Censorship

Australia Bans New Mortal Kombat 119

daria42 writes "Mortal Kombat is one of the oldest video game franchises around, but it looks as though Australia's classification board hasn't heard of it. Today the organization confirmed it had banned the newest version of the game from being sold in Australia, citing excessive violence, such as 'bloodspray' and 'limb dismemberment.' In a Mortal Kombat game? Who would have thought?! The ban comes because Australia does not have an R18+ classification for video games, despite extensive lobbying efforts by the video game industry and consumers."
Classic Games (Games)

King's Quest III Remake Released 121

Beetle B. writes "Not being content with remaking Sierra's King's Quest I, King's Quest II and Quest for Glory II, the Anonymous Game Developers Interactive have released a remake of King's Quest III. Sure, the graphics may not appeal to the young'uns out there, but it's the gameplay that matters, right? Last year, after several legal battles, another game in the King's Quest series made by fans was released (with more episodes to come). And did I mention that they're all free? What other remakes of old adventure games are floating around out there?"
Sony

Police Raid PS3 Hacker's House, Hacker Releases PS3 'Hypervisor Bible' 448

An anonymous reader sends this excerpt from PSGroove.com: "Graf_chokolo, who has contributed countless things to the PS3 scene, had his private home raided by police this morning. They confiscated all of his 'accounts' and anything related to PS3 hacking. Some of you may remember that graf_chokolo promised if he was pushed, that he would release all of his PS3 hypervisor knowledge to the world. He kept good on this promise, releasing what is being dubbed as the Hypervisor Bible. 'The uploaded files contains his database, which is a series of tools for the PS3's Hypervisor and Hypervisor processes. It will help other devs to reverse engineer the hypervisor of PS3 further.'"
Portables (Games)

FTC To Examine Microtransactions In Free-To-Play Games and Apps 125

A post at GamePolitics points out that the Federal Trade Commission will be looking into free-to-play mobile games that rely on internal microtransactions as a business model. Many such games are marketed for children, and there have been a spate of cases where kids racked up huge bills without their parents' knowledge or explicit consent. "The in-app purchases have also catapulted children's games such as Smurfs' Village and Tap Zoo, by San Francisco-based Pocket Gems, into the ranks of the highest-grossing apps on iPods, iPhones and iPads. But the practice is troubling parents and public interest groups, who say $99 for a wagon of Smurfberries or $19 for a bucket of snowflakes doesn't have any business in a children's game. Though a password is needed to make a purchase, critics say that the safeguards aren't strong enough and that there are loopholes. 'Parents need to know that the promotion of games and the delivery mechanism for them are deceptively cheap,' said Jim Styer, president of Common Sense Media, a public advocacy group for online content for children. 'But basically people are trying to make money off these apps, which is a huge problem, and only going to get bigger because mobile apps are the new platform for kids.'"
Games

The Uncertain Future of NYC's Last Arcade 188

HansonMB writes "At around nearly the same time every year, rumors start to crop up that Chinatown Fair, the last beloved vestige of New York City's video arcade golden age, will soon be facing its final days. It happened again last week when tweets and blog posts reignited talk of the legendary arcade's imminent foreclosure. Without even talking to anyone, you could feel a sense of looming dread as gamers of all ages partook of their usual button-pounding pastimes. But the Fair, which has stood in one form or another on Mott Street just off Canal since the 1950s, isn't going down without a fight."
Movies

The Psychology of Horror In Video Games and Movies 126

Hugh Pickens writes "Jamie Madigan writes in GamePro that psychologists and experts on fear are trying to understand why so many gamers enjoy being terrified by horror-themed video games and movies. Researchers say some people are sensation-seekers attracted to any emotional high, be it from sky diving, shark-punching or horror films. Other personalities are drawn to situations showing the disruption of social norms in ways that will probably never happen in real life. But a more encompassing explanation of horror's inherent appeal is how it helps us master our fears. 'Watching a horror film gives us back some control,' says Dr. Andrew Weaver. 'We can experience an adverse event through film, and we know that it will end. We'll survive it. We'll go on with our lives.' Interestingly, horror only seems to work if the player or viewer knows that what they see is fake. In one famous experiment, researchers had subjects watch a movie featuring authentic scenes of live monkeys having their brains scooped out and of children — I kid you not — having their facial skin peeled away in preparation for surgery. 'The vast majority of the study's participants refused to finish watching the films despite that more grotesque movies playing at the theater down the street could outdo those scenes,' writes Madigan. 'We seem to need to know it's fake.'"
Microsoft

Microsoft and Nvidia Abandon PC Gaming Alliance 195

An anonymous reader writes with this quote from PC Authority: "Ever since Microsoft turned its back on Windows gaming in favor of the closed Xbox ecosystem, the platform has been crying out for a champion. The company occasionally gives nods toward a revived focus upon PC gaming, most recently with yet another relaunch on Games for Windows Live and a trio of upcoming PC games, but when it comes to throwing cash around the Xbox is the beneficiary. What can definitely be said is that the one group that should be championing the PC, the PC Gaming Alliance, is going backwards. In 2009 the group lost the biggest PC game developer/publisher, Activision-Blizzard, and now it seems that both Microsoft and Nvidia have bid the alliance farewell."
Input Devices

New Video Game Controlled By Kissing 72

unassimilatible writes "Artist Hye Yeon Nam has put her video game where her mouth is — literally — with the creation of a new bowling game that's controlled only by passionate (and awkward) French kissing. The Kiss Controller, as it's called, has two components: a headset that functions as a sensor receiver and a magnet that provides the sensor input, Time reports. Could this be the first example of technology that Slashdotters will be unable to use, as they likely won't be able to get a controller?"
The Internet

Online Multiplayer Games On TI Calculators? 75

An anonymous reader writes "A calculator enthusiast has managed to allow TI-83 Plus and TI-84 Plus graphing calculators to connect to the Internet with the help of an Arduino board. It is called Global CALCnet 2.2 and there is already a chat program demonstrating it. Multi-player games for gCn such as a Scorched-Earth clone are currently in the works. Maybe in the near future we will be playing some variant of Ztetris against our friends on the other side of the world?" Somebody also took the time to port Doom to a TI-Nspire calculator. A YouTube video demonstration is available.
Games

Smithsonian To Feature Video Game History 74

RedEaredSlider writes "The Smithsonian American Art Museum has featured everything pop culture from Dorothy's ruby red slippers to Seinfeld's puffy shirt. Now it will exhibit a history of video games. An exhibit called 'The Art of Video Games,' will open to the public in Washington, DC on March 16, 2012. The exhibit will explore the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies." They're currently holding a vote to determine which video games should represent their respective eras.
Classic Games (Games)

The Legend of Zelda Turns 25 98

harrymcc writes "The Legend of Zelda originated 25 years ago today, when Nintendo released the original game for its Famicom console in Japan on February 21st, 1986. Benj Edwards is celebrating with a look at some of the franchise's odder sidelights, from a version broadcast by satellite to the unexpected true story of where the game got its name." If you're in the mood for more nostalgia, 1Up has a collection of articles delving into the past two and a half decades of Zelda. And since it's cool, here's a link (sorry) to a guy who hacked an oscilloscope to display Gameboy games, using 1993's Link's Awakening as a demonstration.
Games

Late Night Gaming Banned In Vietnam 157

R3d M3rcury writes "Vietnam's Ministry of Information and Communication has asked ISPs to block access to on-line games between 10:00PM and 8:00AM. 'The request, made on Wednesday, is another move from the authority to mitigate the side effects of online games. The request follows numerous stiff measures by the ministry to tackle the issue, including cutting internet access to agents at night beginning last September.'"
PlayStation (Games)

GeoHot Asks For Donations To Fight Sony 470

mede writes "In an interesting turn of events, Sony might have stumbled into a tough nut to crack. George Hotz (aka GeoHot) famous for his iPhone hacking achievements, is planning on fighting the big corporation on removing his free speech rights at utilizing his fully paid for hardware. Hotz has always claimed being anti-piracy (since iPhone activities) and says he has never pirated any game or even signed PSN agreements. He's asking for donations to fight Sony back and try to achieve something similar to what was previously accomplished by the EFF with regard to cellphones. I've already donated."
Chrome

Facebook Develops HTML5 Gaming Benchmark 84

An anonymous reader writes "A couple of Facebook engineers are developing an HTML5 gaming benchmark. They write, 'Two weeks ago Bruce and I released JSGameBench version 0.1. Today marks the release of version 0.2, a much faster and cleaner version. We continue to learn both from tightening the code and from the strong HTML5 community. Version 0.2 reinforces our belief in HTML5 as a strong, horizontal platform for games and highly interactive applications across the web.'"
DRM

Geohot To Turn Over Computers To Neutral Third Party 117

intellitech writes "This will make a lot of you feel better. Groklaw is reporting that both parties have come up with a stipulation in Sony Computer Entertainment American v. Hotz regarding what Hotz must do about handing over his computers. The new Preliminary Injunction (PDF) now says that he is to turn his materials over to a 'neutral' third party, not to SCEA's lawyers, and after the neutral party combs through them, it all is returned to Hotz. All but whatever they 'segregate' out of them. He won't get that back until the end of the litigation, should he prevail, which this court at least currently thinks is less likely than that Sony will. There will be a hearing on Hotz's motion to dismiss on April 8, 2011."
Cellphones

Sony Unveils First PlayStation Phone 86

KRK-TR writes "Sony Ericsson has unveiled the first 'PlayStation phone,' called the Xperia Play. The device resembles a regular smart phone but has gaming buttons that slide out from beneath the screen." Eurogamer got some hands-on time with the device, and they had this to say: "The recessed digital controls are precise and responsive but have a hard, microswitch-style 'click' to them which contrasts with the soft, springy touch of a PSP or a Dual Shock pad. There are left and right shoulder buttons recessed into the handset – you need to find these with the tips of your index fingers, rather than the joints as you're used to. The most interesting inputs are the twin circular touch-pads between the buttons. These effectively replace the on-screen virtual analogue sticks that blight so many smartphone games – and they do the job well. ... Despite the nominal similarity to PSPgo, it doesn't bear any family resemblance to or design hallmarks of SCE products, and indeed is only passingly identifiable as a Sony Ericsson phone. It's very much an anonymous Android handset with the added novelty of game controls."
Piracy

Sony's Official Statement Regarding PS3 Hacking 312

tekgoblin writes "Sony has stepped up its stance on anyone circumventing protection of any kind on the PlayStation 3 and released a statement addressing it. Most recently Sony had barred George Hotz (Geohot) from releasing any more information about the console whatsoever. Now, Sony has their eyes set on other users that may be trying to use pirated software or modded PlayStation consoles on their network. The statement reads: 'Notice: Unauthorized circumvention devices for the PlayStation 3 system have been recently released by hackers. These devices permit the use of unauthorized or pirated software. Use of such devices or software violates the terms of the "System Software License Agreement for the PlayStation 3 System" and the "Terms of Services and User Agreement" for the PlayStation Network/Qriocity and its Community Code of Conduct provisions. Violation of the System Software Licence Agreement for the PlayStation 3 System invalidates the consumer guarantee for that system. In addition, copying or playing pirated software is a violation of International Copyright Laws. Consumers using circumvention devices or running unauthorized or pirated software will have access to the PlayStation Network and access to Qriocity services through PlayStation 3 system terminated permanently.'"
Businesses

Valve Beats Google, Apple For Profits Per Employee 194

AndrewGOO9 writes "It should come with little surprise that Gabe Newell is well on his way to being one of the wealthiest men in gaming. In an age when console gamers would have many believe that the PC was on its way out the door, Newell and Valve's Steam stand as sentinels of the platform, offering a ridiculous amount of content to the 30 million users. With the lion's share of the downloadable market on the PC, it's no wonder that Steam has become the go-to for many and an incredible financial opportunity for Newell and Valve. According to Forbes, 'Newell says that, per employee, Valve is more profitable than Google and Apple. A potential buyer was rumored to have made an acquisition offer a few years back for the Steam piece only, but Newell supposedly refused to split the online storefront from Valve's game-publishing arm.'"
Social Networks

Braid Creator on 'Evil' Social Games 84

PCGamer recently spoke with Jonathan Blow, creator of the popular indie platformer Braid, about his views on the rise of social games over last few years. He thinks many games in that category aren't actually very social, and when asked if he thought such games are evil, he replied, "Yes. Absolutely." Quoting: "[With certain social games] it’s about the game exploiting your friends list that you already made, so it’s not really about meeting people. And it’s not really about doing things with them because you’re never playing at the same time. It’s about using your friends as resources to progress in the game, which is the opposite of actual sociality or friendship. Maybe not exactly, but it’s not the same thing, right? They’re really just called social games because they run on social networks."
Movies

R-Rating Sunk BioShock Movie Plans 140

Back in 2008, it was announced that BioShock would be getting a movie adaptation. Those plans never really materialized, and director Gore Verbinski has now explained why: "I couldn't really get past anybody that would spend the money that it would take to do it and keep an R rating. Alternately, I wasn't really interested in pursuing a PG-13 version. Because the R rating is inherent. Little Sisters and injections and the whole thing. I just wanted to really, really make it a movie where, four days later, you're still shivering and going, 'Jesus Christ!' It's a movie that has to be really, really scary, but you also have to create a whole underwater world, so the price tag is high. We just didn't have any takers on an R-rated movie with that price tag."

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