Microsoft Xbox Project Scorpio Puts Out 6 TFLOPs On Par With Current Gaming PCs (hothardware.com) 162
MojoKid quotes a report form HotHardware: Microsoft is hoping to usher in a new era in console gaming just over a year from now. While the company is just a month away from launching the Xbox One S refresh in the U.S., Project Scorpio is the console that really has gamers talking. During E3, Microsoft provided scant details on the console, only cluing us in to the fact that it would support virtual reality, 4K gaming, and push 6 TFLOPs of computing power. Mateusz Tomaszkiewicz, CD Projekt Red's Principal Narrative Designer, had a few things to say about that last bullet point regarding compute performance. If you recall, AMD's newly introduced Radeon RX 480 offers peak performance of 5.8 TFLOPs, which puts it in close proximity of Microsoft's Project Scorpio. But of course, trying to compare consoles to PCs using this stat alone isn't exactly apples to oranges, though Tomaszkiewicz explains, "For sure [Scorpio] will have better looking games," Tomaszkiewicz said. "If this was available when we were working on Wild Hunt, I would expect similar quality that we have on PC right now or even better maybe." HotHardware's report goes on to mention that once new console hardware is introduced, it's frozen for years at a time without any updates. Therefore, it would only be a short while before PCs would completely outcompete it in terms of performance. Also, given the fact that Project Scorpio is not arriving until late 2017 at the earliest, the 6 TFLOPs of power won't seem like much when compared to the new cycle of high-end GPUs with far superior performance. Tomaszkiewicz agrees, adding, "New graphic cards are being released very often and more often than the new consoles being released. So I think it will put Scorpio on par with the PC is that we have at that point. But I think PC is growing so fast that it'll outpace [Scorpio]."
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The current XBox One uses an AMD processor and the next one probably will as well. That performance level might mean that they're planning to use the RX 480 as the GPU, which would be consistent with buying AMD. Or perhaps AMD will be making an APU for them that integrates an RX 480-class GPU with the CPU, though I think that level of integration is beyond what AMD can produce for now - even if they could get all those transistors on the chip, getting the heat out would be a problem.
Scorpio is also going to
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Because MS has lied so often that even if they reported their HQ got nuked I'd demand to see the crater to believe it.
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Usually? Look at his submission history. I dare you to find one article that isn't linked to hothardware....
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nobody wants a box that sounds like a jet engine under the TV.
A Steam Link thin client doesn't "sound[] like a jet engine". Put your PC in a separate room and run Cat6 to it and your TV.
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This is the dumbest fucking trend. Why would you put that shit over the network?
Why not just put the PC in a separate room and run video, audio, and USB? (Or DisplayPort or ExpensivePort carrying them all in one.)
Or, build a PC that isn't super loud and put it right by the giant TV. We've got huge SSDs and PSUs that won't spin the fan until they hit like 80% load. A modest CPU heatsink & fan will be nearly silent. There are very quiet versions of the high end GPUs too.
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And I'm talking about putting a gaming PC in another room so that you don't even need the game console under the TV.
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For instance storage, processing power, memory and then GPU are most important in the PCs I use. Sure that translates into some gaming and I do partake but it doesn't always mean I can play the newest games even when I can get my work done with no slowdowns. I don't care much about it, it's easy enough to buy a box that allows
sorry, but no (Score:2, Insightful)
project scorpio is not the console that "really has gamers talking". microsoft has lost this console cycle, and is not going to catch up with a new half-cycle-release. it's still an xbox (or an "xbone", as the more pornographically inclined would say), and not going to lose it's bad reputation as easy.
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wait i thought xbox was just that Windows 10 program that i can't figure out how to uninstall?
these kids and their apps tell ya what
Xbox Play Anywhere (Score:2)
In mid-September, about a dozen Xbox one games will support Xbox Play Anywhere [theverge.com]. This feature adds a copy of select games to your Windows Store purchases when you buy them on Xbox One or vice versa. So you're right only in the sense that Windows 10 Anniversary Update is a dependency for Xbox Play Anywhere. It's not clear to what extent other existing and future Xbox One games will come to support Xbox Play Anywhere.
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Abstraction (Score:2)
Console hardware stays the same, so although it may theoretically not perform as well as the top tier hardware available, it can often have better looking games...
A console game does not need to cater to lower spec hardware, nor does it need to deal with disparate configurations or other background software impeding the game, nor is your memory wasted by os features that are unrelated to gaming.
You can even program the hardware directly, bypassing the overhead caused by the various abstraction layers.
Re:Abstraction (Score:5, Insightful)
Erh... no.
Console hardware stays the same, so although it may theoretically not perform as well as the top tier hardware available, it can often have better looking games...
How? If anything, the reason this seemed true in the past was that TVs were blurry enough that you couldn't tell the pixels apart, which worked as a kinda-sorta el cheapo anti aliasing effect. This isn't quite true anymore with HDTV.
A console game does not need to cater to lower spec hardware, nor does it need to deal with disparate configurations or other background software impeding the game, nor is your memory wasted by os features that are unrelated to gaming.
You'd have a point here, if it mattered. Few current games give half a shit about low-spec hardware ("if you can't run it, you just need a better rig") and ram is by some margin and then some the cheapest bottleneck to get rid of. On top of that, current consoles don't even have that advantage anymore that there is no OS to get in the way, they ALL do have an OS by now. And usually one that sucks donkey balls at being an OS.
You can even program the hardware directly, bypassing the overhead caused by the various abstraction layers.
Sorry, nope again. That USED to be the case with old school consoles where the cartridge was actually part of the machine to the point where code execution was partly done on the cartridge, i.e. you had nearly TOTAL control over the CPU in such a console. That hasn't been the case for well over a decade now. No console maker would be "stupid" enough to allow you to run arbitrary code on its machine, how long do you think any kind of DRM would hold in such an environment?
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On top of that, current consoles don't even have that advantage anymore that there is no OS to get in the way, they ALL do have an OS by now. And usually one that sucks donkey balls at being an OS.
FreeBSD laughs at your PUNY Windows.
you had nearly TOTAL control over the CPU in such a console. That hasn't been the case for well over a decade now.
While that is true, console centric developers do usually program closer to the metal than PC centric devs do.
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While that is true, console centric developers do usually program closer to the metal than PC centric devs do.
That was true before consoles adopted high-level 3D APIs. Now the only benefit to consoles is that they can target a single platform. Microsoft wants to eliminate that benefit, because they don't understand the console market.
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That was true before consoles adopted high-level 3D APIs. Now the only benefit to consoles is that they can target a single platform. Microsoft wants to eliminate that benefit, because they don't understand the console market.
Good, I hope Microsoft successfully kills the console market so that games are fully brought back to PCs again. I'm tired of crappy ports.
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Good, I hope Microsoft successfully kills the console market so that games are fully brought back to PCs again. I'm tired of crappy ports.
That might actually be their goal, kind of. I think the end goal is to find a new home for Windows when nobody is buying desktops any more because the world has moved on to something else. That day is not particularly close, but it is on the horizon.
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I think the end goal is to find a new home for Windows when nobody is buying desktops any more
"Nobody"? Without desktops, on what machines will people develop applications for tablets, phones, and servers?
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"Nobody"? Without desktops, on what machines will people develop applications for tablets, phones, and servers?
Nobody worth spending the money to develop an OS for, because those people have moved on to something else. VS is getting a little long in the tooth. I've got fully 3d games that start up in less time.
Re: Abstraction (Score:2)
What systems and dev tools will be used instead to maintain and develop ASP.NET applications, SharePoint apps, Dynamics CRM extensions, Xamarin cross platform mobile apps or any of the Azure services?
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Consoles didn't adopt high-level 3D APIs. Desktop PCs adopted low level ones.
Yes, you can in theory use OpenGL on a PS4 (or a variant of it), no, no game author actually does. What they actually use is GNM, Sony's proprietry low level 3D API. Similarly, on the XBox, yes, you can in theory use earlier versions of DX. In practice, everyone uses DX11, which is pretty low level. DX12 is even lower level (on a par with GNM).
Every single vendor with any interest at all in 3D is adopting these lower level API
Swizzled textures and compiled shaders (Score:2)
That and I'm pretty sure console games can store textures pre-swizzled for a particular GPU's cache architecture, or shaders pre-compiled for a particular shader ISA.
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Windows has a fast and advanced graphics subsystem with hot-plug drivers, while we're still waiting for Wayland, not knowing if it will catch up to Windows 7.
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The enemy is complexity of modern games code and graphics hardware, or rather the ability for a human to comprehend the whole.
Bypassing abstraction layers isn't a realistic possibility these days for the vast majority of game studios.
At best they'll optimize the rendering engine for the specific graphics hardware, but that is hardly on the same level of performance.
Ofcourse, using a rendering engine at all is in itself yet another layer of abstraction.
Lower spec hardware (Score:2)
A console game does not need to cater to lower spec hardware
Yes it does. A lot of Game Boy Color games, especially earlier ones, included a backward compatibility mode for 4-gray systems (Game Boy, Super Game Boy, and Game Boy Pocket). Compromises in gray mode often involved lower frame rate and less graphical detail, due to a slower CPU, less VRAM, lack of hardware-assisted copying of data to VRAM, and the dramatically slower green LCD of the original Game Boy. Later GBC games on monochrome systems would allow playing only the first chapter (Conker's Pocket Tales)
Price is everything. (Score:5, Insightful)
So sure, a current gaming PC costing 3x or more of a console is more powerful and will continue to outpace the console performance as time marches on. Apples and oranges. For pure gaming performance the consoles usually do pretty good on bang for the buck.
Re: Price is everything. (Score:3, Insightful)
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I keep on hearing this, but I haven't seen any really good examples. Buy the time you buy a case, a power supply, motherboard, ram, graphics card, hard disk, and possibly operating system, you are usually quite a bit above the cost of a console. Don't forget in most cases you'll probably want to be running Windows on a gaming machine, so you have to count the Windows license as well. You could run Linux, and there are a lot of games that run on Linux, but you are still limiting yourself quite a bit. Most o
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Reuse of HDD as new games become bigger (Score:2)
The case, power supply, hard disk, operating system, controller etc can be re-used from one generation to the next.
As new games become bigger from one generation to the next, it becomes harder to reuse the hard disk. Games got bigger from the PS1 generation (CD, with games only rarely multi-disc) to the PS2 generation (DVD, with dual layer common later) to the PS3 generation (usually single layer BD on PS3 or usually one or two DVDs on Xbox 360) to the PS4 generation (2-layer BD on both PS4 and Xbox One).
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Also, you can upgrade the parts as they break. A good case can last for many years. Likewise for a good PSU a good keyboard, etc.
Re: Price is everything. (Score:2)
In that case you can probably buy a second hand PS4 for much less than retail that won't expose you to whatever malware is baked into your dodgy version of Windows.
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The PS3 is as fast as the PS4 in raw number crunching - 2TFLOPS total system power.
Almost all of that being GPU.
The Jaguar in the PS4 is only ~50 GFLOPs. An AMD Athlon II 640 gets really close to that for $40, at only half the core count.
The Geforce 660 matches the GPU in the PS4 on Performance - $99.
Motherboard for $40. 16GB of RAM for $50.
That's 'on par' for $230. Imagine what I can do with that extra $120.
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The controller that comes with the PS4 is about $50 when bought retail. You could start by spending your $120 on that. Seems like you only have $70 left. You didn't buy a case or a power supply. Let's say you cheap out and get both for $50. You're now down to $20 left over. Oh, you didn't even buy a hard disk. That's going to be around $50. You are now at -$30. $10 for an HDMI cable to hook it up to the monitor. The PS4 include one in the box, so you have to count that. Now you're at $-40. The $350 for
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How much would it cost to hook good controllers (keyboard and mouse) to a PS4 for gaming. Infinity?
Reduce the PCs cost by $25 by matching the PS4s 8Gig of ram. Remove 'free console' game as you usually get a better PC one with the video card.
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Your additional calculations are absolutely horrid, you must be one of those Brazilians that gets charged out the ass for electronic equipment. I can get a case with 500w power supply for $10. HDMI cable for $1. Your pricing and shopping capabilities FUCKING SUCK, no wonder you can't save money. I've got maybe 60 spare hard drives lying around from various computer servicing (all of them bigger than anything the PS4 comes with.)
Use Xubuntu (Score:2)
input peripherals
Walmart special keyboard, Walmart special mouse, that's what, $25 total?
OS (everyone forgets the OS)
Valve didn't; its Steam OS is a Debian fork. Windows-only Steam games won't work without Wine, but Valve made it easy to port Mac-compatible Steam games to Linux.
Ubuntu is also a Debian fork. Install Xubuntu and the Steam client on a PC, and you can run both Steam games and non-Steam apps, including apps from Canonical's repository, apps from PPAs, and apps compiled from source. This means you can use the same system for both entertainm
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Every so often a Slashdotter decides that their text would look cool in monospace, because they think they are old school. Well, you're just a fucking hipster. Stop fucking with other people's eyes, all you're doing is driving home the point that you're a wanker.
I didn't read your comment, in fact. Don't be that guy. Nobody wants to read his comments.
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they think they are old school
A five digit UID qualifies as old school. I think this poster's case is more of not giving a shit about how easy to read their text is, because they can read it fine.
But yes, you're correct. There is a time and place for monospace (posting code), but the rest of the time, it is an eyefuck.
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Actually I like monospace better. ...
I find it easier to read.
Then again I've started working on machines with 1KB of RAM
My first machine had 16kB and monospace text, but that doesn't change that statistically everyone on the planet finds variable-spaced text with serifs easiest to read. (Why non-serif text has become the standard is a bit beyond me, I suspect it's the legacy of low-dpi screens but now that those are all but gone, can we go back to serifs? I would just change my browser font but that would make all kinds of layouts all kinds of ugly, and maybe even break some)
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The lack of serifs comes down to one thing - beauty. Sans-serif fonts are generally much better looking than serifed ones, while the readability benefits are very small. The readability benefits of variable width fonts though are huge.
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Microsoft will likely take a big hit on this machine for quite some time. They are losing the current generation and desperately want to get ahead again.
Having said that, expect this GPU to be cut down and thus cheaper than PC GPUs. They will tune it for VR, so high resolutions and frame rates but less effort put into physics and computation performance. That might mean lower precision maths, for example, which gives you a high number of FLOPS but doesn't actually perform better than a GPU capable of higher
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Actually, console hardware is sold at a loss at launch and usually for several years afterwards. Only after years of manufacturing the same hardware, which is usually out of date by the launch date, do the costs of manuacturing actually reach break even... let alone repay the costs of R&D. This is why they're referred to "loss leaders"
As well as peripheral services, extra hardw
Here is why scorpio won't look good (Score:5, Insightful)
I know that some hold that console generation should be shorter or whatnot (e.g. totalbuiscuit on youtube argue that that the last generation was too long) but the splitting ehre will make it so probably nobody with a sane mind will invest into getting more power out of scorpio and having different config and development on an already expansive console development without real benefit sales wise (at least initially). And if nobody is adding bell and whistle, why should people buy the new one when the old one less expansive does as well ? Remember console fit one niche : the one where you get a hardware with known spec and develop for it. Scorpio break that. It will add confusion on buyer, reviewer, developper side.
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Ever since the consoles switched to AMD and basically became PCs in drag you've seen the number of exclusives (single console exclusive, console-only exclusive) go drastically down. If you look at some big name games:
The Witcher 3 - PC, XBone and PS4
Fallout 4 - PC, XBone and PS4
Dark Souls 3 - PC, XBone and PS4
Overwatch - PC, XBone and PS4
Are there exceptions? Sure:
Uncharted 4: A Thief's End - PS4
Halo 5: Guardians - XBone
But I'd say most of them use some kind of scalable engine in the bottom, XBone or Scorpi
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But I'd say most of them use some kind of scalable engine in the bottom
The engine may be scalable, but they're still going to tweak and tune for the hardware.
It is more than an engine thing (Score:2)
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When you develop for console you develop for the lowest common denominator. This IS the advantage you have. Now you have two console with the same targeted environment, one slightly better at throughput than the other, and initially with lower numbers. Would you target that, add millions of dollars worth of development in bell and whistle , only to have barely a better sales, and risk the ire or their "lower" console brethen because the screenshot presented were only for scorpio ? And if you develop *for* scorpio you will miss on xbox one 1.0 player.
Every AAA game already is developed for multiple consoles and PC. Realistically up until very recently nearly every game got a PS3, Xbox 360, PS4 and Xbox One version as a given (unless it was first party in which case the economics are about selling hardware anyway and you can throw "economic considerations" out the window). Almost every game will also see a PC release. A few games will also get a WiiU release as well. Realistically all that it means is that you create an OpenGL and a DirectX render p
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What are you talking about?
Xbox One/PS4 1.0 : you can play 960p upscaled to 1080p at 30 fps
Scorpio/the PS4 one : you can play 1080p at 60 fps OR VR OR 4k at about 30 fps.
That's the plan. This new generation of consoles is supposed to take advantage of the fact that there's now a heterogenous set of targets, one where the GPU horsepower requirements are radically different. It'll be the same game engine and the same game assets, just different targets. Using high level APIs the code would be almost the sa
SteamBox (Score:2)
SteamBox it is, then
At least I get to choose the hardware, upgrade when I like, and not be stuck in low-end performance by the time I build one.
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At least I get to choose the hardware, upgrade when I like, and not be stuck in low-end performance by the time I build one.
You also get to play only a handful of AAA titles, because most of them still aren't being ported to Linux. Compared to my Windows Steam library, my Linux Steam library is depressingly pathetic. I was happy to see Civ in there, but it seems like most game devs are still on Windows, poor bastards.
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Steam machines are also available with Windows - you don't have to run SteamOS itself - you can just use your existing Windows PC in Big Picture Mode with contorllers, bam Steam machine.
And out of 1000 games, 1/3rd of mine are available on Linux versions of Steam. Even Mac has a decent 1/4 showing.
How many titles will the XBox have by the time it comes out to compete with something I can do this instant?
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Steam machines are also available with Windows - you don't have to run SteamOS itself - you can just use your existing Windows PC in Big Picture Mode with contorllers, bam Steam machine.
So wait, I get all the fun of an unexpandable PC, plus all the fun of an OS which will spy on me? WHERE DO I SIGN?!?!?!?!??! Also, while I am not an expert on Steam Machines, I just looked at several of them and they are offered only with SteamOS, and not Windows.
Your existing PC in big picture mode with controllers is not repeat not a steam machine.
How many titles will the XBox have by the time it comes out to compete with something I can do this instant?
It's going to run all the existing XBone titles, so... lots
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So wait, I get all the fun of an unexpandable PC, plus all the fun of an OS which will spy on me? WHERE DO I SIGN?!?!?!?!??!
What makes you think your Xbox One console isn't spying on you just as much?
Also, while I am not an expert on Steam Machines, I just looked at several of them and they are offered only with SteamOS, and not Windows.
True, the big-M "Steam Machine" brand is used for devices that ship with SteamOS. But a small form factor PC running the Steam client, which you might colloquially call a small-m Steam machine, can also be a Mac mini or a Windows PC. And as I understand it, a lot of manufacturers of Steam Machines offer identical hardware configurations with Windows.
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What makes you think your Xbox One console isn't spying on you just as much?
Oh, don't get me wrong, I got off the Microsoft train at the 360 station, before it headed off to Kinect. My point is that it's still not a feature.
My 360 isn't spying on me because it's in a crate.
True, the big-M "Steam Machine" brand is used for devices that ship with SteamOS. But a small form factor PC running the Steam client, which you might colloquially call a small-m Steam machine, can also be a Mac mini or a Windows PC.
See, there's the problem right there. What's a Steam Machine? What isn't? Which games will it run? Only calling a SteamOS machine a Steam Machine is important to reducing confusion, but it's also restrictive in terms of what is in the library. Problem is, in order to be sure a game will run on a "Steam Machine",
All Steam games run on Windows (Score:2)
What makes you think your Xbox One console isn't spying on you just as much?
Oh, don't get me wrong, I got off the Microsoft train at the 360 station
What makes you think your PlayStation 3, Wii U, or PlayStation 4 console isn't spying on you just as much?
Problem is, in order to be sure a game will run on a "Steam Machine", you have to restrict your list to the titles that run on Linux
I concede that the existence of titles not ported to Linux and games' varying minimum CPU/GPU/RAM requirements could cause consumer confusion. But because a Steam Machine can act as a Steam Link endpoint, you can run a game on a compatible Windows PC elsewhere on your home LAN and display it on your Steam Machine's monitor.
if you start calling Windows-based machines Steam Machines, you also have to look out for what small percentage of titles don't run on Windows.
There are four possibilities for a Steam game: Windows-only; Windows and Linux; W
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What makes you think your PlayStation 3, Wii U, or PlayStation 4 console isn't spying on you just as much?
Because if the PlayStation-foo's are, Sony isn't taking very good advantage of it.
I have a PS3, PS4, and Vita. I used to get MORE marketing from SCEA back in the PSone/PS2 days. Nowadays the only e-mail I get from SCEA are the notifications one gets when one buys something from PSN.
Heck, Blizzard sends me more marketing than Sony does.
I
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What makes you think your PlayStation 3, Wii U, or PlayStation 4 console isn't spying on you just as much?
Microsoft has been proven to be spying. Show me some evidence that Nintendo or Sony is doing the same thing, and we'll talk about that.
I concede that the existence of titles not ported to Linux and games' varying minimum CPU/GPU/RAM requirements could cause consumer confusion. But because a Steam Machine can act as a Steam Link endpoint, you can run a game on a compatible Windows PC elsewhere on your home LAN
So can any decent Android STB, using Moonlight. And it's a lot better value, too. Also, that's not what we're talking about. We're talking about people buying Steam Machines right now.
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Spot on.
On the other hand, I'd be glad to buy it from Windows Store, if they would allow to get normal games, and not do one major f*ck up with "only on win 10" and "only this kind of apps".
I don't like Valve's dominant market position (70%+ of the market?) at all. 30% off every sale doesn't seem adequate either.
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I don't like Valve's dominant market position (70%+ of the market?) at all. 30% off every sale doesn't seem adequate either.
Nothing stopping you from buying your keys from anyone else and using them. Take your pick there's tons of storefronts out there that sell and steam gets a cut of 0% when you buy from them. Whether it be from gamersrepublic, gamersgate, g2a, nuuvem, greenmangaming or whoever else. You can bet you'll find a better deal, and a better sale somewhere. Nuuvem is probably one of the best, since you can buy world-wide keys or NA keys(includes south america) in brazillian dollars, which will cut you a percentag
That was announced at the freaking E3 (Score:2)
Also Tflops are very useless as a measure of anything performance related.
It's entirely possible to get some FPGAs and make a machine that does a lot TFLOPs by shoving several useless floating point negate circuits that keep processing a register.
And while it's not as drastic on the case of the Xbone, it's quite possible they use the same architecture as on the Xbox one to keep backward compatibility, and this means the "6Tflops" it will offer are slower than the "6Tflops" you find on a modern videocard.
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It's likely using the RX 480's architecture (which will maybe receive slight tweaks)
Saying that because it's actually quite close to that of Xbox One and PS4, and going all the way back to the Radeon 7970. Same overall design with different configurations, bandwith saving improvements etc.
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The problem with some of those optimizations is that they make the "regular xbox one mode" be different in timming, sometimes enough to break some games, and this is a big no-no.
So the end of the perfectly optimised console game (Score:5, Insightful)
One of the great parts of the console world was standard performance. We were all on the same level. Our games looked and ran equally good. Most importantly they ran as well as the developer could make them run with exactly our hardware. Now we not only have cross platform games losing the ability to squeeze the last performance out of platforms with some games running horribly on one platform but not the other, now we also have multiple consoles in a single release cycle to play with?
So consoles are going to lose the "it just works" benefit over the TV. Computers now can work with most console hardware, games are rarely console exclusives these days, and Microsoft is trying to unify the platforms.
What is the purpose of the console?
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So nothing that can't be done with a PC now then.
Laptops and the Steam Link (Score:2)
Social gaming around a centralized monitor (TV) with plug-in-play functionality.
Now that TVs are thin and affordable, I was under the impression that families had become willing to buy one TV and console per person rather than one TV and console per household. A LAN game from one bedroom to the other, combined with the runtime performance cost of calculating PVS and environment mapping for each split window, makes same-screen slightly less of a selling point now than it used to be. Plus online gaming supports play with friends who have moved away or with friends you met online.
And if y
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Console gaming typically implies a level playing field were all gamers (local or online) have the same controller, same platform/specs, and the same resolution.
And the same vanilla game, without user-created mods. Without mods for Half-Life, there wouldn't be a Team Fortress Classic or Counter-Strike.
The ability to play a game guaranteed (Score:2)
If the guaranteed ability to put in a disc and play the game all the way to the end the first day you buy it is gone, then so is the advantage of a console. On the PC there are many times a game is released and isn't playable on a large portion of systems and needs to be patched, and these gamers have to wait an indeterminate amount of time to play the game they bought. Sure, you can return games on steam, but that doesn't solve the problem. You wanted to play that game at that moment for whatever reason.
Or
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You cannot purchase a midrange gaming PC for the price of a console.
You can buy a non-gaming/office PC for the price of a console, but those rather suck for playing games on.
The Xbox One is $279 retail with two games at the moment (GameStop). The PS4 is $349 with a game.
I don't think you're going to be able to match the hardware in those for that price.
Game price is also part of it (Score:2)
You can buy a non-gaming/office PC for the price of a console, but those rather suck for playing games on.
But a console also sucks for playing non-games on. So buy a gaming PC kit and a $50 Steam Link thin client for the price of an office PC and a major console.
The Xbox One is $279 retail with two games at the moment
How many games will a player buy for that $279 console over its service life, and how deep are Xbox sales compared to Steam and Humble sales?
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What is the purpose of the console?
A fool is easily separated from his/her money. The I need the newest shiny has been beaten into a new generation and they have no issues spending $500+ on new phones every new model, so upgrading to a new console will be no issue.
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What is the purpose of the console?
People have this amazingly misguided idea consoles were 'intended' to offer platform stability. That was NEVER the case. Instead it was an artifact of the development cycle: hardware costs money to develop, and that money has to be recovered. Only when sales slow down do console manufacturers invest in a new generation.
Now it is different: AMD is designing the hardware, so instead of investing, Sony and Microsoft can do simple periodic refreshes at negligible cost. And since not doing so will cause one or t
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Not "intended" but rather that has been the last major benefit and drawing card for them.
PCs have been able to do anything a console does until now. After this there will be no reason left to buy a console.
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PCs have been able to do anything a console does until now.
Except run console specific games, and be truly affordable. Oh sure, you can buy a cheap PC, but the Master Race types on Steam would laugh at you if you called some $500 PC from a big box store a gaming rig. They'd be saying "Spend 1500 on a real rig n00b or j00 will get p@wn3d in LoL and TF2"
After this there will be no reason left to buy a console.
Plenty of reasons, games and game genres that don't appear on PC, preference for console controls that aren't the 360/Xbox one game pad, preference against using Windows, preference for not having to worry about sy
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PCs have been able to do anything a console does until now.
Except run console specific games, and be truly affordable. Oh sure, you can buy a cheap PC, but the Master Race types on Steam would laugh at you if you called some $500 PC from a big box store a gaming rig. They'd be saying "Spend 1500 on a real rig n00b or j00 will get p@wn3d in LoL and TF2"
Cost is a matter of perspective. I'm gaming on a 6-year old PC now, with the only upgrade during that period being a new GPU. And I expect this machine to last me quite a few more years. I had it before the XBox One and PS4 came out, and I will still be playing on it by the time the Neo and Scorpio come out.
Prices for games are lower on PC as well, especially now that we live in the era of the Steam Sale.
As for what other people are saying... How exactly is their opinion relevant?
After this there will be no reason left to buy a console.
Plenty of reasons, games and game genres that don't appear on PC, preference for console controls that aren't the 360/Xbox one game pad, preference against using Windows, preference for not having to worry about system requirements/tweaking, one-button-it-just-works-easy-everything, and price.
You can use a PS4 controlle
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Oh sure, you can buy a cheap PC, but the Master Race types on Steam would laugh at you
You're being laughed at anyway. There's nothing new there and on inherent real benefit to going console over PC in this case.
Plenty of reasons, games and game genres that don't appear on PC
I think you may have forgotten what else Microsoft is doing, Unified Windows Platform. The idea that there are magic console exclusive games is firstly very rare already and secondly about to disappear completely as the xbox and Windows 10 merge into one beast.
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more quality game releases on the consoles.
You mean like with the concept that every Xbox game will also be playable on the computer with the unified environment?
The number of quality games is the same. AAA titles appear on all platforms. The percentage may be different, but then that all depends on what you define quality, and that answer is not budget or marketing.
And the start of infighting and general hate (Score:2)
"Why isn't the game properly optimized for the high end console? The low end is holding us back!"
"Why isn't the game optimized for the low end? I'm getting frame rate drops and the high end are kicking our asses online, ever since they launched the new consoles they don't give a crap how it runs on the existing user base's console, they just want to upsell us!"
The users will just be yelling at each other, at the devs, and at the console manufacturers. There's going to be even more crap than usual on forums
Steam Link already (Score:2)
I just want my quiet little $4-$500 tv box upgraded every few years
You could always buy a $50 TV box [steampowered.com] that relays audio and video from your PC over Ethernet.
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THAT is only useful if you run Steam on Windows. Some of us are NOT fans of Windows.
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I know you cannot connect a keyboard and mouse to a console and play.
Because the controller people would cry like babies after getting their asses handed to them.
We understand, you dislike choice.
XBox a Bane For Microsoft PC Gaming (Score:2)
In the end it's going to be a just another console that studios dumb down game user interfaces for and make textures blurry for.
PC cards at 9 TFLOPS *today* (Score:2)
The GTX 1080 is nvidia's top of the line card. It's at 9 TFLOPS. It's out today- not in months, when something better will be available. And of course, you can link up two cards together, if you wanna go full retard.
Anyway, obviously a lot more power in a console is nice. But I suspect there's a lot of marketing spin here, and the slashdot summary also helpfully points out that by 2017 the state of PC cards will be better.
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It's also $700. You can buy both current consoles for that, and most likely a year or 2 after release, these new consoles will be $350 or so on sale.
In addition, if you buy a console, there will be a ton of games available that efficiently utilize 100% of it's processing power. If you buy a 1080, this is far from the case. You will have to wait years until commonly available, well optimized games exist that efficient use the full power of a 1080.
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At this point, you are on to the fundamental differences between consoles and PCs. You could also bring up that the console games often become impossible to play online (and usually will), that the console will advertise to you endlessly, that the PC games will be supported or playable for decades instead of years, that way less games will be available for the console than the PC, etc.
The core point is that talking about power and carefully choosing which bargain PC card you compare yourself to is just gar
I profoundly disagree. (Score:2)
The XBox and Playstation are canned PC's. There is no reason they couldn't have 1.5/2 year refreshes. The reason we have to wait until 2017 is that both consoles are AMD. And AMD's new processors won't be out until later this year and they need so many months in order to develop enough stock that the console kids aren't crying they can't get a hold of one.
Quite frankly they need to be done with it and just put out their own proprietary x16 slot in the box. The next AMD processor will be a big deal but after
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Can I finance it by making game makers pay me to be allowed to make games for the system?
It helps a studio break through the amateur hour (Score:3)
Can I finance it by making game makers pay me to be allowed to make games for the system?
Yes, and gamers might even get better games that way because only serious studios will consider the overhead of a console developer program worth it to reach the market. Compared to PC gamers, users of the console maker's download store theoretically have to skip past less "amateur hour" [pineight.com] to get to a worthwhile game. This sort of uncertainty as to whether you'll end up with "amateur hour" is what killed the Atari 2600 back in 1983 and almost brought down the North American video game market with it. The lice
So who fails at sig figs? (Score:3)
Nvidia 1080GTX = $599
Go build a $400 system with a $600 GPU.
$600 != $599
Colloquial price quotations like this follow the significant figures rule. 600 has one significant figure and can thus represent any value between 550.00 and 650.00. 599 has three significant figures and can thus represent any value between 598.50 and 599.50. These ranges overlap.
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I'd make the GPU a bit bigger than that. This console will last a pretty long time.
Unfortunately the last several generations of fabs have had poorer and poorer yields, so making larger chips on the 14/15/16nm process probably isnt economical any longer. I think Intel especially is probably going to be stymied by this issue, already not having very useful to do on their older fabs (see their massive layoffs.)
..but while Intel has had a big delay in 10nm, TSMC is moving forward. I don't know what sort of yields they expect, but you can be sure that the 10nm chips that they run off will
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Who would buy $1K gaming consoles?
Neo Geo and 3DO broke $1K after inflation (Score:2)
Both the Neo Geo AES and 3DO Interactive Multiplayer broke $1,000 after adjustment for inflation to 2013 dollars [kotaku.com]. Intellivision came close at $935. The 3DO sort of flopped, but the Neo Geo retains a following.
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But the number of Neo-Geo consoles is nothing compared to the number of consoles sold by the other companies at that time.
I'm not saying a $1K console wouldn't sell at all, I'm saying it would be out of reach for the majority of console gamers.
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Because it's hard to assure high bandwidth and low latency over an external bus.
I assume you're referring to later Super NES games that contained a GSU coprocessor designed by Argonaut (Graphics Support Unit, branded as "Super FX"). Most of these had much lower frame rate than 2D or mode 7 games and thick black borders due to the limited bandwidth to get the rendered frame from the GSU to VRAM. The only GSU game without low frame rate was Yoshi's Island, which used the GSU for the less demanding task of rot
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Yoshi's Island also used the faster FX2 chip, 21.4Mhz instead of the 10.7Mhz of the standard SuperFX chip. SNES DOOM (and some game I've never heard of called "Winter Gold") also uses the FX2.