Sony Buys, Shuts Down OnLive 249
Jay Maynard writes The OnLive gaming service that rose from the dead and became an inexpensive way to get high-end performance on low-end hardware has now been purchased by Sony Entertainment. Their games, desktop, and SLGo Second Life services will all end on April 30, 2015, and be free to use until then."
The future of console games (Score:5, Insightful)
And this is why I refuse to buy games that require a connection to some corporate server to play.
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How else do you expect those poor billion dollar corporations to make money?
Sheesh, all these gamers playing a game for years have to stop, and the best way to do that is tie the game to server that you can then shutdown later and force them all to fork out the cash for a newer version.
There out to a be law that forces these gamers to stop playing old games and buy new ones, otherwise these poor defenseless corporations could have flat or falling revenue and that can not be tollerated! These gamers playing
100% DRM. Always Was. (Score:2)
Imagine if the Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, a streamed game is even worse than that would be.
All you get is streaming video/audio and all the lag you'd expect (including controller lag), which
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Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times.
My $800 inline IPS can apply firewall rules and deep packet inspection to 26GB of traffic per second with a double-digit latency of 10us.
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my $7 pint of IPA will make me drunk enough so that I don't care about screan responce time or filewall rulls.
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Sony doesn't think so. They think streaming "supplements" and not replaces traditional game distribution, which is why they only use it for remote play between the PS4/Vita and to offer access to the back-catalog.
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Exactly my thought. This is why I buy loads of games from gog.com and will never buy a thing from Steam.
steam has already confirmed that they would allow a final local download of user's library should they go under.
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And you believe them? Talk about naive...
If they go under they aren't going to give a crap about you and if another company buys Valve and shuts it down they aren't going to care about you either.
Re:The future of console games (Score:5, Insightful)
And you believe them? Talk about naive...
If they go under they aren't going to give a crap about you and if another company buys Valve and shuts it down they aren't going to care about you either.
It isn't just a question of Valve going out of business.
http://arstechnica.com/gaming/... [arstechnica.com]
Sony bought OnLive to get their patent portfolio. It's the only thing Sony cared about. That's why they bought them and shut them down.
No matter what Valve says, the same thing could happen to them. And when it happens, they won't be able to do any of the things they have promised because someone else is calling the shots and they no longer have any say in it.
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they won't be able to do any of the things they have promised because someone else is calling the shots
When one company buys another, there is a purchase contract. The seller can set any legal condition they want, including a contractual requirement to keep promises to their customers. I am not saying they will keep their promises. I am just saying they can, and a buyout doesn't necessarily change that.
Re:The future of console games (Score:5, Interesting)
Nope. Bankruptcy specifically voids most of the promissory obligations like these, and if steam were to go under, company that purchased it would likely push it through bankruptcy to get rid of most of the said obligations.
Comment removed (Score:5, Insightful)
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couple of billion dollars could change his mind.
or he might die from being too fat(seriously).
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Uhhh...Valve last I checked is a private company so you can't just pull a corporate takeover like that, and as long as Gaben has a fricking pulse he won't let go of HIS domain.
You're assuming he's going to continue to have a pulse, but people die every day. I'm not even suggesting skullduggery; we still have buses, we still have hearts... You're putting your faith in a single human, which history has shown to be an idiot move.
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That's not how it's worked out in practice. Games that have been sold on the steam marketplace that are later removed from the marketplace still remain downloadable and playable for people who have purchased them. I personally have several games attached to my steam account that were removed from the marketplace at one point or another, and I could always download and play them. (Examples: Full Spectrum Warrior series, Titan Quest series. That they have since been restored to the steam store is beside the p
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That book youre are talking about was sold by somebody on Amazon who never had the rights to it to you in the first place so you never had a legit license to have that book. Thats why Amazon could remove from existing buyers. The same way as if you bought stolen goods from a second hand store, the police can remove it.
Games that have been take off steam have never been removed from a users library when the license was fine when it was sold.
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That book youre are talking about was sold by somebody on Amazon who never had the rights to it to you in the first place
So what reasonable steps ought a buyer to take to ensure that the seller has the right to sell something?
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The same way as if you bought stolen goods from a second hand store, the police can remove it.
Games that have been take off steam have never been removed from a users library when the license was fine when it was sold.
In my jurisdiction, stolen goods cannot be returned if the buyer purchased them in good faith. In that case, the original owner has to recover the item from the thief. So if I had bought the book, then Amazon suddenly removed it, it would have been they who'd be doing the stealing, where *I* live.
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The same way as if you bought stolen goods from a second hand store, the police can remove it.
But unlicensed digital goods aren't stolen goods.
1) The final buyer commits no crime, or civil offence, (even if they know it's improperly licensed) in most jurisdictions
2) The original owner does not lose the goods, and the goods cannot be returned to the original owner. They lose potential revenues.
Also any such action would have to be allowed under the contract between the provider and the customer (in most cases I expect such contractual provisions exist, but they will carry a massive PR hit).
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One reason I went with Nook instead of Kindle is that the Nook agreement had no trace of anything about removing any books, and specified that the service we were contracting about was different from whatever I actually downloaded. (I'm also OK with DRM when I'm pretty sure I can break the DRM if I need to, and this does apply to the Nook. If all Nook services are suddenly shut down, I still have lots of books I can read.)
Not 100% true (Score:2)
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If sdomebody buy valve they buy ther liabilities with them. That means current contract.
Valve has no contractual obligations to you whatsoever. The EULA limits their obligations, it does not institute them. And one of the rights they will surely have retained is the right to close their doors without notice.
Somebody could not simply shut steam down by buying it.
Who told you that? I want to make sure I never get any legal advice from them, because they are very stupid.
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And when it happens, they won't be able to do any of the things they have promised because someone else is calling the shots and they no longer have any say in it.
Not to mention the fact that, unless Valve has had the foresight to put it in their contracts with the game publishers already, it would likely be illegal for them to do without the publishers' permission.
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So if Steam ever goes away or a game dev pulls their game, you have to download a pirated copy of the entire game from nosTEAM just to play what you paid for. Great plan.
Re: The future of console games (Score:4, Insightful)
In some cases yes, in others just the patched exe works. And yes it is a great plan. It's precisely how c64, DOS and other classic games are played today.
except that your original c64 and ms dos games still work just fine(unless media got damaged). so a pretty shitty analogy. you find an unopened boxed star control II, ultima underworld or whatever... and you can play it just fine, it doesn't need a callback to home like many modern games that require steam for installation.
as to the promise of being able to download the final library if steam goes under.. HAHAHAHAHHHHHHHHHAHAHHAHAHAHAHAAH HAHAHAHAHAH AHAHAH.
no bankruptcy trustee would ever let that happen really - and more than that would require new agreements from all the publishers anyways.
the good thing I suppose is that steam is profitable as itself so it doesn't look like it's going away any time soon. but let's say that sony bought it.. .. no fucking way they would let you download the games with drm stripped.
your plan is as good as this: just pirate the game in the first place. even then, I would recommend pirating the GoG version, since it comes with no drm.
Re: The future of console games (Score:5, Informative)
But why does any of that matter? The number of games I play today that I'll have the slightest interest in playing more than a couple of years form now is very small indeed. Steam has thus far proven more reliable than my aging media, as well.
I always look on GOG first, but if there's something good on Steam, I have no hesitation in buying it. If it goes tits-up, GOG will get it eventually. (OTOH, EA's system can die in a fire with EA.)
This worry about some 1% per year chance of Steam breaking, if sincere, is a sign you need to take your OCD meds. Most people just use that line as a rationalization to pirate the game, of course.
New deal ?! (Score:2)
no bankruptcy trustee would ever let that happen really - and more than that would require new agreements from all the publishers anyways
Why a new agreement?! Wasn't this all part of the deal from the beginning?
Is there anyone around having experience with steam about this subject?
I was under the impression that this is part of the agreement between valve and game producers.
As such a trustee *stopping* the release would be a breach of contract and could get class-action sued by the gamers.
That was the case already in other such arrangement, like TrollTech/Nokia/Digia/QtCompany and KDE [wikipedia.org]. I've kind of expected Valve to setup a similar framewor
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They couldn't get sued by gamers for breaching a contract with game producers!
I don't believe Valve have entered into any contract with me to let me download my game library without DRM in any particular situation.
That they will not legally bind themselves to their promise to me suggests to me that they don't actually have any binding agreements with the game producers that would give them this authority.
It's hardly surprising. Do you really imagine EA or Ubisoft (or any other major publisher-develope
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If you don't believe them ask NoSteam. The DRM comes off easily.
The fact still remains that I have to rip off the DRM myself. Instead I want to buy a product that directly suits my needs, if I'm paying money for it.
Another fact is that by buying from Steam, I am voting with my wallet and saying "I am fine with DRM".
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Valve doesn't control that, the publishers do.
And Valve says a lot of fucking things they never deliver on, why would you trust an age-old quote?
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So have they agreed to a contract saying so with their clients? And, if they do go under, who is there to make that part actually happen? I don't think there's a "dead corporation's switch" built into the Steam client.
I use Steam, though.
Re: The future of console games (Score:5, Insightful)
Actually, the older I get the more I realise I don't need to constantly update my game library and the more content I am with the good games that I already have.
It sounds more like your standards are just too low and/or your attention span is too short.
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It largely depends on the game - some are timeless classics that you can go back and play again 15+ years later and still get an immense amount of enjoyment out of them, even disregarding the primitive interfaces of the time. The Fallout series is a perfect example - the game was so good that you can forgive the god awful interface from 1995.
Other games, like many that are produced today, won't even get a few months worth of play out of me. Call of Duty 18 is just around the corner with a slightly better
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Re: The future of console games (Score:4, Insightful)
Well if you mean games like Zork and Wizard and the Princess and Space Invaders and Crush, Crumble, and Chomp, and Archon and Adventure and Super Star Trek, and Castle Wolfenstein then I agree. I don't play those games anymore. But if you mean, say, Baldur's Gate II, Icewind Dale, Arx Fatalis, and Temple of Elemental Evil then I replay these games all the time. At least a full playthrough once per year. It is not pointless at all since truly great games are rare.
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The only thing that requires Steam to still be around is the multiplayer system Steamworks.
In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.
That being said, they've stated that if they ever shut down, they will remove the Steam DRM before they shut down.
HAHAHA! That's precious. If they ever shut down, they would have zero incentive to do anything like that and every incentive not to. "Offline mode" (a misnomer if ever there was one) can only work offline for a set period of time. Basically it turns your game into trialware, wherein you must then check-in with Valve to re-up every so often.
Also, what happens if Valve or the Steam service gets boug
Re:The future of console games (Score:5, Informative)
The only thing that requires Steam to still be around is the multiplayer system Steamworks.
In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.
That's not true! I have several games on Steam that will run just fine on it's own (I can even copy them to my laptop without Steam installed and they work there too).
Not all the games on steam use Steamworks or any sort of DRM...
Kerbal Space Program is one example.
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In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.
HAHAHA! That's precious. If they ever shut down, they would have zero incentive to do anything like that and every incentive not to. "Offline mode" (a misnomer if ever there was one) can only work offline for a set period of time. Basically it turns your game into trialware, wherein you must then check-in with Valve to re-up every so often.
No, actually it doesn't. Offline mode ring any bells? Permanent offline mode? I guess not. Both work just fine. I've been running offline mode on my laptop for nea
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Isn't that equivalent to music companies having no obligation to supply a replacement if your CD is damaged? The theory as I understand it is the license is part of the media, in this case the 'media' is Steam -- I suspect they will not be moved if 'Steam' is damaged.
I recall the old floppy-based copy-protected games would sometimes offer to replace media if it failed, but not always.
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Isn't that equivalent to music companies having no obligation to supply a replacement if your CD is damaged? The theory as I understand it is the license is part of the media, in this case the 'media' is Steam -- I suspect they will not be moved if 'Steam' is damaged.
I recall the old floppy-based copy-protected games would sometimes offer to replace media if it failed, but not always.
Not really, in Canada if you sell a digital good to a customer you must continue and provide access to it if you do not provide a physical media. This is covered under at least two instances of case law here. It's also interesting that said media isn't considered a lease, or licensing agreement here.
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in Canada if you sell a digital good to a customer you must continue and provide access to it if you do not provide a physical media.
I'm curious how they plan to enforce that when a company goes out of business and is liquidated. Issue a summons to their old HQ building, informing anyone inside that they must keep the servers running? Find all the former employees at their new companies and tell them they have to get the old band back together or else? Send a harshly-worded letter to the people who bought the old servers at auction?
About the only practical thing they could do would be to demand that the company issue customer refunds in
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How long is this "finite time"? My Windows Steam client has been offline for months - I'm behind a campus proxy and can't be arsed to use a proxifier or VPN on Windows. I use Wine + redsocks + tor on Linux to update the SteamApps directory as and when needed, but otherwise there's no connection between the Wine Steam and Windows Steam.
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Offline mode only works for a finite time and editing ini files is likely against TOS and will get you banned, costing you your entire library of games. And how do you go into offline mode when the Steam servers are gone? What do you do when you want to install the game on another PC when the Steam servers are gone or a rights holder pulls their game?
No editing the ini is not against the ToS. It's even posted on the steam forums on how to do it, then again if you've never bothered to look that would explain why. And when the servers are gone, all they'd have to do is release a client that no longer requires authentication it's really *that* simple.
That burden would fall on the distributor, which would be Valve, who wouldn't care because they'd already have bankruptcy protection or have been bought out by another company that would not be responsible. Contrary to what you believe, your country's laws aren't global and any company could tell your government to fuck off without a care in the world.
Actually the burden would fall on the supplier. That means the company who gave the distribution rights to the distributor. Contrary to what you believe(and I'm guessing you're american), the laws in canad
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Yeah, it's pretty funny when you realize that a country of 35m people have more stringent data, personal and privacy laws than a country of 300m+ people.
Not really. The US govt isn't a whole lot larger than its Canadian counterpart (well, in terms of the actual sitting lawmakers that is,) but has to deal with almost 10 times as many complaints, lobbyists and other bullshit. Its not really surprising that they're more susceptible to the pressures when the scale is that much different.
Re:The future of console games (Score:4, Informative)
In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.
This is incorrect. Please stop spreading disinformation and/or stating things as facts that you have done no research or testing on.
Yes, there are some games purchased from Steam that require the client to be running in order to load the game, even in "offline" mode. However I have multiple games in my Steam library that do not require the Steam client to be running. I manually start up the Steam client only when it is needed and leave it off the rest of the time and have no problems with certain games.
Re:The future of console games (Score:5, Informative)
Name them.
I'm not a big fan of Steam, and if I have a choice I will always prefer a completely DRM-free option, the the grandparent poster was correct. Here is the list of games that you can run without the client loaded [wikia.com]. It only took me a second to find this list with Google. (Actually, that's a lie. I used Bing, but that sounds like something that I shouldn't admit here!)
You still need the client to install them, and if you use the Steam backup/restore facility then you also need the client to be logged in.
Re:The future of console games (Score:5, Insightful)
Most of those titles can be bought on gog.com anyhow.
I just checked the first batch of games up to the letter B. Only 7 out of 42 games are available on GOG. That is nowhere near the definition of the word most.
Be that as it may, that wasn't what the original discussion was about. The question was whether you can play any games without launching the Steam client, not whether you can buy DRM-free versions of games on other sites. Changing the argument after being proven wrong is called shifting the goalposts.
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I don't know what the other poster's original point was, but I'm not going to join Steam on the off-chance that it might have a DRM-free version of the game I want.
Nobody has asked you to. This whole thread came about because someone said:
In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.
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Any game that doesn't add it's own, non-Steam DRM can be played fine in offline mode. And Steam is pretty good about warning you of bonus DRM on the store page, so you can avoid that shit.
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Used to buy some games from Direct2Drive. They were great, cheap and worked. I could download the install files and keys and install on all the machines in my house. Then they got bought out, keys didn't work anymore and you had to re-download everything again. I went to Pirate Bay, downloaded the iso's and used my Direct2Drive keys. They never mentioned when I bought the games that they could ever disappear.
I never trust them anymore. I have hard copies of those olse
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because if you _need_ an internet connection to play, it really makes little principal difference if you stream the games or if they run locally. you still need the internet connection.
Billed by the bit (Score:2)
because if you _need_ an internet connection to play, it really makes little principal difference if you stream the games or if they run locally.
There's plenty of difference. For example, if your home Internet provider charges per gigabyte, such as most wireless providers, then a delivery method that provides more play time per gigabyte will be superior. And if your home Internet provider has high latency, such as satellite, a DRM paradigm that isn't tightly linked to the game loop will be superior. And not all DRM paradigms that require an Internet connection require it all the time. I would rank these phone-home paradigms from least bad to most ba
Good (Score:5, Interesting)
Re:Good (Score:5, Informative)
The original CEO/investor, Steve Perlman, was forced out. The company is surely being sold for a pittance and at great loss for the investors. Even if the idea didn't work out, if the investors/CEOs hadn't made the company, the engineers wouldn't have had jobs in the first place. They can make big money, and in this case they lost a large amount. The engineers just shrugged it off and got another job.
Nice try (Score:3, Informative)
Re:Nice try (Score:5, Insightful)
When you have tens of thousands of dollars taken from you you don't "Just shake it off".
I did, when I did the startup thing. Well, there was some drinking involved. But that's the normal, expected outcome. for a startup. Anyone with half a brain knows this. You hope for that payoff, but it's long odds. This is why most startups these days pay pretty close to what the big guys pay, assuming they really are hiring equivalent talent.
This was not like Skype, where it was actually successful and the engineers got screwed anyway - that's quite rare. When the startup fails, you get a handshake. That's the game. And shipping a fine product is no guarantee at all it won't fail.
Re:Nice try (Score:4, Insightful)
This was not like Skype, where it was actually successful and the engineers got screwed anyway - that's quite rare.
That a startup succeeds is quite rare. Just considering those cases though, I don't think ones where the employees also get screwed are rare at all. The groundwork for that is usually in place from day 1, with how shares in the company are split into classes.
For me it's been 100%: all three of the successful startups I've been involved with, all purchased by another company, did that transaction in a way that valued the common stock in employee options I owned at nothing. All the books were cooked until the company founders and, more importantly, the funding investors were paid all of the proceeds. And just to rub some extra salt in the wound there, the second also removed my name from the patent they were granted near the end of the process, to grease concerns that I'd expect more from the sale than nothing and could cause trouble with its licensing. (I signed those rights away in my employee contract, and all I really wanted was the little patent plaque)
The third laid me off, forced me to exercise my options to keep them, then valued the common stock at zero during the sale. That one's bonus fuck used some going out of business loopholes to cancel my COBRA policy with zero advance notice the week after the sale, as if they'd gone bankrupt and couldn't afford to administer the policy anymore. The company was sold for millions to Cisco; the engineers who built its technology lost their health insurance.
I've come to see these anecdotes as a pattern by design. Startups are not structured to make the employees happy if the company succeeds. They're setup so the majority share holder(s) get what they want. And there's a lot of rich assholes who will screw over anyone they can in that chain.
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None of those cases indicate the startup in question was actually successful. Being sold for 10 million when you owe investors 20 million isn't success. Presumably the common stock was worth nothing because the sale was basically a liquidation. The investors signed off on it in exchange for getting whatever money did come in but they didn't make any money on the deal since the worth of the company minus investments was in fact negative.
Just because a startup doesn't go bankrupt doesn't mean it was successfu
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No, Sony didn't shut it down. (Score:5, Informative)
On Live filed for an alternate bankruptcy protection status and as part of the process sold assets to Sony. Sony didn't come in heavy handed and Buy On Live then shut it down. The headline it inflammatory.
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Darth Vader didn't come in all heavy handed and take over the second Darth Star's construction crew. He merely found new ways to motivate them.
If Only (Score:2)
Sony didn't come in heavy handed and Buy On Live then shut it down. The headline is overly flattering to Sony
FTFY. Seriously, I would praise any company that ruthlessly did what you describe (as long as it didn't benefit the Onlive scamsters, as the typical buyout would).
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You know Slashdot loves it's anti-sony headlines, but what what really happened was:
OnLive entered bankruptcy in 2012, is bought by by a venture capitalist. OnLive still can't make money but has valuable patents/technology. Owners sell the assets to Sony, who has an interest in the patents and tech to add to their Gaikai portfolio that they use with Remote Play and Playstation Now with the PS4 and Vita.
Since Sony already HAS a streaming service, why should they keep this one up rather than incorporate it i
Who cares? (Score:3)
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Or just play old games. There's an awful lot out there.
Shit, I do have a seriously above average gaming PC and I still tend to play games that are 2-5 years old. I have a large backlog, I wait for the prices to drop, the bugs all get fixed and even something slammed for performance issues like Rage is running at the top-end of its graphics settings smoothly and very prettily.
Sure, it's four years old. I've never played it before, it's as good as new to me.
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If your graphics adapter is that ancient, it's likely not going to support or be powerful enough to decode the video streams being sent to you via services like OnLive or Gakai and therefore would not be good enough to support their respective clients
And yet that is the entire purpose of OnLive: to allow low-powered computers to play games that have higher requirements. So your assertion that the streaming would require the same level of GPU is obviously false. OnLive worked on mobile devices and smart TVs too - and none of those would have the power to run a modern game.
Excuses are always bullshit, kiddo.
I'll tell you what is bullshit. Coming up with reasons why the site would not work when you obviously hadn't tried it. Do you really think that you can infinitely turn down the graphic
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If someone else needs the internet connection and you don't have a really high-spec computer then chances are you also have to share the PC.
Not if someone else needs the Internet connection to use with, say, a tablet or laptop or game console or Netflix receiver. And no, the game you want to play happens not to be ported to that console.
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Any PC that is powerful enough to decode 1080p video at 60fps is powerful enough to run a game on low settings.
Nobody is going to expect to be able to play at 60fps using this service. If high frame rate is that important to you then obviously have to upgrade your computer and play locally. If, however, you are happy to play games that you could not otherwise hope to play at half that rate (or even less) without having to buy a whole new computer then OnLive could provide a useful service.
The OnLive client required DirectX 9 level hardware, which is still the minimum requirement for most games, so whining about not meeting some shader spec for games is bullshit.
And yet by your own admission, DX9 is not the minimum requirement for all games. Therefore if you want to play a game for which y
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And yet by your own admission, DX9 is not the minimum requirement for all games. Therefore if you want to play a game for which you don't match the minimum requirement... Go on, guess what I'm going to say next! That's right, you could use a service like OnLive!
DirectX 9 is antiquated technology at this point. It was released 12 years ago. Even DX10 (Windows Vista and newer) is 8 years old at this point and DX11 (Windows 7 and newer) is 4.5 years old.
Unless you're stuck on Windows XP, chances are you have a system that supports DirectX 11.
Incidentally, relatively few new games use DX9 any more. XP's death finally removed the restriction.
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DX10 (Windows Vista and newer) is 8 years old at this point
And 5 years ago, laptop makers were still selling laptops with OpenGL 1.4-class GPUs. Even WebGL needs at least OpenGL 2.0.
LAN streaming (Score:2)
Perhaps they want to be able to play in their living room without having to move their PC.
Then stream over the home LAN from a copy of the game running on your gaming PC in another room to your receiver in the living room. You don't need to stream over your ISP.
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If your graphics adapter is that ancient, it's likely not going to support or be powerful enough to decode the video streams being sent to you via services like OnLive or Gakai
An Intel Atom N450 with GMA 3150 can decode YouTube just fine but won't go past OpenGL 1.4.
I feel your pain (Score:3)
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Sony has always been evil. I'm always surprised when people complain about some evil sony action as if they are totally surprised by it. Don't be surprised. I stopped buying sony products before 1992 (that's about the time they bent me over and had their way with me) because they are evil and will always be evil. These stories about Sony have been around a LONG time, long before your DVR. You should have known better.
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These stories about Sony have been around a LONG time, long before your DVR. You should have known better.
The first nasty thing from Sony that really stands out in my memory was the root kit in 2005. I'm sure that their history of customer-hostile amoral actions goes back farther than that, but I'm not specifically aware of what those actions were. It was before the time that I really had a reason to pay attention (since it wasn't my money that they were taking before right around that time).
My point is that there's always someone getting impacted by their first Sony Evil Action, so it's expected that every ti
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The first nasty thing from Sony that really stands out in my memory was the root kit in 2005. I'm sure that their history of customer-hostile amoral actions goes back farther than that, but I'm not specifically aware of what those actions were.
Everything about Sony has been sleazy since the 1980s. That's when their quality went into the toilet, too.
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Yeah, TVGOS OTA died because it got bought out by a company called "Rovi", formerly known as "Macrovision", who didn't just shut down the OTA version, they all but sent in goons to pull the gear from engineering rooms in TV stations across the country.
I have an old Channel Master DVR that used TVGOS, which I stopped using after I set up a MythTV. You can still set its clock (I think it also tries to auto-set the clock from in the TV signal, but most stations don't use accurate clocks for that), and it can
Controller (Score:2)
So where can I get their Bluetooth game controller at a discount? It was the only thing they had that seemed good.
Remember Connectix? (Score:3)
This reminds me so much of when Sony bought Connectix and killed the Virtual Game Station.
Re: http://en.wikipedia.org/wiki/C... [wikipedia.org]
We didn't have a lot of games on the Mac in those days, so the CVGS filled a real need. I hated Sony so much for that. >.
Sony: serial killer of the game industry?
So they are being true to themselves (Score:4, Insightful)
This is why piracy and boycotts matter... (Score:2, Insightful)
This is why people should get pirated copies of ANY game, program, movie, music they pay for.... Corporations are moving towards more and more DRM and subscription based "cloud" models. The more they do it the more you the consumer get screwed. Do you think they are doing this for YOUR benefit? no1 It's for THEIRS! You pay for something you don't "physically" get. Then they can take it away at any time and you get nothing and they got your $$$$. That is PIRACY to me... Yet they are allowed to do it.... So p
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Don't buy it but also don't use it. The dollar vote is how it should happen. But if you're pirating it, you're basically giving them ammos against you.
You don't need games and movies to live. This isn't food. Play by the rules and screw them over at their own game until the rules change. If people just bypass the rules, then they end up looking like the bad guys, and there's not nearly as much incentive to change the rules themselves.
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That's right, Sony said "2 free cheap games" and everyone said "oooooh shiny" and back to the status quo.
It was more than just 2 games...well it depended on what services you used and how long you'd been using PSN. IIRC I got 2 PS3 games, 2 PSP games and a bunch of other stuff
You can bitch and moan about Steam, PSN and XBL all you want. Truth remains that Brick and Mortar can't touch the summer Steam sale.
Or the "Flash sale" within the spring PSN sale, recently picked up Breath of Fire IV, Klonoa, and Wild Arms 1 and 2 for 0.96 each.
could this happen to Steam? (Score:2)
You Betcha!
FUD gotta love it. (Score:2)
I love these click bait titles everyone uses these days it's all about spreading FUD cause thats more likely to get all the sheep to click. ONlive shut down after going bankrupt and Sony bought the patents nothing else at least Ars can get the facts right without manipulating the title to be all but a lie
http://arstechnica.com/gaming/... [arstechnica.com]
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Selling "Cloud Compute Power" for video games doesn't make economic sense.
Kind of like furniture rental, right? You've got to provide locations close to your customers, and your prices have to reflect the additional overhead. You don't have to have lower prices *over time* as long as you have lower prices *right now*. Sell (or better, rent out) a $50 streaming stick+bluetooth gamepad, and offer subscription plans for $20/month, or something. $70 to start playing right now is easier to stomach than a minimum of $250 for a console and $20 for a game, the same way that $50/month (or
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Kind of like furniture rental, right? You've got to provide locations close to your customers, and your prices have to reflect the additional overhead.
Cloud gaming doesn't work in the USA because our internets are bullshit. Only a small slice of the potential market is gonna have a good time.
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Nope.
You licensed use of several games for a maximum period of three years (go read what "lifetime" access was for a game you purchased).
Probably the most you'd ever get back would be a part of the purchase price proportional to the time you've had them (i.e. if you had access to the games for a year maybe you'd get a 2/3rds refund - after you brought in the lawyers).
One of the reasons that systems like OnLive weren't a good idea for consumers.
I tried OnLive because they gave a "full" game at the time witho
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I'm still playing XCom too -my disk got corrupted, so I just bought it on Steam. If steam ever fails I'll buy it on GOG if they have it. It's not like old games cost enough to matter if you have to replace them.
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It's not like old games cost enough to matter if you have to replace them.
You'd be surprised. There are still games from the first half of the 1990s that fetch $100 or more.
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At least if Steam does go down, hacks exist to run the Steam games outside of Steam. And you can download the compressed files of Steam games at any time, as a Steam owner, and use the backup facility.
With OnLive, you don't even have access to your own configuration or saved games, except through their systems.
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No, Sony bought another company (Gaikai) years ago. This acquisition happened today.
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I agree. This demonstrates there needs to be a law holding the business or its new owner accountable for promises they've made, voiding any agreements the consumer may have made.
Which means if it's a subscription model, then being required to fulfill the subscription or refund the amount paid for the subscription. If you pay someone $120 to do something for twelve months and they only do it for half a month, they're legally obligated (already) to repay you half the money. It breaks down when you have hidden