or whichever new fangled motion controller these companies come up with. If you make the device simple, then only simple actions can be performed. We need the complexity of the modern controller to play modern games.
Maybe not the Wii but I read that Natal has 1.5 inch resolution. Not bad... I could see people getting good with motion controllers much like people get good at playing guitar. I'm not saying that's how it should be but it seems to be a nice counter to the Wii controller jiggle people are doing now.
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1.5 inch doesn't really sound too good at all. That equates to about 15-20 units for an underarm motion, which isn't much at all, and hand movements are basically impossible. While I like to be optimistic, it seems more like you'll be playing this by swinging your arms and legs than moving naturally.
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If you told a geek 30 years ago that millions of ordinary people would be able to do these things without using complicated devices, he would have laughed at you. Yet here we are.
See what I did there?
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I can think of ways a combination of natal for gross movements, combined with some handheld controller for finer movements could make for some big fun.
And not just for regular gaming. I can imagine using the Natal to teach basic martial arts, for example. Think tai chi, where software controlled by a natal could alert you if you were out of alignment or not moving smoothly enough.
I don't think this kind of thing is going
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Fighting games like Mortal Kombat come to mind.
But you're right that some sort of momentary controller would be good. Maybe a sound sensor that could pick up simple voice commands to go with the bodily movements?
Natal Brain? (Score:2, Interesting)
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You forgot to mention that we don't even know yet if "intelligence" is even a meaningful concept on its own, and not just an abstract philosophical construct with no representation in reality.
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If you don't believe artificial intelligence can be produced then what would you call our intelligence? "Real" intelligence?
Our brains are merely a bunch of grey matter that works together to solve problems, whether that problem is putting the square peg in the right hole, or remembering where you put that tool.
It is naive to assume that an artificial reproduction of the human brain, or any brain for that matter, can't be made.
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You could be correct if intelligence is an inn
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Your point being? (Score:2)
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There's a reason there was single quotes around the word brain in the summary you know?
The problem isn't marketing droids or anything like that, the problem is you don't understand how to interpret written English properly.
It is written in this way, because by using the word brain, most people understand that it's the section of the device responsible for thinking- in technical terms, responsible for processing. If you removed the single quotes and replaced the word brain with "hopfield artificial neural ne
Am I the only one (Score:4, Interesting)
Some people wrote off the mouse too (Score:3, Insightful)
and many wrote off the GUI in general.
It is how we use the technology that will be important. It might be a fad in games but this has so many other uses and might present a cheaper method for many people to enter into this field (motion control portion not the game portion). This will probably reduce the costs of some groups immensely.
There are still lots of applications today that require hands on manipulation, even waldos, that could benefit from applications of this. Let alone all those stories many
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It is how we use the technology that will be important. It might be a fad in games but this has so many other uses and might present a cheaper method for many people to enter into this field (motion control portion not the game portion).
An interesting potential use is like TrackIR [naturalpoint.com] for head tracking and controlling the game camera. Especially for flight or driving games where it's inconvenient to use the right thumb stick to look around. I can envision other, similar uses to augment standard control schemes.
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An interesting potential use is like TrackIR for head tracking and controlling the game camera.
That would work with a head-mounted display like the rumored "Nintendo On" accessory [youtube.com]. But with a standard TV, if you move your head, you look away from the screen. The only way I can see that it'd work is if the position of the head mapped to that of the stick, where the rate of camera rotation is proportional to the angular displacement of the head. But then I can see where that would lead to nausea.
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The screen turns at a faster rate than your head. For example 15-30 degrees (gentle enough to turn your eyeballs and still look at the screen) correlates to 90 degrees of camera rotation. Many people use this system already for PC racing sims successfully.
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Some people wrote off the mouse too
Uhmm... did they?
Yeah, such as this guy [wikipedia.org]
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Who?
Xerox [wikipedia.org].
No (Score:3, Insightful)
No. Some of us have been looking at them and laughing since day one. I would say the gimmick has, to some extent, already been exposed to most: after all, you can only keep claiming to have a brilliant new innovative technology that will revolutionize gaming for so many years before people realize you haven't actually made any innovative new games and nothing has been revolutionized. And all the AAA games are still using the "old" technology. And waggling a control may amuse your grandma for a time, but
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Re:Am I the only one (Score:5, Insightful)
Am I the only one who thinks all these motion controllers are a passing fad that we will one day
look back on and laugh about?
No. You'll be happy to know you're one of a million-strong army of internet nerds that 'predicts' that anything popular will not be in the unspecified future. Your breed is not rare, although noone is quite sure how they continue to thrive from generation to generation.
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Re:Am I the only one (Score:5, Insightful)
More like those fools that said two screens was a gimmick, touch screens aren't innovative, nobody would play a game like Doom with the mouse instead of a keyboard, a music player without wirelss is lame, nobody wants a phone with a camera built in, etc.
Oh, and if you want to try an interesting academic excercise, go watch what Hollywood thought Virtual Reality would be back in 1993 then look at the games we play today. When you shake your head and go 'so?' think about what 16-bit games were like and the fact that Wolfenstein had not been main-stream yet.
You guys don't know the future and you don't appear 'smarter' because you're making a bet on it.
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I would same the same of Microsoft.
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nobody wants a phone with a camera built in
True. People's ability to use crappy technology to enhance their social status at drinking events astounds me.
Of course, since I'm not invited to such events I'll continue to talk about how much $overpriced_gadget is lame on slashdot, rather than purchasing it and using it in the basement.
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I'll tack something on to this: the only reason so called "virtual reality" games didn't become more popular is because the 3D technology that enabled them was big, expensive, and not particularly impress
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The difference between what you said and what the other guy said is he generalized and you're making a specific comment. You added to the discussion, but the other guy was posing as a know-it-all.
Amusingly I may have wandered into hypocrite land by saying that. :D
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I've seen them but I do not understand your point. Elaborate please?
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Am I the only one who thinks all these motion controllers are a passing fad that we will one day
look back on and laugh about?
No. You'll be happy to know you're one of a million-strong army of internet nerds that 'predicts' that anything popular will not be in the unspecified future. Your breed is not rare, although noone is quite sure how they continue to thrive from generation to generation.
So are you suggesting that one day we will look back on them and laugh?
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What, you mean the nerds? Yes, of course!
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I believe the first Wii controller and natal are most definitely rubbish but Wii motion plus and Sony's new wands look interesting.
I don't think they'll replace the controller but they could add to it.
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Probably not. But I'd say you are wrong. Natal + 3D TV brings us closer to "Virtual Reality"... but there is a long way to go.
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[shoots a perfect score with the electronic gun]
Video Game Boy #1: You mean you have to use your hands?
Video Game Boy #2: That's like a baby's toy!
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Maybe you just need a little more exercise.
and that folks, is why Nintendo rakes in the big bucks. cutting itself a slice of the health and fitness market.
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reason why it took so long (Score:5, Funny)
Not simply "infrared" (Score:3, Interesting)
It seems it's a http://en.wikipedia.org/wiki/Time-of-flight_camera [wikipedia.org] , made with the tech MS acquired from 3DV Systems.
In the form of Natal, certainly cheap. Mighty fun stuff; somebody will finally make, using also this thing, robotic overlords good enough to doom us all.
Assuming there will be free Windows SDK at the least, of course... (or, even better, the protocol will be clear enough to figure out easily into lib usable across platforms)
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Actually, according to one article, the developer has specifically said it's not a time of flight camera. In the comments for http://www.newscientist.com/article/mg20527426.800-microsofts-bodysensing-buttonbusting-controller.html [newscientist.com] the author quotes Kipman (the lead Natal developer) as saying: ""Our IR does not pulse and it is not based on a TOF system (which usually pulses). Our light source is constant much like you would expect a projection system to work in a conference room."
mod up!!! (Score:2)
(and my parent post - down...)
You are absolutely right; what an unfortunate development (on top of that MS bought out Zcam team shortly before they were to release their webcam; I think now I'm angry instead of eagerly waiting - MS doesn't dissapoint yet again)
http://www.primesense.com/category/reference_design [primesense.com]
^this is the tech on which Natal is based; essentially it is Natal, as you can see from the diagrams. While interesting in its own right, at least for indoors usage & when geared towards noticing
argh, correction: mod parent up... (Score:2)
...while my topmost post which started this subtree of discussion - down (I feel ashamed for spreading this inaccuracy about Natal & TOF camera now)
Gotta go to sleep; and sleeping through might help ;(
What kind of games will actually use it? (Score:5, Interesting)
With word coming out that they removed Natal's processor and it'll now use anywhere from 10% to 33% of the 360's own processing power, just how good will the games be? There's going to be a price in what developers can you do when you chop that much CPU time out of the system compared to a standard game.
I dunno, I like the idea, but it seems like something Microsoft should bundle with their next system and not tack on to the 360.
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I didn't think of that. If they stick with it long enough, that makes sense. Peripherals often don't do very well on consoles though, so what if it doesn't sell well on the 360 and MS just gives up on it?
Because There Is No 'Next Gen' Xbox (Score:2, Interesting)
This is it.
Slapping motion controls on the junk old Xbox 360 hardware is the only option for Microsoft other than just pulling the plug on the whole mess. Search is Ballmer's new baby and it is looking like it is on track to rack up Xbox style billions in losses.
Giving Robbie Bach the green light to spend the billions it would take to design and manufacture new Xbox hardware is about as likely as Microsoft switching Windows and Office to the GPL. The Xbox 360 was supposed to be the console that E&D fina
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>>New Xbox hardware isn't going to happen. Ever.
If ever, you mean "in the next couple years", then yeah, maybe.
Pedantic Note: Except we've been getting new Xbox hardware. Look at the differences in the different revs of the 360. They've migrated both the CPU and GPU from 90 to 65nm, and reduced power consumption by about 50W.
No game generation has ever been "for forever". It'd be kind of silly to expect the 360 to be the last Xbox they ever make.
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Well, I guess the optimisation of 360 games has improved over time so the graphics quality won't necessarily drop (much) relative to the baseline of the early current-generation titles. Really though, I think the tech looks useful even if the games are less graphically good. I've played on the Wii before and for serious games (Resident Evil 4) their motion technology really did make things more exciting and scary even though that platform had very little CPU power available. For casual games, the Wii is
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I guess the issue here is how big is the "casual" market on the 360? The Wii does pretty good in that space, how many of those people are going to buy a 360 and the Natal addon?
I mean in theory Natal should be able to do anything the Wii can, only do it with most of the power of the 360 behind it, which could be pretty awesome for some types of games. I'm just not that convinced the actual market of 360 customers is all that interested, or that the "casual" market of Wii users is going to pick up a 360.
Hope
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Good questions. The 360 Arcade is pretty cheap nowadays though, I think, so perhaps that should make it competitive price-wise with the Wii for casual games. I'd probably invest in a few casual games for the 360 given I have one already, so maybe there'll be some uptake that way too.
But agreed the Wii has significant "man on the street" mindshare - plenty of non-gamers think of it as "the fun console for normal people" and it would be fairly tricky for Microsoft to unseat them. But if they stump up the m
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I would like it to control some kind of slapping device linked to Xbox Live Chat...
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With word coming out that they removed Natal's processor and it'll now use anywhere from 10% to 33% of the 360's own processing power, just how good will the games be? There's going to be a price in what developers can you do when you chop that much CPU time out of the system compared to a standard game.
I don't think it will be a problem for games designed from the get-go to take advantage of the system, but it will limit adding the feature to already released games.
No feedback? Not as much fun... (Score:2)
70-80 of the PUBLISHERS (Score:2)
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Don't underestimate those numbers. 15 third party games at launch would be astounding.
"Enabled" (Score:2)
This means:
A) Shovelware to keep in MS's good graces
B) Otherwise normal games that have a special achievement for "waving your hands at the camera" or something similar
C) both?
While Natal is interesting, the problem with it is the same with basically every "official" peripheral ever. Unless they pack it in with the system (and I haven't seen anything to suggest such), it will have a ve
Other uses (Score:2, Interesting)
After it has learned how to predict our movements, couldn't this be used to kill us with guns? There was a 60 minutes piece on the virtual fence--most interesting part for nerds was the AI system to recognize what to show to people. Apparently rolling sagebrush and various fauna were triggering too many false positives.
Good stuff.
Controller free? (Score:2)
Microsoft is staying mum on the hardware, although Smith notes that we know it involves an infrared camera.
How is it "controller free" if it involves hardware? Isn't that infrared camera the controller?
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The thing with the sticks and buttons are called controllers. Any 11 year old could tell you that. The infrared camera is an input device, but it's not a controller (which is also an input device [and sometimes an output device]).
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Combined with 3D (Score:3, Interesting)
Just think of Natal combined with three dimensional televisions. Now there is an interface that I can get behind.
Looks cool but... (Score:2)
Natal + 3D TV = Minority Report Computer Interface (Score:2)
Maybe. But there's no doubt that level of interactivity has some interesting possibilities...
I bought a Wii... (Score:2)
I'll wait on getting Natal until there are at least 3 games on it that I'll want to buy. Until then I'll continue using my wiimote on my computer to play console games I've had for years.
mom on the technology? (Score:2)
Head Tracking? (Score:2)
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If the Natal device can detect head position (which it presumably can) then head-tracking as presented by Johnny Lee doesn't have to be explicitly supported by Natal. Devs just need to read the head position from Natal and use it to update the viewpoint when rendering the scene.
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I wonder whether this is really feasible and maybe that's why you're not finding a straight answer to your question. The main effect of head tracking might just be massive eyestrain and headaches for some viewers.
What I suspect is that head tracking, having been used successfully in CAVE environments where "reality" is presented in 1:1 scale, will not map down to an images in which a 60 degree field of view is presented on a monitor only encompassing 30 degrees of your actual view. The real world (the roo
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Festivus, you heretic!
Well, alright, and for large group of people I know it's Saturnalia / Sol Invictus / Pagan mating holiday.
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Something wrong with "holidays"?
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Perhaps retail and marketing solely based on Christmas [wikipedia.org] would be more effective than targeting a "holiday season" that includes the Thanksgiving [wikipedia.org], the New Year's Day [wikipedia.org], Christmas, Hanukkah [wikipedia.org], Kwanzaa [wikipedia.org] (not to be confused with The currency of Angola [wikipedia.org]) Festivus [wikipedia.org] and any other year-end holidays.
Yup, sounds like a stroke of genius.
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This is sarcasm?
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The backlash is just as ridiculous.
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...and that's exactly why I'm looking forward to it :)
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You look like a fool with your pants on the ground.
You're also going to look like a fool buying the latest gimmicky add on. This tech is utterly irrelevant without good software.