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Displays Input Devices Technology

3M Says Its Multi-Touch System Means Almost No Lag 120

jonniee writes "3M has rolled out a 22-inch digital display capable of 20-finger multi-touch input with less than 6 millisecond response time. The monitor incorporates 3M's Projected Capacitive Technology based on mutual capacitance operation theory. The result produces a silky smooth response that has almost no lag in execution."
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3M Says Its Multi-Touch System Means Almost No Lag

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  • Mistake in article (Score:2, Interesting)

    by Capena ( 1713520 ) on Friday July 16, 2010 @02:02AM (#32923458)
    They say that "one of the limitations of devices like Android and iPhone is the sampling of only two active points" but the iPhone can sample 5 points.

    The iPad can actually do 11 touches. Feel free to speculate on what part is the 11th finger :)
  • 3M sure does a lot! (Score:4, Interesting)

    by pablo_max ( 626328 ) on Friday July 16, 2010 @02:15AM (#32923502)

    I am really amazed that this company is able to do so many different thing. From post-it notes to medical equipment. Not bad for a company that started in 1902 selling minerals to the east.

  • Latency (Score:3, Interesting)

    by Barny ( 103770 ) on Friday July 16, 2010 @02:46AM (#32923636) Journal

    Well, on the plus side its only 6 times more lag than my mouse and keypad gives me, a lot better than consoles but still, not quite there yet :)

    That and there's only so many games that support touch, let alone multi finger touch, but of course world of goo, crayola physics and plants vs zombies will be just as playable on this as on my little hp tablet.

    Oh, and RTS of course, but keep a keyboard handy for shortcuts (sins of a solar empire comes to mind as the most "zomg this is the future" game you could show off with).

  • by Vintermann ( 400722 ) on Friday July 16, 2010 @04:11AM (#32923904) Homepage

    They also made some great boardgames back in the day.

    I suspect they were the real-world inspiration for ACME corporation in Looney Tunes.

  • by tpholland ( 968736 ) on Friday July 16, 2010 @04:55AM (#32924050)

    A lot of it is down to the famous 15 percent rule--the idea that their researchers and engineers are free to spend 15% of their time pursuing their own ideas.

    Some of the younger developers at our place are in awe of Google having "invented" the whole one day a week innovating thing, and are shocked that some of the less cool corporations were doing this back in the sixties.

  • lazy surfer (Score:3, Interesting)

    by stimpleton ( 732392 ) on Friday July 16, 2010 @06:30AM (#32924394)
    It is Friday 10:25pm for me, after had week at work, with a few beers under my belt.

    Reading this story I have noticed my own user habits. My mouse cursor can move from one side to other of my 24" screen in about 1.5 inches mouse movement. I click links.Mouse wheel up and down.

    I doubt I could accept using my hand to move over 24 " of screen. In fact I just emulated it, holding my hand to the screen, then moving 20 inches to a link that interested me.

    To much effort. Do not want.
  • Re:Digital, Indeed! (Score:3, Interesting)

    by cybereal ( 621599 ) on Friday July 16, 2010 @07:43AM (#32924624) Homepage

    Forget two people, think bigger. Stitch 6 of these together, mount them into a conference room table, and use them for planning meetings. Why do you need 20 touch inputs per screen? Well you never know when everyone is going to go for the same screen portion at once. If this can be done with minimal or no bezel, it finally makes tabletop screens practical (for large companies).

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