Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
Graphics Programming Software Hardware IT Technology

NVIDIA Shaking Up the Parallel Programming World 154

An anonymous reader writes "NVIDIA's CUDA system, originally developed for their graphics cores, is finding migratory uses into other massively parallel computing applications. As a result, it might not be a CPU designer that ultimately winds up solving the massively parallel programming challenges, but rather a video card vendor. From the article: 'The concept of writing individual programs which run on multiple cores is called multi-threading. That basically means that more than one part of the program is running at the same time, but on different cores. While this might seem like a trivial thing, there are all kinds of issues which arise. Suppose you are writing a gaming engine and there must be coordination between the location of the characters in the 3D world, coupled to their movements, coupled to the audio. All of that has to be synchronized. What if the developer gives the character movement tasks its own thread, but it can only be rendered at 400 fps. And the developer gives the 3D world drawer its own thread, but it can only be rendered at 60 fps. There's a lot of waiting by the audio and character threads until everything catches up. That's called synchronization.'"
This discussion has been archived. No new comments can be posted.

NVIDIA Shaking Up the Parallel Programming World

Comments Filter:

Always try to do things in chronological order; it's less confusing that way.

Working...