Oculus Rift Launching In Q1 2016 84
An anonymous reader writes: Oculus has announced that their Rift virtual reality headset will be coming out sometime in the first quarter of 2016. They've also posted a couple images of the final consumer headset design. The device was Kickstarted in August, 2012. Consumer-level release dates have slowly slipped further and further out since then, though they've shipped two different development kits. Ars points out that a 2016 launch date will bring the Oculus Rift to market after the Valve/HTC VR headset, and possibly after Sony's Project Morpheus.
Sony's Project Morpheus (Score:2)
Does it come with a blue pill and a red pill?
Re:Sony's Project Morpheus (Score:5, Funny)
Does it come with a blue pill and a red pill?
Unfortunately, no one can be told what Project Morpheus is. You have to see it for yourself.
Re: (Score:1)
What if I told you
I'm just trying to fit the Morpheus "What if I told you" meme in this thread...
Duke Nukem VR (Score:4, Funny)
Oculus is releasing later to coincide with the release of Duke Nukem VR. They also indicated the headset they plan to release after that one, called the "osbourne" is much better and cheaper.
Re: (Score:2)
Something something Half-life 3.
Re: (Score:2)
Re: (Score:2)
Does it come with a blue pill and a red pill?
This is Sony we're talking about... obviously it will come in a variety of colors, but in the form of a suppository.
images (Score:4, Insightful)
Can't see much of the headset - who decided to take a picture of the black headset against a black background with no light?
Re: (Score:1)
That was me, sorry.
Regards,
An idiot.
Re: (Score:3)
The correct captions: Oculus Rift as seen through a pair of Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses
Lost Momentum? (Score:3, Interesting)
I've really been looking forward to this, but the road to release has been so lengthy that I've stopped caring to an extent. While I still think VR will be revolutionary, I feel that revolution is further away than ever. We're likely going to see compatibility issues between the Rift and the Valve headset, which is going to delay things for years to come. Standardised VR is probably years away.
The Facebook buyout also leaves me concerned that I'll need an account to use the Rift, and I most definitely don't want a Facebook account (I don't even want a Slashdot account). When I do buy a VR headset I think I'd be more inclined to go for the Gaben's rather than Zuk's.
Re: (Score:2)
That's your short attention span. Rushing out a product before it was ready would have been a huge mistake.
Re: (Score:2, Interesting)
Announcing a product over four years before they're able to ship it is a much bigger mistake. They've made things very hard for themselves. Trying to keep people interested for that amount of time isn't easy, particularly when they haven't had much to show. Try to attract developers would also be much harder when they didn't known when they product would be released would also be a problem.
You can insult me all you want about my attention span, but it's not me that's the problem. The fact is they fucked
Re: (Score:2)
Why bother? You've probably already forgotten this conversation.
Re: (Score:1)
Re: (Score:2)
Yup, speaking as someone who has the latest gen Oculus...it's definitely hyped beyond what it will deliver. It's mediocre at best.
Re: (Score:3)
They also manufactured their competition by announcing so early. Instead of being the first to market, they're going to be Johnny-come-lately to a market segment that they carved out (at least for this iteration of VR).
Their competition gets to ride along on the hype that Occulus pumped out and if the competition fouls up the implementation then the scene is soured for Occulus, too. Very poor business planning.
Re: (Score:1)
VR is one of the faddy things that, once a generation, some bright spark thinks they can do "properly this time", picks it up, makes some demos of it, realises that it's expensive stuff that needs high-end and portable equipment sold for a reasonable price to lots and lots of people to succeed, slips away into a corner somewhere until people forget about it, and then reinvents itself with the next bright spark.
In the early days of VRML, the same happened. Quake was around. A full, 3D, accelerated environm
Re: (Score:1)
It's just a fad each time it comes around and the same problems hit. Even with millions in Kickstarter funding, etc. it's hard to produce a handful of working units that developers will rewrite their games for. It's hard to convince people to part with the price of a tablet or laptop in order to move a game into the third dimension (with lots of caveats, of course).
Like battery technologies, when it does take off, you'll find out because your friend actually has one already and you try it out and even your grandma gets one in the same year because everyone else has one (Wii syndrome). Not because of whatever showmanship is put on for you by a company itself, or what research is done, or what prototype device you see a news item on. It'll just arrive, without fanfare.
So, what your saying is it's a fad and not worth investing in, and someday it will take off and just work... without anyone trying it? Will a new company, technology, and manufacturing just suddenly spring up out of the earth one day, and everyone looks over and says "Ah, look. VR is ready."
Re: (Score:2)
You're playing games.
That happens WITH people nowadays. If one friend can't join in, for whatever reason, you can't really politely play that game together.
And if you have to buy one-per-person for gaming, you better be damn sure the people you're buying it for can use it. I wouldn't buy my parents one (whereas they are a mad gaming family that have collectively completed every Mario game in existence and owned pretty much every console), purely because it's likely they won't be able to enjoy and share it
I have one (Score:3)
I have the second gen dev version (latest).
It's a disappointment.
Heavy, bulky, uncomfortable, poor resolution and buggy software/drivers.
I'm sure VR will eventually take off, but honestly, the Oculus doesn't feel much better than the VR headsets I used in the 90s.
Re: (Score:2)
It really is posts like these that have contributed to Oculus's success. Their marketing (or anti-marketing) has been it's crap, don't get excited about it, wait until we have a product, etc etc. Then show it at trade shows and blow the socks off of the low expectations.
I've been playing Elete:Dangerous in mine and it is the best time I've ever had in a video game space ship.
Warts? yes.
"Heavy, bulky, uncomfortable, poor resolution and buggy software/drivers."? a bit hyperbole/exageration
Good job on keepi
Re: (Score:3)
I'm not being ideological about it. I was really excited to get it. Paired it with a brand new high end gaming rig.
Just disappointed. After a few hours of using it, I put it away with a bit of sadness.
If there was no hype about it, I'd say it's interesting and might be cool at some point in the future.
But with all the hype out there...it's just far from living up to it. In my opinion.
Re: (Score:2)
This is an interesting opinion. I've had my GearVR on at least 30 people and every one of them thought it was amazing and couldn't get enough many started changing their idea of what their next phone would be.
If you said that about google cardboard I'd agree, it is a pretty terrible example compared to what's available.
Re: (Score:2)
Re: (Score:3, Interesting)
There is no demand for a crappy head mounted 3D screen, and little demand for a 3D TV that works only from one angle with special glasses.
Working immersive VR is a winner though. These latest headsets are getting very close for the first time. If this generation doesn't manage it, the next one will. It's VR headset time.
Re: (Score:2)
Despite the name that tried to ride the VR fad, the Virtual Boy was not a VR device as we use the term now, since it didn't do head-tracking.
Re: (Score:3)
Virtual Boy was not a VR device as we use the term now
Or even back then. The Virtual Boy was released in July 1995 [wikipedia.org]. That same year the VFX-1 [wikispaces.com] (a true though limited by the technology of the time) virtual reality headset was released.
Re: (Score:2)
Let's go even further: the "Sword of Damocles" device [youtube.com] by Ivan Sutherland and Bob Sproull. 1968.
Re: (Score:2)
I don't buy tons of media but I do always look to see if I can find movies I like in 3D at a reasonable cost. The problem thus far has been that they are always priced at an absurd premium, like $30 or $40 for a movie that I wouldn't likely buy at $20 anyways.
I'm looking forward to these head mounted displays for a few reasons. It'll enable me to watch and play games which may not be appropriate for younger audiences prior to bed time. It should eliminate any screen glare type issues. I can take my computer
Re: (Score:2)
1. The quality and resolution, even for it's day and age was horrible.
2. The price of the Sony offering, and every other similiar product I've looked at was insanely high.
3. At the time even if the prices had been more reasonably they likely would have still been too pricey for me at the time, my finances are much better these days.
The occulus rift while not having spectacular resolution, when you consider it occupies more of your field of view, is still far better than the older options. The price is far m
Re: (Score:2)
There is no demand for a crappy head mounted 3D screen
That's because they've been crappy. If it was effectively as immersive as going to the movie theater or IMAX there clearly is a market for giant screen experiences even in 2D.
Also great would be on airplanes. I brought my Oculus on my last intercontinental flight and it was great to just get out of the 'claustrophobia' of being around 300 other people. Put on your VR headset and load up a movie in a "theater" with noise cancelling headphones and you're instantly transported into a more relaxing environ
Re: (Score:3)
Re: (Score:2)
Re: (Score:2)
The current 3D movie "fad" has been around for 7-8 years or so. This is several times the length of the previous fads, so I think 3D is here to stay this time. Especially since 3D is being put on lots of movies that would make tons of cash even without the 3D, rather than only on low budget gimmick films.
Re:VR is a fad (Score:4, Interesting)
If they can get a 360 degree camera into a reasonable form factor (neighborhood of a GoPro,) it would be possible to give people the experience of skydiving, rock climbing, or flying a wingsuit in ways that are significantly more real than just watching a video on youtube. You could actually be there, and look around as if you were the pilot. That would be a game changer both for the audience and for content creators.
Re: (Score:2)
Quick question, have you seen any non-entertainment application that requires 3D flatscreens? Now have you seen non-entertainment applications that require VR?
I have seen a bunch that requires VR, from PTSD treatment to controlling drones remotely. VR is here to stay, it might be niche for a while but I believe it will eventually make your TV obsolete.
Re: (Score:2)
it will eventually make your TV obsolete.
I wouldn't go that far. Some other means of displaying information may supplant tv screens as we know them, but not something everyone must put on and wear.
Re: (Score:2)
Oculus Rift? (Score:1)
#vaporgate
Hey morons (Score:2)
Vapor? Kickstarter's don't lead to serious hardware? That's your insight?
What part of John Carmack, Atman Binstock, Michael Abrash, two shipped development kits over two years, the Samsung GearVR and a $2B Facebook acquisition don't you understand? This is not vapor and it's not a kid's garage Kickstarter.
Semi-informed douchebaggery is the not the same as an informed opinion. Jackasses.
Re: (Score:2)
The only reason Gear VR isn't vaporware is that Samsung told Oculus to stop whining and fucking ship something already. Otherwise they'd be still be talking about shipping a dev preview version or something.
oops (Score:4, Informative)
Facebook has announced that their Rift virtual reality headset
They're already trying to distance their toxic brand name from it. I say call it the Zynga Facebook Superviewer and just let it kill itself based on brand name alone.
Re: (Score:3)
I noticed this too.
Facebook know that it was and still is VERY unpopular the fact that Facebook owns Oculus Rift.
I'd be shocked if no annoying ads were displayed while using the thing.
Re: (Score:3)
I actually got recruited to work at Oculus Rift. The recruiter said "hot new VR startup needs your skills" or some such. So I talk to them. Guess what? Facebook.
They know even their potential employees will be put off by the Facebook name.
Re: (Score:2)
no doubt I will buy one but... (Score:2)
It already seems like yet another item destined to be quickly relegated to my already-full cupboard o' crap.
Forget Duke Nukem VR (Score:1)
Two (or more) willing partners. Camera-equipped headsets small enough not to get in the way. Enhance the visuals as much or as little as you want. Augment your other senses as desired and technologically feasible.
THAT'S first-person shooting!
Wait, this hasn't shipped yet??? (Score:2)
I have been reading headlines for "Oculus Rift" on /. etc for years. I never read the articles apart from the first 1 or 2, since I found out that Oculus Rift is an "exciting" VR headset and that pretty much covered it for me. Maybe I am getting old, I don't know - for example I do remember me being excited before the Virtual Boy was released. In any case having seen so many headlines over the years, without actually paying any attention to them I had assumed this was a real product and modestly popular. Bu
Re: (Score:1)
Re: (Score:2)
Those dark on dark pictures are of the actual CR1, which is actually the first photos we've seen. Even with the fiasco of facebook purchasing and the timeframe, I'm still excited for the possibilities. Star Citizen has pledged to support the Rift and
Lesson learned (Score:2)
Motion sickness (Score:2)
I've logged on for the first time in years to post this.
I am a serious FPS gamer, from the way back, and owner of a DK2. If they don't figure out something to solve the motion sickness, it'll fall flat.
I was sicker than a dog using my occulus.