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NASA Robotics Software Games

NASA Uses AI Customer Service Robot In Second Life 45

Posted by Soulskill
from the get-a-first-artificial-life dept.
Linguo writes "Fusing human psychology with an advanced artificial intelligence engine, MyCyberTwin's virtual humans are being used by organizations like NASA and National Australia Bank to improve their customer support levels. MyCyberTwin technology is designed to allow almost anyone to build a virtual, artificial human — called a CyberTwin — which can handle such tasks as personalized customer support, client sales or even entertainment and companionship. CyberTwins can take the form of a clone of yourself, or a representative of your company, and they can live in almost any digital environment, including Web sites, virtual worlds, blogs, social network pages and mobile phones."
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NASA Uses AI Customer Service Robot In Second Life

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  • by Minwee (522556) <dcr@neverwhen.org> on Wednesday July 08, 2009 @11:18AM (#28623781) Homepage
    "Hey, it looks like you are trying to create an army of flying penises! Would you like some help?"
    • "Hey, it looks like you are trying to create an army of flying penises! Would you like some help?"

      I guess if all you want to do in SL is be unoriginal, unfunny, and b&, then yeah, sure, your suggestion would be useful.

  • Stepford Wives anyone?

  • really? (Score:2, Troll)

    by Sir_Lewk (967686)

    People still care about second life? Amazing.

    • I do. It and The Sims (and Spore, to some extent) were the most hyped games ever, which ultimately failed to deliver. Let's not forget the mistakes that were made there. At least casual gamers enjoyed Sims.
  • I guess this means more and more people performing simple (that which does not need human judgment or intelligence) tasks will lose their jobs. This is akin to a war, where you make money selling weapons and ensure a comfortable future for yourself at the cost of others. Second Life and their creators will make money now, but everyone else loses. Pigs:1, Sheep:0.
    • by kalirion (728907)

      Why not just become Amish? They don't go for any of that technology crap stealing hard-working people's jobs either.

    • MyCyberTwin, Second Life and their creators will make money now, but everyone else loses.

      FTFY.

      Seriously, though, MyCyberTwin is a business enterprise. I know, because I cruised past their website a while ago.

  • by Anonymous Coward

    as my new CyberTwin overlord.

  • Slashvertisement (Score:1, Insightful)

    by Anonymous Coward

    How about linking to something which doesn't sound like a press release? ...and this sounds more like Eliza [wikipedia.org] than AI.

    • Re:Slashvertisement (Score:5, Interesting)

      by JWSmythe (446288) <.jwsmythe. .at. .jwsmythe.com.> on Wednesday July 08, 2009 @12:04PM (#28624575) Homepage Journal

          Well, if you went to their web site, you'd find that it's another absolutely stupid scripted assistance program, that uses keywords to return specific answers. {sigh}

          Yup, a press release that snuck in as a tech story. Slashdot used to be so much better than this.

  • Why Hardware? (Score:3, Insightful)

    by Mork29 (682855) * <keith.yelnick@us . a r m y . m il> on Wednesday July 08, 2009 @11:50AM (#28624331) Journal

    This story is in the hardware category, and I'm trying to understand why.... Even if the company is deploying the "cyber-twins" in a hardware solution, it's the software that's innovative here.

    • by brkello (642429)
      The software doesn't even sound innovative. Do we have a section for that? Idle maybe?
  • by Kebis (1396783) on Wednesday July 08, 2009 @02:21PM (#28626953) Journal
    I am always amazed at how often Second Life is mentioned in various news articles and web sites (and an episode of The Office), because I still have yet to find one person I know who actually plays it or has ever even tried it. Maybe Second Life is really big in the CNN breakroom or something.
    • I played it for several years, made over a grand in real money profit, and had a lot of fun doing it, but now I have a real life fiancee and a little daughter, so I have pretty much quit playing due to lack of free time, but I still miss the fun I had playing and creating things there sometimes.
  • A big part of the realism of CyberTwins is their ability to provide realistic, intelligent responses to human queries. If for example, a customer is using aggressive language or is abusing a CyberTwin, it can detect this and push back, like a real person.

    Show me my account balance, robot slave!

  • For years I've been saying that when video phones get into widespread use someone smarter than me will create software that filters your image in real time to look like a spiffed up version of yourself, or any avatar you want. The avatar would faithfully reproduce your expressions and mouth movements as you talk. You could even enhance your voice if you wanted to. Lots of people wouldn't want to use a video phone because they would have to worry about how they look all the time. Realistic, realtime avatars

  • When I saw this headline I was hoping it was about using virtual worlds to train an artificial general intelligence, like Ben Goertzel is focusing on with his "novamente" project http://www.kurzweilai.net/meme/frame.html?main=memelist.html?m=3%23710 [kurzweilai.net]. So far he's only implemented virtual dogs (well, he's done a lot more than that, but only really experiemented a lot with dogs, I think), but parrots are next up I believe.
  • by Khelder (34398)

    Julia, Julia, she's our guide,

    She directs us far and wide.

    If you're lost and can't find your way,

    Julia's here to save the day!

    - Julia [wikipedia.org], Islandia [linnaean.org]'s robotic tour guide (c. 1990)

"Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats." -- Howard Aiken

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