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Comments: 110 +-   Devices To Take Textbooks Beyond Text on Sunday December 06, @03:36PM

Posted by timothy on Sunday December 06, @03:36PM
from the swipe-credit-card-to-continue-reading dept.
displays
An anonymous reader writes with a New York Times piece about the tumultuous transition to electronic devices, instead of printed materials, for text. "Newspapers and novels are moving briskly from paper to pixels, but textbooks have yet to find the perfect electronic home. They are readable on laptops and smartphones, but the displays can be eye-taxing. Even dedicated e-readers with their crisp printlike displays can’t handle textbook staples like color illustrations or the videos and Web-linked supplements publishers increasingly supply. Now there is a new approach that may adapt well to textbook pages: two-screen e-book readers with a traditional e-paper display on one screen and a liquid-crystal display on the other to render graphics like science animations in color."
Read More... 110 comments story

Comments: 26 +-   MIT & Harvard On Brain-Inspired A.I. Vision on Saturday December 05, @10:20AM

Posted by Soulskill on Saturday December 05, @10:20AM
from the i-can-see-clearly-now dept.
software
An anonymous reader writes with this excerpt from TGDaily: "Researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware. [A video describing their research is available.] 'Reverse engineering a biological visual system — a system with hundreds of millions of processing units — and building an artificial system that works the same way is a daunting task,' says David Cox, Principal Investigator of the Visual Neuroscience Group at the Rowland Institute at Harvard. 'It is not enough to simply assemble together a huge amount of computing power. We have to figure out how to put all the parts together so that they can do what our brains can do.' The team drew inspiration from screening techniques in molecular biology, where a multitude of candidate organisms or compounds are screened in parallel to find those that have a particular property of interest. Rather than building a single model and seeing how well it could recognize visual objects, the team constructed thousands of candidate models, and screened for those that performed best on an object recognition task. The resulting models outperformed a crop of state-of-the-art computer vision systems across a range of test sets, more accurately identifying a range of objects on random natural backgrounds with variation in position, scale, and rotation. Using ordinary CPUs, the effort would have required either years or millions of dollars of computing hardware. Instead, by harnessing modern graphics hardware, the analysis was done in just one week, and at a small fraction of the cost."
Read More... 26 comments story

Comments: 134 +-   Intel Kills Consumer Larrabee Plans on Friday December 04, @08:06PM

Posted by Soulskill on Friday December 04, @08:06PM
from the vapor-what dept.
graphics
An anonymous reader tips news that Intel has canceled plans for a consumer version of their long-awaited and oft-delayed Larrabee chip, opting instead to use it as a development platform product. From VentureBeat: "'Larrabee silicon and software development are behind where we had hoped to be at this point in the project,' said Nick Knuppfler, a spokesman for Intel in Santa Clara, Calif. 'Larrabee will not be a consumer product.' In other words, it’s not entirely dead. It’s mostly dead. Instead of launching the chip in the consumer market, it will make it available as a software development platform for both internal and external developers. Those developers can use it to develop software that can run in high-performance computers. But Knuppfler said that Intel will continue to work on stand-alone graphics chip designs. He said the company would have more to say about that in 2010."
Read More... 134 comments story

Comments: 201 +-   DX11 Tested Against DX9 With Dirt 2 Demo on Thursday December 03, @01:20AM

Posted by Soulskill on Thursday December 03, @01:20AM
from the shadows-with-shadows dept.
graphics
MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."
Read More... 201 comments story

Comments: 107 +- Screenshot-sm   Service Oriented Architecture With Java on Wednesday December 02, @01:35PM

Posted by samzenpus on Wednesday December 02, @01:35PM
from the read-all-about-it dept.
books
Martijn de Boer writes "The book has been written to provide the reader with a short introduction to the concepts of Service Oriented Architecture with Java. The book covers the theory and analysis from the start and is progressing to a more intermediate level slowly throughout the different chapters. This book has been written for software architects and programmers of the Java language who have an interest in building software using SOA concepts in their applications. The cover hints to a series called “From Technologies to Solutions”, and that is exactly what this book tries to do, it tries to explain the SOA technology with different case studies and a path for solutions for your applications." Read below for the rest of Martijn's review.
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Comments: 93 +-   Building 3D Models On the Fly With a Webcam on Friday November 27, @02:19PM

Posted by kdawson on Friday November 27, @02:19PM
from the do-you-see-what-i-see dept.
graphics
blee37 writes "Here is an excellent video demonstration of a new program developed by Qi Pan, a graduate student, and other researchers at the University of Cambridge. The 'ProFORMA' software constructs a 3D model of an object in real time from (commodity) webcam video. The user can watch the program deduce more pieces of the 3D model as the object is moved and rotated. The resulting graphics are of high quality."
Read More... 93 comments story

Comments: 169 +-   Review Scores the "Least Important Factor" When Buying Games on Thursday November 26, @05:29AM

Posted by Soulskill on Thursday November 26, @05:29AM
from the arbitrary-numbers-are-arbitrary dept.
games
A recent report from a games industry analyst suggests that among a number of factors leading to the purchase of a video game — such as price, graphics and word of mouth — the game's aggregated review score is the least important measure. Analyst Doug Creutz said, "We believe that while Metacritic scores may be correlated to game quality and word of mouth, and thus somewhat predictive of title performance, they are unlikely in and of themselves to drive or undermine the success of a game. We note this, in part, because of persistent rumors that some game developers have been jawboning game reviewers into giving their games higher critical review scores. We believe the publishers are better served by spending their time on the development process than by 'grade-grubbing' after the fact."
Read More... 169 comments story

Comments: 124 +- Screenshot-sm   Magento Beginner's Guide on Wednesday November 25, @02:10PM

Posted by samzenpus on Wednesday November 25, @02:10PM
from the read-all-about-it dept.
books
Michael J. Ross writes "The shopping cart systems that power online stores have evolved from simple homebrew solutions in the CGI era to far more powerful open source packages, such as osCommerce. But even the later systems are frequently criticized as suffering from poorly-written code and inadequate documentation — as well as for being difficult to install and administer, and nearly impossible to enhance with new functionality and improved site styling, at least without hiring outside help. These problems alone would explain the rapidly growing interest in the latest generation of shopping cart systems, such as Magento, purported to be outpacing all others in adoption. In turn, technical publishers are making available books to help developers and site owners get started with this e-commerce alternative, such as Magento: Beginner's Guide, written by William Rice." Read on for the rest of Michael's review.
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Comments: 152 +-   Where Are Your Contact Lens Displays? on Wednesday November 25, @08:55AM

Posted by CmdrTaco on Wednesday November 25, @08:55AM
from the we'll-use-them-as-huds-in-our-flying-cars dept.
displays
destinyland writes "'We already see a future in which the humble contact lens becomes a real platform, like the iPhone is today,' argues researcher Babak Parvis, 'with lots of developers contributing their ideas and inventions.' He provides an update on the contact lens with transparent circuitry that's being developed at the University of Washington. (Its components will eventually include hundreds of LEDs which form images in front of the eye such as charts and photographs). They've already developed a lens-with-LED prototype that's powered by 330 microwatts of wireless radio-frequency power, and believe the lenses could also be used as biosensors to deliver body chemistry readings (including blood sugar levels). But 'What we've done so far barely hints at what will soon be possible with this technology,' says Dr. Parviz."
Read More... 152 comments story

Comments: 225 +-   Inkscape 0.47 Released on Wednesday November 25, @02:10AM

Posted by kdawson on Wednesday November 25, @02:10AM
from the drawing-not-quartering dept.
software
derrida writes "After over a year of intensive development and refactoring, Inkscape 0.47 is out. This version of the SVG-based vector graphics editor brings improved performance and tons of new features, including: timed autosave, Spiro splines, auto-smooth nodes, Eraser tool, new modes in Tweak tool, snapping options toolbar & greater snapping abilities, new live path effects (including Envelope), over 200 preset SVG filters, new Cairo-based PS and EPS export, spell checker, many new extensions, optimized SVG code options, and much more. Additionally, it would be wrong to not mention the hundreds of bug fixes. Check out the full release notes for more information about what has changed, enjoy the screenshots, or just jump right to downloading your package for Windows, Linux, or Mac OS X." We've been following the progress of Inkscape for years (2006, 2005, 2004).
Read More... 225 comments story

Comments: 220 +-   Nvidia's DX11 GF100 Graphics Processor Detailed on Tuesday November 24, @03:05PM

Posted by kdawson on Tuesday November 24, @03:05PM
from the will-do-physics-for-food dept.
graphics
J. Dzhugashvili writes "While it's played up the general-purpose computing prowess of its next-gen GPU architecture, Nvidia has talked little about Fermi's graphics capabilities — to the extent that some accuse Nvidia of turning its back on PC gaming. Not so, says The Tech Report in a detailed architectural overview of the GF100, the first Fermi-based consumer graphics processor. Alongside a wealth of technical information, the article includes enlightening estimates and direct comparisons with AMD's Radeon HD 5870. The GF100 will be up to twice as fast as the GeForce GTX 285, the author reckons, but the gap with the Radeon HD 5870 should be 'a bit more slender.' Still, Nvidia may have the fastest consumer GPU ever on its hands — and far from forsaking games, Fermi has been built as a graphics processor first and foremost."
Read More... 220 comments story

Comments: 121 +- Screenshot-sm   Review: Eufloria on Monday November 23, @11:38AM

Posted by Soulskill on Monday November 23, @11:38AM
from the growing-on-you dept.
rts
eldavojohn writes "Eufloria is a strategy game made by independent game company Dyson. I bought it on the Steam service this weekend for $20 and was impressed that it is a visually and aurally pleasing game. It's a real-time strategy game, but isn't a rehashed Civilization or Age of Empires — it employs a different kind of mechanic to conquer. Like a lot of games that rely on novel game mechanics (Braid & Spore come to mind), part of the game's experience relies on you learning as you progress through the 25 or so levels. They will definitely push you to utilize different strategies and tactics, so don't read this review if you're already planning to play this game, as it'll most likely be filled with spoilers about developing a strategy. I give the game an average 6 out of 10 and would like to say that with titles like Braid and Eufloria out there, 'independent' no longer equates to 'sucks.'" Read on for the rest of his thoughts.
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Comments: 82 +-   Australia's CSIRO To Launch CPU-GPU Supercomputer on Monday November 23, @04:40AM

Posted by timothy on Monday November 23, @04:40AM
from the ready-for-duke-nuken-forever dept.
supercomputing
bennyboy64 contributes this excerpt from CRN Australia: "The CSIRO will this week launch a new supercomputer which uses a cluster of GPUs [pictures] to gain a processing capacity that competes with supercomputers over twice its size. The supercomputer is one of the world's first to combine traditional CPUs with the more powerful GPUs. It features 100 Intel Xeon CPU chips and 50 Tesla GPU chips, connected to an 80 Terabyte Hitachi Data Systems network attached storage unit. CSIRO science applications have already seen 10-100x speedups on NVIDIA GPUs."
Read More... 82 comments story

Comments: 477 +-   Microsoft Aims To Close Performance Gap With Internet Explorer 9 on Thursday November 19, @10:03AM

Posted by Soulskill on Thursday November 19, @10:03AM
from the roll-up-your-sleeves dept.
msie
Barence writes "Microsoft has unveiled the first details of Internet Explorer 9, promising that it will close the performance gap on rival browsers. The major newcomer is a revamped rendering engine that will tap the power of the PC's graphics card to accelerate text and graphics performance. 'We're changing IE to use the DirectX family of Windows APIs to enable many advances for web developers,' explains Internet Explorer's general manager, Dean Hachamovitch. As well as improving performance, Microsoft claims the hardware acceleration will enhance the appearance and readability of fonts on the web, with sub-pixel positioning that eradicates the jagged edges on large typefaces."
Read More... 477 comments story

Comments: 900 +-   GIMP Dropped From Ubuntu 10.04 on Thursday November 19, @09:22AM

Posted by Soulskill on Thursday November 19, @09:22AM
from the should-have-used-the-fireman's-carry dept.
graphics
kai_hiwatari writes "It looks like the Ubuntu developers consider GIMP to be too powerful for a normal desktop user. They are removing it from the upcoming Ubuntu 10.04. Among the reasons cited are that the UI is too complex, it takes up room on the disc, and 'desktop users just want to edit photos and they can do that in F-Spot.''"
Read More... 900 comments story

Comments: 271 +-   1977 Star Wars Computer Graphics on Wednesday November 18, @12:38PM

Posted by CmdrTaco on Wednesday November 18, @12:38PM
from the real-time-racing-it-is-not dept.
scifi
Noryungi writes "The interestingly named 'Topless Robot' has a real trip down memory lane: how the computer graphics of the original Star Wars movie were made. The article points to this YouTube video of a short documentary made by Larry Cuba, the original artist, that explains how he did it. In 1977."
Read More... 271 comments story

Comments: 201 +-   AMD Radeon HD 5970 Dual-GPU Card Sweeps Benchmarks on Wednesday November 18, @08:09AM

Posted by kdawson on Wednesday November 18, @08:09AM
from the when-only-the-honkingest-will-do dept.
amd
MojoKid writes "AMD launched yet another high-end graphics card based on their Radeon HD 5800 series technology, and this time it's a dual-GPU variant. Considering the fact that AMD's Radeon HD 5870 is currently the fastest single-GPU powered graphics card currently on the market, the new dual-GPU powered Radeon HD 5970 should offer performance that completely outclasses any other single graphics card on the market right now. The card has 3200 stream processors under the hood, though its graphics engines are built on 40nm manufacturing technology, so power consumption isn't actually too insane. The card does exceptionally well in the usual benchmarks, as expected." HotHardware has begun providing single-page views — a user-friendly decision. PCPer.com also has coverage. And pcpro.co.uk wonders whether, at 13" (33 cm) in length, the new card will even fit in most PC cases.
Read More... 201 comments story

Comments: 208 +-   NVIDIA Ships Decent DX10 Graphics Card For Under $100 on Tuesday November 17, @04:27PM

Posted by kdawson on Tuesday November 17, @04:27PM
from the stay-out-of-the-uncanny-valley dept.
graphics
MojoKid writes "NVIDIA is launching a new mainstream graphics card today, aimed at consumers in the market for a relatively low-cost upgrade from an integrated graphics solution or older entry-level GPU. The new GeForce GT 240 features a GPU with 96 processor cores, 8 ROP units, and 32 texture filtering units. The GPU is manufactured using a 40nm process, features a GDDR5 memory controller (that's also compatible with GDDR3), and unlike NVIDIA's current high-end GPUs, the GT 240 is DirectX 10.1 compatible. For $100 or less, what's perhaps most interesting is that this graphics card actually puts up respectable frame rates with AA turned on and no external power needed beyond what a standard PCIe slot provides."
Read More... 208 comments story

Comments: 236 +-   Fedora 12 Released on Tuesday November 17, @01:30PM

Posted by timothy on Tuesday November 17, @01:30PM
from the new-hat-for-the-holidays dept.
redhat
AdamWill writes "The Fedora Project is pleased to announce the release of Fedora 12 today. With all the latest open source software and major improvements to graphics support, networking, virtualization and more, Fedora 12 is one of the most exciting releases so far. You can download it here. There's a one-page guide to the new release for those in a hurry. The full release announcement has details on the major features, and the release notes contain comprehensive information on changes in this new release. Known issues are documented on the common bugs page."
Read More... 236 comments story

Comments: 367 +-   Making Old Games Look Good On Modern LCDs? on Tuesday November 17, @02:05AM

Posted by Soulskill on Tuesday November 17, @02:05AM
from the +1-pixelblock-of-smiting dept.
graphics
75th Trombone writes "I'm a fan of several old PC games — the Myst series, StarCraft, Diablo, etc — with 2D graphics that run at a low, fixed resolution. These games all look horrible on modern LCDs. If you run them at their original resolution, they're tiny, and if you upscale them they get all sorts of blurry, pixelly smoothing artifacts. My ideal goal is to run these games at exactly double their original resolution — running 640 x 480 games at 1280 x 960, for example — so that each original pixel takes up exactly a 2 x 2 block of screen pixels, yielding graphics that are perfectly crisp and decently big. I've tried arcane settings in graphics card drivers (new and old), I've tried forcing the OS to run at a given resolution, and I've tried PowerStrip, all to no avail. Short of writing a new, modern engine for my favorite games, is there a reasonable solution to this problem?" There have been many community-supported graphical overhauls of classic games — feel free to share any you know to work well.
Read More... 367 comments story

Always leave room to add an explanation if it doesn't work out.