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Television

T-Mobile Unveils 'TVision' Skinny Pay-TV Bundles Starting at $10 per Month in New Play for Cord-Cutters (variety.com) 40

T-Mobile is taking an aggressive new swing at the U.S. pay-TV sector, threatening to further roil the market's dynamics: The carrier announced a new suite of TVision internet packages, available nationwide, that start at just $10 per month. From a report: With the new over-the-top TV play, T-Mobile wants to attract cord-cutters -- and also poach existing cable and satellite TV customers who are fed up with traditional pay TV's high prices and restrictive channel packaging. The TVision services are available in-home and also on wireless apps virtually anywhere in the U.S. T-Mobile also is introducing TVision Hub, a $50 Android TV-based adapter (with a remote) that plugs into the back of an HDTV to provide access to the TVision OTT services and 8,000-plus apps including Netflix and YouTube. "People sure love TV -- but they sure don't love their TV provider," T-Mobile CEO Mike Sievert said in livestream announcing the TVision lineup. He said incumbent cable and satellite TV providers are holding customers "hostage," because they bundle in "live news and sports with hundreds of other channels you don't want."
Businesses

Offices Resort To Sensors In Futile Attempts To Keep Workers Apart (bloomberg.com) 96

An anonymous reader quotes a report from Bloomberg: Millions of workers in recent months have returned to offices outfitted with new pandemic protocols meant to keep them healthy and safe. But temperature checks and plexiglass barriers between desks can't prevent one of the most dangerous workplace behaviors for the spread of Covid-19 -- the irresistible desire to mingle. "If you have people coming into the office, it's very rare for them consistently to be six feet apart," said Kanav Dhir, the head of product at VergeSense, a company that has 30,000 object-recognition sensors deployed in office buildings around the world tracking worker whereabouts.

Since the worldwide coronavirus outbreak, the company has found that 60% of interactions among North American workers violate the U.S. Centers for Disease Control and Prevention's six-foot distancing guidelines, as do an even higher share in Asia, where offices usually are smaller. [...] For those employers pushing ahead with a return to the office, sensors that measure room occupancy are proving to be a necessity, said Doug Stewart, co-head of digital buildings at the technology unit Cushman & Wakefield, which manages about 785-million-square feet of commercial space in North and South America. Most offices are already fitted with sensors of some kind, even if it's just a badging system or security cameras. Those lagging on such capabilities are now scrambling to add more, he said. The systems were used before the pandemic to jam as many people together in the most cost-effective way, not limit workplace crowding or keep employees away from each other, Stewart said. With that in mind, companies can analyze the data all they want, but changing human behavior -- we're social creatures, after all -- is harder, he said.

Understanding worker habits is more useful if you have a way to nudge them into new patterns. Since the pandemic began, Radiant RFID LLC has sold 10,000 wristbands that vibrate when co-workers are too close to each other. The technology was originally designed to warn workers away from dangerous machinery, not other people. So far, the wristbands are responsible for reducing unsafe contacts by about 65%, said Kenneth Ratton, chief executive of the company, which makes radio-communication devices. At this point, the data on more than 3 billion encounters shows the average worker has had about 300 interactions closer than six feet lasting 10 minutes or more. Nadia Diwas is using another kind of technology: a wireless key fob she carries in her pocket made by her employer, Semtech Corp., which tracks her movements and interactions -- making it useful for contact tracing if someone gets sick, which is as important as warning people they are too close. The technology originally was developed by Semtech to help devices such as thermostats communicate on the so-called internet of things.

Games

'Hands-On With Amazon's Luna Game Streaming Service' (theverge.com) 47

Last month, Amazon announced a gaming platform called Luna that lets users play games via the cloud. The company is rolling out early access today, starting with a library of 50 games and support for Mac, PC, Fire TV, and iOS devices. The Verge's Chaim Gartenberg shares what it's like so far and how it compares to other streaming services out there like Microsoft xCloud and Google Stadia. Here's an excerpt from his report: The biggest question for Luna -- like any cloud gaming service -- is performance. For cloud gaming to work well, companies like Amazon need to rapidly deliver compressed video frames that respond to your button presses even if internet bandwidth dips and even if your house isn't located right next to an Amazon server farm. Amazon recommends a minimum connection speed of 10 Mbps for Luna, but your home's internal network also matters. We tested Luna on a variety of devices in two different Verge editors' homes across two different coasts with a variety of internet speeds and connection types. So far, 10 Mbps doesn't seem like nearly enough. We found that we needed a connection of at least 25 Mbps in order to have a consistently playable stream, with more bandwidth obviously being better. My colleague Sean Hollister limited his router to 10 Mbps, 15 Mbps, and 20 Mbps, but he'd still get stretches of choppy video.

The best performance (of course) came from a PC with a wired Ethernet connection and controller, with no other family members streaming video in the house. Playing Bloodstained: Ritual of the Night on that solid of a connection was virtually indistinguishable from the game running natively. (Switching back and forth, you can tell it takes oh-so-slightly longer to swing a sword, but it felt perfectly playable.) Admittedly, there are few benefits to actually using Luna to stream the game on a capable PC. On the other hand, Metro: Exodus, one of the most graphically intensive games available to stream, looked and played decidedly worse streamed to a web browser than it does on a capable gaming PC. Honestly, it doesn't look great in either Luna or Stadia, but at least Stadia could keep up with a mouse and keyboard. Luna's mouse was extremely laggy.

Using wireless connections introduces a lot more variables into Luna's performance. If you have a steady, strong Wi-Fi connection, Luna works pretty well, with little to no lag, smooth HD video, and responsive enough gameplay to enjoy even fast-paced platformers like Sonic Mania on an iPhone with a paired Bluetooth controller. But when Luna has a bad connection, it's rough. For some reason, Amazon doesn't seem to degrade the quality of video streaming when connection speeds are bad; it just tries to power on through by dropping frames until speeds pick up. I also ran into issues where audio started to lag behind what was otherwise smooth gameplay, presumably due to a sluggish connection. Right now, it seems that Luna's performance is almost entirely dependent on having good internet.
Further reading: iOS Web App, Game Library, and App Functionality
Government

FCC To Delay $9 Billion Rural Broadband Push To Fix Data Flaws (bloomberglaw.com) 49

An anonymous reader quotes a report from Bloomberg Law: The Federal Communications Commission is poised to delay $9 billion in rural 5G subsidies for 18 to 24 months so it can fix mapping flaws that bar the agency from determining which areas need the service. The holdup is the most recent delay in the FCC's nine-year effort to pay wireless carriers to expand service to remote areas that otherwise are too unprofitable to serve. The FCC scrapped a similar subsidy effort last year, after it found carriers' maps exaggerated existing coverage areas, meaning locations that needed the subsidies wouldn't have gotten them.

The commission plans to vote Oct. 27 on an order that would create the new $9 billion effort to replace the program it scrapped. Under the order, however, the agency would wait to award funds until it evaluates new data it's collecting on rural service locations. The replacement 5G program would distribute twice as many funds as its predecessor. As in the earlier effort, the subsidies would come from the agency's Universal Service Fund, which is raised from monthly fees on consumers' phone bills. It will likely take until at least mid-2022 for the FCC to collect the data, putting the commission on track to start awarding the funding to carriers later that year. That timeline assumes Congress appropriates the $65 million needed to fund the initiative next year, though there is bipartisan support to do so.

Moon

NASA and Nokia To Install 4G on Lunar Surface (theguardian.com) 65

With competition among Earth's telecoms providers as fierce as ever, equipment maker Nokia has announced its expansion into a new market, winning a deal to install the first cellular network on the moon. From a report: The Finnish equipment manufacturer said it was selected by NASA to deploy an "ultra-compact, low-power, space-hardened" wireless 4G network on the lunar surface, as part of the US space agency's plan to establish a long-term human presence on the moon by 2030. The $14.1m contract, awarded to Nokia's US subsidiary, is part of Nasa's Artemis programme which aims to send the first woman, and next man, to the moon by 2024. The astronauts will begin carrying out detailed experiments and explorations which the agency hopes will help it develop its first human mission to Mars. Nokia's network equipment will be installed remotely on the moon's surface using a lunar hopper built by Intuitive Machines in late 2022, Nokia said. "The network will self-configure upon deployment," the firm said in a statement, adding that the wireless technology will allow for "vital command and control functions, remote control of lunar rovers, real-time navigation and streaming of high definition video."
NASA

NASA Funds Nokia Plan To Provide Cellular Service On Moon (upi.com) 65

schwit1 shares a report from UPI: NASA will fund a project by Nokia to build a 4G cellular communication network on the moon with $14.1 million, the space agency announced. That project was part of $370 million in new contracts for lunar surface research missions NASA announced Wednesday. Most of the money went to large space companies like SpaceX and United Launch Alliance to perfect techniques to make and handle rocket propellant in space. The space agency must quickly develop new technologies for living and working on the moon if it wants to realize its goal to have astronauts working at a lunar base by 2028, NASA Administrator Jim Bridenstine said in a live broadcast.
Iphone

Apple Fibs About iPhone 12 Pricing To Promote Wireless Carriers (sixcolors.com) 101

Jason Snell, writing at Six Colors: Here's one of the weirdest aspects of Tuesday's iPhone launch event: Apple has been less than forthright about the real prices of the iPhone 12 and iPhone 12 mini. At the event, Apple referred to these products as starting at $699 (iPhone 12 mini) and $799 (iPhone 12), but those prices are not actually accurate unless you slap a big asterisk on there. (As Apple does on its marketing pages, because it must.) Here's what's actually happening, at least in the U.S.: Apple has cut deals with AT&T and Verizon that give existing customers of those carriers $30 off their purchases. The actual prices of the two models are $729 and $829, and that's what you'll pay if you're a U.S. subscriber to Sprint, T-Mobile, any smaller pay-as-you-go carriers, or if you want to buy a SIM-free model with no carrier connection at all. (The 12 Pro and 12 Pro Max are the same price on all carriers.) It's embarrassing that Apple is hiding the real price of the iPhone 12.
Wireless Networking

America's FBI Warns of Security Risks in Using Hotel Wi-Fi (ic3.gov) 88

"Most users don't seem to realize the severity of the risks they're subjecting themselves to while using hotel Wi-Fi networks," writes Windows Report, noting that America's FBI "issued a Public Service Announcement concerning the risks of using hotel Wi-Fi networks while teleworking." Apparently, more and more U.S. hotels started advertising room reservations during the daytime for those who seek a distraction-free environment. This comes as a blessing for teleworkers who can't seem to focus on their work environment while at home. On the other hand...there are a few quite serious risks you may expose yourself to while using Wi-Fi networks in hotels:

- Traffic monitoring: Your network activity could be exposed to a malicious third-party

- Evil Twin attacks: Cloning the hotel network, misleading clients to connect to the fake one instead

- Man-In-The-Middle attacks: Intercepting and stealing sensitive information from one's device

- Compromising work" Facilitating cybercriminals to steal work credentials or other similar resources

- Digital identity theft

- Ransomware

Among other things, the FBI points out: Guests generally have minimal visibility into both the physical location of wireless access points within the hotel and the age of networking equipment. Old, outdated equipment is significantly more likely to possess vulnerabilities that criminal actors can exploit. Even if a hotel is using modern equipment, the guest has no way of knowing how frequently the hotel is updating the firmware of that equipment or whether the hotel has changed the equipment's default passwords. The hotel guest must take each of these factors into consideration when choosing whether to telework on a hotel network.
Or, as Slashdot reader SmartAboutThings puts it, "Using hotel Wi-Fi, in general, is not safe at all, and if you have no other choice, then you might as well give VPN services a try."

Or, just don't use the hotel's wifi (using your cellphone as a mobile hotspot instead).
Technology

Here Comes the Internet of Plastic Things, No Batteries Or Electronics Required 14

An anonymous reader quotes a report from IEEE Spectrum: When technologists talk about the "Internet of Things" (IoT), they often gloss over the fact that all these interconnected things need batteries and electronics to carry out the job of collecting and processing data while they're communicating to one another. This job is made even more challenging when you consider that many of the objects we would like to connect are made from plastic and do not have electronics embedded into them. Now researchers at the University of Washington have devised a way of using 3D printed plastic to create objects that communicate with smartphone or other Wi-Fi devices without the need for batteries or electronics.

This research builds on previous work at the University of Washington dating back to 2014 in which another research team employed battery-less chips that transmit their bits by either reflecting or not reflecting a Wi-Fi router's signals. With this kind of backscattering, a device communicates by modulating its reflection of the Wi-Fi signal in the space. [...] In this latest research, the University of Washington team has been able to leverage this Wi-Fi backscatter technology to 3D geometry and create easy to print wireless devices using commodity 3D printers. To achieve this, the researchers have built non-electronic and printable analogues for each of these electronic components using plastic filaments and integrated them into a single computational design. The researchers are making their CAD models available to 3D printing enthusiasts so that they can create their own IoT objects. The designs include a battery-free slider that controls music volume, a button that automatically orders more cornflakes from an e-commerce website and a water sensor that sends an alarm to your phone when it detects a leak.
The researchers "have leveraged mechanical motion to provide the power for their objects," reports Spectrum. "To ensure that the plastic objects can reflect Wi-Fi signals, the researchers employ composite plastic filament materials with conductive properties. These take the form of plastic with copper and graphene filings."

"Once the reflective material was created, the next challenge for the researchers was to communicate the collected data. The researchers ingeniously translated the 0 and 1 bits of traditional electronics by encoding these bits as 3D printed plastic gears. A 0 and 1 bit are encoded with the presence and absence of tooth on the gear, respectively. These gears reflect the WiFi signal differently depending on whether they are transmitting a 1 bit or a 0 bit."
Security

Computers Aboard Airliners Vulnerable to Hacking, Watchdog Says (bloomberg.com) 29

Airliners carry a variety of computer systems that could become vulnerable to hackers and U.S. regulators haven't imposed adequate counter measures, a government watchdog report concluded. From a report: The Federal Aviation Administration hasn't prioritized cyber risks, developed a cybersecurity training program or conducted testing of potentially vulnerable systems, the Government Accountability Office said in a report issued Friday. "Until FAA strengthens its oversight program, based on assessed risks, it may not be able to ensure it is providing sufficient oversight to guard against evolving cybersecurity risks facing avionics systems in commercial airplane," the GAO report said. Commercial aircraft carry increasingly sophisticated computer systems, including wireless networks, seat-back entertainment, position broadcasts and devices that automatically transmit data to the ground.
Google

Google and Apple's Contact-Tracing API Doesn't Work on Public Transport, Study Finds (vice.com) 43

Covid-19 contact-tracing apps that rely on an API developed by Apple and Google and bluetooth technology cannot accurately measure the distance between users on public transport, a recently released study from Trinity College Dublin has found. From a report: The researchers of the study first tested the API on a group of volunteers who switched seats every fifteen minutes in a Dublin tram. They then ran the collected data through the detection rules of the Swiss, German, and Italian contact-tracing apps to see how often they correctly identified contact between users. Based on this, they found that the chance of an accurate detection was "similar to that of triggering notifications by randomly selecting from the participants in our experiments, regardless of proximity."

So, no better than random. This finding is the latest example of mounting skepticism among experts regarding the effectiveness of the technology underlying the apps which have been widely released -- but less widely used -- by governments across Europe and more recently the United States. Most contact-tracing apps in Europe and the United States use Apple and Google's exposure notification API, which in turn relies on in-built wireless Bluetooth technology to estimate the distance between two users and whether they've been in contact. What actually constitutes 'contact' is set by the developers of whichever app calls the API, but it's usually defined as being within 2 meters (~6.5 feet) of another user for at least 15 minutes. Once a user uploads a positive test result to a contact-tracing app, it notifies all contacted users and lets them know that they've been at risk of infection.

Wireless Networking

Five Bar and Cafe Owners Arrested in France For Running No-Log WiFi Networks (zdnet.com) 178

In one of the weirdest arrests of the year, at least five bar and cafe managers from the French city of Grenoble were taken into custody last week for running open WiFi networks at their establishments and not keeping logs of past connected users. From a report: The bar and cafe owners were arrested for allegedly breaking a 14-year-old French law that dictates that all internet service providers must keep logs on all their users for at least one year. According to local media reports, the bar and cafe owners claimed they were not aware that such a law even existed, let alone that it applied to them as they had not received notifications from their union, which usually sends alerts of industry-wide legal requirements. Nonetheless, French media pointed out that the law's text didn't only apply to internet service providers (ISPs) in the broad meaning of the word -- as in telecommunications providers -- but also to any "persons" who provide internet access, may it be free of charge or via password-protected networks.
Networking

Amazon Brings Eero Mesh Wi-Fi To ISPs (zdnet.com) 28

Amazon's Eero mesh networking company is introducing Eero for Service Providers. "This is an all-new hardware and software offering designed to help internet service providers (ISPs) meet customers' increasing demands for exceptional home Wi-Fi," writes Steven J. Vaughan-Nichols via ZDNet. "This is not just a bundling of a selection of Eero Wi-Fi mesh routers with your existing internet service. It also includes remote network management for your ISP and security and privacy management tools for you." From the report: The bundle starts, of course, with the routers. Besides offering Eero's existing whole-home mesh Wi-Fi systems to customers, ISPs will also get access to the all-new Eero 6 series. These come with Wi-Fi 6. This new Wi-Fi technology supports faster speeds and more simultaneously connected devices. Eero claims that this is its fastest Wi-Fi network yet. There are two models: Eero Pro 6 and Eero 6. These new devices also come with a built-in Zigbee smart home hub. This IEEE 802.15.4 personal-area network standard Internet of Things (IoT) hub lets you manage compatible IoT devices on your networks. This way you don't need a separate Zigbee hub.

For ISPs, Eero Insight builds on Eero's existing Remote Network Management software. This combines monitoring user history to predict and address customer problems before they change from annoyances to real problems. It also includes network monitoring tools such as a network topology viewer, historical speed tests and bandwidth usage, RF diagnostics, alerts, audit logs, outage detection, fleet analysis, and network health. For users, all this should mean a more reliable internet connection and that's always good news.

Earth

100,000 Apple Devices Repaired, Resold: Apple Sues Canadian Recycling Firm (iphoneincanada.ca) 113

Slashdot reader spth writes: At a Canadian recycling firm hired by Apple to scrap about 600,000 Apple devices, 100,000 of them were actually resold to other companies that made working devices from the parts.

Apple now sues the recycling company for the money made from the sale plus 31 million Canadian dollars. The recycling company claims that the devices were resold by three rogue employees that pocketed the profits.

The re-sold devices included iPhones, iPads and Apple Watches, according to news reports, and though they were being re-sold in China, Apple still complains that at least 18% of the devices they'd shipped to the company they later found active on wireless carrier networks.

Apple also says the re-sales dampened demand for new Apple products, hurt their brand by keeping products intended for destruction out on the market — and created a safety issue for consumers.
Software

Conservancy Announces New Strategy For GPL Enforcement (sfconservancy.org) 6

Long-time Slashdot reader Jeremy Allison - Sam shares an announcement from the Software Freedom Conservancy, detailing a new strategy toward improving compliance and the freedom of users of devices that contain Linux-based systems. From the post: The new work has received an initial grant from Amateur Radio Digital Communications (ARDC). Our new initiative features:

1) Litigation to enforce against license violators that do not voluntarily comply in a timely manner.
2) Coordinating the development of alternative firmware for devices where none currently exists.
3) Collaborating with other organizations to promote copyleft compliance as a feature for consumers to protect their privacy and get more out of their devices.

We take this holistic approach because compliance is not an end in itself, but rather a lever to help people advance technology for themselves and the world. [...] ARDC has long served the amateur radio community who were early adopters of Internet communication. These roots have grown from the deeper soils of wireless and digital communication and open access to technical information. Amateur radio operators have long practiced the tradition of individual technical experimentation that benefited the general public. These traditions also form the basis of software freedom. Hobbyists and volunteers built, modified and improved Free and Open Source Software (FOSS) first. Conservancy defends the rights of software developers to examine the code in their devices and assists their work to improve the platforms they rely on and to understand our communication technologies. Copyleft compliance enables this work to continue and expand to new kinds of devices. [...]

When companies prevent us from actually modifying the software on our devices, software freedom remains only theoretical. In this new chapter of compliance work, Conservancy will leverage its technical and legal resources to help the public take control of the software on which they rely. This generous grant from ARDC is a first step. Please help in the next step through support of Conservancy's work with a donation. You can also email compliance@sfconservancy.org to let us know about GPL violations or to discuss volunteering on these projects.

Communications

Study Sounds Alarm on 5G Fake News, EU Needs To Promote Benefits (reuters.com) 49

European Union leaders need to tackle urgently disinformation on 5G technology, which is central to the bloc's economic recovery from COVID-19 and its plans to catch up with the United States and China, a study by telecoms lobby group ETNO showed. From a report: Conspiracy theories that tie the wireless technology to the spread of the novel coronavirus have seen mobile phone masts torched in 10 European countries and assaults on scores of maintenance workers in recent months. For the 27-country EU, however, 5G which promises to enable everything from self-driving cars to remote surgery and more automated manufacturing is seen as the linchpin of its economic recovery and technology autonomy. A study by consultant IPSOS, commissioned by telecoms lobbying groups ETNO and seen by Reuters, underlines the battle ahead for EU governments. "While the majority of Europeans is positive towards 5G, 10% of those interviewed hold a negative view on this technology. IPSOS also tested some 5G myths and found that while a small minority believes in them, a substantial amount of Europeans isn't sure that they are false either," ETNO said.
The Courts

Sonos Sues Google For Infringing Five More Wireless Audio Patents (theverge.com) 15

Sonos has filed another patent lawsuit against Google, alleging that the search giant is infringing five wireless audio patents across the entire line of Nest and Chromecast products. From a report: Sonos filed its first patent lawsuits against Google in January in California federal court and with the International Trade Commission; the federal case has been put on hold while the ITC reaches a decision on whether to block Google's allegedly infringing products from market. The new case is filed only in the federal court for the Western District of Texas -- an emerging patent lawsuit hotspot -- and represents a more aggressive approach from Sonos. "We think it's important to show the depth and breadth of Google's copying," says Eddie Lazarus, Sonos' chief legal officer. "We showed them claim charts on 100 patents that we claimed they were infringing, all to no avail." Google, of course, says it will fight back; it has countersued Sonos in the initial case. "Sonos has made misleading statements about our history of working together," says Google spokesperson Jose Castaneda. "Our technology and devices were designed independently. We deny their claims vigorously, and will be defending against them."
Google

Google Announces the Pixel 5 for $699 (theverge.com) 44

Google has officially taken the wraps off of the $699 Pixel 5, its latest Android flagship. From a report: Compared to last year's Pixel 4, Google is focusing less on dramatic new technology -- like the much-hyped Motion Sense gestures on last year's model -- and emphasizing instead the unique features that already help set the Pixel apart, like its stand-out camera software. The Pixel 5 will feature a Snapdragon 765G processor -- notably not the top-tier Snapdragon 865 or 865 Plus -- complete with Qualcomm's integrated X52 modem for 5G support (a benefit of the slightly less powerful chipset.) It's a break from the usual Pixel strategy, which has sought to offer comparable flagship specs to other top Android devices from companies like Samsung or OnePlus -- but it also means that Google can offer the new phone at a lower price. Google is calling out a few things that separate out the Pixel 5 from the newly announced Pixel 4A, including IPX8 water-resistance, reverse wireless charging, more RAM, and a stronger Corning Gorilla Glass 6 panel. Notably, it lacks a 3.5mm headphone jack, though, something that its cheaper siblings offer. The display is a 6-inch 2340 x 1080 OLED panel in a 19.5:9 aspect ratio with a 90Hz refresh rate, which features a hole-punch selfie camera. Thanks to the removal of the Motion Sense camera -- and the hefty top bezel it required for its radar array -- there's now a full edge-to-edge display this time, with no notch or bezels.
Android

Google Removes 17 Android Apps Caught Engaging In WAP Billing Fraud (zdnet.com) 57

Google has recently removed 17 Android applications from the official Play Store because they were infected with the Joker (aka Bread) malware. ZDNet reports: "This spyware is designed to steal SMS messages, contact lists, and device information, along with silently signing up the victim for premium wireless application protocol (WAP) services," Zscaler security researcher Viral Gandhi said this week. The 17 malicious apps were uploaded on the Play Store this month and didn't get a chance to gain a following, having been downloaded more than 120,000 times before being detected.

Following its internal procedures, Google removed the apps from the Play Store, used the Play Protect service to disable the apps on infected devices, but users still need to manually intervene and remove the apps from their devices. But this recent takedown also marks the third such action from Google's security team against a batch of Joker-infected apps over the past few months. [...] The way these infected apps usually manage to sneak their way past Google's defenses and reach the Play Store is through a technique called "droppers," where the victim's device is infected in a multi-stage process. Malware authors begin by cloning the functionality of a legitimate app and uploading it on the Play Store. This app is fully functional, requests access to dangerous permissions, but also doesn't perform any malicious actions when it's first run.

Because the malicious actions are usually delayed by hours or days, Google's security scans don't pick up the malicious code, and Google usually allows the app to be listed on the Play Store. But once on a user's device, the app eventually downloads and "drops" (hence the name droppers, or loaders) other components or apps on the device that contain the Joker malware or other malware strains.

EU

Apple May Face EU Rules To Open Up Payment Technology (bloomberg.com) 34

The European Union is weighing legislation that could force Apple to open iPhone payment technology to competitors. From a report: The potential rules would grant other payment services a right of access to infrastructure such as near-field communication technology embedded in smartphones, the European Commission said Thursday. While the EU didn't explicitly name Apple, it said the "most commonly reported issue" related to mobile device manufacturers restricting third-party access to NFC chips. The components handle wireless signals that allow users to pay via their smartphones or watches at store terminals. At present, iPhone and Apple Watch users can only make NFC payments using Apple Pay. Banks and other competitors have said they want the same functionality for their own iPhone apps but that Apple refuses access to the chip. By contrast, Google's Android phone allows rival apps to use NFC technology. Only one application is allowed access to it at a time for a given transaction to keep data secure.

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