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60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October 67

An anonymous reader writes The much lauded Oculus Rift DK2 is in high demand. Shipping began at the end of July and Oculus says they've already shipped more than 20,000 of their 60,000 orders. The company recently updated their order page to indicate that new units are expected to ship starting in October. The Oculus Rift DK2 is the company's second development kit which offers a number of major improvements over the original kit, called the DK1, which was the result of a successful Kickstarter back in August, 2012. Although the DK2 is intended for developers, the company openly offers the VR headset up for sale to anyone interested for $350. The Oculus Rift DK2s most notable enhancements are a higher resolution display and positional tracking capability as well as a number of other under-the-hood enhancements make the DK2 a huge improvement over its predecessor.
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60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October

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  • by Anonymous Coward

    40000 will be 3D printed, right? Man, in spring I kept hearing about how it's a game changer, the world's never going to be the same, it's post-scarcity!

    I'm still waiting.

    • You can already get 3D print files for Oculus-like DIY sets.

      But I suspect that it might be just a little bit cheaper for them to injection-mold the plastics once you deliver them pre-built in the tens of thousands.

  • Hopefully they'll get a faster supply line for a consumer release. At this rate, it will be several years before you'll be able to buy one next day delivery.
  • Wow... That is a LOT of devs.
    So we got 60k games coming to the platform.

    I got a dk2 as well, and yes: I am a dev.

  • I got mine a week ago. I couldn't get it to work on Linux, and it has been sitting in the box since then. Version 3.2 was just a black screen, so I tried rolling back to 2.5c and got something but it was skewed in a weird diamond pattern.
  • Sweet! (Score:4, Insightful)

    by pitchpipe ( 708843 ) on Friday August 15, 2014 @11:47PM (#47683221)

    60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October!

    Sweet! Keep this up and they'll never have to hit alpha.

  • by Anonymous Coward

    Got one at work the other day. Definitely an improvement over dk1, but the resolution just ain't there yet - can still see the red green and blue pixels with black in between. I get the feeling they're waiting for the gpus to catch up, we need 4k res at at least 60fps, probably more for decent quality vr. Gonna be a few years b4 we see that on google cardboard..

    AND they should build in a kinect/leap to bring the rest of the body in to the experience.

    • by LabRatty ( 96497 )
      For that res we also need to wait for widespread HDMI 2.0 on gfx cards. v1.4 bandwidth cannot do that res and fps. 1440p is the practical limit for HDMI1.4 with good maximum frame rates.
      • by LabRatty ( 96497 )
        Yes, display port is much better, and if it was widespread enough and not a niche feature then they would be supporting it. They don't currently, so it must not be worth the investment effort. Perhaps it will make it to CV1 but there is not even the smallest mention of that yet while other targetted features have been. By CV2 HDMI2 will be established so the window where it may happen is very small.
  • INTENSE shit! (Score:5, Interesting)

    by Wraithlyn ( 133796 ) on Saturday August 16, 2014 @12:39PM (#47684999)

    My friend and I were playing around with his DK2 last night. We fired up Half-Life 2 (and later Half-Life 1 Source).

    That big room with all the crates hanging from the ceiling that you have to jump your way across? That was just about the most intense gaming experience I've ever had. The vertigo feels completely real and you feel actual panic if you fall.

    My friend fell down that elevator shaft in "Unforseen Consequences" and his brain just about melted. An hour later, his real-world balance was still fucked up and he had to go to bed.

    They need higher-res, but other than that the illusion is pretty damn convincing. You completely forget that the screen is redrawing itself based on your head movements... it just feels like you're looking around inside a virtual space. (To the point that when the head-tracking effect pauses, like on loading screens, it feels BIZARRE)

    • My friend fell down that elevator shaft in "Unforseen Consequences" and his brain just about melted. An hour later, his real-world balance was still fucked up and he had to go to bed.

      I don't know if this was your intention or not, but this may be one of the best unintentional advertisements for the product I've seen in a long while.

      "My friend fell down an elevator shaft in game and had to quit and have a lie down to recover."

  • DK2 rocks for any game with a cockpit -- space sims, driving sims, and some Mech Warrior like games.

    FPS'... no so much. It's real easy to get queasy (for me anyway, YMMV). I'm hoping this becomes less of an issue over time but since there are other experiences out there that really excel with the Rift I'm not too concerned.

    Oculus also has to come up with an standardize input system to enable more complex experiences. Something that is also positionally tracked (like the headset it) would be ideal since o

  • There is a lot of dissatisfaction from many people over on the Oculus forums [oculusvr.com] due to lack of information and shipping delays. Many who ordered within the first 48 hours after orders opened on March 19th have not received units or even an update other than "we're working real hard to ship orders as quickly as possible".

    Based on comments from the forums, information given about how many were sold how quickly and feedback from the oculus forums, about the only way they could claim that 20k were shipped is if th

  • I ordered within the first 24 hours and got my DK2 a couple weeks ago.
    I also have a DK1

    My initial impressions

    - Screen certainly much improved. I like how vibrant the OLED makes things.
    - Screen door effect much reduced, but certainly not eliminated.
    - The low persistence display seems to help considerably with the previous blurring on head movement problem.
    - Much easier to position on your head such that everything is crisp and clear.
    - Having head position tracked in addition to orientation feels much more na

  • Comment removed based on user account deletion

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