Follow Slashdot stories on Twitter


Forgot your password?
Hardware Games

Oculus Rift Is Now the Most Popular VR Headset On Steam ( 60

The Oculus Rift has overtaken the HTC Vive on the monthly Steam hardware survey for the first time since the launch of both headsets in early 2016. VentureBeat reports: The survey is entirely optional and scans a user's PC for various hardware components, including any VR headsets that may be connected. After a few months of catching up to Vive, the Rift was neck-and-neck with its rival in January's survey with 0.9 percent between the two. However, February saw Oculus step past HTC; Rift took 47.31 percent of the total hardware use, and Vive fell to 45.38 percent, leaving just under 2 percent between them. It's still a tight race, then, but this is the first time Rift has managed to surpass Vive. Again, this is in no way confirmation that the Oculus Rift has sold more units than the HTC Vive, as neither headset has had official sales figures released, but it's the best shot we've got at gauging the market share right now. Rift also took the "Most Popular Headset" space in Steam's individual listings for the second time ever.
This discussion has been archived. No new comments can be posted.

Oculus Rift Is Now the Most Popular VR Headset On Steam

Comments Filter:
  • Killer App (Score:5, Interesting)

    by alvinrod ( 889928 ) on Monday March 05, 2018 @06:53PM (#56213111)
    I haven't followed the VR scene much, but is there actually a killer app for it yet? I know there were some impressive tech demos, but from what I've heard there aren't any games that offer a truly compelling VR experience to make buying now (as opposed to waiting for generation 2 or 3 hardware) for any reason beyond technology lust necessary.
    • No, there still isn't any killer app. It's still mostly just a novelty. While I don't have a VR headset, I work with several folks that do and they all say the same thing. There are definitely some cool games out there but nothing that screams "every gamer must go out and buy one of these things!". In fact, none of them use their headsets much anymore.
      • There are a couple things they're really fantastic for. I have a Rift and love using it for flight sims and racing games.

        I just wish there was a WWI sim with native VR support. It can sort-of be hacked into Rise of Flight, but there's no stereoscopy, so it's just a head-tracking flat display. Alas.

        On the other hand, if you're one of those people that likes using X Plane to fly a 747 from Chicago to LA, it wouldn't work. Wearing the headset that long would be a serious headache.

    • You said Killer App, and not Killer Game.
      My Killer App is Bigscreen. Best of all, it is free.
      Yes, Rift Core 2.0 has desktop support, but in all honesty, it SUCKS!!! I am hoping it gets better in the future, but if you want to use your desktop Bigscreen is where it is at right now.
      My main use for it is to use the computer at night without my kids being able to see the screen. This is so they can sleep, instead of getting the blue light from my monitors. Also watching YouTube on a big screen is really cool
    • Take a look at Moss.

      Also supposedly Resident Evil VR was really good but I've not tried it yet.

      PSVR Has some pretty large amount of Sony backing so it's moving the industry forward even if consumers are a little slow to adopt.

      • PSVR Has some pretty large amount of Sony backing...

        I really wish that were true. Sony's doing all sorts of stupid things here such as only bundling the Aimtroller with games (originally Farpoint, starting tomorrow Bravo Team) and not permitting it to be sold separately.

        And then there's performance... Even with a dedicated accelerated framebuffer/GPU for the PSVR drawing stereo images to its 1080p OLED display game publishers are still dumbing down titles for it. Elder Scrolls Skyrim is a perfect example of this: instead of updating their graphics engine the

        • I really wish that were true. Sony's doing all sorts of stupid things

          But they are doing fewer stupid things than other platforms, and offer a way easier way to have a rig that supports VR than the other systems.

          And then there's performance... Even with a dedicated accelerated framebuffer/GPU for the PSVR drawing stereo images to its 1080p OLED display game publishers are still dumbing down titles for it.

          Sure but what draws people in is way more the quality of the experience than the technical details and f

    • Subnautica (Score:4, Interesting)

      by Wraithlyn ( 133796 ) on Monday March 05, 2018 @07:39PM (#56213449)

      I would say Subnautica [] is pretty close to a "must play" killer-app for VR. As in, the VR experience itself is incredibly compelling... swimming and piloting submersibles is a perfect fit for VR, and it's a gorgeous world to explore (and a fantastic game to boot).

      Unfortunately the VR has quite a few rough edges when it comes to the UI. Hopefully they will fix these, as with a bit of polish I wouldn't hesitate to call Subnautica the first VR gaming masterpiece.

      Elite Dangerous is also decent if you're into it, but it's certainly not for everyone.

      • by rikkards ( 98006 )

        Subnautica was what made me go out and get a Vive. I was willing to upgrade the video card but it runs fine on my 1050Ti.
        I don't use the wands though. I do mouse and keyboard and have vision pointer (or whatever they call it) enabled.

        I did try Minecraft and Half Life 2 and both I could see right away I wouldn't be able to play long with how they run right now.

      • I would say Subnautica [] is pretty close to a "must play" killer-app for VR.


    • Not sure if they qualify as "Killer App", but there are some fully-featured games out by now that are well beyond the "tech demo" stage and are a blast to play. Some examples for the most high-quality games out there are:
      House of the Dying Sun, GORN, The Lab, Raw Data, Rez Infinite, Space Pirate Trainer, Vanishing Realms, Waltz of the Wizard.

      Then there is Google Earth VR, which could be a killer app, if you're into exploring the world Google Earth-style, in VR. I frequently find myself using it to check out

    • by iamacat ( 583406 )

      There is plenty of real fun stuff now - "I expect you will die", "The climb", both episodes of "The Gallery", Obduction, Google Earth... Beyond immersive effect, big world games make more sense in VR as you intuitively grasp directions rather than having to keep track of rooms and various entrances.

    • The killer app for VR seems to be being a plot device in SciFi stories. Don't need the latest hardware for that though.

      Confession: I'm a little disappointed it hasn't become more than that yet.

    • I bought mine just for racing in iRacing. I've had a triple-monitor 6036x1080 setup for years now. After using the Rift for the first time in a race there was no going back. Resolution is worse. FOV is worse. But depth perception makes them irrelevant.

    • is there actually a killer app for it yet?

      Yes, Google Earth VR.
      It turns a city into a LegoLand-like model that you can walk around in like a giant.
      Unfortunately you can't squash people and cars like bugs or leave giant footprints behind.

    • No killer app, and I'm not so sure about a generation 2 or 3. Without game developers getting behind it, VR is going to have a hard time getting anywhere. The problem is that it takes a lot of work to make a game do 3D properly, and most don't seem to want to invest.

      For now it is looking similar to the 3D gaming from a few years ago. That tech never matured and quietly died.

      I love to play games on my 3D tv, but it usually takes me a whole evening to configure just one game right. Same thing with many games

    • 3D porn

    • by Dahlgil ( 631022 )

      "Killer apps" (or "killer games") are matters of opinion, but there is no question in my mind that games like "Talos Principle" are simply in another category when played in VR. I have my arcade machine, my Nintendo Switch, and my PC pancake games that I continue to play, but for certain specific games, VR has no equal. The ones that come immediately to mind (beyond TP) are VTOL (a military flight sim), Iron Wolf (submarine sim), and Eleven Table Tennis. And, of course, there is Space Pirate Trainer (no

  • by OneHundredAndTen ( 1523865 ) on Monday March 05, 2018 @06:58PM (#56213161)
    Or perhaps "least unpopular"? I mean, how many people are using these devices?
    • by Anonymous Coward

      looks like 851k total.

    • It's not so much how many people use them but how many people buy them now. The latter determines if it's a passing fad.

  • They've really discounted the thing of late, plus their controllers are quite good (apparently). I wouldn't say the price is reasonable but it did drop in to a range that only partially wealthy enthusiasts could try.

    • I have just bought a Samsung Gear VR which has Oculus on the side for 10 of my local dollars.
      I am pretty sure they're struggling to give them away.
      • I really recommend you get that milk player program and check out some VR porn, it's certainly an experience.

    • by elcor ( 4519045 )
      for $399 you get a very good headset, yes very good hand controllers with solid tracking if you face the 2 eyes, plus you get a fun game roborecall and if you are into art you get quill and medium. Medium itself is a very good voxel sculptor. I don't like being in VR but the last bit was enough to have me buy one and I don't regret it a bit.
  • And Grover is the toughest muppet...

  • Video Cards (Score:2, Interesting)

    by Anonymous Coward

    with all the mining where the fudge are we supposed to get the video cards to run VR?

  • by ihaveamo ( 989662 ) on Tuesday March 06, 2018 @01:48AM (#56214721)
    I wonder if people running a GearVR (or even cheap cardboard), and running a VR tool such as Vridge/Riftcat come up as in those STEAM tech specs, and if it's enough to skew the results? You may laugh, but GearVR is the gateway drug that will push VR forward. Don't think it's just a cheap "Cardboard" knock-off. It's got oculus positional electronics in it, and coupled with a new Galaxy/Note, you actually get a HIGHER resolution than an HTC Vive or Rift. Sure, it's missing positional head-tracking and room-scale, and only 60fps, and not 90fps .. and is a bit technical to set up with vRidge and some webcams, but for close to $nothing$ you can get quite an immersive experience. (Vridge allows HTC Vive / oculous shimming through GearVR) If you're a nerd and own a Galaxy8 or note8 - go get a GearVR, download vridge, dust off a couple of old ps3 move controllers, and you've got a cheap Vive/rift roomscale VR system.
    • by GuB-42 ( 2483988 )

      Probably not included. AFAIK, VRidge/RiftCat come with its own driver in SteamVR, so it is probably included in the ~7% of headsets that are neither the Vive nor the Rift.
      I am interested in VR and I didn't even know about VRidge/RiftCat, so I suppose it is kind of niche. The GearVR for my phone (Note4) is hard to find and way too expensive so I didn't really give it a thought and bought a Rift, I don't regret it.

  • Is there an open-source-style project out there to build a Vive/Oculus/etc-compatible VR headset for a lot cheaper?

  • How about some numbers?

    If I tell you that 50% of our secretaries are pregnant, doesn't tell you that there only 2 of them.

  • by jon3k ( 691256 )
    Before you dismiss it, I'd encourage you to just give it a shot. It is absolutely first gen technology, and the resolution isn't where it needs to be, but the feeling of "presence" you get strapping on a Vive headset/controllers is a completely unique experience. There are some of really fun games, like Raw Data or The Gallery: Call of the Starseed, or the Rec Room mini-games are amazing, epsecially with friends.

    If this isn't something you're really excited about, wait for gen 2 before buying, unless

If I set here and stare at nothing long enough, people might think I'm an engineer working on something. -- S.R. McElroy