Valve Announces Steambox, Sort Of 252
wbr1 writes "A new page has appeared over at Steam with this slightly cryptic text, a countdown, and an image of a console controller.
'Last year, we shipped a software feature called Big Picture, a user-interface tailored for televisions and gamepads. This year we've been working on even more ways to connect the dots for customers who want Steam in the living-room. Soon, we'll be adding you to our design process, so that you can help us shape the future of Steam.' It appears Gabe Newell wants to throw his hat in the console ring now with the Xbox One and PS4 about to be released. The countdown to the announcement is targeted at Monday."
They've got a good shot at it (Score:5, Interesting)
I think Valve has a very good shot at taking on the console market.
They have a recognizable and respected name.
Their online delivery system is tested and reliable.
Their software quality is generally good.
What I know of their test betas has been solid.
They have a huge catalogue of games for the platform before it's even released.
Re:They've got a good shot at it (Score:5, Interesting)
Actually they don't have a huge catalogue, since it will supposedly run Linux.
Unless they'll provide a lot of games prepackaged with a version of Wine customized to run like lightning on their hardware... hmm...
Re:They've got a good shot at it (Score:5, Informative)
200 launch titles is nothing to scoff at, actually...
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More launch titles than most consoles have dad?
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Also, knowing Valve, they'll probably release some UNIQUE title along with steambox, as a steambox exclusive or something!
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Well, Steam-exclusive maybe. It doesn't sound very Valve-like for it to be SteamBox-exclusive.
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Also, knowing Valve, they'll probably release some UNIQUE title along with steambox, as a steambox exclusive or something!
After looking at the numbers posted for sales of GTA 5? Think again.
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Bundle it with all their own titles (Half-life, HL2, CS, TF2, Portal 1 & 2) would be a start for people who haven't played it, maybe not that exciting for people who play games though.
It's not quantity it is quality (Score:2)
And that, sadly, is what their Linux collection on Steam lacks. They've got a couple gems in there, a few more decent indy games, and then a bunch of "meh". Also a number of those don't work well, or even at all, with controller so aren't really good Steambox stuff.
Unless they are keeping things a secret, they don't have any real good launch titles. They don't have anything they can really draw people in with. That can then have the danger of creating a feedback cycle: Few people buy it, because there isn't
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This is wh
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sure, if they were talking about old games. They aren't.
Virtual Console: It prints money (Score:3)
200 launch titles
...are certainly something to scoff at when you're talking about old games.
I beg to differ. Wasn't Virtual Console one of the reasons that Wii printed money?
Re: They've got a good shot at it (Score:2)
Looks like someone never played Limbo, Macharium, Trine, or World of Goo.
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Looks like someone never played Limbo, Macharium, Trine, or World of Goo.
Those little games aren't going to sell a steambox... for one they're already ON consoles in already in living rooms.
Re:They've got a good shot at it (Score:4, Informative)
Well the current count on the store's Linux list is 297. Maybe not huge, but I don't remember many consoles having nearly 300 games before being even announced...
And yes, they ARE working on releasing games with Wine. System Shock 2 and Wizardry 8 are on the list AFAIK (ok, not the freshest games, but still...)
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PS2 and PS3 definitely did.
All of the old games to the previous generation that is.
It's basically just an "oh, so I can play my old games on it? Nice, but, well, oh, whatever."
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Which are shortcuts to where they are installed in wine.
Re:They've got a good shot at it (Score:5, Informative)
Re:They've got a good shot at it (Score:5, Funny)
They may not have a huge library of linux games, but what they do have are some exclusive AAA titles they could trot out. L4D3, HL3, Portal 3, etc....
Oh come on guys, lighten up. Just because its called a Steambox doesn't mean it actually has to be filled with vaporware.
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Re:They've got a good shot at it (Score:5, Interesting)
Apart of the 200 already existing titles already mentioned, SteamBox + HalfLife3 would be a killer move from Valve and place them, at least, at a very good starting position. I can dream, can't I?
What worries me is that, some big shots like GTAV are not in those 200 titles.
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Who cares about GTAV?. It's rehashed material designed to make money. You really think those EA's and Rockstars CARE about Games anymore?.
Re:They've got a good shot at it (Score:5, Funny)
Who cares about GTAV?.
I have a billion dollars that would like to have a word with you.
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Some of these games developers are looking at it the wrong way. They look at the variety of configurations, throw their hands up and say "We'll never make it work on this" (though Valve actually went through with it). The way to go is to build to a set of requirements you decide and then sort out the dependencies afterwards. It wouldn't be long before "steam-prerequestites" became a virtual package on Debian for example.
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Of course that assumes t
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What the hell are you talking about? Their own GPL V2 fork of what? It's already GPL V2 you idiot.
Again. WTF are you talking about?
You really are an idiot. Anything they need in user space that h
I think you have misunderstood (Score:2)
What?! Since Steam already runs on every major OS, what would the point of your imagined "steam" box be? Why on earth would Valve go to all the trouble of building a computer, and then say "Oh, go ahead and put whatever you want on it. We hope you install Steam and play our gamez! kthxbai"
Of course they're building a box. It will run Linux (probably a Valve-brewed distro). You can figure this out by the fact that they've been doing a lot of work getting Steam to run on Linux, which is like 1% of their
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It's not going to be easy. Bootstrapping a console ecosystem is immensely expensive. You need to become big very quickly, or you get a negative feedback cycle where you have few users, leading to few games being developed for it, leading to fewer users, and so on. To an extent, they can leverage their PC gaming presence, but it's still going to be an extra cost for developers to support an additional platform, which they aren't going to take unless there is a significant market there. And if the consoles ar
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If Valve managed to talk Rockstar in to developing a linux/steambox edition of GTA V, that alone would cement them as a Real Console manufacturer. GTA V PC is supposed to launch around the same time as the Steam Box is. Just sayin'...
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There's no Nintendo GTA5 so what makes you think there'd be a Steambox GTA5?
Subject matter (Score:4, Insightful)
There's no Nintendo GTA5
There's also no Nintendo Katamari, despite the Wii being more powerful than the PS2 on which the series debuted. Perhaps Nintendo just doesn't want the subject matter of GTA5 on its console.
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Re:They've got a good shot at it (Score:5, Insightful)
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The controller will be key here. If they offer mouse/keyboard input so console gamers can play all those PC games that are desirable but don't translate well to a traditional console gamepad they could have a lot of buyers.
I think the differences between the PS4 and XBone will be minimal a year after the launch. Games cost too much to develop for them to be platform exclusive, beyond some subsidised launch titles that get to complete in a market that isn't yet flooded. Valve could offer something genuinely
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If they offer mouse/keyboard input so console gamers can play all those PC games that are desirable but don't translate well to a traditional console gamepad they could have a lot of buyers.
That's been done already. Didn't help get certain PC partisan developers to do versions of their games for the PS2 and PS3.
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I'm thinking their best bet is to make it an open specification for which they develop a standard software stack, kind of like Android did for smart phones. That way, they can get hardware vendors (Samsung et al.) to make the heavy lifting.
Like the 3D0?
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I would love for that to happen, but we will see. The MS island of incompatibility is certainly not the way into the future.
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Konqueror, the closest example I have used, ran on my ancient Toshiba Satellite Pro 660Mhz laptop off a live disc with 512MB USB pen for storage and 1GB RAM flawlessly, not even remotely as slow as Steam runs. What is up with that Valve? Why?
Agreed, Steam has always been quite puffy. It's also a bit crazy that the client gobs 100MB of memory when it only sits in the system tray. Modern machines have a lot of RAM, but it could still be engineered much better.
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Agreed, Steam has always been quite puffy. It's also a bit crazy that the client gobs 100MB of memory when it only sits in the system tray. Modern machines have a lot of RAM, but it could still be engineered much better.
According to my (Windows) Task Manager, Steam is currently taking up 12MB of RAM sitting in my system tray.
I know the Windows Task Manager's accuracy isn't always the best, but... were the numbers you quoting from before Steam switched to Webkit in 2010?
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Right here, right now - in Process Explorer, using 'Working Set', which I believe is current in RAM usage:
SteamService.exe 12,324 KB
Steam.Exe 160,624 KB
Total - 168 MB
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I know the Windows Task Manager's accuracy isn't always the best, but... were the numbers you quoting from before Steam switched to Webkit in 2010?
The numbers are from today (and the Steam client has updated itself to the most recent version). Steam.exe has allocated 107,888K memory.
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A bluetooth keyboard on your lap and a solid mousepad on the chair arm work quite well, some games are much better played with keyboard/mouse but look better on a large tv than a small monitor.
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I find a Logitech TrackMan even better.
Re: They've got a good shot at it (Score:2)
If only the average Steam customer was likely to have some sort of a device with a touch screen and BlueTooth already...
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Kinda wish the shovel ware wasn't released at all because it's just a waste of peoples time
Where is the line drawn between indieware and shovelware?
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2) One place to look at merchandise at and buy from (not necessarily beneficial, if one could buy form many places but still add it to the same common storage that would be better.)
There are a few other places that sell you keys to activate on Steam. The biggest being Amazon...
Steam items on Amazon are marked with the text "[Online Game Code]". Right now, the Bioshock Triple Pack [amazon.com] is on sale for half of what Steam sells Bioshock Infinite for, let alone the other two games with it. When you buy it, it'll give you either a single Steam code for all 3 games or separate Steam codes for each game.
Note: Bioshock Infinite is listed as [Download] game, but it also mentioned Steam is require
Cheap and disposable? (Score:2)
That controller appears to be made of corrugated cardboard.
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Hahaha. Oh wait, you were serious? Let me laugh even harder.
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Console controller? (Score:5, Insightful)
That device is called a "gamepad" and has existed on the PC for years.
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It existed in game consoles before PCs even had color graphics.
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The implication/hint being that this is a console announcement. However it says they will involve us in the design process. I hope that means we can turn off monitoring and always online aspects!
Once a month (Score:2)
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Then you, my friend may not be their target audience.
If Valve make titles available to play on both PC & Steambox with just the one license then I would likely purchase one.
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It will NOT be using Windows. You can buy a Windows license and install it if you like, but SteamBox is Linux 100%. Valve wants to get as far away from Microsoft as possible. I can see a future where they don't offer steam for Windows anymore.
Re:Not gonna happen (Score:4, Informative)
Windows is pushing towards the "Metro"/Apple model where they get 30% of all software sold. Valve sees this coming a little earlier than most.
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You mean Steam Family access?
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No, if you buy a game on Steam you get it for Linux, Windows & Mac (if its available on those platforms).
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SteamPlay has been in existence for a while. Family Access to the "Gamer PC"'s library from a console is the final piece for people to reuse their existing purchases on a SteamBox. Family Access is a newish feature, and I believe it was a final hurdle to allow a large library of games to play on SteamBox on launch day.
(I've even bought Mac Steam games through deals where the PC version isn't discounted. I'm a fan of SteamPlay)
Re:Not gonna happen (Score:5, Informative)
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All games with no appeal to the masses.
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You're right, they all sold very poorly.
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What does that have to do with it?
That they sold well doesn't affect the fact they're not games for the masses like those for consoles. They've always been niche games for the FPS PC market.
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Left for Dead (1 and 2) and Portal 2 both sold very well on console as well. I think the games mentioned would do quite well as release titles.
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One or two 3-million sales games from five years ago are not quite enough to launch a game console.
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Half Life, Episode 3 - Gordon Freeman goes to Farmville.
And there is any evidence of those? (Score:2)
In case you haven't noticed, Valve has gotten a bit lazy with their software development. They can afford to, Steam makes them tens of millions of dollars PER EMPLOYEE just by being a middle man. So they don't need to worry about anything else, they make shit tons of money from it. They've always operated on "Valve time", hence the term, but it has only increased with the success of Steam and thus the removal of any financial constraints.
However, that means if you think they've been secretly working hard on
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Consoles are geared towards kids who probably haven't had the experience of PC gaming.
What are you, European or something? You do know that in the US/Canada/UK/NZ/AU and Japan that the majority of console owners and players are adults.
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Those that don't have a gaming PC are the target. Or those in search of an upgrade to their current one. It won't replace your PC right now.
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They want my input (Score:3, Insightful)
Oh great, because I have some features I've been wanting for a long time, like being able to sell or trade my games to other accounts, or selectively appearing offline to different contacts on steam, or at least not broadcasting what I'm playing to certain people...
Oh, you don't want that kind of input. You don't really give a shit about what I want.
Well screw you then.
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Proxy support! The one thing Uplay has over Steam or Origin that I'd like Steam to have.
Streaming and Accounts (Score:2, Interesting)
My biggest question would be how are they going to handle the
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If you're borrowing a game, and the owner starts playing, you get booted after a few minutes warning (so you can save or whatever).
Since this happens if the owner starts playing any game, this doesn't really address what the GP was asking about. One player will still be logged off.
Don't we have enough FPS titles already? (Score:2, Insightful)
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"once the FPS fad is up "
The FPS FAD is not a fad, it started way back in 1992-1994 with Wolf3D, doom and others. 20 years of yearly FPS games is not a fad. FPS is the sports games of shooters.
FPS is so popular because people experience life in the first person so its difficult to tire of that style of gameplay, if you go pickup Quake 3 or UT2004 and force yourself to play it, you'll get immediately immersed back into the fun of playing. The reason we (gameplay) players move on is to see different gamepl
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You must be living in another dimension then. Steam has an extremely wide variety of games, you just have to attempt to look for them.
For instance, look at the current Humble Indie Bundle, full of steam games that are mostly quite good.
Trine 2: Side scrolling puzle
Mark of the Ninja: 2d stealth.
Eets munches: A puzzle game.
Brutal Legend: 3rd person brawler/rts
FTL: Space rogue-like, top down.
Fez: Half puzzle, half platformer.
Rocketbirds: 2d action
A virus named tom: pizzle
Bastion: isometric action game
Limbo: 2d
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From what I've seen, it seems that >90% of steam titles are various variants of FPS titles. On top of that the top sellers for XBox and PS3 are FPS as well. Eventually the market will hit saturation; we haven't really seen a technological jump in the genre in some time to the best of my understanding. What would Steam sell once the FPS fad is up and people want to play games that involve something other than shootting/stabbing high res people/zombies?
Totally agree with all points but the last assumption; That the "fad" ends. My journey down the fps highway began with Doom, and there were others before it, it's been since 95 for me. A long "fad".
Up to this point there has been a fair bit of innovation; from Wolfenstein to Doom to Quake to Half-Life to all the various shooters we have now. However over the past 5-6 years very little has changed but the missions and the characters. We haven't seen an improvement in the physics, the gameplay, the interactions, and most certainly not in the plot. You would have a hard time explaining to anyone who doesn't self-identify as a "gamer" what the difference is between any $60+ FPS titles on the market fo
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Instead of just looking at sales, look at which games are being played:
Dota 2
Team Fortress 2
Counter-Strike: Global Offensive
Football Manager 2013
Total War: ROME II
Sid Meier's Civilization V
The Elder Scrolls V: Skyrim
Garry's Mod
Counter-Strike
Counter-Strike: Source
How much longer will consoles last? (Score:3)
My Xbox 360 is now a glorified Netflix player. I was looking at Battlefield 4 and the next gen consoles. Frankly I'm BSD fan and the PS4 intrigues me.
12 Years ago I switch to mac for my primary computer platform. As a computer, especially, for work it's done it's job extremely well as I worked around *iux environments and had MS Office. I own a total of 3 games: Knights of the Old Republic (bought on a may 4th deal), Wing Commander Privateer (GOG/Dosbox), and Falcon 4 Allied Force.
When I wanted to play games, that's what I got the Xbox for. But @ $500 for a console it begs the question of whether or not it's time to go back to the PC. Especially with Star Citizen coming out. SC runs okay on my MBP (I have Windows 7 via Bootcamp). But for $500 I can upgrade the home PC (new PSU & Graphics card, has a quad core 3Ghz CPU & 16GB of Ram) and get a decent quality HOTAS & Pedel set up.
Re:that name.. (Score:5, Funny)
XBone.. is that really what people are calling it, in a non derogatory way?
Some of us had assumed all references to XBone were derogatory, one way or another.
But it's hard to tell, as even fans of the XBone seem to use the same term. It's as if they somehow enjoy being boned.
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Nicknames work best when they have humorous origin.
Re:that name.. (Score:5, Informative)
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Or they simply see it as a contraction of xbox one and don't even notice that it could be read as "x bone"
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Correction: I believe they enjoy being XBoned.
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XBONE seems like a pretty reasonable name.
I mean, Microsoft chose it after all.
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Either that or the XBox One-Eighty. It works non ambigously as well, but was most popular a few months ago.
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Re:that name.. (Score:5, Funny)
And what would you call the next one after that? Infinity+1? Infinity++?
You have to be careful with superlatives and absolutes when naming your product, unless you're pretty sure that it will be the swan song to your line of ...
You're right. XBox Infinity would have been fitting.
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Infinity might have been appropriate if it was referencing Bioshock Infinite. As in "We had all these things we wanted to do but had to backtrack them all and it's simply a rehash of what's come before".
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The next one gets called the Aleph One.
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Well, "stolen" is a bit harsh, considering SOLEIL themselves simply appropriated it and have no ownership to the public domain work produced by NASA.
http://www.nasa.gov/centers/goddard/news/topstory/2007/first_light_prt.htm [nasa.gov]
http://www.nasa.gov/centers/goddard/images/content/165490main_fl_blue.jpg [nasa.gov]
To be fair, you could Google a lot of other "Blue Glowing Sphere" images and get closer matches.