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Intel

Next-Gen Thunderbolt: Twice as Fast, But a Different Connector 105

Posted by Soulskill
from the bring-on-the-4k dept.
Details have leaked about the next iteration of Intel's Thunderbolt connector. The good news: bandwidth will double, going up to about 40Gbps from its current 20. Power usage will drop by half, and it'll support PCI-e 3.0. The bad news: it uses a redesigned connector, and will rely on adapters for backward compatibility. From the article: "Doubling the available bandwidth will enable next-generation Thunderbolt controllers to drive two 4K displays simultaneously, where current controllers can only drive one. The new controllers will allegedly be compatible with a variety of other protocols as well, including DisplayPort 1.2, USB 3.0, and HDMI 2.0. Intel will offer two different versions of the controller—a version that uses four PCI Express lanes to drive two Thunderbolt ports and an "LP" (presumably "Low Power") version that uses two PCI Express lanes to drive one port."
Displays

For $20, Build a VR Headset For Your Smartphone 49

Posted by timothy
from the watch-movies-on-the-plane dept.
An anonymous reader writes "Not everyone can drop a few hundred dollars on a VR headset, but that doesn't mean they can't experience VR! For those with the time and a bit of handiwork skill, this DIY guide from guest writer Ohaple will show you how to make a smartphone-based VR headset for as little as $20. Along the way, you'll learn the hardware and software basics of a VR headset." This project screams for a ready-made commercial version; does anyone know of existing purpose-built headgear? As one of the comments on the linked tutorial says, Poppy seems close, but lacks an LED for tracking.
Media

Bill Gates Patents Detecting, Responding To "Glassholes" 140

Posted by Unknown Lamer
from the fighting-back-against-the-thousand-eyes dept.
theodp (442580) writes "As Google Glass goes on sale [ed: or rather, went on sale] to the general public, GeekWire reports that Bill Gates has already snagged one patent for 'detecting and responding to an intruding camera' and has another in the works. The invention proposes to equip computer and device displays with technology for detecting and responding to any cameras in the vicinity by editing or blurring the content on the screen, or alerting the user to the presence of the camera. Gates and Nathan Myhrvold are among the 16 co-inventors of the so-called Unauthorized Viewer Detection System and Method, which the patent application notes is useful 'while a user is taking public transportation, where intruding cameras are likely to be present.' So, is Bill's patent muse none other than NYC subway rider Sergey Brin?" A more cynical interpretation: closing the analog hole. Vaguely related, mpicpp pointed out that Google filed a patent for cameras embedded in contact lenses.
The Courts

Wi-Fi Problems Dog Apple-Samsung Trial 80

Posted by timothy
from the it's-the-little-things dept.
alphadogg (971356) writes "There's a new sign on the door to Courtroom 5 at the federal courthouse in San Jose, the home to the Apple v. Samsung battle that's playing out this month: 'Please turn off all cell phones.' For a trial that centers on smartphones and the technology they use, it's more than a little ironic. The entire case might not even be taking place if the market wasn't so big and important, but the constant need for connectivity of everyone is causing problems in the court, hence the new sign. The problems have centered on the system that displays the court reporter's real-time transcription onto monitors on the desks of Judge Lucy Koh, the presiding judge in the case, and the lawyers of Apple and Samsung. The system, it seems, is connected via Wi-Fi and that connection keeps failing."
Displays

3D Display Uses Misted Water 65

Posted by Soulskill
from the bring-an-umbrella dept.
An anonymous reader points out work at the University of Bristol into interactive, 3-D displays created by projecting light on misted water. "These personal screens are both see-through and reach-through. The see-through feature provides direct line of sight of the personal screen and the elements behind it on the tabletop. The reach-through feature allows the user to switch from interacting with the personal screen to reaching through it to interact with the tabletop or the space above it. The personal screen allows a range of customisations and novel interactions such as presenting 2D personal content on the screen, 3D content above the tabletop or supplementing and renewing actual objects differently for each user."
Transportation

Land Rover Demos "Transparent Hood" 172

Posted by Unknown Lamer
from the oh-look-a-possum dept.
cartechboy (2660665) writes "When we were kids, we were promised flying cars in the future, like The Jetsons. Well, now it's the future, and we don't have any flying cars. But Land Rover just unveiled some crazy new technology called the Transparent Hood system. It's brilliant in its simplicity, and yet quite complex in its implementation. Using a web of camera images and projectors, the Transparent Hood system projects the area just in front of and underneath the nose of the vehicle onto a head-up display along the lower portion of the windshield. Not only is this obviously breathtaking, but when it comes to off-roading—or parking in tight urban spaces—this could change the game. It will allow drivers to see precisely what's below them and immediately in front of them allowing precise placement of the vehicle's front wheels. The system also displays key vehicle data including speed, incline, roll angle, steering position, and drive mode. People, this is the future, and the future is now."
Displays

A 2560x1440 VR Headset That's Mobile 135

Posted by Soulskill
from the will-only-cost-you-$2-billion dept.
New submitter oldmildog writes: "GameFace Labs may very well be the furthest along in the quest to create a mobile VR headset. It's based on Android, and their latest prototype is the first VR headset (mobile or tethered) to include a 2560x1440 display, with 78% more pixels than 1080p based VR headsets like the Oculus Rift DK2. CEO Ed Mason said, 'The upgrade to 1280 x 1440 per eye is monumental. Individual pixels are hard to detect at first glance, making it a more immersive and comfortable experience in every single game and experience that we've tried. A lot of the ‘presence’ described by devs at the Valve [prototype VR headset] demonstration can be attributed to their use of higher resolution (and lower persistence) panels, which has a noticeable impact in suspending disbelief and tricking the brain."
Programming

Raspberry Pi Compute Module Release 51

Posted by samzenpus
from the brand-new dept.
First time accepted submitter ControlsGeek (156589) writes "The Raspberry Pi Foundation has developed a new product. It is basically a Raspberry Pi model A processor, memory, and flash memory on a DDR2-style SODIMM connector. Also available will be a development board that breaks out all the internal connections. The board design will be open sourced so you can develop your own devices using the BCM2835 processor. No network, but support for 2 HDMI displays and 2 cameras, so 3D TV is a possibility.
Displays

How Facebook and Oculus Could Be a Great Combination 151

Posted by Soulskill
from the goes-together-like-peanut-butter-and-facebook dept.
Hugh Pickens DOT Com writes: "Nate Swammer writes at Slashgear that with Facebook's purchase of Oculus for a cool $2 billion, the fervor surrounding virtual reality headwear quickly turned to disdain. Betrayal, confusion, and anger became the order of the day for contributors who gave Oculus $2.4 million through its Kickstarter campaign. But now that passions have cooled and looking at the issues dispassionately, the Facebook acquisition may turn out much better than anticipated for users. While many may have a fervent distrust for Facebook, this deal bodes well for Oculus, and by virtue, us.

First Oculus wasn't flush, and although Oculus may have had some hustle behind it, it may not have been enough. John Carmack, Oculus CTO, said via Twitter, 'I expect the FB deal will avoid several embarrassing scaling crisis for VR.' The headwear already famously suffered from a supply chain issue not long ago, which actually stopped it dead in its tracks. Next, in their official announcement of the Facebook deal, gaming was barely a blip on the radar. It wasn't until the very end that gaming was even mentioned, with the bulk of the post discussing 'culture' and driving virtual reality forward. There was little to indicate any big titles were coming for Oculus.

The fact is, Oculus needed help. Not technical assistance, but someone who could be their Sony, more or less. John Carmack says he has 'a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale.' Perhaps Facebook isn't the most popular choice, but they are the partner Oculus chose for their future says Swammer. 'Like Google purchasing Android in 2005, it all seems so strange right now [remember this story we discussed in 2009] — but we see how that turned out. If VR really is the next frontier, Facebook just staked their claim to a big slab of land in the heart of some virtual country they'll likely let us see someday — via Oculus.""
Displays

Michael Abrash Joins Oculus, Calls Facebook 'Final Piece of the Puzzle' 232

Posted by Soulskill
from the go-big-or-go-home dept.
trawg writes: "Programming legend Michael Abrash has announced that he has joined the Oculus team to work on the Rift VR headset as Chief Scientist, and will be once again working with John Carmack to bring VR to life. His post covers a lot of ground, including the history of his quest for VR, and ends with his explanation of why he thinks the Facebook acquisition is ultimately a good thing — they have the engineering, resources and long-term commitment 'to solve the hard problems of VR.'" Abrash has long maintained a blog about VR tech — it's worth reading if the subject matter interests you.
Facebook

Did Facebook Buy Oculus To Counter Google Glass? 108

Posted by timothy
from the magic-8-ball-says-looks-likely dept.
Nerval's Lobster (2598977) writes "In a statement soon after Facebook announced the acquisition of Oculus Rift, CEO Mark Zuckerberg suggested that the bulky Oculus headset had the potential to transform VR into the "most social platform ever." Whatever his reasons for shelling out $2 billion for the company, it's clear that Facebook is now a player in the augmented-reality space, which Google is also exploring in its own way. Yes, Google Glass serves a different function—overlaying maps and text over the wearer's view of the real world, rather than immersing people in a virtual environment—but the potential customer base for both devices is basically the same, and now Google has some real competition if it wants to transform Glass into some sort of gaming device. And despite some blowback from Markus Persson, it's likely that developers will continue to explore Oculus as a gaming platform, Facebook or no. Zuckerberg might be talking a good game about virtual realities far into the future (does he have to pay to promote his own posts on Facebook? Joke.), but this acquisition was likely a short-term play, as well."
Google

Google Glass Signs Deal With Ray Ban's Parent Company 125

Posted by Unknown Lamer
from the you're-not-cool-enough dept.
sfcrazy (1542989) writes with news that fancier Google Glasswear is coming soon "Google has signed a deal with The Luxottica Group, the world's largest eyewear company (controlling 80% of the eyewear market). Luxottica owns Ray-Ban, Oakley, Vogue-Eyewear, Persol, Oliver Peoples, Alain Mikli, and Arnette. The deal shows how serious Google is about Glass, contrary to the skepticism raised by high-profiled users like Robert Scoble who spelled doom for the device."
Cellphones

Oppo's New Phone Hits 538 PPI 217

Posted by timothy
from the how's-your-vision? dept.
itwbennett (1594911) writes "Oppo Electronics has taken off the wraps on its first LTE phone, and it packs more technology than most if not all laptops. The Find 7 is a 5.5" phone and is the first to support 2560 x 1440 resolution [538 PPI] (by comparison, the Samsung Galaxy S5 has 441 PPI). 'Another striking and unique feature of the phone is its 2.5GHz quad-core Qualcomm Snapdragon 801 processor,' writes blogger Andy Patrizio. 'This is Qualcomm's first chip to feature its Gobi True 4G LTE World Mode, supporting LTE FDD, LTE TDD, WCDMA, CDMA1x, EV-DO, TD-SCDMA and GSM4. Translation: this phone will work on LTE all over the world.'"
Displays

Is This the End of Splitscreen Multiplayer, Or the Start of Its Rebirth? 126

Posted by Soulskill
from the a-little-of-column-A-and-a-little-of-column-B dept.
An anonymous reader writes "A new history of splitscreen multiplayer looks at how the phenomenon went from arcade necessity to console selling point, and eventually evolved into today's online multiplayer networks like Xbox Live. The article digs up some surprising anecdotes along the way — like the fact that the seminal Goldeneye N64 deathmatch mode was very much an afterthought, given to a trainee who needed something to do. It's also interesting to think about where it's going in the future, with 4k displays on the horizon and handheld screens making inroads to living room gaming. 'I think you’ll see innovations this year that let people use their TV and mobile device in very interesting ways,' says Wipeout creator Nick Burcombe. 'It doesn't even need to be complex to recapture that social aspect – it just needs to involve more than one person in the same room. ‘Second Screen’ gaming could be multiplayer-based for sure, but it can also be used for new gameplay mechanics in single player too.'"
Displays

Oculus Rift Developer Kit 2 Ready For Pre-Order Today 100

Posted by Unknown Lamer
from the hiro-protaganist dept.
An anonymous reader writes "Today at GDC Oculus has revealed the second developer kit of their virtual reality headset, the Oculus Rift DK2. The new unit has a 1080p OLED screen with low-persistence capabilities, positional tracking thanks to an IR LED array and compatible camera, and a bunch of other improvements over the DK1. Pre-orders start today for $350 and are expected to ship in July." The new model also eliminates the control box and adds a powered USB port. The experience is much better than the DK1 model according to the article: "The image is substantially sharper in the DK2 when moving your head, mostly thanks to low-persistence. I swear I could feel the difference between the DK1 and DK2 on my eyes. It’s hard to describe, but where the DK1 feels like looking through binoculars into another world, the DK2 feels like sticking your head out the window into another world. That’s not to say that the field of view is higher, but there’s something far more comfortable about using the DK2."
Sony

Sony Announces Virtual Reality Headset For PS4 112

Posted by Soulskill
from the it's-officially-a-fad dept.
An anonymous reader writes "Sony has announced 'Project Morpheus,' their project to develop a virtual reality headset for use with the PlayStation 4. 'Using a combination of Sony's own hardware, combining personal video viewers with PlayStation Move controllers, PlayStation engineers experimented with multiple prototypes.' They've been working on it for over three years — here's a picture of the current incarnation. The headset will use 3D audio tech that changes as players move their heads. One of their big goals is to make it extremely simple to use. They intend the display to be 1080p with a 90-degree field of view."
Shark

Scientists Build Three Atom Thick LEDs 54

Posted by Unknown Lamer
from the smaller-better-faster dept.
minty3 tipped us to news that UW researchers have built the thinnest LEDs yet: a mere three atoms thick. Quoting El Reg: "Team leader Xiaodong Xu, a UW assistant professor in physics and materials science and engineering, and his graduate student Ross, have published the technique in the latest issue of Nature Nanotechnology. They report that the LEDs are small and powerful enough to be used in optical chips that use light instead of electricity to shuttle signals and data through a processor, or they could be stacked to make new thin and flexible displays."
Displays

Valve Prepping Source 2 Engine For VR 49

Posted by Soulskill
from the setting-right-what-once-went-wrong dept.
An anonymous reader writes "In a Q&A session on Reddit last night with Valve's Gabe Newell, the founder confirmed that the company is in the process of getting the highly anticipated Source 2 game engine 'working well with VR.' Valve's Alex Vlachos, Senior Graphics Programmer, is apparently leading the charge. Still no word on when the engine may ship. Valve, who is openly collaborating with Oculus VR, demonstrated a VR headset prototype in January at Steam Dev Days. The company also launched a beta version of SteamVR which offers Steam's 'Big Picture' mode in a format compatible with the Oculus Rift VR headset. A developer who got to experiment with Valve's VR prototype says it's very impressive, even more so than the original Oculus VR dev kit."
Displays

Fujitsu Labs Develops Prototype Haptic Sensory Tablet 24

Posted by samzenpus
from the can-you-feel-that? dept.
Zothecula writes "Many smartphone or tablet users will already be familiar with receiving vibration feedback when typing on a virtual keyboard, but, though better than nothing, it's not particularly convincing. There have been attempts to make sensory feedback from touchscreens more realistic using electrostatic force, for example, or even creating the sensation of physical buttons by pushing liquid into prearranged tactile pixels, but Fujitsu is claiming to break new ground with its prototype haptic sensory tablet."
Transportation

Your Next Car's Electronics Will Likely Be Connected By Ethernet 180

Posted by Soulskill
from the mobile-lan-party dept.
Lucas123 writes "As the sophistication of automotive electronics advances, from autonomous driving capabilities to three-dimensional cameras, the industry is in need of greater bandwidth to connect devices to a car's head unit. Enter Ethernet. Industry standards groups are working to make 100Mbps and 1Gbps Ethernet de facto standards within the industry. Currently, there are as many as nine proprietary auto networking specifications, including LIN, CAN/CAN-FD, MOST and FlexRay. FlexRay, for example, has a 10Mbps transmission rate. Making Ethernet the standard in the automotive industry could also open avenues for new apps. For example, imagine a driver getting turn-by-turn navigation while a front-seat passenger streams music from the Internet, and each back-seat passenger watches streaming videos on separate displays." This might get us into trouble when the Cylons show up.

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