Nintendo NX Is a Portable Console With Detachable Controllers, Says Report (eurogamer.net) 158
An anonymous reader writes from a report via Eurogamer.net: We now have a good idea as to what the Nintendo NX will consist of thanks to a new report from Eurogamer. According to a number of sources, Nintendo's upcoming NX will be a portable, handheld console with detachable controllers. Eurogamer.net reports: "On the move, NX will function as a high-powered handheld console with its own display. So far so normal -- but here's the twist: we've heard the screen is bookended by two controller sections on either side, which can be attached or detached as required. Then, when you get home, the system can connect to your TV for gaming on the big screen. A base unit, or dock station, is used to connect the brain of the NX -- within the controller -- to display on your TV. NX will use game cartridges as its choice of physical media, multiple sources have also told [Eurogamer]. Another source said the system would run on a new operating system from Nintendo. It won't, contrary to some earlier rumors, simply run on Android. [...] The system will harness Nvidia's powerful mobile processor Tegra. Graphical comparisons with current consoles are difficult due to the vastly different nature of the device -- but once again we've heard Nintendo is not chasing graphical parity. Quite the opposite, it is sacrificing power to ensure it can squeeze all of this technology into a handheld, something which also tallies with earlier reports. Finally, we've heard from one source that NX planning has recently moved up a gear within Nintendo ahead of the console's unveiling, which is currently slated for September. After the confused PR fiasco of the Wii U launch, the company is already settling on a simple marketing message for NX -- of being able to take your games with you on the go."
Has Nintendo not heard of smartphones? (Score:2)
Anyone who wants decent mobile gaming has already got a choice of dozens of devices that also do more than just play games. I don't understand the logic behind this. Perhaps it'll work in japan but it'll be a dismal failure everywhere else. Still, its their billions to burn. Meanwhile playstation and xbox just keep on trucking...
Re:Has Nintendo not heard of smartphones? (Score:5, Insightful)
Except none of your dozens of systems has the Mario Franchise on it. or the other nintendo only franchises that have a rabid following.
it's about the games not the hardware. Those that think it's about the hardware, just do not play games.
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Its about having to pay google 30% or not about having to pay google 30%. With their own hardware, they aren't required to do that, and apparently they believe they make more money if they sell their own hardware instead of going through google (and apple, but apple only owns a minority of the market) first.
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On an Android system they would be competing against millions of free games. That alone would reduce the acceptable price level for their games to close to zero, even if those games happen to be much better. How many parents will shell out 60 or 65 euro or dollar for a game when they can also say "see what's available on the download store for free", do you think?
The choice for cartridge confirms this. It not only helps protect against pirates but also adds perceived value - you are getting an actual, physi
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Square-Enix has had the right idea IMO. They are reselling their old Franchises (ie Final Fantasy 1 - 6) on the Android market for $15 a pop, and people are paying it because these are quality ports. Granted FF 2, 3 and 5 never made it to the US in their original form (the US's FF 2 and FF 3 were Japan's FF 4 and FF 6 respectively) so that increases the value a bit; but S-E has actually gone through to update the UI to work with the touch interfaces natively, along with BT controllers that can connect to
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That, and on Android it's quite possible to ditch the 30% commission entirely.
Re: Has Nintendo not heard of smartphones? (Score:2)
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Except none of your dozens of systems has the Mario Franchise on it.
Perhaps not fully legally. But if I go buy the game cart at the flea market, download a dump of the same cart, and play it on an emulator, in practice nobody is going to sue me. And there are good emulators for NES and SNES for basically every platform now, so it's still difficult to see where they are coming from.
Well, actually, it isn't; they are making a portable console with detachable controllers in order to cash in on Game & Watch nostalgia. Does anyone care? I suspect no.
How to make a defense under 17 USC 117 (Score:2)
But if I go buy the game cart at the flea market, download a dump of the same cart, and play it on an emulator, in practice nobody is going to sue me.
And if you buy the Game Pak and a Kazzo or Retrode dumper, you have a defense under 17 USC 117(a)(1) [cornell.edu] (or foreign counterparts) if someone does sue you, so long as you can afford a lawyer and don't distribute the dumps.
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Actually, no. That defense doesn't work because you're format-shifting. More specifically, you're going from a format that doesn't have copyright to one that does - you are not allowed to dump ROMs, period, without a legitimate developmental reason.
It's a funny thing, but a mask programmed ROM
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Actually, no. That defense doesn't work because you're format-shifting. More specifically, you're going from a format that doesn't have copyright to one that does - you are not allowed to dump ROMs, period, without a legitimate developmental reason.
It's a funny thing, but a mask programmed ROM is actually not copyrighted. It's Mask-protected (it's a M in a circle, similar to how copyright is C in a circle). Mask works have higher protections, and even though you can easily dump it, the conversion from physical to software is actually completely illegal.
That may have been true at one time, but as far as I can tell, Mask Protection in the US only extends to 10 years [wikipedia.org], so any original NES ROMs have long since fallen out of protection. The underlying software encoded in the ROM is still protected by copyright, and the game franchises that they represent are still trademarked, so anyone reproducing ROMs commercially would still be in hot water. However, at this point I think you would be within your rights to dump to ROMs in order to back up your software.
Mask work expires before patent (Score:2)
For convenience, I shall quote the relevant part of the statute:
tlhIngan wrote:
That defense doesn't work because you're format-shifting.
The format shifting is "an essential step in the utilization of the computer progr
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The big advantage of cartridges is that they are more rugged, easier to transport and harder to duplicate.
IANAL, but I'm pretty sure you are incorrect about the IP protection available to "mask-works". The mask-work protection laws protect the mask itself from being copied or being used w/o permission to create computer chips. The theory of mask-work protection is that the actual mask sets used to fabricate integrated circuits weren't sufficiently protected by copyright or patents. As a rule, copyrights
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Agreed, none of the iPhone, Android, Windows Phone games have anywhere near the depth or fun of a halfway decent DS/3DS cartridge game.
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Agreed, none of the iPhone, Android, Windows Phone games have anywhere near the depth or fun of a halfway decent DS/3DS cartridge game.
I'm pretty sure that's for two technical reasons.
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Except that there's only room for one device in your pocket, so which is it going to be?
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Except none of your dozens of systems has the Mario Franchise on it. or the other nintendo only franchises that have a rabid following.
Actually all of them now have the franchise with the most rabid following.
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There we go, now we see your true colors. You haven't mentally matured since you were 15.
Here's a secret: real adults don't care about what looks adult or not. That's why Mario still sells so well.
It's ok sport, one day you'll grow up too. Probably. ;)
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Keep telling yourself that. Maybe someone will believe it one day. Now run along, mummy has done your dinner...
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No one over the age of 12 gives a damn about any of Nintendos game franchises. If they think they're going to corner the kids market then good luck to them, but they might find that the kids have moved on.
"Those that think it's about the hardware, just do not play games."
Of course its about the hardware or we'd all still be playing games on an Atari 2600.
As a thirty-something year old gamer (at least when I have free time), a lot of the main Nintendo franchises are still amazing to play and replay. If I feel like playing a real-time strategy or first person shooter then Nintendo doesn't offer much, but when I want to play an adventure game or platformer their franchises are still heavy weights in the arena and well worth considering.
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Phones have terrible interface problems for any kind of "serious" gaming. Touchscreens are utter shit for fine control, and provide no tactile feedback.
I don't blame Nintendo for not wanting to slap a shitty user interface on top of their games just to get some share of the mobile market.
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As a 20 something year old gamer I can say that Nintendo has the worst franchises of all time.
Nice trolling attempt.
Nintendo has a lot of good franchises, and despite what you apparently think, they make more than Mario Kart and Super Mario Bros sequels (however, the mainline platformers like Super Mario Bros and Kirby have always been very good).
The mainline Zelda games have also been top-notch (the spin-offs, maybe not so much).
The gameplay in the mainline Pokemon series is solid, even if the story is a little simplistic.
Fire Emblem is a solid tactical RPG series
See also the mainline Metroid games
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Kirby is HAL Labs. Pokemon is Gamefreak.
Not exactly. Kirby is owned by BOTH Nintendo & HAL Labs -- https://en.wikipedia.org/wiki/... [wikipedia.org] -- and Pokemon is owned by Nintendo & Gamefreak & 2 others -- https://en.wikipedia.org/wiki/... [wikipedia.org]
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You must be living under a rock.
Games have been getting worse since the mid-2000, now they're all the same uninspired action/press-A-to-be-awesome games targeting a casual audience.
The Japanese are the only ones with any creativity and personality, and among them only Nintendo has mass appeal, in part because their US division is mismanaged and spends all of its money on marketing for kids.
At the latest E3, the biggest video game convention worldwide, Nintendo only had one game while competitors had 20 or 3
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No one over the age of 12 gives a damn about any of Nintendos game franchises. If they think they're going to corner the kids market then good luck to them, but they might find that the kids have moved on.
The sole reason I will be buying the Nx is because of Zelda, I will tell my wife I got it for the kids but the real reason is because of Zelda.
Of course its about the hardware or we'd all still be playing games on an Atari 2600.
Either you are intentionally missing the point or you truly don't play games, the only thing good hardware does is it doesn't detract from the gaming experience. A game is still good even if it's not played on bleeding edge hardware. I still have fun playing mario cart, chrono trigger, and super mario world with my kids.
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Zelda is coming for the Wii U too.
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As an adult I still play Mario Kart and Smash Bro. Mostly because These are the few games left that allow Me and my Wife to play at the same time. Most of the games for the XBox and PS4 are not side by side multi-player.
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Of course its about the hardware or we'd all still be playing games on an Atari 2600.
Hmm... So those who like to play Galaga would have to keep Atari game system nowadays in order to play the game???
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> No one over the age of 12 gives a damn about any of Nintendos game franchises
Explain the Pokemon go mobs roaming the cities currently, the majority of which are well over the age of 12, or 20 for that matter.
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Those are idiots who played the Pokemons when they were 7-year-old instead of real games like Street Fighter II, Doom etc.
Pokemons turned them into the most sheepish, wimpy generation ever so other ones who would otherwise not play follow the bandwagon.
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Those are idiots who played the Pokemons when they were 7-year-old
I first played Pokemon in 1999 (Red/Blue) on a GBC when I was 32 you insignificant clod!
instead of real games like Street Fighter II, Doom etc.
I've also played SF2 (on a SNES, but I'm not a big fan of the game or genre) and DOOM (also on the SNES and PSone)
Playing both Pokemon and DOOM is not a zero sum game, one can like them both. Though the last Pokemon I played was Gold/Silver/Crystal. The combination of the in-game clock tied with events, and the whole trading thing designed around the schoolyard made the games not very adult friendly even if you DID hav
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People can play more than one type of game. And by the way, good luck playing SFII or Doom on a touchscreen. Hadouken? More like FRUSTRATION!
No rental of smartphone games (Score:2)
Doom, with its limited interactivity works fine.
Which Doom are you talking about? The first Doom isn't in Google Play Store. I searched, and all I got were Doom 3 ($9.95) and several apps whose titles included "Doom" but were unrelated to Idthesda's franchise.
Besides, how would I go about trying a paid game in order to understand how its input method works? Back in the old days of cartridge- and CD-based consoles, I could rent the cartridge from a local video store, and I could scan my local friends' collections on their shelves. Nowadays, with paid down
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Can be one of the million Doom ports. This is the game that has been on on any and all ridiculous things such as a digital camera, portable music players, obscure or uncommon or toy OSes, even an unofficial Atari Jaguar port that runs better than the original one.
You might even be in the clear if running the WAD file from the shareware version.
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I don't count a lot of millenials as adults tbh. Most of them act like overground children.
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> overground children
When we all know underworld children make for better Potions Of Youth.
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Re:Has Nintendo not heard of smartphones? (Score:4, Insightful)
Try playing any oldschool action game on your mobile device and tell us how well you went.
I'm pretty sure you can't for example reach the ending of megaman 3.
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Adding physical buttons to smartphone or tablet is not a problem. I constatnly use my iPega controller with 5,5" smartphone and 8" tablet and it works great. I mostly play oldschool titles from SNES, M.A.M.E. and native ports of games as Metal Slug or similar. I think there is lot of money to make if Nintendo released an attachable controler that hosts the device such as smartphone as its screen with built-in battery. AND also released its vast library of oldschool games on it. They have means to do it via
How many people have that controller? (Score:2)
Adding physical buttons to smartphone or tablet is not a problem. I constatnly use my iPega controller
How many other people own that controller or others like it? I haven't seen one third-party controller maker release sales figures, and without them, it becomes hard for a for-profit company to justify developing a game targeted at a particular third-party controller. It's also bulky to carry in a pocket.
I think there is lot of money to make if Nintendo released an attachable controler that hosts the device such as smartphone as its screen with built-in battery. AND also released its vast library of oldschool games on it. They have means to do it via all this virtual console stuff they have on their current systems.
Then why hasn't every third-party developer on the NES and Super NES released iPega editions of its games?
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Well as for your first question I only noted that that is possible to play arcade style games on mobile tablets and smartphones using controllers with physical buttons. With that it is perfectly playable. And I assumed that Nintendo could sell such controller with access to its games library (via Virtual Console system). In my opinion this would make them a lot of additional money without really canibalizing they mobile consoles. Who buys current generation gameboy style device to play oldschool games?
As fo
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As for your second question I guess that developers who developed for Nintendo platforms do not have rights to release these games elsewhere.
I don't see how that's anywhere near the case. Konami released Castlevania and Contra for PC [amazon.com], for example.
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Well, when they succeed, they get a much higher profit by selling the hardware and software than they would on IOS.
Also they don't have to deal with a fuckton of different hardware configurations, or things interrupting the game flow horribly like crapware bundled by phone operators.
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Anyone who wants decent mobile gaming has already got a choice of dozens of devices that also do more than just play games.
Android and iOS games are almost universally terrible. The 3DS is the only current portable console worth owning.
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They not only have but they tried one with Nokia right at the very dawn of smartphones. It didn't sell well.
I think this thing will work since the first question someone asked me about a Nintendo DS around a decade ago was "does it also plug into the TV?"
It's Nintendo, they don't tend to spend a fortune on development and hardware so if it bombs it's not "billions to burn".
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You mean one-button controllers instead of something competent?
Re: Has Nintendo not heard of smartphones? (Score:1)
I like playing games with hardware controllers more than smearing and wiping my fingers all over a glass surface. Sure, there are various physical controller kludges for Android, but they are not consistent and it's never a "just use it" experience.
The other difference is that few mobile game publishers have the confidence in their product to just charge the fucking money for their game that it is supposedly worth. I really wish the Android Play Store had a search option to only show games priced $5 or more
First episode free (Score:2)
I really wish the Android Play Store had a search option to only show games priced $5 or more, because micro transaction and spam-the-player are dismal experiences.
Would a 1-episode game available without charge on Google Play Store, with additional episodes available for in-app purchase, also be a "dismal experience"?
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> Anyone who wants decent mobile gaming has already got a choice of dozens of devices that also do more than just play games.
?????
You used the word decent, and then went on to allude to a whole bunch of touchscreen only devices. I don't think that word means what you think it means. Touchscreen controls for any action game are torture, and most games designed specifically for phones and tablets are about as deep as a kiddie pool. So no, there are not dozens of choices, there are a handful. And that h
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decent mobile gaming has already got a choice of dozens of devices that also do more than just play games.
Like the Vita and 2DS/3DS? They're the only decent mobile gaming around.
Hell, Sony's PSP is probably a more "decent" game machine than tablets and phones with all the F2P IAP crap.
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F2P needs to go back to shareware (Score:2)
Why don't modern games do free-to-play the way Doom did? The first episode was available without charge as Doom: Knee-Deep in the Dead, and additional episodes were available in paid expansion packs titled Ultimate Doom and Doom II.
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How does sale of episodes through IAP suck more than sale of episodes through other means? Or are you opposed to episodic video games [wikipedia.org] in the first place?
Entitlement IAP != consumable IAP (Score:2)
Because developers who implement IAPs tend to do it in such a way where you cannot outright buy a game. You will always get nickel and dimed for something.
The documentation for the OUYA development kit described two kinds of in-app purchase: "entitlement" IAPs, which are purchased once and then forever associated with your store account, and "consumable" IAPs, the nickel-and-dime energy-mechanic crap that game reviewers love to hate. Sale of downloadable campaigns through IAP would be an entitlement, something you "outright buy" to the extent that it's possible to "outright buy" something downloadable.
just take a look at the permissions they request.
Part of overreaching permissions relates to a limit of And
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Very much agree with you on all accounts. To add more, it seems like the Android/iOS market has made it impossible to just sell a game outright without having any micropayments. Pokemon Go is a great game, but I'd rather they just charged $30 for it and developed a quality game didn't crash so much than try to do the minimum thing to get by and try to make money off micro transactions. But the market for phones games has basically painted itself into a corner where nobody can charge more than a few dollar
Swipe gestures with your thumbs (Score:2)
A smartphone does not beat an Atari 2600, because fundamentally it doesn't have enough buttons.
In theory, a multitouch device can support seven actions per thumb: tap, hold, swipe up, swipe down, swipe left, swipe right, and large swipe. Swipes can be combined diagonally. That already gives you more gestures than a 2600 controller. One might make a platformer by using tap to stop, swipe sideways to go (large swipe to dash), swipe up to jump, and tap with the other thumb to shoot. Do any Android games use a similar control scheme?
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Though swipes have the disadvantage of being less responsive, they have the advantage of being usable on devices that are more widely deployed.
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Nintendo has basically made a psp That can stream the image to your tv.
Or basically recreated the combo of a Vita and Playstation TV in one device.
Another "novelty" (Score:1)
Another "novelty" from Nintendo, perhaps its last at this point. Don't know if anyone told the people at Nintendo, but I can already take my games with me. In fact I've been able to do so for about a decade now, with a device that nearly a third of the entire world has. You can even catch Pokemon using one! I saw a pair of 11 year old boys in bikes doing so excitedly this weekend, while a pair of 10 year old girls sat near a fountain and did the same. To bad Nintendo doesn't actually make Pokemon Go.
And yes
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You have a very broad definition of "games". Dark Souls isn't the only thing that the current phone market and platform features completely prevent from being developed or sold on there. Far, FAR from it. :)
Have fun with your horrific mind-numbing microtransaction FTP apps, I guess. ;)
As for the hardware (Score:4, Informative)
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Now it makes sense... (Score:2)
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They don't need to port anything. They already have the technology to do it via Virtual Console. They just need to release VC client and allow to purchase and download games to that.
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If Nintendo adds the ability to make phone calls and send text messages, they're set.
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Sony did that in 2011 with the Xperia play...it didn't quite take off.
https://en.wikipedia.org/wiki/... [wikipedia.org]
Also one could Skype on a PSP or Vita in the past, though you can't now. The Vita's email client works though.
The Xperia play even had Minecraft PE as an exclusive for a couple of months. As an aside, the physical controls on the Vita make Minecraft on the Vita a better experience than Minecraft PE on tablets and phones, even with the Vita version's world size limitation.
IMHO phones should stay phones.
Dreamcast (Score:2)
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Anyone remember the WiiU, which also did basically the same?
This is just an evolution of the same idea as the Dreamcast's, which no doubt had its own primitive predecessor too.
It will succeed, or at the very least, won't fail (Score:1)
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The 3DS install base is north of 50 million, and despite it being five years old they still sell about a million of them per quarter.
I'm not entirely sure how that counts as 'loses'.
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Wrong question. The question isn't "Why wasn't the WiiU a hit?" The question is rather "Why is an abomination like the WiiU, the biggest design blunder in console history (and yes, I do remember the Atari 5200, the 3DO, the Saturn, the Philips CD-i and yes even the Hyperscan, why do you ask?) selling AT ALL instead of going into blissful ignorance like the aforementioned other design atrocities?"
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Like, say, mostly that Nintendo wanted everyone and their dog to include the stupid handheld-screen-gimmick in their games that didn't really make it very possible to port your games to any other console, so unless you got some Nintendo-exclusive deal you probably didn't want to tie your company's fate to a console that had a lukewarm reception?
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So that is why the same companies could port their games to Xbox360 and PS3 which isn't x86 based. Or why for example both Ubisoft and Capcom ported their engines to the Wii U but then only released one or two games?
All those insanely expensive things that you talk about are in the design phase of the game, the code which is the engine is mostly standard stuff these days (of course they improve it slightly from time to time) which is evident in the low costs that where involved when Assassins Creed 3 and 4
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Still hasn't learned (Score:1)
Which means it won't reach library parity, and you'll see games on Xbox One and PS4 but not NX, like the current situation with WiiU.
Nintendo cannot survive on first party alone.
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At least this time their system will be able to run the code from PS4/Xbone, which probably will make possible to downport games to it, like running at 720p rather than having to rewrite the whole thing from scratch and having to redo the whole texturing/models to fit into the tiny memory.
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"but once again we've heard Nintendo is not chasing graphical parity". Which means it won't reach library parity, and you'll see games on Xbox One and PS4 but not NX, like the current situation with WiiU. Nintendo cannot survive on first party alone.
Really? That's funny. They seem to be doing pretty well. I bet you think Apple should also sell macOS separately for any x86 computer, right?
Re:Still hasn't learned (Score:5, Insightful)
Nintendo is in the fortunate position that they needn't rely on third party games. They have a pretty well stocked catalog themselves. Mario, Smash Brothers, now probably Pokemon, too, what more "exclusives" do you need?
Noticeably, Nintendo has always been the "odd man out" when it came to games libraries. Non-exclusives for XB or PS usually eventually came out for the other system, but Nintendo always had a nearly distinct game library from the other two. That does matter. It means that Nintendo doesn't have to compete with them on their turf. XB and PS have always been busy one-up'ing each other in specs, mostly because, well, if you have the same games on both systems, what matters is simply "where does it look better" and "where does it run more smoothly". If you're dealing with a completely different game base, you can't compare. More over, the games have a vastly different focus. Where PS and XB focus on action oriented games where multiplayer is mostly a thing of online gaming, Nintendo's consoles always had a distinct focus on local multiplayer, complete with a lineup of party games and controllers that were, compared to XB and PS controllers, VERY basic and simplified, so you didn't first have to learn to play, you could simply pick them up and play. Maybe not perfectly, but most games were of the "easy to pick up" kind that lends itself well to party gaming.
So I do think that Nintendo can (and will) survive as this "niche" player. It has a few strong IPs in their pocket, and since they themselves own that IP, there is exactly zero danger that this IP would ever go to another console, hoping for a bigger market share there. Even the WiiU, which was a train wreck from conception to inception to realization to actually playing with that piece of garbage, couldn't prevent that. I still don't see why anyone thought the WiiU was a good idea, and I don't know anyone who really wanted that console, but, well, there's nowhere else you could play Mario games. And Smash Brothers. And the other consoles simply suck as party consoles. Even more than the WiiU, believe it or not.
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and controllers that were, compared to XB and PS controllers, VERY basic and simplified, so you didn't first have to learn to play, you could simply pick them up and play.
Only with the Wii, the N64 and Gamecube controllers were more traditional.
And the other consoles simply suck as party consoles.
That depends on how you #define party console.
One of the issues is that people "think" there are no "party/family-get-together" games for the PS4...since you don't see those games on the shelf. But there ARE some party games....the thing is they're mostly in the Playstation Store.
So when a "Wii Mom" goes to the game aisle and sees "Game party pack 2016" or "Happy fun time sports-with-mii's" in the Wii/WiiU section, and then goes over
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Cannot reply. Seems /.'s lameness filter thinks it's lame to explain why Gamecube controllers are less intimidating to non-console players and why this (rather than the game lineup) is the reason the GC is more of a party console than XB or PS.
But when you look at the controllers and compare them, I'm pretty sure you can figure it out yourself. Just imagine you never saw a PS2 controller and should now figure out
a) which one is the main controller stick
b) what buttons might be used for what
c) what those 4 b
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The Wii U hasn't done so well clutching on to 1st-party exclusives.
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Which is funny considering that back in the day the same game could be released for both the Amiga and the Sinclair Spectrum. And in those days the gaming market where much much smaller than it's today. So no I don't think that the slightly less powerful hardware in the Wii U has anything to do with the missing 3d party games, it's all political, i.e they decided to not support Nintendo for whatever reason.
For example Watch Dogs where ported but never the DLC even though it didn't contain code. Also we had
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I don't know why you think they should be able to survive on releasing the same games that exist on two other consoles already. Why would anyone buy a Nintendo system at all?
Nintendo's salvation lies in strong third party support, but they won't be the same games as are on the PS4 and XBox.
Game budgets for PS4 and XBone are enormous. The pipelines are huge, and hard to fill. When you've got that much horsepower, you need a lot more creative staff to make sure there's actually something worth rendering. If N
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I don't know why you think they should be able to survive on releasing the same games that exist on two other consoles already. Why would anyone buy a Nintendo system at all?
Because if you can only afford one, the number of good Nintendo games is far fewer than good non-Nintendo games
Nintendo's salvation lies in strong third party support, but they won't be the same games as are on the PS4 and XBox.
Yeah they'll just make different versions and/or entirely new games like they did for WiiU, oh wait.
Game budgets for PS4 and XBone are enormous. The pipelines are huge, and hard to fill. When you've got that much horsepower, you need a lot more creative staff to make sure there's actually something worth rendering. If Nintendo produces a modestly equipped console that has decent graphics, it will be a much lower barrier to entry.
Which is why $Publisher, rather than making $Game for all 3, will make it for only 2 and not go through the extra expense of an entirely different game for one system.
Doesn't matter (Score:2)
What people will want to know is what the new Mario title is going to be and what characters are going to be in the Smash Brothers title.
Nobody really gives a shit about anything else concerning Nintendo consoles. The gimmicks are the smokescreen to get other console makers desperate, thinking that this is the reason for the Nintendo's success and they embarrass themselves by trying to copy the gimmick only to be shown that the gimmicks were pretty much the reason people were wondering whether they really w
Vita + Playstation TV anyone? (Score:2)
You can already play games on the go and on the big screen if you have both a Vita and the Playstation TV microconsole (which is basically a screenless Vita) Not even taking into account that the vita can do Remote Play with a PS4.
Nintendo 32X? (Score:2)
Obviously, I haven't seen the device, but just listening to the part about detachable controllers makes me skeptical.
A console needs everything built-in, or else it doesn't become standard. Having options is nice, but optional attachments aren't going to have any significant positive impact on usability, as it always the case for consoles. The drawbacks are obvious, though. Extra cost, extra material that makes it bulky, less room for a battery, less durability, and so on. It's not a good idea. This al
Re: (Score:1)
Buying three PS4s (Score:2)
Other Slashdot users seem to be under the impression that large families already buy a console for the TV in each kid's bedroom.