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NVIDIA's Lead Scientist Interviewed
Posted by
Zonk
on Thu Jul 14, 2005 08:28 AM
from the he-makes-shiny-things dept.
from the he-makes-shiny-things dept.
rtt writes "bit-tech.net has up an interview with NVIDIA's chief scientist, David Kirk, about the PlayStation 3, next-generation architectures and what to expect in PC gaming. From the article: 'We're going to see the next generation of shader-based games. At the first generation, we saw people using a shader to emulate the hardware pipeline, and finding "Hey - this really is programmable". After that, they tried to do a few things with more lights, using perhaps eight instead of ten. Then they started to write material shaders, and they made great cloth and metal effects that we saw. People are now starting to change the lighting model, and are exploring the things that they can do with that.'"
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Ha ha, lights. (Score:4, Insightful)
Re:Ha ha, lights. (Score:2)
Re:Ha ha, lights. (Score:4, Insightful)
Parent
Re:Ha ha, lights. (Score:5, Funny)
Parent
Re:Ha ha, lights. (Score:2)
A kinda unfair blanket statement, don't you think? Sure a lot of game makers are going to focus more on graphical tricks and less on gameplay, but that's almost always been the case, regardless of the level of technology. It's unfair to those who can balance good gameplay and graphics without compromising either. And yes, they do still exist, and there are plenty of them.
Re:Ha ha, lights. (Score:4, Insightful)
Cheers,
Ian
Parent
Re:Ha ha, lights. (Score:3, Funny)
Re:Ha ha, lights. (Score:2)
7 out of 10 stars!
Re:Ha ha, lights. (Score:2, Informative)
In other words, Need For Speed: Dumb Ricer Edition is going to be lame no matter how pretty they make it.
Re:Ha ha, lights. (Score:4, Interesting)
A few month ago I played XCom:UFO for the first time ever, so no nostalgica involved and suprise, suprise it didn't suck, it was simple one of the best games I have played in the last few years, even by todays standards. An interesting side node it that XCom has completly destroyable terrain, sure its all just 2d tile graphics, but destroyable terrain is something that almost no 3d game these days has gotten right.
I don't mind if graphics are good, but quite often the better graphics actually limit the gameplay in harmfull ways (no destroyable terrain, no huge outdoor szenarios, etc.).
Parent
holy-bad-at-math-batman (Score:5, Funny)
I wish I had more money. Like 50 bucks instead of 100 bucks.
Re:holy-bad-at-math-batman (Score:2, Funny)
Greetings! May I interest you in the myriad of financial services I offer?
Re:holy-bad-at-math-batman (Score:2)
In my experience, OpenGL ( and presumably DirectX since the two are just APIs for the same hardware, but I could be wrong ) default to a max of eight lights. So, using shaders to emulate 10 or more lights would make sense.
Hey! Good thing the PS3 isn't due out soon! (Score:4, Interesting)
While actual code is being written on the 360 side, my guess is the coders on the PS3 side are doing what this article suggests - feeling out the hardware. It means that a lot of the development environment is unfinished or at least unkempt. You've got a lot of power there, but learning to wield it is going to take quite some time - ESPECIALLY with the Cell processor.
Re:Hey! Good thing the PS3 isn't due out soon! (Score:3, Informative)
Re:Hey! Good thing the PS3 isn't due out soon! (Score:3, Insightful)
Calm down buddy! (Score:2)
Quite frankly (and don't take this the wrong way), I don't give a shit WHO comes out on top - although keep in mind that history has shown that the best designs usually lose.
All I'm saying is while I think it's just great that programmers have this wonderful, liberating machine, it IS significantly more complex and even alien to code for - don't try and BS people into believing otherwise.
The article suggests to me that the progra
Re:Calm down buddy! (Score:2)
As to the DirectX rant, yeah.. Didn't work for the PC or Xbox, right? So... What MS should've done is completely start from scratch (like Sony again)? Are you really that stupid? Why not give the programmers stuff they understand?
Again, no reason to be upset. I'm sure the PS3 will do fine... Once the machine is actu
Re:Calm down buddy! (Score:2)
Why is this being fanboy-esque? Oh. Because it contradictory to your own fanboy position, and thus, has to be falsely labeled, just so you feel like you have a bigger dick.
(I decided to look it up afterall - it apparently was pulled from Anandtech, but it still resides on Google Groups [google.com]. Interesting that it was pulled. Th
Re:Calm down buddy! (Score:2)
opinion? (Score:2, Interesting)
The other game that did alot with lighting was Spliter Cell.. I'd like to hear other's opinions...
Re:opinion? (Score:5, Funny)
Parent
Re:opinion? (Score:3, Interesting)
Doom 3 had some decent static lights in it. But they screwed up soooo much with the light that mattered - the flashlight. I don't mean not being able to hold the flashlight and gun at the same time. I mean that the flashlight was technically poorly implemented. For starters, the realism was killed for me immediately by the fact that I could look through the SIDE of the light beam, and the wall I was looking at was illuminated even though the flashli
Re:opinion? (Score:2)
Re:opinion? (Score:4, Funny)
Which bit? The dark bit at the start, the very dark bit in the middle, or the super dark bit at the end? While there were a few glimpses of very nicely rendered scenes, for the most part it was just too dark to see anything. Plus the game was crap, but that's another matter.
Parent
Dark, darker, and yet darker (Score:4, Funny)
Parent
Re:opinion? (Score:2)
Deus Ex 2, on the other hand, was rubbish but had a use for good lighting - seeing bad guys round corners because of the shadows they cast, etc. Similar tech, less good looking, rubbish game, but I reckon that's where this kind of thing is taking us
The issue of power consumption (Score:4, Interesting)
Re:The issue of power consumption (Score:2)
For both these companies, their technology leadership is currently defined by the performance of their top-end graphi
Out of date view of video cards. (Score:3, Insightful)
Today's video cards have much higher transistor counts than the processors of the systems they go into.
A standard P4 is around 60million, the Extreme Edition with all its built in cache is 180million
A 6800 series is 220+ million. The X800 is 160+ million.
A 7800 is over 300 million.
What you really have in a video card is a computer within your computer complete with its requsite power and cooling requirements.
Re:The issue of power consumption (Score:5, Informative)
Basically they're shutting off portions of the chip when not in use to cut down on power consumption.
This is mentioned briefly at http://www.bit-tech.net/news/2005/07/07/g70_clock
and also at http://www.hardocp.com/article.html?art=Nzg0LDI= [hardocp.com]
Parent
Something is missing. . . (Score:5, Insightful)
Re:Something is missing. . . (Score:4, Informative)
Parent
ATI interview (Score:3, Interesting)
Scientist? (Score:2)
Re:Scientist? (Score:2)
It's fathomable that this fellow does research for Nvidia, i.e. researching new ways to increase performance, etc...
Re:Scientist? (Score:3, Insightful)
Re:Scientist? (Score:4, Insightful)
you dont need a beaker and a lab coat to be considered a scientist.
dude.
Parent
Re:Scientist? (Score:3, Informative)
If astrophysicists, computational fluid dynamicists, and/or computational plasma physicists (all of them are scientists, by definition), all got together with game developers and swapped algorithm ideas, I guarantee that there would be improvements seen in games. Those scientists are
I would like to see _one_ sane PC graphics card... (Score:4, Interesting)
Re:I would like to see _one_ sane PC graphics card (Score:2, Insightful)
Re:I would like to see _one_ sane PC graphics card (Score:4, Informative)
I just purchased a FX6600GT for $165. For its performance, I'd call that reasonably priced, and it includes two DVI outputs, but has a fan.
I'd prefer to see video cards with passive heat sinks too, but the silicon process just isn't there yet. It is getting closer, however.
Parent
Re:One Sane video "cards": GMA 900 and GMA 950 (Score:3, Informative)
-Charles
Once again we are missing the points (Score:3, Insightful)
Second, now that GPUs are competitive with CPUs for heat generation and electrical energy waste, are we giving up altogether on efficiency and just consigning ourselves to needing ever better coolers, paying more electrical costs, etc., just to play some beautiful crap?
Not me. Gone are the days of being able to stick all these game machines, DVD players, media PCs, etc. in a small enclosed space of an entertainment center. Now I'll have to place my TV near to a window and buy a standalone air conditioner so I can pipe the hot air flow out and cool all my stuff to keep it from immolating my living room.
I don't think so. If we're going to use up so much horsepower for this, we might as well at least get someone to use it as the power source for a lava lamp. That might be more fun to watch than Doom 3.
With the PS3 being Linux... (Score:2, Flamebait)
(of course, I already know the answer.)
Engl 203: Introduction to Middle English (Score:2, Funny)
Middle English? Hardly (Score:3, Funny)
Whan Noble NVIDIA hath newer cards to showe Thanne Prices risen higher thann the lowe And smale cryes comme from Slashdot kin That Linnux driveres wolde be no sin
Okay... (Score:2)
Re:So what does this mean? (Score:5, Insightful)
Parent
Re:quality (Score:3, Informative)
You think GLSL is more risky to use than HLSL? Bullshit. It's not really that fundamentally different. Neither is Cg. It's like comparing C and Pascal. In fact, NVIDA's shader compiler is the same for all three languages. It's abstracted into a backend and a set of frontends for each language: Cg, GLSL, and HLSL. So, for NVIDIA hardware all three basical