Steam VR Tracking Technology Now Available To Third Parties (pcgamer.com) 13
You will soon be able to play and try out any virtual reality game or app in StreamVR ecosystem without having to purchase HTC's VR gear. SteamVR creator Valve has announced it is opening the floodgates to a new wave to a new wave of VR peripherals. PC Gamer reports: "This tracking technology enables hardware developers to build highly precise position and orientation sensing into devices of all kinds," reads the press release. "Valve expects the technology to be used in a variety of devices, such as VR peripherals and other input devices." The technology being licensed includes everything needed to wirelessly track objects with the HTC Vive base stations (those two laser emitters that you mount in the corners of the room when setting up a Vive), its sensors, and the Steam VR software. To be clear, it doesn't mean we'll see new tracking systems based on the Vive's technology, but that new hardware can work with the Vive's base stations and sensors. The goal is to "support the growth of a healthy portfolio of products that work together with HTC Vive," said HTC VR vice president Raymond Pao.
Re: Imagine Dragons parodies and other things (Score:1)
SteamOS (Score:1)
Great! Now maybe Valve can send somebody there for training to make it work with SteamOS.
Re: (Score:1)
The VR market is still way too tiny as it is. A linux-using VR market has like...two people in it.
That investment just isn't justified.
Purchase without having to purchase? (Score:3)
Article summary: "track objects with the HTC Vive base stations... new hardware can work with the Vive's base stations and sensors... products that work together with HTC Vive."
Cripes, Subby, we know no one reads the articles, and at this point, we don't even expect Subbys to read the articles, but can you at least read the text that you're copy-pasting into the submission box?!