Mountain Biking In Virtual Reality With the Oculus Rift and an Actuating Bike 71
An anonymous reader writes Thanks to the Oculus Rift DK2 VR headset and Activetainment B\01 VR bike, which pitches forward and back according to in-game terrain, has shifting, pedals, breaks, digital resistance control, and allows tilting into turns, users of the system feel like they're careening through a mountain biker's paradise. After working up a sweat in the simulator, the author of this article ruminates on whether or not his experience could be considered "real"; "Much of the feedback of actual mountain biking was present during my ride. Sure, the feedback could be more accurate, and there's still missing sensory information, like the wind through my hair and a certain set of forces on my body, but at what point is a virtual experience real enough to be well, real?"
masturbation (Score:1)
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Yes, that's as real as it gets. But I missed that part in the video.
It's gotta be better than a Lifecycle (Score:1)
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What, we're suppose to go out in bad weather now... because? It is not like this is being used as an excuse to be lazy and not exercise. I have coworkers that have three different bikes, so they have one that can get slightly trashed in the rain, and another that can get really beaten on by ice, slush and salt. But I just have one solid bike that can easily get my from point A to point B, and do well on longer rides on the weekend. And during the winter I have indoor equipment, which often gets me more
so close! (Score:4, Funny)
biking, running and rowing are just the tip of the iceberg! i cant wait for them to release the YARD WORK SIMULATOR! [edgecastcdn.net]
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cite [wikiquote.org] "I sit in my cubicle, here on the motherworld. When I die, they will put my body in a box and dispose of it in the cold ground. And in all the million ages to come, I will never breathe, or laugh, or twitch again. So won't you run and play with me here among the teeming mass of humanity? The universe has spared us this moment..."
HELLO?
Could you please take that thing off?
There is a dreary urban landscape to explore.
You know that door opening on to the empty lot, the one that someone painted too thickl
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tl;dr
Would have read if you knew what paragraphs are.
your unwillingness to
read Ogg words make Ogg sad
Ogg sorry
maybe you read more in next life
when we are both cats
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If you click on her or his name [slashdot.org], you'll find that (s)he doesn't know how to type short. Looking at just the recent comments, they're all longer than this one.
And there's over 200 more comments available for reading.
Seems typing is his or her entertainment. Maybe even moreso than communicating.
By the way... Ogg art awesome. WTG.
+1 O M G (Score:1)
I would spend fifteen mod points on this if Slashdot allowed it.
I'm not sure I've ever seen a description that simultaneously so illustrates a foreign mentality, evokes the sensations of inhabiting that mentality, and pulls you into participation -- you reach the end of this passage, having read all the odd quests that it suggests, and realize that you have just completed an odd quest every bit the match of them. In, ironically enough, an entirely non-"real" world solely of words.
I didn't think I would be s
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apparently you never played farmville on Facebook.
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apparently you never played farmville on Facebook.
Pffftt cow clicker is so much better.
get dizzy? (Score:5, Insightful)
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Speaking over the sound of your own delayed voice is a similar principle.
For most people, having their own words fed back into their ears with a specific delay causes them to be unable to keep speaking (they start stuttering really bad). However, people who are accustomed to speaking in public (through a PA system) don't suffer from this, because their brain learns to ignore the sound of their own voice.
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Not quite. It will be muffled, but not missing. Simulators can accurately change the angle of acceleration force to match your expectation, even if they cannot change the magnitude. The result, when you have actuators that are fast enough, is amazingly immersive. Some users will have simulation sickness, but others will not; similar to other types of motion sickness it varies wildly.
Real (Score:1)
Smellavision (Score:2)
nt
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It will simply because there is a huge market for personal exercise equipment purchased by people too self conscious to go outside and run, ride a bike, or find suitable cold weather substitutes.
Much like Huffy bikes are only designed to last for 50-miles of use, consumer level exercise equipment is designed to look sexy on the showroom floor and sit unused for most of it's existence after purchase. There's no shortage of people who will fall for this gimmick. The engineering costs are the biggest hurdle an
when you have road rash (Score:3)
It is not the same (Score:2)
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It is nothing like real. Measure the calories expended - it will not be comparable at all.
What? Why not? If they've got a resistance on the crank and the bike is tilting around so you have to move yourself around the bike, why wouldn't it consume the same kind of energy?
All in all I think it's a cool idea for the times when it's raining out, and you can't get good traction.
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Wind resistance, real slopes, fighting slippery surfaces, absorbing shocks and bumps, changing weather conditions, maintaining your concentration to a far sharper degree than a sim demands all cause you to burn more energy than any simulator you use.
It's why you see so many gym stars perform like shit when facing the real thing. Or why iRacing(a pretty good racing simulator) stars, who outperform real racing drivers in the sim, are like 20 seconds behind the same racing drivers when placed in a real racing
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Wind resistance, real slopes, fighting slippery surfaces, absorbing shocks and bumps, changing weather conditions, maintaining your concentration to a far sharper degree than a sim demands all cause you to burn more energy than any simulator you use.
There's no difference whatsoever between a real slope, and tilting the bike back further and increasing the crank resistance. Bumps and jolts can be generated, and what's more they don't have to be as strong as the real thing — just use a bike without suspension, and then emulate the suspension. Concentration is an issue, if the simulation is not sufficiently engaging. But gaming often requires intense concentration because it doesn't provide as much visual information as reality. You have to do more
Beowolf (Score:2)
(I miss the old slashdot)
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Imagine a beowolf cluster of these!
(I miss the old slashdot)
In Soviet Russia, beowulf cluster imagines you!
(Me too)
When... (Score:2)
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Seriously, if you want a real experience then turn off the PC, go outside and DO IT.
Ah, the "it's not everything so it's nothing" attack. If you happen to live in the upper northeast, I could see this being a helpful part of one's winter-exercise regimen. Or inner cities. Or anywhere where easily - accessible mountain bike trails aren't accessible.
And the truth is, for many of us, something like a MTB trip to Moab would be really cool, but it's not quite high enough against competing options. It'd be awesome to experience some of that scenery.
Lastly, for anyone naysaying the technolo
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Seriously, if you want a real experience then turn off the PC, go outside and DO IT.
What if you don't live near a mountain? I live near a mountain, but the only road up it has a "No Trespassing" sign.
Real? (Score:2)
I have a huge scar on my side from mountain biking accident and spent 3 days in the hospital. Is the rift going to give him that?
VR based on current technologies will not be real (Score:1)
OP is asking for "real", IMHO it cannot be done. In order to properly experience the forces on your body on a bicycle, you would have to follow the same trajectory as the real thing in a gravity field - or alternatively another experience which provides the same forces, simulating gravity. In order to do that, the simulator would basically have to be put inside a spaceship which simulates those forces. This is something we cannot do with current technology because a spaceship can only provide thrust for so
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OP is asking for "real", IMHO it cannot be done. In order to properly experience the forces on your body on a bicycle, you would have to follow the same trajectory as the real thing in a gravity field
Nah. All you've got to do is stimulate the nerves of the inner ear or the part of the brain that it connects to, and combine that with a system which can move you around sufficiently for the environments you're going to replicate. There's lots of times on a bicycle where the perceived feeling of motion is not that great, so this particular case is completely doable. The Japanese have done some work on diddling your sense of balance already...
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I think we are saying more or less the same thing, i.e. manipulating brain inputs directly (e.g. inner ear nerves) rather than simulating the actual real life inputs. So I agree with you :-)
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I actually sent them a message pointing that out. I'm guessing the folks in Norway simply made a mistake, but it'll be interesting to see if anyone follows up and fixes it.
allows tilting into turns (Score:2)
After 1/4 million miles on two wheels, it is my experience that a rider never senses any tilting in turns. You can test this theory by placing a carpenter's level across the handlebars and taking sharp turns that require an extreme lean angle. The bubble on the level will indicate that you have never left the vertical.
Need crashes (Score:2)
You aren't really mountain biking unless you crash. Here is 75 ways to crash https://www.youtube.com/watch?... [youtube.com]
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The dubstep in that video really helps you to also feel the pain of those riders!
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I don't know which one is worse dubstep or the crashes.
It's real... (Score:2)
When you can't tell the difference. Looong way to go.
Welcome to 1991 (Score:1)
UNC demoed something similar in 1991 at the Siggraph Emerging Technologies display.
http://www.siggraph.org/~fujii... [siggraph.org]