The Future of Creative and the Sound Card Market 351
Hanners writes "Elite Bastards investigates the future of Creative Labs, and in particular their PC sound card business, which is facing a number of big challenges during 2007. Windows Vista has seen some large changes to the driver model required by audio devices, the abilities of on-board solutions have improved somewhat, and the amount of competition in the market place has ballooned. So what does all of this mean for the traditional leader of this market? As well as outlining all of these issues, they speculate as to what measures Creative may need to take to thrive once more in this changing market."
Ah, poor Creative (Score:5, Insightful)
Leader? (Score:3, Insightful)
Re:2 words for my business (Score:5, Insightful)
Stable Drivers
Creative drivers have a tendency to, um...putting it nicely, SUCK horribly.
Re:2 words for my business (Score:5, Insightful)
As for Vista, maybe it is just me and lack of desire to ever want to touch it, but I don't see it as a deciding factor. At no point has a new M$ release 100% replaced the previous version. There are still DOS, Win3.1/95/98/ME/NT and 2K systems out in great numbers. Many of the newer integrated chipsets do not have drivers for the older OSes. BUT, thanks to the ubiquity of the SoundBlaster card, those older OSes can still have audio. I don't see this as a huge and growing market. No, it is a dying market, but the need still exists.
Live on, Creative!
Its about time... (Score:5, Insightful)
They are driven purely by their marketing Joes, and not by customer demands, or innovative tech.
You only need to read up on the happenings with Aureal to see the lengths they will go to.
Even after Creative bought out Aureal, none of Aureal's the superior tech made it into Creative products.
The day Creative looses thier hold over the soundcard market, is the day real 3D soundcard innovation will start.
Re:2 words for my business (Score:4, Insightful)
Windows Drivers
Not sure why you would want to subject Linux to those resource hungry, crash causing, never working drivers. But what ever helps you make it through the day I guess.
Use to be that a Sound Blaster was a simple audio card that just worked. Then they started adding firewire and other crap that I dont need to it and the resources just started going away. If I need MIDI or digital audio I'll buy a pro level card. I just want to play the frikin game.
Stuff that worked... (Score:4, Insightful)
I stopped buying Creative once it was clear they weren't going to support SMP systems anytime soon (heh, hyperthreading *forced* them to, finally), and that any improvements in their stuff was just going to involve shovelware on top of a bunch of creaky drivers that they were never going to fix any bugs in. Meh.
Re:2 words for my business (Score:3, Insightful)
Do you really think anyone still running DOS/Win3.1/95/98/ME/NT is the type of user that buys aftermarket add-on cards to install in their computer?
Re:2 words for my business (Score:3, Insightful)
My main Linux box has a Soundblaster PCI 128, formerly Ensoniq ES1371. It works just fine with both OSS and ALSA drivers.
I don't want all the surround junk. All I want is a decent quality analog to digital conversion. With the (long-obsolete, alas) PCI 128, I have it. But there just doesn't seem to be any market for a plain old sound card, just like it's impossible to buy a plain old cell phone.
...laura
Re:2 words for my business (Score:3, Insightful)
Audiophiles moved on some time ago to using cards from companies like M-Audio instead of Creative, as they have better sound quality when doing playback of digital music like CD rips. The only market Creative has left are the gamers who care about 3D positioning of sound effects and similar complicated features. On-board sound ate the low-end, M-Audio and other pro market players ate the high-end of their customer base.
Onboard Audio is good enough for the non-pro (Score:3, Insightful)
And if you need high quality (you are an audiophile, or you are doing pro or wannabe-pro recording), you would jump up to professional recording hardware, which would cost you only marginally more than a Creative Labs product.
My SoundBlaster card was a lot of fun back in the day though. At that time, sampled sound playback was still somewhat of a novelty, and the soundblaster was pretty damn cool.
Re:Biased (Score:3, Insightful)
Creative has been anything BUT creative with their sound card product line, unless you count creative ways to eff up your computer. I think they are the classic example of product quality stagnating in a monopoly market.
Re:No future with me (Score:4, Insightful)
If they feel that they have to disguise the source code of the drivers, that invariably means their product is crap. More specifically, it means their marketing is mendacious and if anyone could see the source code to the drivers they'd know at once (cf. those digital cameras with the proprietary, secret RAW formats; the RAW format necessarily exposes the actual number of pixels in the sensor, not the up-interpolated resolution of the JPEG encoder. Or nVidia's graphics cards, where you could make a £30 one do the job of a £300 one by changing one bit in one byte
Re:2 words for my business (Score:3, Insightful)
But I can't expect much, it's only the most common onboard sound chip on any PC.
Re:I hope they die (Score:1, Insightful)
Creative is hardly the only company struggling to support this ungodly pig of an operating system. Vista hasn't just made the end-user experience a nightmare, it has made development even WORSE.
Were this any other company, Vista would be very quickly relegated to the trash bin where it belongs. Vista's ham-fisted "security" breaks equipment that has worked for YEARS prior to it's unwelcome arrival. Who is the newcomer here? It's Vista that needs to change, not the other way around. Especially since Vista's questionable "security" features are really only designed to enforce DRM for the media cartels anyway.
Microsoft does not care about the initial bad reactions to Vista. They are banking on what they have ALWAYS banked on to cement their monopoly: the preloads. Vista may taste like Buckley's cold medicine but guess what--you will have no choice. Microsoft has easily closed the obvious back-door of people sticking with XP...working with their sycophants in the PC making biz, it will soon be Vista or nothing. And failing that, XP will just be end-of-lined, no more service packs or bug fixes.
But by all means, keep on pointing the finger of blame at everyone else. Microsoft has given us the most user-hostile experience to date and people still cover it in whipped cream and call it gold.
Re:2 words for my business (Score:4, Insightful)
Re:Leader? (Score:3, Insightful)
I won't embarass you by mentioning Turtle Beach, M-Audio, Turtle Beach, E-MU, Roland or Ensoniq either.
Re:2 words for my business (Score:3, Insightful)
No, in reality Creative missed the boat. Digital audio players are the future for computer based audio. Of course, Creative have competed in that space for quite a while, but by "miss the boat" I mean, they didn't make the iPod. Their digital audio players didn't inspire the same kind of mass market fervor that pushed the iPod into the mainstream. That was the end of creative.
Re:But the open ones are good (Score:2, Insightful)
Well, EAX is basically an API, and patenting API is evil. Imagine Karl Benz (http://en.wikipedia.org/wiki/Karl_Benz [wikipedia.org]) patenting the steering wheel (which is, in essence, an API for a car)!
Beside Aureal, another example of squishing competition is the fate of nVidia SoundStorm. Although technically capable of supporting higher EAX levels (it's a DSP driven by software), it was stuck at EAX2 (if memory serves me right), because of legal concerns over Creative's parents.