The Future of Creative and the Sound Card Market 351
Hanners writes "Elite Bastards investigates the future of Creative Labs, and in particular their PC sound card business, which is facing a number of big challenges during 2007. Windows Vista has seen some large changes to the driver model required by audio devices, the abilities of on-board solutions have improved somewhat, and the amount of competition in the market place has ballooned. So what does all of this mean for the traditional leader of this market? As well as outlining all of these issues, they speculate as to what measures Creative may need to take to thrive once more in this changing market."
Re:2 words for my business (Score:5, Funny)
Re:Leader? (Score:3, Funny)
Roland and Ensoniq?
Whoa, sorry. Just had a flashback to 1991.
Re:I've wondered about Creative for a while (Score:2, Funny)
Computers. Hah!
Re:Leader? (Score:4, Funny)
Re:2 words for my business (Score:2, Funny)
Absolutely. Then they'll call me to install it for them, since I apparently "know computers".
Re:Dwindling customer base (Score:4, Funny)
It's not really that hard to please the audiophile crowd. Just coat all the connectors in gold, add a bit of shielding here and there and charge insane prices for your products. It works for Monster Cable after all.
Re:Dwindling customer base (Score:4, Funny)
(I had a good laugh when I saw that at the local Best Buy.)
Re:Leader? (Score:3, Funny)
Overall, but you don't know it's from the card. Good speakers faithfully reproduce all the noise from the crappy consumer card.
Me, I just play games, and my hearing sucks anyway, so I don't much care. I'll probably have to do something about the fan hum if I ever use my PC as a tivo, but otherwise it doesn't bug me.
Wolf3d was really great with a soundblaster tho. I never figured out what the guards were saying. Something like "Luftwaffe"
Re:Creative Labs has a "professional" sound divisi (Score:5, Funny)
This isn't entirely true. The thing that really clinched the foothold for them was the fact that they produced a card with Adlib-compatible FM synthesis as well as an 8-bit DAC for digital sound, at a price that was half the cost of the Adlib at the time. The DAC, combined with perfect backwards compatibility with Adlib cards, is what really let them take off, since games didn't have to change their music routines one bit -- all they had to do was add the routine for pumping sound effects out through the DAC.
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