3D graphics on Modified LCD Flatscreen 42
Christopher Neufeld writes "New Scientist maganize reports this week on a company designing a
3D vision system which uses a modified LCD flatscreen. The two images are interlaced on the screen, and a holographic lens directs the light from alternating rows to different eyes.
"
Holographic Lenses work? (Score:1)
If I make a hologram of a lens, is the hologram a functional lens? Can I put a holographic lens over a book and see a larger image of the text?
For that matter, can I replace eyeglass lenses
with thin holographic film? Not only would that be lighter, but I'd like to use a more complex lens system so I can put a magnified LCD to one side. (OK, so I might need a light source to activate the holographic lenses..but I'll be installing power in the frames for the LCD anyway...)
Applet demonstrating 3d without glasses (Score:1)
http://mrl.nyu.edu/perlin/demos/aut ostereo.html [nyu.edu]
~k.lee
Cool! (Score:1)
What ever happened to the Polymer displays? I was especially interested in those back in my Chemical Engineering days. (see my bio)
Metabyte (Score:1)
www.wicked3d.com [wicked3d.com]
Will it give me a headache though? (Score:1)
I know the polorised lens at iMax places give me a headache. I just can't train my eyes to focus on a screen 30 feet away when objects are only a couple feet away.
Don't know if this is a problem for everyone, but it is for me. then again I can't quit figgure out why you would want true 3d for /. email or other news things. For all but a few things it seems an interesting toy. (note that games are by definition a toy, and I'm generally not a gamer)
Book (Score:1)
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HotsOS home http://hotsos.8m.com/
"Oooooh." (Score:1)
Full colour holograms. (Score:1)
Saw it described in a big book about holography many years ago.
Static.
What about _real_ computer-generated holograms? (Score:1)
Holograms are created from the interference patterns between light reflected from the object and a reference beam (that's why coherent light must be used). I also know you use ASA 5 film, which means really really tiny silver-halide crystals, obviously down in the size of the wavelengths.
So. Is anyone working on a) getting enough computing power together to actually create these interference patterns properly? and b) building a suitably high-resolution screen to display them on?
(FWIW, I've theorised that holograms work because the interference pattern makes the light you're looking at it by directional. The net effect of which is you see a different image for each eye.)
Static.
No effect (Score:1)
2D will, probably not 3D yet (Score:1)
The article seems to imply that the light sources would be movable depending on which mode of operation the monitor was in. I don't know how this can be controlled. If it requires some software driver support, someone will need to code some software drivers in order for it to work.
Quake2 Affect (Score:1)
"In true sound..." -Agents of Good Root
They've been doing this stuff since the early '80s (Score:1)
That wonderfully useless gaming system, because all your friends had Nintendos. Well, they had 3D glasses way back then...Interlaced frames on your TV screen, and the 3D glasses had polarized LCDs which showed alternating frames in either eye.
True 3D way-back-then.
(Remeber Zaxon 3D and Maze-Hunter?)
New kind of GUI - Ever use an MC-505? (Score:1)
The D-Beam translates hand movements in a 3d volume into midi messages.
Using one of these with a hand held using this 3d display would rock.
old stuff.. (Score:1)
Systems I've seen in the past that do this use those ribbed plastic screens they glue on the front of baseball cards and the like to make them 3-D. The 3-D effect drops out and reforms itself as you move to the side, but there's not just one "sweet spot", there's a number of them moving in either direction from the screen.
When I was young I played with this idea using one of those plastic sheets and an Atari 800 hooked up to a TV.
I saw a demo a few years back that used a high-refresh monitor and a rotating mirror to project 3-d images that not only could be viewed from the side, but your perspective on what you were looking at would be different from the side than the front. You could move around the display and see the side of things...
H3D Entertainment used to make this (Score:1)
Now, everyone is selling something like this, and putting a business spin on it (View your charts in 3d!) or the science spin (molecuar visualizing, but they've had 3d views of that crap for years).
Holographic Lenses work? (Score:1)
If you want flat lenses there is a simpler solution: Frenel. Yes, they look a bit strange, but situated 1/2 inch from your eye you can't see the surface irregularities. They have the added advantage (?) that they'll make everything look clear while making your eyes look fuzzy.
I've seen this thing (Score:1)
Holographic Lenses work? (Score:1)
A holographic lens, which winds up looking like a fancy diffraction grating for simple lens configurations, should work on noncoherent light, but will have very nasty chromatic dispersion (i.e. focal length is very different for different wavelengths).
"White" light from lasers (Score:1)
You could combine red, green, and blue beams to get something that looked white, but it would be "white" in the same way that your monitor is "white". Shine it on a prism and you'll get three lines instead of a rainbow.
You'd still get bad chromatic dispersion from holographic lenses exposed to this light; you'd just see three images in three colours instead of a rainbow-coloured smear.
Also, you'd have to use coherent light to illuminate the scene, not just the lens. It's light reflected from the scene that you care about.
Voodoo SLI won't help with this. (Score:1)
AFAIK, in SLI mode both voodoo cards are listening to the same bus traffic. One acknowledges register writes, and the other doesn't send acknowledgement signals but still reads triangle and command data. This saves considerably on bus bandwidth (you only need to send the data once), but means that you can't send different triangle data to each card in a SLI pair.
OTOH, it's been a few months since I've seen a detailed description of this, so I might be making a mistake somewhere.
What if you're blind in one eye? (Score:1)
You should still see the display clearly. In order to get the 3D effect, both eyes have to be presented with clear images. Losing one image gets rid of the apparent depth, but the other image still looks fine.
I strongly suspect that most displays and platforms will have a 2D mode, as I doubt that 3D glasses will be practical in all contexts even if 3D displays do take off.
What if you're blind in one eye? (Score:1)
If you take the time to read the original message:
Obviously the 3d effect would be lost.
You will see that the poster was asking if a recognizable _2D_ image would be visible using 3D display with one blind eye. If you look at the screen for an LCD-shutter display without glasses, you see a blurry mess.
Closing one eye while wearing the glasses, OTOH, gives a clear display. See my other reply.
Interesting slant on interlacing... (Score:1)
"Trouble is, just because it's obvious doesn't mean it's true"
This was demonstrated at SIGGRAPH 98 (Score:1)
3D Displays (Score:1)
H3D Entertainment used to make this (Score:1)
Other similar display (Score:1)
I remember them saying that the width of the screen determined the 'depth' of the image which you could display. Remember that you only have half the horizontal resolution of your screen available when working in 3D mode! So this portrait display could not display very large or distant objects well but what it could do was still amazing back then.
I got the impression that it has been technically possible to create 3D displays for some time but the computing power has only recently made it viable to start using such displays for things other than binocular video. How common is binocular video, even though it is technically possible and should be cheap?
Hmmmm (Score:1)