Magic Leap Adds Virtual Reality Head-Tracking and Possibly Hand-Tracking (networkworld.com) 35
An anonymous reader quotes a report from Networkworld: Magic Leap has made progress. A year ago, the MR apparatus wasn't really wearable. This may have been due to the sheer size of the prototype hardware, or the software that adjusts the illusion for head movement and changes in perspective may not have been completed. The complexity of the mathematics of this head-tracking applied to the complexity of the mathematics of Magic Leap's proprietary light-field chip may have required more development time. The Wired report of Kelly's experience indicates the prototype headset he tested is now wearable, perhaps untethered from a high-powered graphics-rendering computer used by the Oculus Rift and HTC Vive. Kelly's report raises the question: Could Magic Leap have implemented hand-tracking, too? He writes, "When I raise a hand, it approaches and extends a glowing appendage to touch my fingertip."
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You have to be a real arsehole to mod someone down simply because you disagree.
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Your post is ignoring the fact that people have been buying Macs.
Hell, I even bought for a Mac for my software development purpose, and I don't own any other Apple product.
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Virtual reality and augmented reality are in their infancy. What people played with in the 80s was a mock-up of a prototype of a proof of concept, and the fact that people didn't buy into it en masse proves nothing. What is happening now is that the technology is (almost) ready. Many people compare VR to 3D TV; a flawed analogy as 3D TV suffers from fund
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The market has proved this.
People want the HTC Vive. The market is proving this as we speak.
Describe the "glowing appendage" (Score:2)
Please clarify - WHICH appendage it extended may signal its intent.
Encoding (Score:2)
Largest Enterprise in History? (Score:2, Insightful)
A bit of a leap to suggest that VR will be the Largest Enterprise ever. If it was available now I would not buy it, no real use. I don't play games and I want to get away from the virtual world more than get into it.
It is, and has been ready for decades (Score:2)
A bit of a leap to suggest that VR will be the Largest Enterprise ever. If it was available now I would not buy it, no real use. I don't play games and I want to get away from the virtual world more than get into it.
VR never took off because as you hint at, there are very few practical uses for the technology. I built VR systems which included motion tracking for DOD work. This included motion tracking systems. There were few applications that could handle the motion tracking, and it's nothing special really. There are few applications that can work with either VR and/or motion tracking. In most applications VR works best as a virtual button where when the tracking object hits a specific point an event gets trigge
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A bit of a leap to suggest that VR will be the Largest Enterprise ever. If it was available now I would not buy it, no real use. I don't play games and I want to get away from the virtual world more than get into it.
I think this [wikipedia.org] is the largest Enterprise so far. We'll have to wait on the formation of Starfleet before we get much bigger.
I still don't get it? (Score:1)
Isn't this just the Holo-lens, but not working and years out and etc.
Every time I hear about it, it's all hype an no substance. Maybe I should make my own start up, put up a "hello world" demo and then say "It doesn't actually solve all wars forever while making you pancakes, but with enough investment it could!" Boom, billion dollars!
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Magic Leap's system can do similar things from what Ive read, but the key difference is the
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It's a lightfield display [youtube.com]. It's not so much that they project onto your retina (like single-lens optics do), but that they use a microlens array to project light from multiple angles & focal lengths, allowing your eyes to refocus naturally and eliminating the accommodation-vergence conflict [wired.com] issue. It also helps the virtual image to blend much more naturally into the real world.
Downsides are decreased resolution (though they seem to have that under control), and greatly increased computation requirements
why hasn't VR spred in porn? (Score:2)
historically one of the earliest widespread uses of a successful new media has always been in disseminating porn; paintings, books, film, video cassettes, cable, bbs, dvd, internet, websites, streaming, torrents, etc etc, it is even true in ancient pottery.
so one has to ask why VR and AR are not widely used in porn ?
there has been efforts, but does not seem to have led to widespread adaption by either users or distributors.
maybe there are inherent factors in VR that preclude it from being successful medi
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I was a kick starter of the DK1, I have a GearVR and the CV1 is coming my way.
I have porn mainly on the GearVR from providers such as Naughty America and WankzVR and frankly VR porn is amazing, revolutionary and everyone, absolutely everyone who I have shown porn in VR has immediately brought a GearVR including my 60yr father.
Now there are VR porn sources elsewhere but most of them are rubbish, VR porn like everything else VR needs a different setup, different way of filming. You need to ensure the position
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frankly it's so real you have to override you instance to reach out and touch.
You only think it's real because you have nothing real to compare it against! ZIIIING!
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Here you are champ, wank away like it's the future!: http://www.pornhub.com/vr [pornhub.com]
Easy (Score:3)
People are finished long before they could ever get the gear hooked up, synced with software, and overall ready for actual use.
Magic Leap (Score:2)
Here, track this.
Head-Tracking Done on the Cheap in 2007 (Score:3)