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Programming

0 A.D. Goes Open Source 88

DoubleRing writes "Wildfire Games has announced that it will be moving its previously closed development process for 0 A.D. to open source. All code will be released under the GPL and all art under CC-BY-SA. 0 A.D. is a historically-based RTS, and while it's not yet complete, this trailer is purportedly actual gameplay footage. With a codebase of over 150k lines of C++ code plus 25k lines in development tools, this is looking like a fairly promising entrant into the open source RTS field. The screenshots are definitely pretty, to say the least."
PC Games (Games)

Command & Conquer 4 Announced For 2010 72

EA has officially announced that Command & Conquer 4 will be coming to the PC sometime next year. They say it will bring the Tiberium series to an "epic conclusion," while introducing "new class-based gameplay, mobile bases and persistent player progression throughout all game modes." In an interview with Gamespot, designer Samuel Bass elaborated: "Our 'offense class' is your classic RTS faction, tank-oriented and focused on frontline combat. With the 'defense class,' however, the emphasis is on infantry, bunkers, and turrets, which lets you build complex defensive grids and really hold down a section of the battlefield. Lastly, we come to the 'support class,' which is based around utilizing a selection of aircraft and custom vehicles to traverse the environment. Once engaged in combat, support players can fight directly or assist their teammates with a variety of powers and [healing abilities]."

New RTS Based on DotA Offers Native Linux Client 173

S2 Games, longtime fans of the "Defense of the Ancients" (DotA) mod for Warcraft 3, have decided to create an entire game based around it (which IceFrog had no objection to). Without offending their still-active NDA, I can say that Heroes of Newerth is shaping up to be a very polished RTS, with the ability to play both via S2's own online service and local games, something that even Blizzard seems to be missing these days. Unlike most publishers, S2 has also decided to simultaneously release Windows, Mac, and Linux clients, making this one of the best looking games that I have ever seen on my Linux box. Additionally, S2 would like to invite another 400 players to the HoN beta, so if you are an RTS fan (and especially if you are a DotA fan) just send an email to scuttlemonkey at slashdot dot org with the subject line of "HoN Beta Key Request" and I'll reply to the first 400 requests as best I can. Update 20:37 GMT by SM: In case you don't notice in your haste to create a beta account, let me remind you that this game is still under strict NDA, so please no specifics in the discussion below. Update 00:01 GMT by SM: Well, given the 800+ emails that flooded my inbox in the first half hour or so we're all out of beta keys, but keep an eye out for a release date. Update 01:00 GMT by SM: Apparently your friends over at S2 games were quite impressed with the level of interest and are furnishing another 2,000 beta keys for me to continue working through the requests in my inbox (I'm at around 1,500 requests total as of this update, and only about 350 keys sent out). Please be patient as I slowly try to catch up. Also a point of clarification, while IceFrog doesn't mind S2 diving in to this space with a game based on DotA (competition is good in the long run after all), he wanted to make sure loyal fans of DotA knew that he plans to continue developing and improving DotA for WC3. Update 7/10/2009 13:06 GMT by SM: to all those still waiting on a beta invite, please be patient. I use gmail as the central repository for my email for ease-of-use, and while I was only expecting to have to hand out 400 keys, apparently gmail has an email cap of 500 per day. Last night my account got locked for excessive use, so I am waiting on the wrist-slap to expire so I can continue my key-spam. It looks like all who have requested a key so far will get one.
Games

The Dilemma of Level vs. Skill In MMOs 463

Karen Hertzberg writes "Since MMORPGs became a mainstream medium, players have debated the two primary methods of advancement. Which is better? Is it the level-based system that is so dominant in today's MMORPGs, or the lesser-used skill-based system? This has been a strong subject of debate on many forums, blogs, and gaming sites for as long as the genre has existed. Ten Ton Hammer's Cody 'Micajah' Bye investigates the two concepts and gathers input from some of the brightest minds in the gaming industry about their thoughts on the two systems of advancement." Relatedly, I've seen a growing trend of players saying that such games don't really take much skill at all. The standard argument is that it just boils down to "knowing how to move" or "knowing when to hit your buttons." In the MMO community, people often make references to FPS or RTS games, saying they have a higher skill cap. However, the same complaints also come from within those communities, with comments like "you just need to know the map," or "it's all about a good build order." At what point does intimate knowledge of a game's mechanics make a player skilled?
Real Time Strategy (Games)

Emergent AI In an Indie RTS Game 146

x4000 writes "My recent RTS game uses a new style of AI that hybridizes rules-based AI with emergent AI logic. As a disclaimer, I'm really not an AI programmer at all — my background is in databases, financial modeling, etc. But it just so happens that database experience, which often involved distilling data points from multiple sources and then combining them into suggested decisions for executives, also makes a great foundation for certain styles of AI. The approach I came up with leans heavily on my database background, and what concepts I am familiar with from reading a bit about AI theory (emergent behavior, fuzzy logic, etc). The results are startlingly good. Total development time on the AI was less than 3 months, and its use of tactics is some of the best in the RTS genre. I'm very open to talking about anything and everything to do with the design I used, as I think it's a viable new approach to AI to explore in games, and I'd like to see other developers potentially carry it even further."
PC Games (Games)

Interview for Mytheon 32

Kheldon tips an interview with Petroglyph's Chuck Kroegel about an upcoming MMO called Mytheon, which will be free to play, but also involve micro-transactions. It's an action strategy game with RTS and RPG elements. He says, "The game starts in the Greco-Roman era, as well as Egypt, and as time goes on we'll expand throughout the whole world. Something everyone has in common is they all have their mythologies, these beasts and these stories that have come to us through legends and folklore. All the nations of the world, they all have their own. So in our game Mytheon, we can eventually fill the Earth in terms of being able to explore mythologies of all nations. It's an action/strategy game, with elements of RPG, and elements of RTS that people have to come to appreciate and enjoy."
Update — 4/30 at 17:30 by SS: The summary originally linked to an article stating that Petroglyph was working with Trion World Network on Mytheon. This is not the case; they are working together on a different game, which is the MMORTS previously referenced in the title.
The Internet

How Piracy Affected the Launch of Demigod 613

Demigod is an RTS/RPG hybrid developed by Gas Powered Games and published by Stardock, a company notable for their progressive and lenient stance on DRM. The game was set to be released on April 14th, and shipped without any form of copy protection. Unfortunately, retailer Gamestop broke the street date and released it earlier in the week. A day after pointing this out, Gas Powered Games posted some numbers about the players hitting their servers. Roughly 18,000 connections were made from legitimately purchased copies; over 100,000 were made from pirated copies. Meanwhile, the servers, which were not yet ready for that level of traffic, buckled under the strain, resulting in poor experiences for people trying to participate in multiplayer. While some reviews were positive, others criticized the game for the connectivity issues. After another day, they were able to stabilize the servers to the point they'd planned on for the original launch.
Nintendo

Rockstar Games Develops Connection Between Flash Gaming, Nintendo DS 61

An anonymous reader writes "It's been a long-talked-about but never fully realized aim of developers, publishers and format holders to create a game that runs on multiple platforms, but connects and exchanges assets between them — e.g. you play a game as an FPS on a console/PC but control it as an RTS on mobile devices. Now, Rockstar Games seems to have cracked it, on a small scale, with news that a new Flash game will allow PC gamers to generate in-game cash — true to form for GTA-creator Rockstar, it's through 'money laundering' — that is then transferred to its new Nintendo DS title, Chinatown Wars. GameSpy's online technology seems to be responsible for this latest gimmick, but most interesting is the idea that this could allow an interface between platforms like the iPhone and consoles as well. How long until an indie developer creates an MMO that has different interfaces for PC and mobile?"
Real Time Strategy (Games)

Review: Halo Wars 177

The success of the Halo franchise is unquestionable. Bungie's trilogy of first-person shooters established a standard against which most similar games have been judged for the past eight years. Thus, when Ensemble Studios picked up the task of bringing the Halo universe to real-time strategy, they faced two separate mountains to climb: maintaining the high quality demanded by fans of the series and developing for a genre that traditionally translates poorly to console play. Fortunately, they had a head start on the latter, bringing in a wealth of experience from the Age of Empires series. Creating an intuitive and dependable control scheme was a top priority, and their success in doing so makes Halo Wars a worthy addition to the series. Read on for the rest of my thoughts.
Math

Interview With Alan Feng of Starcraft College Class Fame 46

An anonymous reader writes "GosuGamers has posted a very interesting interview with Alan Feng, talking about the course he is teaching on game theory when applied to Starcraft at the University of California at Berkeley. We discussed early news of the class back in January. 'I studied what I knew: history and mathematics. With my fairly good mathematics background, I came up with all sorts of equations, tables and charts to give me the best result in every case. For instance, I once worked out using the binomial theorem that it is slightly more beneficial to send new workers to the *edge* of a mining line rather than the center. Over the course of maybe 3 minutes, this kind of movement will let you mine about 300-500 more minerals than you normally would. Ultimately, I failed at my pro-gaming bid, but, my year of study of StarCraft gave me something that I think no other SC player can offer the academic world: rigorous proof and analysis. And because of my calculations, my proofs, and most importantly, the way I can connect these calculations to real-life examples I was able to present it in a way that Haas Business School would accept as a topic for teaching.'"
Real Time Strategy (Games)

Hands-On With Halo Wars 52

The Opposable Thumbs blog got some hands-on time with Halo Wars, the upcoming RTS from Ensemble Studios. The early look is promising; concerns about the controls and the game's adherence to Halo's style have effectively been laid to rest. Now that work on the game is complete, Ensemble is shutting down, its employees splitting amongst at least two new game studios. "Thanks in large part to the game's control and Ensemble's clear consideration for the limitations of a controller when playing an RTS, Halo Wars manages to achieve a level of playability and accessibility that truly is fitting of the Halo dynasty. As Halo brought console FPS games to the masses in a way that Goldeneye couldn't, so too will Halo Wars introduce RTS games to a whole new league of gamers. ... Ensemble has done a great job at emulating what made Bungie's titles so great; from the orchestral themes to the massive battles and the ongoing drama of the Covenant war, Halo Wars is a Halo title through and through."
Education

UC Berkeley Offering Starcraft Course 148

The Tumeroks blog reports that the University of California, Berkeley is now offering a class on Blizzard's Starcraft real-time strategy game. "This course will go in-depth in the theory of how war is conducted within the confines of the game Starcraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course. Furthermore, the class will take the theoretical into the practical world by analyzing games and replays to reinforce decision-making skills and advanced Starcraft theory."
Wireless Networking

Open Firmware Released For Broadcom Wireless 95

mcgrof writes "Linux developers have announced the release of a reverse-engineered open source firmware for Broadcom 4306 and 4318 wireless hardware, licensed under the GPLv2. 'Although the base firmware is not fully 802.11 compliant, e.g., it does not support RTS/CTS procedure or QoS, we believe that someone could be interested in testing it. The firmware does not require the kernel to be modified and it uses the same shared memory layout and global registers usage of the original stuff from broadcom to ease loading by the b43 driver.' You can go check out and download the firmware at the Italian Universita' Degli Studi Di Brescia Open FirmWare for WiFi networks project page. This is a good example of clean room reverse engineering design where one group worked on specifications while another worked on the the driver and the firmware. Kudos to the specification writers and bcm43xx development team for their hard work."
Real Time Strategy (Games)

Red Alert 3 Expansion Announced 41

TheProphet92 writes "Electronic Arts has announced a single-player only add-on to their popular real-time strategy game, Command and Conquer: Red Alert 3. The expansion features new units and more campaign levels to play. Although not a part of the expansion, 25 new multiplayer maps will be released as part of a patch. 12 of them are 1v1 maps and the remaining 13 are 2v2. Amer Ajami, an EA exec, said, 'Uprising is a game that in many ways reflects the feedback we have gotten from the Command & Conquer community. We're giving gamers more of what they want — more of the fast, fluid and fun gameplay, more of the story we began to tell in Red Alert 3 and more cutscenes featuring top-notch Hollywood talent. At the same time, we're excited we're going to be able to bring new things to the mix, including new units and the Commander's Challenge, which is a great way for players to hone their skills and get deeper into the combat.'"
Real Time Strategy (Games)

Early Praise For Empire: Total War 79

CVG had a chance to preview Empire: Total War, the latest in Creative Assembly's popular strategy series. This installment focuses on a time period which includes the Industrial Revolution and the struggle for US independence. CVG praises the intuitive interface and the improved AI, as well as the level of detail shown in large-scale battles. Quoting: "With a single mouse click I changed my troops' attack orders to melee and sent a sea of blue uniforms sweeping down the hill at the enemy. Zooming into the action revealed a previously unmatched level of battlefield realism and detail, with each motion captured soldier actively seeking out an opponent before engaging in a mortal shoving and stabbing match. Men toppled into the mud, squirming with terror before receiving a deft bayonet jab to the windpipe. After a titanic, 20-minute struggle the tide turned my way with the enemy hightailing it thanks in no small part to a bullet to the British general's head that broke his men's morale."
Medicine

Strategy Games Improve Cognitive Functions In Older Adults 64

Researchers at the University of Illinois have completed a study about using video games to stimulate cognitive function in adults over 60 years old. The scientists selected a strategy game — because of its scope and the variety of different tasks involved — and trained a group of subjects on how to play. The gamers then scored better than a control group on a number of cognitive tests. Quoting: "The tests included measures of their ability to switch between tasks, their short-term visual memory, their reasoning skills and their working memory, which is the ability to hold two or more pieces of information in memory and use the information as needed. There were also tests of the subjects' verbal recall, their ability to inhibit certain responses and their ability to identify an object that had been rotated to a greater or lesser degree from its original position. The researchers found that training on the video game did improve the participants' performance on a number of these tests. As a group, the gamers became significantly better — and faster — at switching between tasks compared with the comparison group. Their working memory, as reflected in the tests, also was significantly improved. Their reasoning ability was enhanced. To a lesser extent, their short-term memory of visual cues was better than that of their peers, as was their ability to identify rotated objects."
Real Time Strategy (Games)

Examining the Beginnings of the RTS Genre 135

Edge Magazine is running a story about the development of the real-time strategy genre. They credit Dune II: the Building of a Dynasty with establishing the basic concepts that led to more popular titles like Command & Conquer and the original Warcraft. "[Westwood Studios co-founder Brett] Sperry describes Dune II's core challenge as 'combining combat, exploration and production at a particular pace and rhythm to make it all exciting and almost out of control. That was a key part of what made it so addictive.' Indeed, the experience was quite unlike more staid turnbased strategies, where success or failure rolled in slowly rather than rushing over sand dunes at the speed of an action game. 'You had to think and respond fairly quickly, and in realtime, or else your base and forces would all be overrun. And as we developed the game further, it became clearer how the pacing and battle scenario design were all a delicate balance.'"
Real Time Strategy (Games)

Fable II DLC Coming In December 25

Microsoft has announced that the first pack of downloadable content for Fable II will be available on December 12th. It introduces a new island called "Knothole," which contains new quests and dungeons, as well was various items and character customization effects. An interesting article about Fable II's morality system is up at Valuable Games. The author says, "In many ways the game's moral dimension feels more like a feature, similar to the implementation of new shaders or an upgraded AI system. It is not that the morality system is tacked on; it is a central part of the gameplay. But, compared to the enormous amount of work that must have gone into designing the world (i.e. creating artwork, a coherent narrative and the world itself), there seems to be far less time spent on developing (minor) emergent moral choices and major moral dilemmas in the game's overall narrative." GameSetWatch has a related story about how the game approached storytelling.
PC Games (Games)

Square Enix Announces Supreme Commander 2 70

arcticstoat writes "Supreme Commander 2 has now been officially announced, but with a surprise publishing partner on board — Square Enix. Gas Powered Games' original RTS game and its expansion pack, Forged Alliance, were published by THQ, who is no stranger to the RTS genre, but Square Enix has previously specialized in Japanese RPGs such as Final Fantasy and Dragon Quest. Explaining the move, Square Enix said in a statement that it 'has previously worked exclusively with Japanese development companies, so the decision to form strategic partnerships with developers located outside of Japan serves as a new cornerstone of its strategy to create games targeted primarily at consumers in Europe and North America. Additionally, Square Enix Group's foray into the real-time strategy genre is a significant expansion of its product lineup.'"
PC Games (Games)

October Indie Game Round-Up 34

cyrus_zuo points out the October edition of the Indie Game Round-up, where four reviewers give their opinions on ten recent independently produced games. This month, their top choice was Multiwinia, a casual, abstract take on multiplayer RTS. The second installment of the Strong Bad series also scored high, as did a side-scrolling platformer called Archibald's Adventures. "The levels are short and sweet, the graphics are cartoon-y and clear and the challenges fit in wonderfully with the paradigm of a young hero attached to a skateboard. The puzzles are all timing and creative thinking and can really be taken on by anyone of any skill level. Also, since levels can tackled in any order (you have large chunks available at a time), you can jump around if you get stuck."

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