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Nintendo Hardware

Nintendo Ending Wii U Production Later This Year, Says Report (polygon.com) 230

An anonymous reader cites a Polygon article: Nintendo will end production on its Wii U console sometime in 2016. The console, which has sold poorly compared to its wildly successful predecessor, debuted in 2012. According to Nikkei's report, Nintendo has already stopped manufacturing certain Wii U accessories. The outlet, which has a good record of reporting on Nintendo's unannounced plans, reports that while Wii U hardware is being discontinued, a launch of the company's next platform -- codenamed NX -- is not guaranteed this year. Nintendo plans to unveil its next-generation console sometime in 2016. The company launched its first mobile app, Miitomo, last week.
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Nintendo Ending Wii U Production Later This Year, Says Report

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  • Comment removed (Score:5, Interesting)

    by account_deleted ( 4530225 ) on Tuesday March 22, 2016 @02:04PM (#51755207)
    Comment removed based on user account deletion
    • Or just go to content. The idea of innovation with input devices was cute with the wii but kind of a one hit wonder. They would make a metric ton of money if they released their catalog on xbox, steam, ps4.
    • by Luthair ( 847766 )
      There is no evidence that people are willing to drop $50+ on an Apple game.
      • by rsborg ( 111459 )

        There is no evidence that people are willing to drop $50+ on an Apple game.

        You do not understand the market presence of Mario. And Nintendo, if they're true to character would be in line with the Apple way of things "Get it right" as opposed to "Throw spaghetti on the wall and see what sticks".

        I'd buy it, if it was at all decent.

        • by Luthair ( 847766 )
          I well understand mario, I own the WiiU... But look at the games that have any success on mobile devices, all free to play and short level durations.
          • I well understand mario, I own the WiiU... But look at the games that have any success on mobile devices, all free to play and short level durations.

            I think that is starting to change as the market matures...

            There are only so many coins and strawberries that you can sell before people grow tired of the idea...

            Our house played a lot of that stuff over the past few years, but in 2016 we made a decision to cut off most of the "F2P games", since most are simply "P2W games". Oh sure, Frozen Free Fall can be won without a dime, but it gets old and clearly at some point you're supposed to pay.

            I'd much rather just pay $5-10 for that game and remove IAP forever

    • ...partner with Apple. They can amp up the next AppleTV...

      Apple just released a new Apple TV. Given how long it takes for them to update these things, I wouldn't count on a new one for another two to three years.

    • Isn't being an Apple "partner" at least as dangerous as being a Windows platform developer whose product strikes Microsoft as a nice addition to their lineup?

      Apple is atypically enthusiastic about doing things in house; and even the stuff they have no interest in doing internally, they really don't like being beholden to anyone. Would they like Nintendo titles for their app store? Sure. Would they leave Nintendo to wallow in the morass of underpromoted app-store-slurry if they thought Nintendo was gettin
    • I can't see Apple and Nintendo ever getting along. Both have a long history of being vicious with their partners.
    • by ganjadude ( 952775 ) on Tuesday March 22, 2016 @03:02PM (#51755827) Homepage
      nintendo has always been the cheaper of the consoles. its not the right fit for apple (or nintendos base) I wouldnt really be to happy about buying an apple branded nintendo personally
    • by ADRA ( 37398 )

      Meh, sounds like they would both loose what they care for the most: Total Control.

    • watching Nintendo drag this on in obstinance is agonizing! SEGA did the right thing folding their hardware development

      Even with the benefit of 20:20 hindsight what you're actually saying is that Nintendo should have followed some other path and given up a metric fuckton of profits that they made? I mean even with the last 5 years of losses they are still trillions of yen ahead of your strategy.

      • by cfalcon ( 779563 )

        Seriously, Nintendo isn't playing by the Sony / Microsoft rules. If you buy a Wii-U, Nintendo makes a profit. If you buy a Wii-U game, Nintendo makes a bigger profit. If you buy two dozen Wii-U games, Nintendo makes a bigger profit still. An Xbone or a PS4 sale are both a LOSS for Microsoft or Sony (and if they aren't now, they were when they were new and selling most of their systems), and then they hope to catch up later with game sales.

        Nintendo has made a profit on every generation- the only variable

      • Nintendo got really lucky with the Wii, they were headed on the way down for a long time before that.

        NES - 62 million
        SNES - 49 million
        N64 - 33 million
        GC - 22 million

        That is nothing but down...

        Wii - 102 million

        Yea, that is nice, and they got really, really lucky. All the stars aligned with that one, but the attach rate still sucked. A whole lot of units were sold that played Wii Sports and Mario Kart and little else.

        Wii U - 13 million so far...

        It has been out for almost 4 years, at this pace it will end up

        • Wii - 102 million

          Yea, that is nice, and they got really, really lucky.

          It wasn't that much luck. It was a calculated move.
          Instead of being yet another console maker, trying to market a console (with lower spec than the competitors) to hardcore gamers,
          they have decided to attack a completely different market: casual player who hadn't played gaming console until then.

          All the stars aligned with that one, but the attach rate still sucked. A whole lot of units were sold that played Wii Sports and Mario Kart and little else.

          Yup. And that comes to the plan above.
          If you restricted only the number of units who were bought by gamers that got a lot of games, you would probably find a number between the GameCube and Wii-U, showing the same d

          • It wasn't that much luck. It was a calculated move.

            Meh, maybe... it might be that... or it could just be luck, that happens too.

            That's Nintendo distancing it self from the other player and trying something new.

            Yea, but that doesn't work over and over, as the sales of the Wii U clearly indicate.

            Now Nintendo has a lot of money, a lot of history, they aren't vanishing tomorrow. However, Sega used to be #2 in the game and they are more or less gone. Radio Shack used to be on every corner, and they are gone.

            Nintendo isn't "owed" a future, they have to earn it. They have simply made too many mistakes over the years. N64 being cartridge.

        • There simply isn't room for 3 consoles. There never really was. Look back in time at:

          There is a big difference, though. With all the examples you gave - which are very good examples I will add - the consoles were all trying to compete for the same market. They each had exclusive titles, of course, but they were trying to compete for the same "gamer" market.

          Right now we have three consoles, but only two are competing for the same market. Microsoft and Sony are both competing for one market; if you look at game sales numbers this is abundantly clear as both companies see the majority

          • There is a big difference, though. With all the examples you gave - which are very good examples I will add - the consoles were all trying to compete for the same market. They each had exclusive titles, of course, but they were trying to compete for the same "gamer" market.

            That is a fair point... The SNES and Genesis were the XBox and PlayStation of their day...

            The Wii U clearly is not...

            Microsoft and Sony are both competing for one market; if you look at game sales numbers this is abundantly clear as both companies see the majority of all games sold for their consoles are from the FPS genre.

            Well, FPS and TPS (third person), I would lump those together). Sports is a big market as well, bigger than I think a lot of people give it credit for. The "other category" isn't small either, but it is smaller than those two markets.

            Nintendo doesn't make any effort to attract FPS titles to the Wii or Wii U. They go for a different demographic entirely. Unfortunately, Nintendo never launched a competent marketing campaign for the WiiU that explained to Wii owners why they should upgrade; a large segment of the gaming public thought the Wii U was just a tablet add-on for the Wii and because of that never paid any attention to it.

            Meh, even if they had, I don't know that it would have mattered.

            When the Wii launched, the BlackBerry was the "big thing". Tablets didn't exist, and XBox 360

        • Nintendo got really lucky with the Wii, they were headed on the way down for a long time before that.

          Nintendo sales can't be compared to other companies as they aren't sold as a loss leader and licensing deals are different. You say before the Wii they were heading down? Their profit and loss statements say they were a very healthy company with a stable ever so slightly increasing trend of profit even before it. The Wii was a positive anomaly but don't confuse that as the company's saving grace. Until 2012 they were doing just fine, even pre-Wii.

      • Even with the benefit of 20:20 hindsight what you're actually saying is that Nintendo should have followed some other path and given up a metric fuckton of profits that they made?

        Depends on what you're considering:
        - yes, by attracting the as-of-yet-untapped market of casual gamer who never played consoles before to the Wii, they made indeed a fuckton of profit.
        - yes, if you compare to other handheld consoles, the 3DS has won the portable console market...

        BUT

        That simply pales in comparison to the insane volume of unit sold and freemium cash earned by casual games in the various smartphone app stores.

        Nintendo is very good at making catchy games. If it had already stepped into the app

    • Nintendo is a very Japanese company. They would rather go out of business than enter into an agreement like the one you describe.

    • Disagree. Apple and Nintendo are too similar in their desire for control, they'd never get along. Furthermore, that controlling attitude is what's hurting them, so the last thing they need is more of it. Independent developers are ruling the field right now. They need to open up their sdk to the masses and remove development restrictions on their platform. So, in essence, they need to be less like Apple, not more.
    • yeah great idea, alienate their userbase and undermine their profit margin to become just another app producer being screwed over by apple on subpar hardware. Whatever the future holds for Nintendo that avenue is almost a sure fire way to be death.
  • The first Wii was different and innovative enough that it brought non-gamers in. But they lost focus with their core audience, some of whom don't even buy the console until there's enough games to justify the high cost.

    I'm a platform gamer, primarily, and don't have time to try out new or innovative games. Starting with N64, they went to one Mario game of each "type" at most per platform. And with 3DS and Wii U they did a total of two types. With Wii, there was Super Mario Galaxy which even got a sequel. I own a total of 3 games for the Wii U and don't feel like there's anything else there for me.

    They need to admit that Homebrew made them popular (unfortunately in small part to piracy). And I copied all of my Wii games to a hard drive for convenience - that still works on the vWii side of the Wii U, but the U side hasn't been opened up at all.

    • by Junta ( 36770 )

      It was all about not having anything compelling to continue on the gimmick of the motion controllers (whose gimmickness had already worn thin before the Wii-U released).

      But you are right, Nintendo utterly failed to support it from a first-party perspective, and third parties had zero incentive to bother.

      On homebrew, cool as Wii was with homebrew, financially that wasn't even a blip on the radar.

      • financially that wasn't even a blip on the radar.

        I think it is more than they knew. For people like me who are a bit preservationist and never 100% tire of old games, I wanted to own my media. I still have SNES and Sega Genesis games even though the hardware has long worn out thanks to high quality emulation. Knowing that my games have a chance to continue existing beyond my console is a huge selling point for me.

    • They need to admit that Homebrew made them popular

      Nintendo is popular because of homebrew? Nintendo, the maker of Mario, Zelda, Pokemon, etc.? Just when I thought Slashdot couldn't get its head any further up its own ass...

      • Not because of the content that was created, but because it was their first time away from cartridges. I still have cartridges going back several generations that I can still play via emulation. A locked down system is just not working out for them.

    • Comment removed based on user account deletion
    • I'm a platform gamer, primarily, and don't have time to try out new or innovative games. Starting with N64, they went to one Mario game of each "type" at most per platform. And with 3DS and Wii U they did a total of two types. With Wii, there was Super Mario Galaxy which even got a sequel. I own a total of 3 games for the Wii U and don't feel like there's anything else there for me.

      It's depressing - all you have is Super Mario 3D World and New Super Mario Bros. U, neither of which are particularly inspiring

    • Just out of curiosity, what are you missing by continuing to running homebrew channel on the vWii side? I guess you can't make use of the new controller (which everybody seems to agree doesn't add that much value anyway), and there's a little extra time switching modes, but otherwise it does pretty much what I want it to do, and homebrew is alive and well on Wii U.
      • I'm lazy. I want to copy my Wii U games to a hard drive, and I want to unhide my games partition without having the U side prompt me to format it every time.

        I see that it's getting there on Wii U, but the only launcher works from SD cards and not the HD. That's actually fairly workable since I only own four games, but I am not ready yet. On that subject, I should really start blocking updates now that I don't need any more updates.

    • by snooo53 ( 663796 )
      This! Nintendo's first party content is their largest untapped source of revenue because for some reason they keep trying to use it to push a new system. This is the problem with making a profit on console hardware: no extra incentive to develop games people want. Where was the follow-up to Super Mario Bros Wii or Mario Kart Wii? You have a huge market of Gen X'ers and Millenials with money burning holes in their pockets to relive the video game nostalgia of their youth. I likely would have bought every
  • Wii Hate (Score:3, Interesting)

    by avandesande ( 143899 ) on Tuesday March 22, 2016 @02:08PM (#51755245) Journal
    Bought one of these for my son and the controller lcd cracked... what a poorly thought out product (both by maker and buyer!) Anyone that has owned consoles know that controllers all die at some point. So lets make a console for children with a controller that costs 180 bucks to replace....
    • by Luthair ( 847766 )
      They've been producing devices with screens for kids for decades. Maybe your kid was just too young or didn't have enough respect?
      • Respect for what? It's a toy.
        • Re:Wii Hate (Score:5, Insightful)

          by spire3661 ( 1038968 ) on Tuesday March 22, 2016 @03:04PM (#51755837) Journal
          I think we found the problem....
          • Do you even have kids? They do dumb things and they are clumsy. They take care of their things but sh_t happens. If you look at message boards this has happened frequently.
            • You have unrealistic expectations. The Wii tablet is a very sophisticated device. Teach your son to properly use it or will break. IF that is not possible, then the toy is too advanced for him.
            • by _merlin ( 160982 )

              I have kids (currently 8 and 4) and a Wii U and have not suffered any mishaps. They know not to do stupid shit because my wife and I have had high expectations of them from when they were very young.

          • by Pluvius ( 734915 )

            Indeed we have--the fact that Nintendo thought that, after decades of marketing its consoles to kids and having the reputation of making family-friendly toys, it could get away with selling a console where a giant, fragile $150 controller is the primary component.

            Rob

            • I bet if you drop my delicate Nintendo ROB, it might break too, or the Zapper. Hell the Virtual boy could fall off the table you are playing on.......... You chose a VERY poor argument.
        • yeah lots of things are toys, but still break if not respected.
          • So funny because if I had my kids walking on eggshells about everything you would be talking about what a crappy parent I was. No wonder the birth rate is dropping.
            • i would? I have no idea how you raise your kids, and frankly im fine with that, not my job

              but i can tell you of the abuse ive put my controller through the screen has never cracked yet, including drops onto concrete basement floors from my lab so say 3 feet?

              you have got to be doing some serious work to break the screen on that thing is all im saying. The argument you gave of "its a toy" with no regard to anything as if since its a toy it should never break or that you are so rich it doesnt matter. Not
    • So lets make a console for children with a controller that costs 180 bucks to replace....

      $50 to replace.

      • Yeah I tried that and it didn't work out, and I have a good amount of experience with soldering/electronics. So I am out of 180$ + the cost of the screen kit.
        • Actually I was wrong, and frankly kinda shocked. I thought I had found a $50 replacement controller but it was the 'Pro-Controller'.

          I apologize for my error. The best I found was $130.

    • So lets make a console for children

      You bought an expensive console with a touchscreen for a child? Why? There's many things wrong with the Wii U but this is not one of them.

  • not necessarily sticking up for the console or denying Nintendo's mistakes, but there are some really fun games on that platform. My kids and I have spent countless hours enjoying the hell out of Super Mario Maker, Super Mario 3D World, Mario Kart 8, and Super Smash Bros.

    yeah, i know, that's a whole lotta mario, and probably a clue to its failure. but they are great games, what can i say.

    • This has been their way for the last couple generations - both on the handheld and console sides. Release one of each type of game, stop developing first-party content, and then force everyone to buy a new console.

      People like me could just keep playing new sequels of Super Mario World (or NSMB Wii) and never tire of it, as long as the level design was good. And re-using a game engine just makes sense - churning out a sequel or two would use far fewer resources.

    • I still enjoy playing mine. I just hope that they continue to support online play for a good, long time, because Mario Maker and Splatoon will be pretty worthless without it.

      I mean, I get why they'd discontinue a marginal platform like this, but Nintendo lives and dies by brand loyalty, and it would make me feel WAY less loyal to have several of my favorite games suddenly become mostly unplayable.

  • Every other Nintendo console is worth buying. the Wii U fell on it's face because they aimed for the poor people crowd, but missed that the poor now have 60 inch 1080p tv sets.

    The NEW Wii Wii U needs to support 4K out of the box, and ditch the stupidity of the $200 controller with a very low res screen in it.

    • Agreed, they need 4K graphics support, which is going to up the price to over $500 for a decent GPU. Other good idea would be to have Nintendo DS-like controllers that can be used as mobile gaming platforms, then upload/download when in range of the console. And of course, the console needs all the Amazon Prime/Netflix/Hulu subscription service support that they're are throwing into every device now.
    • I wouldn't say the Wii U aimed for the poor people crowd. It's original price point was way above what the original Wii was, even though it was still lower than it's competitors. My opinion was that the reason the Wii was a hit, and the Wii U wasn't was simply the price point. The hidden competitor here is the cheap gaming PC.
    • That's absurd. The only reason top buy wii u was to play new games from the nintendo catalog. If you are short on cash you buy your kids a refurbished wii or game cube from game stop.
    • by GuB-42 ( 2483988 )

      The WiiU actually has decent graphics. It is a bit better than the PS3 and Xbox360 which is more than enough for the kind of games it run. The difference is much less shocking than with the Wii which is the only non-HD console of its generation.
      The Wii (not the WiiU) really was the only well known console I felt was underspecced. Others were in line with their generation and games made the difference.

  • by MindPrison ( 864299 ) on Tuesday March 22, 2016 @02:42PM (#51755621) Journal
    ...Oh well, I hope Netflix will keep supporting it, because (and I have ALL the other consoles + pc) it is the BEST, smoothest Netflix experience you'll ever have.
    • by iONiUM ( 530420 )

      I'm sorry but I call BS. I have a Wii U, and I have a PS4. I can't comment about the xbox one (I only have a 360), but between the Wii U and the PS4, there's no question: the PS4 is *way* smoother both for getting into the app (it auto re-starts from standby mode and even keeps your spot), and the actual playing itself.

      So I don't know how you came to this conclusion, but I definitely disagree from my own experience.

  • Nintendo got really lucky with the Wii, they were headed on the way down for a long time before that.

    NES - 62 million
    SNES - 49 million
    N64 - 33 million
    GC - 22 million

    That is nothing but down...

    Wii - 102 million

    Yea, that is nice, and they got really, really lucky. All the stars aligned with that one, but the attach rate still sucked. A whole lot of units were sold that played Wii Sports and Mario Kart and little else.

    Wii U - 13 million so far...

    It has been out for 3.5 years, at this pace it will end up with

  • Post-mortem (Score:4, Interesting)

    by RogueyWon ( 735973 ) on Tuesday March 22, 2016 @05:10PM (#51756963) Journal

    So the Wii-U more or less failed. Not quite as horribly as it seemed that it might at some points. As of right now, it's sold 12.5 million units, which is a few million ahead of the Dreamcast and Saturn, but almost 10 million behind the Gamecube. The PS4 and Xbox One both blew it out of the water. I don't think there's any one reason for this, but there are a lot of factors that all contributed:

    1) The name. This was a really bad choice, as it didn't clearly differentiate the console as a sequel to the Wii, rather than an add-on for it. This caused confusion in the market, particularly in the casual/family market that supported the Wii. What's bizarre is that Nintendo had already been stung by this once, with the 3DS.

    2) The timing. This was about as badly wrong as could have been imagined. The Wii had been dead in the water since 2010 or so. A successor late-2010 with the Wii-U's capabilities, when the successors to the PS3 and 360 were still years away, might have had a chance. But to launch with dated hardware (more on this later) at a time when Sony and MS were already spinning up their hype-machines for much more powerful consoles was suicidal.

    3) Terrible launch marketing. The Wii-U launched in the run up to Christmas, which is an obvious enough choice, but had a near-invisible marketing campaign. It ended up getting buried by games such as Call of Duty in the pre-Christmas rush.

    4) The wrong hardware. We know now from reports from ex-Nintendo staff that the company's key priority for the console was low power usage and noise and a small form factor; to make the thing an unobtrusive part of the living room. That's not a bad goal in itself, but it shouldn't have been taken to the extremes it was. A horribly underpowered CPU meant that in some respects, the Wii-U was outgunned by the (already elderly) PS3 and 360. Porting to the platform was also complicated.

    5) A poorly designed gamepad with no clear USP. I've owned a Wii-U since launch and I still don't really understand the point of the gamepad. Very few games have made good use of it. It's unergonomic (just google "Wii U gamepad hand pain"), imprecise, cheap-feeling and, most bizarrely of all, virtually irreplaceable without buying a new console. The Wii sold tens of millions of copies on the quick-draw appeal of the Wii-mote, even if the potential of motion controls proved horribly limited in the longer run. The Wii-U, by contrast.

    6) Terrible third-party relationships. This has long been a problem for Nintendo. They have a reputation in the industry as being arrogant and high-handed towards third-party developers. They promised this would improve with the Wii-U. It didn't. In fact, they royally pissed off a lot of the big names by failing to support their own launch so badly. Some publishers, particularly Ubisoft, invested heavily in the Wii-U launch, only to have their titles crash and burn because Nintendo didn't seem willing to put the effort into growing the installed base.

    7) Underwhelming first-party games. This is the controversial one. The Wii-U does have some good exclusives, developed on a first or second party basis, but by and large, it has an insipid lineup. New Super Mario Brothers U and 3D Mario World were second-rate titles at best. Popular Gamecube and Wii series like Metroid went AWOL. Nintendo has a reputation for being an innovative games developer, but this reputation is largely misplaced. Its Wii-U library was generally composed of inferior retreads of familiar ground. There were one or two more innovative late-cycle games, like the first-party Splatoon and the second-party Xenoblade Chronicles X, but those were too little, too late.

    The question is whether Nintendo can really fix all of the above problems with the NX, particularly given that they are, once again, going with a tricky mid-cycle launch (and that third parties have essentially given up on them).

    • A horribly underpowered CPU meant that in some respects, the Wii-U was outgunned by the (already elderly) PS3 and 360.

      Erm you do realise that since the Nintendo 64 they haven't actually attempted to or even remotely been in the same league of hardware as the other companies you mention, and furthermore nothing in the software is really missing things from the hardware. Porting to it? Because Nintendo users are all about playing first person AAA titles? The hardware is fine for the style of games that they release, and unlike some of the stuttering launch titles on the PS4 and XBone all the games are a perfectly smooth expe

  • calling it the wiiu was a terrible idea, everyone still thinks it's an improved controller for the wii
  • I can't think of more than a couple games that would have even justified purchasing it. If Nintendo can't attract serious 3rd party games, I can't see many people getting it as a primary console and most kids want to play with their friends. Sure, it's great for casual gaming but casual gamers don't buy lots of games - especially at $50.

    Shit, I've been a long time Zelda fan and couldn't even finish Skyward. That's what pretty much sealed the deal for me. I've had far more fun on Steam sales.

  • I know the Wii U has been out for several years. I know its sales numbers are poor compared to the original Wii. I know that the price has not come drown dramatically since launch.

    However I also know more people who have purchased it in the past 8 months than in the first 2+ years it was out. I also know that I've been seriously considering purchasing one for myself some time after I figure out my taxes for 2015. I also know that my son really wants to play Mario Maker, Mario Kart 8, and Disney Infini

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