French Health Watchdog: 3D Viewing May Damage Eyesight In Children 99
dryriver (1010635) writes with this clipping from the BBC: A French health watchdog has recommended that children under the age of six should not be allowed access to 3D content. The Agency for Food, Environmental and Occupational Health and Safety (Anses) added that access for those up to the age of 13 should be 'moderate'. It follows research into the possible impact of 3D imaging on still-developing eyes. Few countries currently have guidelines about 3D usage. According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image. 'In children, and particularly before the age of six, the health effects of this vergence-accommodation conflict could be much more severe given the active development of the visual system at this time,' it said in a statement.
ANSES (Score:2)
Isn't this agency a little too spread out in various domains? Shouldn't there be three agencies for those?
Re: (Score:3, Funny)
In France, those are all things that have wine pairings.
Re:ANSES (Score:4, Funny)
No, wine is the domain of L'agence des vins, fromages et pain baguette.
Re: (Score:1)
In France
where the same guys ban wi-fi [naturalnews.com].
Yes, those flat-earthers...
I'm not a scientist... (Score:4, Insightful)
According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image.
Isn't that how normal vision works anyway?
Re:I'm not a scientist... (Score:5, Funny)
According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image.
Isn't that how normal vision works anyway?
That's why France doesn't allow children under the age of six to open both eyes at the same time.
Re: (Score:2)
No, that's the UK, as leaving one eye protected at all times is deemed safer.
Re:I'm not a scientist... (Score:5, Insightful)
Normally, your convergence and focus operate together.
With 3D imaging your convergence varies but focal point remains the same. No where outside of viewing a 3D image will your eyes ever experience such a scenario.
Re: (Score:1)
Normally, your convergence and focus operate together.
With 3D imaging your convergence varies but focal point remains the same. No where outside of viewing a 3D image will your eyes ever experience such a scenario.
And it gives me a headache. (Which I took as a cue that it probably doesn't do me any good)
Re: (Score:2)
Re: (Score:1)
Re: (Score:2)
3D is a bad idea. It makes your head hurt because you are experiencing the impossible. If it does not make your head hurt, then it is doing you harm.
Re: (Score:1)
I've found that 3D TV doesn't give me as much of a headache the closer I am to the position where the 3D looks natural, ie along the line perpendicular to the center of the TV and at an appropriate distance. Having the hardware directly attached to my face like with Google Glasses would mean I could be in the ideal position where the two images are correct for where I am.
Besides this, it might be possible to focus the light of different objects differently, so that they come into focus when my eye's lens is
Re: (Score:2)
Re: (Score:2)
Yeah, about 25% of all humans have neurologically impared depth perception, ranging from mild to complete disability.
I have mild problems with it, and stereographic imaging(3D glasses, VR HMD's) gives me eyestrain within 5-10 minutes and a blistering headache at 20-30min....
Re: (Score:2)
Re: (Score:1)
No where outside of viewing a 3D image will your eyes ever experience such a scenario.
But that doesn't mean it causes any permanent (or even temporary) damage to your eyesight. TFA claims that there is evidence that it does, but doesn't provide any citation. I did a Google search, and found research conducted on adults (none on children) that showed it causes "eyestrain", which could lead to damage, but none of the studies found any damage at all. In summary, I found NO evidence that 3D viewing causes any damage, and I found NO evidence that it affects children differently than adults. I
Re: (Score:2, Interesting)
Eyesight is probably the most important sense you have to interact with the world. It's precious and even a slight chance off affecting it is enough to not take the risk. It's not like we're depriving kids of something important anyway.
I don't see what's wrong with the recommandation and the fact that an agency for food, environmental and occupational health and safety studies the effect of 3D viewing on people and kids. Sounds to me they are doing their job.
Re: (Score:1)
Eyesight is probably the most important sense you have to interact with the world. It's precious and even a slight chance off affecting it is enough to not take the risk. It's not like we're depriving kids of something important anyway.
I don't see what's wrong with the recommandation and the fact that an agency for food, environmental and occupational health and safety studies the effect of 3D viewing on people and kids. Sounds to me they are doing their job.
But there's no evidence.
Does that mean we should recommend against everything else where there's no evidence of damage too?
Funny how incidence of myopia and use of mobile phones are both increasing...
Quick! Ban mobile phones - won't anyone think of the children?
Re:I'm not a scientist... (Score:4, Interesting)
The question I responded to was how is viewing a 3D image different, not an explanation of how it is harmful or any claim that it was or was not harmful. However there is flawed logic in your response.
" and found research conducted on adults (none on children) " ...and there you go. The lack of evidence doesn't prove/disprove anything. Although it's probably more a lack of diligent reporting on the journalist's part combined with the research may be in journals that aren't freely available(and abstracts with technical wording that don't turn up in a google). It sounds like to me you've pointed out why there SHOULD be such a study.
Additionally, studies where you hypothesize that subjects will come to significant irreparable harm are usually considered unethical. You have to instead observe those who already engage in those behaviors, and because they don't all engage in them in a consistent manner, then it's difficult to prove something. This is exactly why no one has proven cigarettes cause cancer. When a scientist talks about proving something, it's much more rigorous than what the average person thinks of. In the absence of a controlled experiment, you instead make statistical observations. Even if they found extreme statistics, such as 94% of people who smoke get cancer within a week of smoking, it still wouldn't prove anything cause you could have a correlation with some other variable out of your control. It is statistically significant however, and for these kind of things, it is the closest thing to proof you will get. That aside from rubbing cigarette tar on an animal and seeing cancer form. But that's usually not enough for people who like to argue.
Re: I'm not a scientist... (Score:1)
But is there any evidence whatsoever that this is harmful?
Re: (Score:2)
Not that I've heard of. To make this even more complicated, I think the odds that it will cause adaptive changes are high, but whether those changes are 'harm' is up for interpretation.
I remember reading somewhere that when the original star trek series aired, significant numbers of people couldn't do the vulcan greeting. However, the percentage is nearly 100% today due to changes in how we use our hands training our brains differently. Secondly, modern humans tend to be more able to independently move o
Re: (Score:2)
Normally, your convergence and focus operate together.
With 3D imaging your convergence varies but focal point remains the same. No where outside of viewing a 3D image will your eyes ever experience such a scenario.
Interestingly, artificial 3D is the only 3D I've experienced. I've been stereo-blind for as long as I remember, but recently I read Sue Barry's book and found out my eyes converged properly within four inches of my face. So I was able to experience depth by using anaglyph glasses and an iPhone held really close to my nose. I began converting 3D movies to anaglyph and watching them on my iPhone, gradually moving it away from my face. Now I can see 3D at about a foot away, on a laptop screen.
When I am finally
Re: (Score:2)
" No where outside of viewing a 3D image will your eyes ever experience such a scenario."
Have you ever gone out in nature, before? Quite often you will find yourself fixed on a single focal point, and you might look at it for a long time. It could be far away, it could be up close.
Re:I'm not a scientist... (Score:5, Interesting)
Yes. They should have added this: Normal 3d vision from natural surroundings has the eyes converge at the same distance that they focus. Artificial 3D technology has the eyes do something they never did before. That is focusing at a near distance while converging at a farther distance.
Re: (Score:1)
Well... optically would probably could make it focussing at a far distance while looking at a converging at a nearer distance (flipped from above), but the point is that no accomodation (focus change) is required for for 3D screens, and that could impact kids' brains learning how to integrate focus into the set of cues used for depth perception.
Othewise said, Anses is an idiot in this area and has no idea what the real issue is, though there might be one: "three-dimensional effect requires the eyes to look
Re: (Score:2)
Isn't that how normal vision works anyway?
Yes, but there is a difference between displaying a 3D image on a screen and having depth perception in the real world. In the real world your eyes changes focus to switch between near and far objects. With a fixed screen you end up being some fixed focus distance away from the screen and your eyes won't need to change focus looking at different parts of the screen which are displaying 3D objects that are meant to be a different distances away from the viewer. Even though your brain is registering somet
Re: (Score:3)
According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image.
Isn't that how normal vision works anyway?
sure, but modern 3d tech, as good as it is, is still a bit of a kludge. the screen is still a fixed distance away from your eyes. the image doesn't move when you move your eyes. the interpupilary distance used to render the two images may not match your own. Having viewed a 3d world our whole lives we are impressed by the reproduction in an occulus rift. However we are also blissfully unaware how much work went into our brain building up a database of how to interpret what is coming in from our eyes.
for
Re: (Score:2)
that said, it's unlikely that a kid who grows up with too much vr is going to die. they just might feel a bit dizzy walking around the real world. is that horrible?
Um... yeah. Actually, being dizzy as you walk around in the real world sounds pretty awful. That's where most of us spend the bulk of their time, after all.
As with all things, including 3D VR, moderation is probably best, especially with young children. Not that we need to panic about each new technology that comes along, but rather, it seems reasonable to take a "prove to me it's safe over the long term" rather than "jump in immediately and wait to see if it's harmful later" with younger kids, who turn
Re: (Score:2)
Re: (Score:1)
Thing is, they are missing the research and citations...
For all we know, it could actually put kids who use both early at an advantage. They might not get dizzy in any situations. They might have better abilities to judge distances both real and virtual. They may have better hand eye coordination from "touching" things that aren't actually there. It might take a while to develop those skills just as a bilingual child takes longer developing language skills, but ultimately can get both languages to a nea
Re: (Score:1)
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Isn't that how normal vision works anyway?
This same problem with artificial 3-D vision was announced a LONG time ago. Like 7-8 years ago.
Re: (Score:2)
Re: (Score:2)
According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image.
Isn't that how normal vision works anyway?
In normal vision, we look at the same place from two slightly different directions. Furthermore, it is well-established that the neural 'wiring' for assimilating these two views into a single stereo image develops during childhood, in response to the stimuli. (I am not so sure about this, but I think this is also true for the wiring that controls the eye muscles and therefore the convergence of vision.) I am not a biologist, but I think there are grounds for concern here.
3d products already come with these warnings (Score:2)
You can put a password lock on 3d mode on the 3DS, the oculus rift comes with a big 'ol "not for kids" warning, and I wouldn't be surprised if 3d movies include warnings(but who buys those?)
People were already aware of this risk, but thanks France.
Re: (Score:3)
And Nintendo already recommended an age of 6 before using 3D mode.
Re: (Score:2)
Re: (Score:1)
Re: (Score:2)
n=1, but I wasn't aware of this.. I thought that (rift withstanding) only kids were interested in gimmicky 3d effects.
Re: (Score:2)
You don't have to be emotionally older than 6 years to use them. Just physiologically.
Re: (Score:2)
the oculus rift comes with a big 'ol "not for kids" warning
Interesting. What's different about the Oculus that makes it less safe than a Viewmaster? (FWIW, it seems that Fisher-Price still markets Viewmaster to young children)
Re: (Score:2)
The next question would be how much exposure it takes to damage a child's visual development.
I encourage my kids to get a lot of 3D content (Score:5, Insightful)
By making them go outside and play instead of sitting in front of the TV/computer/tablet.
Re:I encourage my kids to get a lot of 3D content (Score:4, Funny)
The real world is in 2D so it won't damage their vision.
Re: (Score:2)
Calvin & Hobbes [blogspot.com]
Re: (Score:2)
One of my favourites. It's up there with the sun setting in Arizona.
Re:I encourage my kids to get a lot of 3D content (Score:5, Funny)
The resolution is incredible.
Re: (Score:2)
Re: I encourage my kids to get a lot of 3D content (Score:2)
Won't work. People are too shallow now a days. We might as well be living in Abbott's Flatland.
Re: (Score:2)
See here for the gruesome truth :)
http://www.penny-arcade.com/co... [penny-arcade.com]
Try reading the text on the box on panel 2.
Research (Score:2)
And what research is this referring to? The article gives no information about the alleged research, though it does mention Nintendo's warning on the 3DS which just happens to say the 3D feature should only be used by children 7 years or older.
I blame the VirtualBoy for my needing glasses (Score:2)
My eyes are very slightly near-sighted, and have remained exactly this near-sighted since I was 14. I blame 11-year-old me's extensive use of the VirtualBoy (and my barely following through with its programmed 5-minute breaks between 30-minute sessions). It's nice to see confirmation that this kind of thing is bad (though the screens being very close probably contributed as much as the screens being 3d).
e:I'm not a scientist... (Score:1)
OMG! I LOOKED AT VIEWMASTERS AS A KID (Score:3)
I'm blind now!
Oh wait... No I'm not...
I had a pile of viewmaster reels and a viewer that I'd spend hours looking at when I was between 4-6 and I made my own 3D pictures and posters using red/blue markers as a pre-teen.
I'll agree that back to back marathon viewings of 3D content probably isn't good but I think that's just basic common sense and just as bad as watching back to back marathon viewings of 2D content... which I also did as a child on Saturday Mornings... :/
So should we make them wear an eye patch? (Score:1)
If the study had some claim about BAD 3d, that would be a different thing. but my brain and eyes are constantly "assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image."
Most likely this article was written by a moron. That's not an insult against developmentally challenged people by using the clinical term as insult. I believe the "j
Re: (Score:2)
> If the study had some claim about BAD 3d, that would be a different thing.
I saw Spacehunter Adventures in the Forbidden Zone in 3D as a kid and suffered horrible brain damage.
I don't think it was the 3D tech though...
Re: (Score:2)
Old Fashioned 3D (Score:2)
I went through a big "red/blue glasses" 3D phase when I was a kid. I'm now 37 and to this day I have a slightly different color balance between my two eyes: if I look with only my right eye everything is slightly reddish and is I look with only my left eye everything is slightly bluish (this is, IIRC, the opposite of the lens). It's only noticeable if I specifically pay attention to it, but it appears to be permanent.
Re: (Score:2)
Re: (Score:2)
Well, Nintendo is a good company. They always have been.
But there is something to it, and it doesn't have to be a new 3D screen. I'm not sure I've even seen one yet. On a regular old 2D screen, intensively watching a 3D world that you're walking around in eventually does this damage. I'm talking about Warcraft, which I had to quit playing. It got to where I couldn't converge my eyes, which gives double vision. That's a real bitch when driving.
Anyway, I had gotten good enough for rated battlegrounds (#1 team
I thought the 3D fad... (Score:2)
... was all but dead anyway. Replaced by the (OMG! it costs how much?) 4K fad.
Is 2D any different? (Score:1)
Comming to think of it, a plain old 2D display has the same issues.
The distance from viewer to display is fixed, yet the watched content changes from close-ups to wide panorama, so both convergence and focal point are in conflict with what the viewer sees. On top of that the camera FOV creates permanently blurry areas that can't be fixed by the viewer changing focus. Blue tint on the picture of supposedly far mointains lies about the real distance and the focal point of the viewer is, again, in conflict
Re: (Score:2)
I hope, for humanity's sake, that you're either being wilfully obtuse or you're very unfunny but don't know it.