Transportation

Corning Brings Gorilla Glass To The Automotive Industry (digitaltrends.com) 114

At CES 2017, Corning has unveiled a concept car covered in Gorilla Glass. The car is augmented with the same Gorilla Glass that has protected smartphones for years, making the vehicle significantly more durable than a car wearing normal glass. Digital Trends reports: Corning's concept features hybrid Gorilla Glass on the windshield, sunroof, rear window, side windows, and the dashboard, which adds up to noticeable weight savings all around. Corning says Gorilla Glass is 30 percent lighter than the soda lime glass featured on most production vehicles, which not only improves fuel economy, it moves the center of gravity lower in the car to improve handling. In addition to the physical advantages, Gorilla Glass is also clearer than normal glass, which allows for more vibrant head-up displays, connected surfaces, and entire dashboards that function as touchscreens. That's not all though, because on the rear window, Corning slipped an electronically controlled opacity film between the layers of glass. With the push of a button, the window went from crystal clear to a dark tint. That'll surely come in hand if you feel the sudden need for privacy. "By bringing Corning Gorilla Glass to the automotive industry, Corning is delivering lighter, tougher, and more optically advantaged solutions, enabling improved fuel efficiency, and a safer, more enhanced user experience for both drivers and passengers," said Marty Curran, executive vice president at Corning. "Corning's leading position in mobile device cover glass has provided an excellent launch pad for glass solutions enabling smartphone like connectivity in cars. We are excited to be demonstrating all of these new technologies and opportunities in a custom-built connected car, shown for the first time at CES."
Iphone

Original iPhone Prototype With iPod Click Wheel Surfaces Online (macrumors.com) 35

Famed Apple leaker Sonny Dickson has shared an early prototype of the original iPhone, with a collection of images and a video that provides a glimpse into one version of the iPhone that Apple created and tested before ending up with the first iteration of the device. Mac Rumors reports: The prototype includes some similar features to the first generation iPhone, like an aluminum chassis, multi-touch compatible screen, 2G connectivity and Wi-Fi, but its entire user interface is taken directly from the click wheel system of Apple's original iPod line. Called "Acorn OS," the prototype software includes an on-screen click wheel on the bottom half of the screen and a menu system on the top half, and the two are bisected by a bar with rewind, menu, play/pause, and fast-forward buttons. On the menu are options such as "Favorites," "SMS," "Music," "Settings," and "Recents," and it's navigated by circling around the click wheel to go up and down, with a center press confirming an action, just like on the iPod. Dickson references Apple's patent for a "multi-functional hand-held device," filed and published in 2006, as proof that such a prototype did exist at one point and could potentially have been an alternate version of the iPhone. In one of the patent's drawings, a click wheel can be seen as a possible input method for the proposed device. The patent's abstract describes a product with "at most only a few physical buttons, keys, or switches so that its display size can be substantially increased."
Android

Google CEO Says Next Wave Of Affordable Smartphones Should Cost $30 (phandroid.com) 183

An anonymous reader writes: Google started the Android One program to get affordable smartphones into all corners of the globe. Those devices cost around $100, which is very good for an up-to-date device. However, Google CEO Sundar Pichai doesn't think $100 is good enough. Even $50 is too much. His goal is $30. "The right price point for smartphones in India is $30, and pursuing high-quality smartphones at the price point will unlock it even more." ndia currently has the largest base of Android users, and most of those users have phones that cost less than $150. Pichai went on to say that cheaper devices are only part of the solution. They also need services that can run reliably on "flaky" networks. He says Google is working on making more services adapt to slow internet.
Biotech

A Squishy Clockwork BioBot Releases Doses of Drugs Inside the Body (ieee.org) 15

the_newsbeagle writes: Making micro-machines that work inside the body is tricky, because hard silicon and metal devices can cause problems. So bioengineers are working on soft and squishy gadgets that can be implanted and do useful work. Here's a soft biobot that's modeled on a Swiss watch mechanism called a Geneva drive. With every tick forward, the tiny gizmo releases a dose of drugs. Getting the material properties just right was a challenge. "If your material is collapsing like jello, it's hard to make robots out of it," says inventor Samuel Sia.
Earth

A Coal-Fired Power Plant In India Is Turning Carbon Dioxide Into Baking Soda (technologyreview.com) 197

schwit1 quotes a report from MIT Technology Review: In the southern Indian city of Tuticorin, locals are unlikely to suffer from a poorly risen cake. That's because a coal-fired thermal power station in the area captures carbon dioxide and turns it into baking soda. Carbon capture schemes are nothing new. Typically, they use a solvent, such as amine, to catch carbon dioxide and prevent it from escaping into the atmosphere. From there, the CO2 can either be stored away or used. But the Guardian reports that a system installed in the Tuticorin plant uses a new proprietary solvent developed by the company Carbon Clean Solutions. The solvent is reportedly just slightly more efficient than those used conventionally, requiring a little less energy and smaller apparatus to run. The collected CO2 is used to create baking soda, and it claims that as much as 66,000 tons of the gas could be captured at the plant each year. Its operators say that the marginal gain in efficiency is just enough to make it feasible to run the plant without a subsidy. In fact, it's claimed to be the first example of an unsubsidized industrial plant capturing CO2 for use. schwit1 notes: "A 'climate change' project that doesn't involve taxpayer dollars? Is that even allowed?"
Open Source

Hands On With the First Open-Source Microcontroller (hackaday.com) 83

The folks at SiFive have offered Brian Benchoff from Hackaday a look at the HiFive 1, the first hands-on with the first Open Hardware microcontroller. From the report: The design files for the HiFive 1 were made with Altium, a proprietary and non-Free software. Basically, the HiFive 1 is the SiFive FE310 microcontroller packaged in an Arduino Uno form factor. The pin spacing is just as stupid as it's always been, and there is support for a few Adafruit shields sitting around in the SDK. There are no analog pins, but there are two more PWM pins compared to the standard Arduino chip. The Arduino Uno and Leonardo have 32 kilobytes of Flash, while the HiFive 1 has sixteen Megabytes of Flash on an external SOIC chip. The HiFive 1 supports 3.3 and 5V I/O, thanks to three voltage level translators. The support for 5V logic is huge in my opinion -- nearly every dev board manufacturer has already written off 5V I/O as a victim of technological progress. The HiFive doesn't, even though the FE310 microcontroller is itself only 3.3V tolerant. It should be noted the addition of the voltage level translators add at least a dollar or two to the BOM, and double that to the final cost of the board. It's a nice touch, but there's room for cost cutting here. Other than that, the only other chip of note on the board is the FTDI FT2232HL, a well-supported but most certainly not Free and Open Source USB to UART chip. This is a two-port chip that provides programming, serial, and debug connections simultaneously. The folks at SiFive realize documentation and SDKs are necessary to turn a chip into a development board. To that end, they have a bare-metal SDK and support for the Arduino IDE. The board itself comes with a bootloader, and when you plug the HiFive 1 into a USB you get the equivalent of the Blink sketch from the Arduino. Yes, you too can have Open Source blinkies. What a magical time to be alive. Right now there are two methods of programming the HiFive 1. The Freedom E SDK, and the Arduino IDE. The Arduino IDE appears to be dependent on the Freedom E SDK, so either way, you'll have to get the SDK running. Right now, the SDK only works under Linux (and OS X, and possibly Cygwin), but support for Windows is coming. For Linux users, the getting started guide is more than sufficient, although it will take quite a while (at least 30 minutes) to build all the tools. Once the Freedom E SDK is installed, support for the Arduino IDE pretty much falls into place. You'll have to futz around with the Boards Manager, but with a few clicks, you get something fantastic. You can blink an LED with Open Source Hardware.
Android

LG Is Abandoning the Modular Smartphone Idea (theverge.com) 78

An anonymous reader quotes a report from The Verge: LG's modular phone accessory strategy that served as the primary differentiator for last year's G5 smartphone appears to be no more. The Wall Street Journal reports that the South Korean company is pivoting away from the plug-in "Friends" modules for the upcoming G6 device after lackluster sales for the G5. Per The Wall Street Journal, an LG spokesperson commented that consumers aren't interested in modular phones. The company instead is planning to focus on functionality and design aspects for the upcoming G6, which Chief Technologist Skott Ahn says will be released "in the very near future." According to the WSJ, the LG G6 will arrive "in the very near future," which suggests the phone will launch at Mobile World Congress next month.
AMD

AMD Unveils Vega GPU Architecture With 512 Terabytes of Memory Address Space (hothardware.com) 125

MojoKid writes: AMD lifted the veil on its next generation GPU architecture, codenamed Vega, this morning. One of the underlying forces behind Vega's design is that conventional GPU architectures have not been scaling well for diverse data types. Gaming and graphics workloads have shown steady progress, but today's GPUs are used for much more than just graphics. In addition, the compute capability of GPUs may have been increasing at a good pace, but memory capacity has not kept up. Vega aims to improve both compute performance and addressable memory capacity, however, through some new technologies not available on any previous-gen architecture. First, is that Vega has the most scalable GPU memory architecture built to date with 512TB of address space. It also has a new geometry pipeline tuned for more performance and better efficiency with over 2X peak throughput per clock, a new Compute Unit design, and a revamped pixel engine. The pixel engine features a new draw stream binning rasterizer (DSBR), which reportedly improves performance and saves power. All told, Vega should offer significant improvements in terms of performance and efficiency when products based on the architecture begin shipping in a few months.
Television

Ask Slashdot: Why Did 3D TVs and Stereoscopic 3D Television Broadcasting Fail? 435

dryriver writes: Just a few years ago the future seemed bright for 3D TVs. The 3D film Avatar smashed all box office records. Every Hollywood studio wanted to make big 3D films. The major TV set manufacturers from LG to Phillips to Panasonic all wanted in on the 3D TV action. A 3D disc format called Blu-ray 3D was agreed on. Sony went as far as putting free 3D TVs in popular pubs in London to show Brits how cool watching football ("Soccer" in the U.S.) in Stereo 3D is. Tens of millions of dollars of 3D TV related ads ran on TV stations across the world. 3D Televisions and 3D content was, simply put, the biggest show in town for a while as far as consumer electronics goes. Then the whole circus gradually collapsed -- 3D TVs failed to sell well and create the multi-billion dollar profits anticipated. 3D at home failed to catch on with consumers. Shooting genuine stereo 3D films (not "post conversions") proved to be expensive and technically challenging. Blu-ray 3D was only modestly successful. Even Nvidia's stereo 3D solutions for PC gamers failed. What, in your opinion, went wrong? Were early 3D TV sets too highly priced? Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")? Did people hate wearing active/passive plastic 3D glasses in the living room? Was the price of Blu-ray 3D films and Blu-ray 3D players set too high? Was there something wrong with the stereo 3D effect the industry tried to popularize? Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar? Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer? Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?
Intel

Intel's Compute Card Is a PC That Can Fit In Your Wallet (arstechnica.com) 80

An anonymous reader quotes a report from Ars Technica: Intel mostly missed the boat on smartphones, but the company is trying to establish a firm foothold in the ever-broadening marketplace for connected appliances and other smart things. Intel's latest effort in this arena is its new "Compute Card," a small 94.5mm by 55mm by 5mm slab that includes a CPU and GPU, RAM, storage, and wireless connectivity. Intel hasn't given us specific information about the specs and speeds of its first Compute Cards, but you can expect the fastest ones to approach the performance of high-end fanless laptops like Apple's MacBooks. Intel told us that processors with a TDP of up to 6W could fit inside the Compute Cards, which covers both low-power Atom chips like those that powered early versions of Intel's Compute Stick to full Core M and Y-series Core i5 and i7 CPUs like the ones you find in laptops. Intel says that the card uses a variant of the USB-C port called "USB-C plus extension" to connect with the systems it's plugged into. That connector gives devices direct access to the USB and PCIe buses as well as HDMI and DisplayPort video outputs. The company considers the Compute Card to be a replacement of sorts for the Compute Stick, which Intel says will probably disappear from its roadmap in 2018 or so. The issue with the Compute Stick from Intel's perspective is that its input and output ports were unnecessarily limiting -- it could only connect to HDMI ports and could only accept a limited number of USB inputs. The Compute Card can be slid into a wider variety of enclosures that can use all kinds of ports and display interfaces, and Intel says the Card will also offer a large array of performance and storage options, unlike current Compute Sticks.
China

China To Plow $361 Billion Into Renewable Fuel By 2020 (indiatimes.com) 117

China will invest $361 billion in renewable power generation between 2016 and 2020, the National Energy Administration (NEA) said Thursday, as the world's largest energy market pushes to shift away from coal power. From a report: The investment will create over 13 million jobs in the sector, the NEA said in a blueprint document that lays out its plan to develop the nation's energy sector in a five-year period. The NEA repeated its goal to have 580 million tonnes of coal equivalent of renewable energy consumption by 2020, accounting for 15 percent of overall energy consumption.
Hardware

Razer Built a Laptop With Three Screens Because Why Not? (engadget.com) 161

At CES in Las Vegas today, Razer unveiled a prototype that could change the way we play. Behold: Project Valerie, the world's first laptop to incorporate three built-in monitors. From a report on Engadget: Each screen measures 17.3 inches with 4K resolution -- that's 12k total (11520 x 2160) viewing space. They slide out from the central lid chassis under their own power and autonomously position themselves to create a full 180-degree viewing area, powered by NVIDIA's Surround View technology, which enables programs to spread a single image across multiple monitors. All of the computer's wiring is internal so you won't have to worry about snagging power cords as the screens deploy. The Valerie also utilizes Razer's short-throw keyboard, an all-aluminum case and the computing prowess of the 17-inch Blade Pro. No word on pricing.
Intel

Origin PC's Custom, Professional Overclocking Will Push Your Kaby Lake Chip Past 5GHz (pcworld.com) 94

An anonymous reader writes: Intel's new Kaby Lake desktop processors may not be huge improvements over their Skylake predecessors in terms of raw speed, but they've got it where it counts in one enthusiast-friendly area: overclocking. Now the high-end custom PC builder Origin is putting its (and your) money where its mouth is. Origin's has offered professional overclocking as a $75 option in its systems for a while, and now the builder is touting that Kaby Lake desktops chips will go up to -- and potentially over -- the 5GHz barrier. Hot, hot, hot, hot damn. Intel's chips haven't hit such lofty heights since the Sandy Bridge days and the Core i7-2600K. Since then, Intel's processors usually tap out around the 4.5GHz mark. While the current wording for Origin's professional overclocking doesn't guarantee a set frequency due to the silicon lottery -- promising only that "Origin PC's award winning system integrators will overclock your processor and squeeze out every last megahertz" with every overclock "stringently tested and benchmarked for ensured stability" -- the company must feel darn confident to market that 5GHz number in big, bold numbers in a press release.
Android

Asus Unveils ZenFone AR With Google's Daydream and Tango Support, Coming In Q2 (venturebeat.com) 24

Krystalo quotes a report from VentureBeat: Probably the most-leaked device at CES 2017 so far has been the Asus ZenFone AR, through no fault of the Taiwanese company. Partner Qualcomm revealed much of the details in a blog post touting the use of its Snapdragon 821 chipset, and infamous leaker Evan Blass (evleaks) added front and back press renders of the phone. The key part that was missing was a release timeframe, which we now have: Q2 2017. The ZenFone AR stands out as the first smartphone that will support both of Google's Daydream and Tango platforms, and is only the second to support the latter (Lenovo's Phab 2 Pro was the first). Daydream is a virtual reality (VR) platform built into Android 7.0 Nougat and above. Tango is an augmented reality (AR) platform that detects users' positions relative to places and objects around them without using GPS or other external signals.
Power

Tesla Gigafactory Begins Production (reuters.com) 201

Thelasko writes: Right on schedule, Tesla's Gigafactory has begun production of battery cells. The fact that the factory has opened on schedule has surprised many critics of the company. Reuters reports: "Electric car maker Tesla Motors Inc has started mass production of lithium-ion battery cells at its gigafactory in Nevada along with Japan's Panasonic Corp, the company said on Wednesday. The cylindrical '2170 cells,' which will be used to power Tesla's energy storage products and the new Model 3 sedan, have been jointly designed by Tesla and Panasonic, its longstanding battery partner. The gigafactory will initially produce battery cells for the company's Powerwall 2 and Powerpack 2 energy products, Tesla said. The factory is expected to drive down the cost of battery packs by more than 30 percent, the company has said. At peak production, the gigafactory is expected to employ 6,500 workers and create between 20,000 and 30,000 additional jobs in the surrounding regions, Tesla said."

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