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Data Storage

Is LTO Tape On Its Way Out? 100

Posted by Soulskill
from the IT-no-longer-caught-on-tape dept.
storagedude writes: With LTO media sales down by 50% in the last six years, is the end near for tape? With such a large installed base, it may not be imminent, but the time is coming when vendors will find it increasingly difficult to justify continued investment in tape technology, writes Henry Newman at Enterprise Storage Forum.

"If multiple vendors invest in a technology, it has a good chance of winning over the long haul," writes Newman, a long-time proponent of tape technology. "If multiple vendors have a technology they're not investing in, it will eventually lose over time. Of course, over time market requirements can change. It is these interactions that I fear that are playing out in the tape market."
Security

The People Who Are Branding Vulnerabilities 40

Posted by Soulskill
from the it's-marketing-all-the-way-down dept.
antdude points out a story at ZDNet about how the naming of security vulnerabilities and exploits has evolved into branding and awareness campaigns. Heartbleed set the trend early this year, having a distinct name and logo to represent a serious security problem. It seemed to work; the underlying bug got massive exposure, even in the mainstream media. This raises a new set of issues — should the response to the disclosure of a vulnerability be dependent on how catchy its name is? No, but it probably will be. Heartbleed charmed the public, and in a way, it was designed to do so. By comparison Shellshock, POODLE (aka clumsy "Poodlebleed"), Sandworm, the secretively named Rootpipe, Winshock, and other vulns seem like proverbial "red headed stepchildren" — despite the fact that each of these vulns are critical issues, some are worse than Heartbleed, and all of which needed fast responses. The next "big bug" after Heartbleed was Shellshock — real name CVE-2014-6271. Shellshock didn't have a company's pocketbook or marketing team behind it. So, despite the fact that many said Shellshock was worse than Heartbleed (rated high on severity but low on complexity, making it easy for attackers), creating a celebrity out of Shellshock faced an uphill climb.
Social Networks

Revisiting Open Source Social Networking Alternatives 73

Posted by timothy
from the looking-for-entertainment dept.
reifman writes Upstart social networking startup Ello burst on the scene in September with promises of a utopian, post-Facebook platform that respected user's privacy. I was surprised to see so many public figures and media entities jump on board — mainly because of what Ello isn't. It isn't an open source, decentralized social networking technology. It's just another privately held, VC-funded silo. Remember Diaspora? In 2010, it raised $200,641 on Kickstarter to take on Facebook with "an open source personal web server to share all your stuff online." Two years later, they essentially gave up, leaving their code to the open source community to carry forward. In part one of "Revisiting Open Source Social Networking Alternatives," I revisit/review six open source social networking alternatives in search of a path forward beyond Facebook.
Medicine

Raspberry Pi-Powered Body Illusion Lets You Experience Parkinson's 37

Posted by Soulskill
from the powerful-perspective dept.
hypnosec writes: Analogue, a theater/art group, has developed an interactive installation called "Transports," powered by the Raspberry Pi, that lets you experience symptoms of Parkinson's disease. In the illusion, a person's mind is tricked into believing that his/her hand is the hand shown in a point-of-view video, and the motorized glove worn by the user gives the feeling of tremors associated with Parkinson's. The glove recreates tremors, the ones experienced by patients, at 6 hertz – the upper limit of what is experienced by people with Parkinson's disease. Users are asked to follow instructions fed through headphones while using the glove, which creates an illusion of a virtual limb. They are supposed to mimic the movements of a man on the screen and manipulate real cutlery as he does.
Businesses

LinkedIn Study: US Attracting Fewer Educated, Highly Skilled Migrants 310

Posted by samzenpus
from the best-and-brightest dept.
vinces99 writes The U.S. economy has long been powered in part by the nation's ability to attract the world's most educated and skilled people to its shores. But a new study of the worldwide migration of professionals to the U.S. shows a sharp drop-off in its proportional share of those workers – raising the question of whether the nation will remain competitive in attracting top talent in an increasingly globalized economy. The study, which used a novel method of tracking people through data from the social media site LinkedIn, is believed to be the first to monitor global migrations of professionals to the U.S., said co-author Emilio Zagheni, a University of Washington assistant professor of sociology and fellow of the UW eScience Institute. Among other things, the study, presented recently in Barcelona, Spain, found that just 13 percent of migrating professionals in the sample group chose the U.S. as a destination in 2012, down from 27 percent in 2000.
Government

Bidding In Government Auction of Airwaves Reaches $34 Billion 81

Posted by samzenpus
from the more-money-more-spectrums dept.
An anonymous reader sends word that the 2014 wireless spectrum license auction has surpassed $34 billion. "A government auction of airwaves for use in mobile broadband has blown through presale estimates, becoming the biggest auction in the Federal Communications Commission's history and signaling that wireless companies expect demand for Internet access by smartphones to continue to soar. And it's not over yet. Companies bid more than $34 billion as of Friday afternoon for six blocks of airwaves, totaling 65 megahertz of the electromagnetic spectrum, being sold by the F.C.C. That total is more than three times the $10.5 billion reserve price that the commission put on the sale, the first offering of previously unavailable airwaves in six years."
Programming

2014 Hour of Code: Do Ends Justify Disney Product Placement Means? 125

Posted by samzenpus
from the let-it-go dept.
theodp writes "The purpose of product placement/product integration/branded entertainment," explains Disney in a job posting, "is to give a brand exposure outside of their traditional media buy." So, one imagines the folks in Disney Marketing must be thrilled that Disney Frozen princesses Anna and Elsa will be featured in the 'signature tutorial' for CSEdWeek's 2014 Hour of Code, which aims to introduce CS to 100 million schoolkids — including a sizable captive audience — in the weeks before Christmas. "Thanks to Disney Interactive," announced Code.org CEO Hadi Partovi, "Code.org's signature tutorial for the 2014 Hour of Code features Disney Infinity versions of Disney's 'Frozen' heroines Anna and Elsa!." Partovi adds, "The girl-power theme of the tutorial is a continuation of our efforts to expand diversity in computer science and broaden female participation in the field, starting with younger students." In the tutorial, reports the LA Times, "students will learn to write code to help Anna and Elsa draw snowflakes and snowmen, and perform magical 'ice craft.' Disney is also donating $100,000 to support Code.org's efforts to bring computer science education to after-school programs nationwide."
Australia

UNSW Has Collected an Estimated $100,000 In Piracy Fines Since 2008 98

Posted by timothy
from the quasi-private-justice dept.
Jagungal (36053) writes The SMH reports that The University of NSW says it has issued 238 fines estimated to total around $100,000 - to students illicitly downloading copyright infringing material such as movies and TV shows on its Wi-Fi network since 2008. The main issues are that the University is not returning any money to the copyright holders but is instead using the money raised for campus facilities and that it is essentially enforcing a commonwealth law.
Television

Nielsen Will Start Tracking Netflix and Amazon Video 55

Posted by samzenpus
from the tracking-the-numbers dept.
An anonymous reader writes Nielsen is going to start studying the streaming behavior of online viewers for the first time. Netflix has never released detailed viewership data, but Nielsen says they have developed a way for its rating meters to track shows by identifying their audio. From the article: "Soon Nielsen, the standard-bearer for TV ratings, may change that. The TV ratings company revealed to the Wall Street Journal that it's planning to begin tracking viewership of online video services like Netflix and Amazon Prime Instant Video in December by analyzing the audio of shows that are being streamed. The new ratings will come with a lot of caveats—they won't track mobile devices and won't take into account Netflix's large global reach—but they will provide a sense for the first time which Netflix shows are the most popular. And if the rest of the media world latches onto these new ratings as a standard, Netflix won't be able to ignore them."
The Media

Uber Threatens To Do 'Opposition Research' On Journalists 299

Posted by timothy
from the is-any-publicity-good-publicity dept.
Nerval's Lobster writes A senior executive at Uber reportedly told a Buzzfeed writer that the company "should consider hiring a team of opposition researchers to dig up dirt on its critics in the media — and specifically to spread details of the personal life of a female journalist who has criticized the company." As detailed by the executive, Uber would spend a million dollars on the effort, which would involve "four top opposition researchers and four journalists," and dig into personal lives and families. Uber has pushed back against the report, insisting that it's never done opposition research, but the idea of any company engaging in such practices seems more like something Nixon would have dreamed up at his worst than a strategy by a "disruptive" startup.
Education

Coding Bootcamps Presented As "College Alternative" 226

Posted by samzenpus
from the pop-goes-the-bubble dept.
ErichTheRed writes Perhaps this is the sign that the Web 2.0 bubble is finally at its peak. CNN produced a piece on DevBootcamp, a 19-week intensive coding academy designed to turn out Web developers at a rapid pace. I remember Microsoft and Cisco certification bootcamps from the peak of the last tech bubble, and the flood of under-qualified "IT professionals" they produced. Now that developer bootcamps are in the mainsteam media, can the end of the bubble be far away?
Math

Big Talk About Small Samples 243

Posted by samzenpus
from the read-all-about-it dept.
Bennett Haselton writes: My last article garnered some objections from readers saying that the sample sizes were too small to draw meaningful conclusions. (36 out of 47 survey-takers, or 77%, said that a picture of a black woman breast-feeding was inappropriate; while in a different group, 38 out of 54 survey-takers, or 70%, said that a picture of a white woman breast-feeding was inappropriate in the same context.) My conclusion was that, even on the basis of a relatively small sample, the evidence was strongly against a "huge" gap in the rates at which the surveyed population would consider the two pictures to be inappropriate. I stand by that, but it's worth presenting the math to support that conclusion, because I think the surveys are valuable tools when you understand what you can and cannot demonstrate with a small sample. (Basically, a small sample can present only weak evidence as to what the population average is, but you can confidently demonstrate what it is not.) Keep reading to see what Bennett has to say.
Sony

Sony To Take On Netflix With Playstation Vue 130

Posted by samzenpus
from the changing-channels dept.
stephendavion writes "Sony is planning to launch PlayStation Vue, a TV service for PlayStation 3 and PlayStation 4 consoles providing on demand programs and live content. The company will roll out the service to selected customers in New York, Chicago, and Los Angeles, and is expected to feature content from CBS, Fox, NBC Universal, Discovery Communications and 75 other channels. The service is expected to allow users to save their programs for up to 28 days."
Space

Philae Lands Successfully On Comet 188

Posted by Soulskill
from the amazing-job-folks dept.
The European Space Agency has confirmed that the Philae probe has successfully landed on the comet 67P/Churyumov–Gerasimenko and established contact with headquarters. The harpoons have deployed and reeled in the slack, and the landing gear has retracted. (Edit: They're now saying the harpoons didn't fire after all.) There are no photos from the surface yet, but the Rosetta probe snapped this picture of Philae after initial separation, and Philae took this picture of Rosetta. Emily Lakdawalla has a timeline of the operation (cached). She notes that there was a problem with the gas thruster mounted on top of the lander. The purpose of the thruster was to keep the lander on the comet after landing, since there was a very real possibility that it could bounce off. (The comet's local gravity is only about 10^-3 m/s^2.) The pins that were supposed to puncture the wax seal on the jet were unable to do so for reasons unknown. Still, the jet did not seem to be necessary. The official ESA Rosetta site will be continually updating as more data comes back.
Mars

The Strangeness of the Mars One Project 246

Posted by Soulskill
from the volunteer-space-travel dept.
superboj sends an article written after its author investigated the Mars One Project for over a year. Even though 200,000 people have (supposedly) signed up as potential volunteers on a one-way trip to Mars, there are still frightfully few details about how the mission will be accomplished. From the article: [Astronaut Chris Hadfield] says that Mars One fails at even the most basic starting point of any manned space mission: If there are no specifications for the craft that will carry the crew, if you don’t know the very dimensions of the capsule they will be traveling in, you can’t begin to select the people who will be living and working inside of it. "I really counsel every single one of the people who is interested in Mars One, whenever they ask me about it, to start asking the hard questions now. I want to see the technical specifications of the vehicle that is orbiting Earth. I want to know: How does a space suit on Mars work? Show me how it is pressurized, and how it is cooled. What’s the glove design? None of that stuff can be bought off the rack. It does not exist. You can’t just go to SpaceMart and buy those things." The author concludes that the Mars One Project is "...at best, an amazingly hubristic fantasy: an absolute faith in the free market, in technology, in the media, in money, to be able to somehow, magically, do what thousands of highly qualified people in government agencies have so far not yet been able to do over decades of diligently trying, making slow headway through individually hard-won breakthroughs, working in relative anonymity pursuing their life’s work."
Games

Long-term Study Finds No Link Between Video Game Violence and Real Violence 250

Posted by Soulskill
from the but-don't-let-it-get-in-the-way-of-your-opinion dept.
SternisheFan sends news that a study has been completed on the long-term effects of violence in movies and video games on violence in real life. A researcher at Stetson University found no link between the consumption of violent media and an increase in societal violence. The study was published in the Journal of Communication. From the article: "Entertainment Software Ratings Board ratings were used to estimate the violent content of the most popular video games for the years 1996-2011. These estimates of societal video game violence consumption were correlated against federal data on youth violence rates during the same years. Violent video game consumption was strongly correlated with declines in youth violence. However, it was concluded that such a correlation is most likely due to chance and does not indicate video games caused the decline in youth violence. ... Previous studies have focused on laboratory experiments and aggression as a response to movie and videogame violence, but this does not match well with real-life exposure.
Technology

Amazon's Echo Chamber 112

Posted by Soulskill
from the let's-build-a-robot-that-will-help-people-buy-things dept.
An anonymous reader writes: The announcement this Thursday of another dubious piece of hardware from Amazon led Dustin Curtis to write an article critical of Amazon's hardware strategy, saying the company just doesn't understand what makes a device good or bad. Curtis says, "With Amazon.com, it can heavily and successfully promote and sell its products, giving it false indicators of success. It's an echo chamber. They make a product, they market the product on Amazon.com, they sell the product to Amazon.com customers, they get a false sense of success, the customer puts the product in a drawer and never uses it, and then Amazon moves on to the next product. Finally, with the Fire Phone, customers have been pushing back.

The media strategy that seems to be driving Jeff Bezos to make mobile consumption devices (with Amazon's media stores and Prime video/music) is flawed. No one makes money selling media for consumption anymore. That market is quickly and brutally dying. The media market is now so efficient that all profit is completely sucked out of the equation by the time you get to the consumption delivery system, to the point that it is barely possible to break even."
Facebook

Zuckerberg: Most of Facebook Will Be Video Within Five Years 206

Posted by Soulskill
from the will-deliver-electric-shock-if-you-look-away dept.
jfruh writes: Facebook recently held its first ever town-hall meeting in which Mark Zuckerberg took questions from the general public, and one of his answers might raise some eyebrows. When asked if the increasing numbers of photos being uploaded might strain the company's servers, he said the infrastructure is more than up to the task, because they're preparing for the notion that "in five years, most of [Facebook] will be video."
Social Networks

Users Can't Distinguish Scams From Facebook's Features 116

Posted by timothy
from the deeper-lessons dept.
Anyone who's seen social media sites like Facebook has probably also seen scam ads that promise new features or insider access to the sites themselves. rudy_wayne writes Zdnet reports that a new whitepaper from antivirus company Bitdefender, which examined 850,000 Facebook scams over two years, shows that Facebook's own user experience enables these scams to flourish. The researchers found that scammers have infected millions of users with the same tricks over and over again — just repackaged. The most common tricks, such as 'Guess who viewed your profile (45.5 percent)' and 'change your background color' (29.53 percent) rely on a combination of the obsessions encouraged by the Facebook experience, and a general lack of understanding about Facebook's functionality — which, as most users know, is a constantly moving target. Users would be none the wiser that a given scam isn't just a new "feature" or another of Facebook's psychological experiments being done on users.
Android

Android 5.0 Makes SD Cards Great Again 214

Posted by Soulskill
from the now-if-you-could-just-add-some-SD-slots-to-nexus-devices dept.
An anonymous reader writes: Over the past couple of years, Google has implemented some changes to how Android handles SD cards that aren't very beneficial to users or developers. After listening to many rounds of complaints, this seems to have changed in Android 5.0 Lollipop. Google's Jeff Sharkey wrote, "[I]n Lollipop we added the new ACTION_OPEN_DOCUMENT_TREE intent. Apps can launch this intent to pick and return a directory from any supported DocumentProvider, including any of the shared storage supported by the device. Apps can then create, update, and delete files and directories anywhere under the picked tree without any additional user interaction. Just like the other document intents, apps can persist this access across reboots." Android Police adds, "All put together, this should be enough to alleviate most of the stress related to SD cards after the release of KitKat. Power users will no longer have to deal with crippled file managers, media apps will have convenient access to everything they should regardless of storage location, and developers won't have to rely on messy hacks to work around the restrictions."

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