Carmack On VR Latency 94
An anonymous reader writes "For a while now, John Carmack has been pushing to bring virtual reality technology back to the gaming world. VR was largely abandoned over a decade ago when it became apparent that the hardware just wasn't ready to support it. In 2013, things are different; cheap displays with a high pixel density and powerful processors designed for small systems are making virtual reality a... reality. One of the last obstacles to be conquered is latency — the delay between moving your head and seeing your perspective change in the virtual world. In a lengthy and highly-technical post at #AltDevBlogADay, Carmack has outlined a number of strategies for mitigating and reducing latency. With information and experience like this being shared with the game development community at large, it shouldn't be long until VR makes a permanent place for itself in our gaming lives."
Whenever anyone mentions cheap VR headsets.... (Score:5, Funny)
The obvious solution! (Score:5, Funny)
Surely any dedicated gamer would see the value in simply injecting a thickening agent into the endolymph of the Vestibular system. With careful dose control, that should induce a matching lag in the perception of motion, thus providing a highly realistic experience!
*Ability to walk and/or perform normal ocular saccades not guaranteed, please refrain from the use of industrial silicones in medical applications.