Updated XFree86-3D FAQ 48
anonymous porcupine writes "From the XFree86-3D I just
got word of an updated version of the
FAQ
which details the current state of hardware accelerated 3D
rendering in Linux. Gives a bit of history, an update
regarding the state of affairs, and
information on where to find out more about the
current projects. "
2 monitors? (Score:1)
Um Ok... (Score:2)
More and more "serious" applications depend on 3D rendering at high speeds. We need to know how close hardware acceleration is to being a reality on Linux so we can plan on whether or not to use it as platform either for development or deployment of product.
But I get paid to write closed-source software so my views may be different from yours.
Re: Moderator... (Score:1)
XFree and Multi-head (Score:1)
If you are careful, I hear you can run two copies of XFree version 3 side-by-side for two different screens. I also hear you can run text consoles on one monitor while the other runs X.
dont care with 3D, i just want my S3Trio3D to work (Score:1)
Ive been searching on the internet for months on S3Trio3D-HOWTO but no luck. I dont care if it could not do 3D acceleration, as of the moment, i just want my S3 Trio3D to work even only at 256 colors. Currently, my PC can only do 16 colors using VGA16 XFree driver at 640x480. Had anyone here successfully installed the right driver for it? Thanks in advance.
cheerio
matsutsu
It's time to forget about M$ Windoze (Score:1)
If I can run my Unreal under wine with full 3dfx support, I'll finally stop using Windows.
(I hope the Internet multiplayer is also supported
under wine)
/dev/3dfx in the 2.2 kernel? (Score:1)
I'm sorry if I read that wrong, but it looks to me like that document claims the
-W.W.
2 monitors? (Score:1)
XFree doesn't support multi-head. Please read their documentation before posting questions to
-W.W.
/dev/3dfx in the 2.2 kernel? (Score:1)
I would, but there are no newsreaders worth using for Linux. Why do the XFree86 people seem to think it's in there, and why won't there ever be a 3dfx module for 2.2.x? Don't 2.2 users deserve better performance as well?
-W.W.
you mean, S3Trio3D? Pls. reply... (Score:1)
Are you using S3 Trio3D also? I've tried that before but I get an error "execve failed for
thanks in advance,
matsutsu
From Quake to MRI imaging (was Q3A to the rescue?) (Score:1)
Silicon graphics were the way to go 10 years ago if you wanted to render MRI/CT data, but now, you can get the same kind of results with a PC and a good graphics card... I'm using IDL [rsinc.com] to prototype my algorithms, and I wish it were as fast on Linux as it is in windows, rendering wise, or computation wise (is that because visual C++ gives better code than gcc? is it because mesa is slower than the windoze implementation of opengl? dunno...) but ultimately, my stuff is gonna be coded using GTK (sorry, I'm a C person
Anyway, my point is... with popular 3D games containing as many polygons as Quake, the hardware needed to render scenes at a good frame rate goes down in price because of this popularity, and benefits many other field of which... the medical imaging industry :-)
Way to go folks!!!!
---
Yes. (Score:1)
Um Ok... (Score:1)
so we can plan on whether or not to use it as platform either for development or
deployment of product.
It's quite close: Xi Graphics is doing hardware accelerated 3D in X-Windows with Evans & Sutherland gfx cards.
Regards, Jochen
What's up with Nvidia: (Score:2)
At the NVidia booth, I talked to one guy who said that they do not want to support Linux, but that they would release the specs under NDA and that supposedly "some people were working on it." He said that the person over there in the Hawaiian shirt could give me more key information. So I trundle over to that guy, and ask him what's up, and he says that a) they have NO intention to do any support for Linux internally, and b) they have NO intention of releasing their specs, even under NDA , because they need to protect their hardware API which is valuable "intellectual property," and other bullshit like that. He also completely refuted the other guy's claim that there were "people" currently working on Linux 3D drivers. He seemed annoyed and really wanted to brush me off, even though I was just politely inquiring.
Talking with some other random people at the conference, not related to NVidia, THEY said that NVidia couldn't release any specs or anything because of the lawsuits against them. 3DFx is one of the folks with a lawsuit against NVidia, I think. So, if that's the case, why not just say that and I could leave without feeling sort of betrayed?
I also talked to ATI, with their Advanced Nipple Rendering Engine, and they said that they were seriously considering Linux support, whatever that means. I talked with him a bit, explaining how they didn't have to release the source for their 3D drivers (they were under the impression they had to) and also how if they were to be willing to release the specs under NDA, they could basically get people to do their work writing the drivers for them for free. I left ATI feeling very positive about their possible future linux support, but it might have been just smooth-talking.
Anyway, that was the extent of the information I gathered, straight from their mouths to you. Of course it's all very non-official, but it's probably more informed than your average press release.
xi graphics? (Score:1)
/dev/3dfx in the 2.2 kernel? (Score:1)
I've thought about this too. but... (Score:1)
As I understand it, part of some the licensing deal is that you can reveal any aspects of the spec (especially, if there's a competing spec). Hence, you can't distribute the source for your creation under the GPL. Or am I wong?
This is a very important FAQ! (Score:2)
I really appreciate someone taking the effort to
put this faq together.
Integration of Hardware Acceleration/3D rendering
and X is one of Linux's rougher edges. Brian's
hack to allow Voodoo-based 3d cards to peform
in-window rendering is neat, but I don't think it
is a permanent 3D solution for Linux/XFree86.
TNT2 SLI (Score:1)
It's time to forget about M$ Windoze (Score:1)
tin works for me (Score:1)
Then in my ~/.tin/newsrctable is the line
Now I start tin with 'tin -g 3dfx', and away we go.
Mirrored (Score:2)
http://129.21.135.204/mirrore d/XFree86-3D-status.html [129.21.135.204]
Should be nice and quick. (not that the article is anything really really
---------------------------------------
The art of flying is throwing yourself at the ground...
dont care with 3D, i just want my S3Trio3D to work (Score:1)
http://www.uno.edu/~adamico/banshee/
It's about bansee, but the same applies to trio3d as well. I got it working using this page!
Szo
you mean, S3Trio3D? Pls. reply... (Score:1)
Yes.
I've tried that before but I get an error "execve failed for
I didn't encounter this problem. Try starting with xinit 2>&1 >log, and read the log file carefully, maybe it can help. You created the
But during the startup of my machine, I can see the cute little penguin icon (using VGA=773 i think, 256 colors at 1024x768).
Thats good, it means you got the framebuffer working.
Szo
damn... (Score:1)
fast... can i get a shell there??
Um Ok... (Score:1)
Permedia2 (Score:1)
What's up with Nvidia? (Score:1)
All I want is fast video in Linux. Is that too much to ask? Judging from Nvidia's co-operation with the Linux community: yes.
--L
Um Ok... (Score:2)
I've thought about this too. but... (Score:1)
As I understand it, part of some the licensing deal is that you can reveal any aspects of the spec (especially, if there's a competing spec). Hence, you can't distribute the source for your creation under the GPL. Or am I wong?
Unfortunately you are quite right.
I would not work in a lot of cases, but in some instances, like this one, it might. Things like these need to gain momentum, linux has come a long way, in time the big boys will probably see the benefit of having their technologies available on this platform.
Linux Licencing Fund (Score:4)
OpenGL® is a registered trademark of Silicon Graphics, Inc., who quite reasonably only licence the name to be used by
products which have been tested to comply with the specification. Since testing costs money, there are no free licenced versions
of OpenGL.
Licencing is, especially for companies wanting to use Linux, a big issue. There are quite a few projects that could get seriously underway if there was a fund or what ever that could pay some of these fees.
It would greatly enhance the acceptability for larger institutions.
Maybe in this case it might get some game-writers to get into Linux games. I don't care much for games, put there seem to be an awful lot of people who do.
Q3A to the rescue? (Score:2)
Of course, how great the effect will be will depend partly on how well Linux Q3A sells. I think our duty is clear. :)
What's up with Nvidia? (Score:2)
But there doesn't seem to be anything going on. Are Nvidia being uncooperative? Do we ned a mini-campaign to get their attention? They are #2 behind 3Dfx in the windows world. Apparently their strategy is to prevent any possible sales to Linux users. ;-)
XFree and Multi-head (Score:1)
I heard cormack was working on multi-head for q3a. I think I might become something horrible if I had three, four monitors surrounding me during ctf. dribble, dribble, slurp.
d