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Comments: 241 +-   Farmville, Social Gaming, and Addiction on Sunday December 06, @12:15PM

Posted by Soulskill on Sunday December 06, @12:15PM
from the tragedy-of-the-common-interest dept.
MarkN writes "Facebook has been trumpeting the fact that Farmville, the most popular game on its site, has more users than Twitter, with 69 million playing over a month and 26 million playing each day. Combined with Facebook's announcement that they have hit 350 million users, that means one out of every five people on Facebook is playing Farmville. Gamasutra has a post taking a critical analysis of Farmville, its deceptively slow level grind, how a number of gameplay features end up as simply decorative since they aren't balanced with the benefits of raising crops, and discussing why Farmville succeeds so well in virally spreading itself and addicting people."
Read More... 241 comments story

Comments: 26 +-   MIT & Harvard On Brain-Inspired A.I. Vision on Saturday December 05, @10:20AM

Posted by Soulskill on Saturday December 05, @10:20AM
from the i-can-see-clearly-now dept.
software
An anonymous reader writes with this excerpt from TGDaily: "Researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware. [A video describing their research is available.] 'Reverse engineering a biological visual system — a system with hundreds of millions of processing units — and building an artificial system that works the same way is a daunting task,' says David Cox, Principal Investigator of the Visual Neuroscience Group at the Rowland Institute at Harvard. 'It is not enough to simply assemble together a huge amount of computing power. We have to figure out how to put all the parts together so that they can do what our brains can do.' The team drew inspiration from screening techniques in molecular biology, where a multitude of candidate organisms or compounds are screened in parallel to find those that have a particular property of interest. Rather than building a single model and seeing how well it could recognize visual objects, the team constructed thousands of candidate models, and screened for those that performed best on an object recognition task. The resulting models outperformed a crop of state-of-the-art computer vision systems across a range of test sets, more accurately identifying a range of objects on random natural backgrounds with variation in position, scale, and rotation. Using ordinary CPUs, the effort would have required either years or millions of dollars of computing hardware. Instead, by harnessing modern graphics hardware, the analysis was done in just one week, and at a small fraction of the cost."
Read More... 26 comments story

Comments: 268 +-   New Aliens Vs. Predator Game Doesn't Make It Past AU Ratings Board on Saturday December 05, @03:36AM

Posted by Soulskill on Saturday December 05, @03:36AM
from the gauntlet-thrown dept.
government
An anonymous reader writes "Australia refused to give Rebellion's new Aliens Vs. Predator game a rating, effectively banning it in the country. Rebellion says it won't be submitting an edited version for another round of classifications, however. (As Valve did with Left 4 Dead 2.) They said, 'We will not be releasing a sanitized or cut down version for territories where adults are not considered by their governments to be able to make their own entertainment choices.'"
Read More... 268 comments story

Comments: 72 +-   Emulating New Super Mario Bros. Wii At 1080p on Saturday December 05, @01:28AM

Posted by Soulskill on Saturday December 05, @01:28AM
from the super-high-def-mario dept.
emulation
KingofGnG writes "An impressive confirmation of the Dolphin Wii emulator's capabilities comes from a YouTube video, which shows off recently-added video clips of New Super Mario Bros. Wii in full HD. It demonstrates the growing compatibility of Dolphin with the latest games published for the Nintendo console."
Read More... 72 comments story

Comments: 244 +- Screenshot-sm   Gran Turismo Gamer Becomes Pro Race Driver on Friday December 04, @01:13PM

Posted by samzenpus on Friday December 04, @01:13PM
from the practice-makes-profession dept.
games
An anonymous reader writes "Back in 2008, Lucas Ordonez lived what seemed like an ordinary existence. The 22-year-old Spanish student was an avid motorsports fan, but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing. Besides, he was already knee-deep in trying to complete a Master of Business Administration (MBA). But it was Ordonez' passion for virtual racing, particularly his love of Gran Turismo, that made him stand out from his peers — both off the track and eventually on it. In just a few months, Ordonez' life was transformed from console dreamer to racing the real thing at a real race track in Europe. And Ordonez managed to do the unthinkable: go from the couch car to the race car, and win."
Read More... 244 comments story

Comments: 48 +-   Over 160 Tutorial Videos Created For Unreal Dev Kit on Friday December 04, @06:14AM

Posted by Soulskill on Friday December 04, @06:14AM
from the how-it's-done dept.
games
As a follow-up to Epic Games' release of a free version of the Unreal Engine last month, the company has now posted over 160 video tutorials which demonstrate the various uses of the Unreal Development Kit. Roughly 20 hours of footage were created by technical education company 3D Buzz, with topics ranging from user interface to game physics to cinematics.
Read More... 48 comments story

Comments: 94 +-   Copyright and the Games Industry on Friday December 04, @02:51AM

Posted by Soulskill on Friday December 04, @02:51AM
from the your-super-mario-toilet-paper-is-probably-illegal dept.
games
A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."
Read More... 94 comments story

Comments: 241 +-   Modded Xbox Bans Prompt EFF Warning About Terms of Service on Friday December 04, @12:19AM

Posted by Soulskill on Friday December 04, @12:19AM
from the by-reading-this-you-bequeath-me-all-your-possessions dept.
xbox
Last month we discussed news that Microsoft had banned hundreds of thousands of Xbox users for using modified consoles. The Electronic Frontier Foundation has now pointed to this round of bans as a prime example of the power given to providers of online services through 'Terms of Service' and other usage agreements. "No matter how much we rely on them to get on with our everyday lives, access to online services — like email, social networking sites, and (wait for it) online gaming — can never be guaranteed. ... he who writes the TOS makes the rules, and when it comes to enforcing them, the service provider often behaves as though it is also the judge, jury and executioner. ... While the mass ban provides a useful illustration of their danger, these terms can be found in nearly all TOS agreements for all kinds of services. There have been virtually no legal challenges to these kinds of arbitrary termination clauses, but we imagine this will be a growth area for lawyers."
Read More... 241 comments story

Comments: 264 +-   DS Flash Carts Deemed Legal By French Court on Thursday December 03, @10:05PM

Posted by timothy on Thursday December 03, @10:05PM
from the not-open-like-all-the-french-consoles dept.
hardhack
Hatta writes with a snippet from MaxConsole: "Nintendo has today lost a major court case against the Divineo group in the main court of Paris. Nintendo originally took the group to court over DS flash carts, however the judge today has ruled against Nintendo and suggested that they are purposely locking out developers from their consoles and things should be more like Windows where ANYONE can develop any application if they wish to."
Read More... 264 comments story

Comments: 86 +-   Introducing L2Ork, World's First Linux Laptop Orchestra on Thursday December 03, @03:34PM

Posted by timothy on Thursday December 03, @03:34PM
from the might-prefer-all-cellos dept.
music
Agram writes "Take a netbook, Wiimotes, Nunchuks, and hemispherical speakers (which were once IKEA salad bowls), toss it up with some Ubuntu goodness and what you get is Virginia Tech's L2Ork, the world's first Linux-based laptop orchestra. With its affordable design and support from the Linux community, L2Ork hopes to bring laptop orchestras to K-12 education and beyond. So, regardless whether you wish to hear how L2Ork might sound or to learn how to build your own Linux-based *Ork infrastructure, perhaps this is a good opportunity to reopen the age-old debate: is Linux finally ready for some serious audio work?"
Read More... 86 comments story

Comments: 649 +-   Man "Beats" World of Warcraft on Thursday December 03, @11:05AM

Posted by CmdrTaco on Thursday December 03, @11:05AM
from the and-you-thought-your-life-was-empty dept.
games
Precision pointed out that a Taiwanese man has been named the first ever person to successfully beat World of Warcraft, getting all 986 achievements, completing 5906 quests and /hugging 11 players. Insert joke here. There are many.
Read More... 649 comments story

Comments: 112 +-   Brain-Control Gaming Headset Launching Dec. 21 on Thursday December 03, @05:20AM

Posted by Soulskill on Thursday December 03, @05:20AM
from the oh-hey-it's-real dept.
inputdev
An anonymous reader writes "Controlling computers with our minds may sound like science fiction, but one Australian company claims to be able to let you do just that. The Emotiv device has been garnering attention at trade shows and conferences for several years, and now the company says it is set to launch the Emotiv EPOC headset on December 21. PC Authority spoke to co-founder Nam Do about the Emotiv technology and its potential as a mainstream gaming interface." One wonders what kind of adoption they expect with a $299 price tag.
Read More... 112 comments story

Comments: 201 +-   DX11 Tested Against DX9 With Dirt 2 Demo on Thursday December 03, @01:20AM

Posted by Soulskill on Thursday December 03, @01:20AM
from the shadows-with-shadows dept.
graphics
MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."
Read More... 201 comments story

Comments: 220 +-   EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry on Wednesday December 02, @06:50AM

Posted by Soulskill on Wednesday December 02, @06:50AM
from the put-your-money-where-your-gun-is dept.
money
An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."
Read More... 220 comments story

Comments: 125 +-   AbleGamers Reviews Games From a Disability Standpoint on Wednesday December 02, @03:59AM

Posted by Soulskill on Wednesday December 02, @03:59AM
from the gaming-for-all dept.
games
eldavojohn writes "Early last month a visually impaired gamer sued Sony under the Americans with Disabilities Act (and if you think that people with disabilities don't play games, think again). The AbleGamers Foundation has decided to step forward and provide a rating system for games that blends together a number of factors to determine a score with regard to accessibility. Visual, hearing, motion, closed captioning, speed settings, difficulty settings and even colorblindness options are all taken into account when compiling these scores and reviewing these games."
Read More... 125 comments story

Comments: 44 +-   Microsoft Game Software Preps Soldiers For Battle on Wednesday December 02, @01:14AM

Posted by Soulskill on Wednesday December 02, @01:14AM
from the blue-screen-of-real-death dept.
microsoft
coondoggie writes "Soldiers may go into battle better prepared to handle equipment and with a greater knowledge of their surroundings after an intellectual property licensing deal Monday between Microsoft and Lockheed Martin that will deepen the defense giant's access to visual simulation technology. The intellectual property agreement between the two focuses on Microsoft ESP, a games-based visual simulation software platform for the PC."
Read More... 44 comments story

Comments: 202 +-   Infinity Ward Fights Against Modern Warfare 2 Cheaters on Tuesday December 01, @06:56AM

Posted by Soulskill on Tuesday December 01, @06:56AM
from the be-careful-they-cheat dept.
fps
Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes." Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.
Read More... 202 comments story

Comments: 173 +-   Games Workshop Goes After Fan Site on Tuesday December 01, @04:03AM

Posted by Soulskill on Tuesday December 01, @04:03AM
from the don't-anger-your-base dept.
games
mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"
Read More... 173 comments story

Comments: 189 +-   Nintendo Upset Over Nokia Game Emulation Video on Tuesday December 01, @01:45AM

Posted by Soulskill on Tuesday December 01, @01:45AM
from the super-mario-takedown dept.
emulation
An anonymous reader writes "Nintendo is investigating potential copyright infringement by Nokia during some video demos of their N900 phone, which can be seen emulating Nintendo games. Nintendo spokesman Robert Saunders says: 'We take rigorous steps to protect our IP and our legal team will examine this to determine if any infringement has taken place.' In the video, Nokia says, 'Most publishers allow individual title usage, provided that the user is in possession of the original title.'"
Read More... 189 comments story

Comments: 160 +-   Online "Guilds" Mirror Real Life Gangs on Monday November 30, @09:17AM

Posted by CmdrTaco on Monday November 30, @09:17AM
from the you-can't-quit-the-bloods dept.
rpg
j-beda writes "In June 2009, Dr. Neil Johnson published a paper titled 'Human group formation in online guilds and offline gangs driven by a common team dynamic' in Physical Review E that found the way in which WoW 'guilds' form can be described by a mathematical model that can also be applied to an unrelated group of people: street gangs in Los Angeles. Since 'Any group that satisfies these fairly autonomous, competitive criteria would also (fit the model),' said Dr. Johnson, the findings are of interest to those combating international as well as local terrorist cells."
Read More... 160 comments story

Small is beautiful. -- Schumacher's Dictum