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Displays Games

Standards Group Adds Adaptive-Sync To DisplayPort 82

MojoKid (1002251) writes "Over the past nine months, we've seen the beginnings of a revolution in how video games are displayed. First, Nvidia demoed G-Sync, its proprietary technology for ensuring smooth frame delivery. Then AMD demoed its own free standard, dubbed FreeSync, that showed a similar technology. Now, VESA (Video Electronics Standard Association) has announced support for "Adaptive Sync," as an addition to DisplayPort. The new capability will debut with DisplayPort 1.2a. The goal of these technologies is to synchronize output from the GPU and the display to ensure smooth output. When this doesn't happen, the display will either stutter due to a mismatch of frames (if V-Sync is enabled) or may visibly tear if V-Sync is disabled. Adaptive Sync is the capability that will allow a DisplayPort 1.2a-compatible monitor and video card to perform FreeSync without needing the expensive ASIC that characterizes G-Sync. You'll still need a DP1.2a cable, monitor, and video card (DP1.2a monitors are expected to ship year end). Unlike G-Sync, a DP1.2a monitor shouldn't cost any additional money, however. The updated ASICs being developed by various vendors will bake the capability in by default."
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Standards Group Adds Adaptive-Sync To DisplayPort

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  • by Bryan Ischo ( 893 ) * on Tuesday May 13, 2014 @02:15AM (#46987367) Homepage

    I have to wonder why the idea of adaptive vsync wasn't thought of earlier or implemented into display standards earlier. It just seems like such an obvious idea once you've heard of it. Surely someone else in the graphics/display industry must have had the idea before NVidia?

    I can't think of any downsides to having this technology; it's pure upside as far as I can tell. Although, I guess I could imagine that there could be some technical downsides, depending upon how displays are typically implemented. For an LCD, I can imagine that knowing the frequency ahead of time allows the LCD panel to perhaps "pipeline" some of its operation, allowing faster grey-to-grey transitions. For example, if the display knows that the next frame is going to come at exactly X milliseconds in the future, then perhaps it could start transitioning all pixels to grey at time X - N, where N is the average time it takes for pixels to transition to grey, and then when the frame is received, it could then transition all pixels from grey to the next frame pixel colors faster. With adaptive vsync, the display would not be able to do this; it would have to start the transition from frame M pixel values to frame M + 1 pixel values only as soon as frame M + 1 becomes available.

    Not being able to play grey-to-grey optimization games is I guess a possible downside of adaptive vsync; but I suspect it's a pretty small downside. Aside from gamers who want to see "the next frame" with the smallest latency possible, I don't know that anyone is really going to care much about that potential downside.

    • Re:It's a great idea (Score:5, Interesting)

      by wonkey_monkey ( 2592601 ) on Tuesday May 13, 2014 @03:08AM (#46987461) Homepage

      For example, if the display knows that the next frame is going to come at exactly X milliseconds in the future, then perhaps it could start transitioning all pixels to grey at time X - N, where N is the average time it takes for pixels to transition to grey, and then when the frame is received, it could then transition all pixels from grey to the next frame pixel colors faster.

      What's the reason for transitioning to grey? Is it to minimise the likely "distance" (time) to the new colour?

      Won't most pixels, most of the time, remain a similar colour in the next frame? I don't understand the ins and outs, but wouldn't you lose as much, if not more, as you'd gain?

      • I guess his idea is that you can transition from one frame to the next *while* the frame is building as on a CRT.
        Given two colors A and B, you could write the resulting color as
        C = A*(1-alpha) + B*alpha
        As alpha goes from 0 to 1, the color of the pixel would go from C=A to C=B.
        This is then applied to the scanline of the CRT, where alpha is increased from 0 to 1 as the scanline progresses.

      • by chihowa ( 366380 ) *

        There's no reason to go through grey between every frame. As you say, most pixels will remain the same color, and making every pixel grey at the V-sync frequency will just make the whole display strobe and look washed out.

        Grey-to-grey is just an easy thing to test for benchmarking displays. You don't actually do that in normal operation.

        • I was under the impression that it used to be measured as B-W-B (or W-B-W), and only when quality of displays increased, they switched to measuring GTG (since it was the lower number).
    • Re: (Score:3, Informative)

      I have to wonder why the idea of adaptive vsync wasn't thought of earlier or implemented into display standards earlier. It just seems like such an obvious idea once you've heard of it. Surely someone else in the graphics/display industry must have had the idea before NVidia?

      It's just a vicious compatibility circle.

      CRTs have a fixed frame rate for technical reasons.
      Therefore graphics cards have a fixed frame rate to support CRTs
      Therefore LCD displays have a fixed frame rate to support graphics cards
      Therefore graphics cards continue to have a fixed frame rate
      etc...

      New stuff has to remain compatible with old stuff, so nobody even thinks of breaking the circle. Until now, fortunately.

      • What's more, even sending the picture as a set of scanlines is no longer needed. With recent versions of eDP (embedded Displayport) and DP you will have the option to send it as little square chunks, send only those that have changed, and even use compression (for extremely high resolutions or power saving purpose)

    • Not being able to play grey-to-grey optimization games is I guess a possible downside of adaptive vsync; but I suspect it's a pretty small downside. Aside from gamers who want to see "the next frame" with the smallest latency possible, I don't know that anyone is really going to care much about that potential downside.

      Especially since it's actually an upside to most people: the gray-to-gray "optimization" introduces flicker, at least based on your description.

    • The Amiga did this sort of stuff when it first came out. You could create a Copper (the display coprocessor) list that was synced to the vscan quite easily; "beam-synced blitting" I think was the name. Basically, you built your copper list so the screen writes were always just behind the video beam so you could have flicker-free drawing.

      • Re:It's a great idea (Score:5, Informative)

        by Immerman ( 2627577 ) on Tuesday May 13, 2014 @09:18AM (#46989127)

        That's clever in that they presumably accomplished that without a back-buffer back when RAM was expensive, but basically you're describing the vsynced based rendering which has been the standard for decades: Wait until the screen starts updating (the vsync), then start working on the next frame to maximize rendering time. It's nothing like G-sync/free-sync/adaptive sync though - you still have the issue that if your screen updates at 60FPS you have exactly 1/60 of a second (~16.67ms) to render each frame.

        Adaptive sync means that if you finish rendering an easy frame in only 14ms the screen can display it immediately instead of waiting an extra 2.67ms for the next scheduled refresh. Even more importantly if a complex frame takes 20ms to render you don't miss the refresh and have to have to wait an extra 13.3ms for the next scheduled refresh, wasting almost an entire frame - instead the screen can hold off on refreshing until the rendering is complete.

        TLDR: Adaptive sync means that if you enter a graphically intensive area that you can only render at 50fps, then your monitor will automatically refresh at 50fps, instead of continuing to try to refresh at 60fps and having to spend every other frame waiting for the rendering to finish, for an effective framerate of only 30fps. (or possibly a jittery 40fps with double-buffering: update,update, wait,u,u,w,...)

      • by aix tom ( 902140 )

        I remember that one, that was a neat feature. It also meant that you were able to split the screen horizontally, having different resolutions and colour depths for the "top part" and "bottom part" of the CRT.

    • by pla ( 258480 ) on Tuesday May 13, 2014 @09:26AM (#46989211) Journal
      I have to wonder why the idea of adaptive vsync wasn't thought of earlier or implemented into display standards earlier.

      I have to wonder why we still use the concept of sync and porch and blanking interval and even frames, etc at all, when we all now run pixel-addressable digital displays rather than a magnetically confined analog electron beam physically sweeping over a surface.

      "Tearing" results from the display updating halfway through a complete refresh. Why the hell do displays still do complete refreshes? No need whatsoever to update anything but the small subset of pixels that have changed. And no need whatsoever to do that in some blessed-from-on-high linear scan pattern from left-to-right top-to-bottom manner, either.

      How about if the next gen of video hardware stops pretending it still needs to support CRTs, and we can all move on from caring about metrics like "refresh rate" that haven't meant a damned thing in over a decade?
  • I didn't realise this wasn't already a thing. I mean it made sense with CRTs, since they had an analog PLL for synching the line sweep to the end of line markers. I'm sort of surprised that with digital ones they went to the effort of syncing frame display when there wasn't any data in the input line.

    • I haven't RTFA, but from what I understand of it, it's not syncing the output from the graphics card to the vertical blanking interval on the monitor, it's the other way around. It's running the monitor at a variable frame rate so that if you're running at (say) 60Hz refresh and the next frame takes 1/60th second + a tiny bit, the monitor can hold off painting the new frame until the data is there to paint it, rather than waiting for 2/60th second before displaying an updated frame. Or, if the next frame is

      • by gigaherz ( 2653757 ) on Tuesday May 13, 2014 @04:00AM (#46987595)
        The protocol used for digital signaling is internally surprisingly similar in concept to the analog equivalent. The idea of "adaptive" sync is that instead of starting a new frame after a fixed exact period, it can be "or later". There's no other technology involved other than allowing a frame to come late.
        • Actually from TFA it looks like "or sooner" is also an option, though presumably there's still some monitor-specific minimum.

      • Yeah, I understand---and I didn't realise they did that.

        I mean a VBI made sense for analog. For digital, I assumed they just dumped the data to the flat panel when they'd either got a frame load from the input source or when that happens and an additional signal arrives. Seems interesting that they've apparently gone to the the effort of running an internal oscillator in the monitor so it dumps it at a fixed rate regardless.

        • Yeah, I always found it strange that even a purely digital flat panel monitor still "emulates" a vertical refresh interval signal...

          • What's "purely digital" about a LCD? You can have analog VGA inputs, which are digitized in the monitor, then sent over some ridiculously fast serial interface to column driver ICs on the glass... to be converted back to the analog voltages needed to control the LCD shutters.

            Guess what? Your LCD monitor has thousands of D/A converters in it!

            So for example, a relatively cheap monitor (like mine) 1680x1050, requires 1680x3=5040 columns to be driven in the actual glass. Each pixel has RGB, right? Well, those v

            • by chihowa ( 366380 ) *

              The pixel addressing of a modern graphics system (GPU to LCD) is purely digital, which is what he meant by "purely digital". Of course there are analog components in the displays, but the signal path is digital.

              It seems very inefficient to dump whole frames to the panel at a fixed (or even variable) interval. Why not just change individual pixels only when they are damaged?

              • Why does it matter if you dump whole frames to the LCD? It's not like the cable is miles long or that transmitting a signal takes so much power compared to the backlight.

                You'd just be adding a lot of complexity to arbitrarily refresh a bunch of pixels.

                Oh and suddenly programmers are worried about *efficiency*? I doubt it! You'd just be adding complexity to the monitor. Right now a monitor is a 2 dimensional serial to parallel converter. It does the job just fine.

                And I'd argue your assertion that pixels are

              • by batkiwi ( 137781 )

                Because 99% of the time you care about an entire composited frame, not individual pixels changing.

            • What's "purely digital" about a LCD? For a start, there's nothing in this article talking about VGA. I'm talking about DisplayPort (as is the linked article) which has a signal path from the GPU to the monitor (and if you want to be pedantic about it, the DisplayPort interface on the rear of the monitor) that is purely digital. However, if you really want to take it to it's illogical extreme, even the digital signalling used by DisplayPort is, at it's heart, analogue voltages travelling down a bunch of copp

      • Yea, I remember having an argument about this with one of those guys that has to buy everything that's new in home entertainment. He had his brand new $800 15" LCD monitor and was telling me how it didn't have a refresh rate, only CRTs did. "That's silly, why would an LCD have a refresh rate?!?" he lamented. Because that's how CRT's worked for the past 30 years so that's how they designed LCDs. If it isn't broke, don't fix it is every engineers mantra. It's when marketing shows up and tells you they need a

        • by 50000BTU_barbecue ( 588132 ) on Tuesday May 13, 2014 @08:21AM (#46988667) Journal

          It's tragic to hear the kind of nonsense people tell themselves. It's like a cyclist buying a car and saying "that's silly, why would a car have a speed?"

          It's the same thing, dingus!

          A monitor is just a high-speed serial device. Stuff comes in at some rate. The only reason CRTs had such tight timing requirements was because of the humongous amount of reactive power flowing in the deflection coils. You can just short them out but then all that reactive power becomes real (waste) heat. Lots of it. So people didn't do that.

          Remember how old Multisync monitors used to click relays as they shifted to different horizontal frequencies? That was the monitor swapping in different capacitors to create the LC tank with the deflection coils. So they could swap the power around between the coil and the cap instead of dissipating it.

          But that meant you better be ready to send me those pixels when I'm ready! I can't wait!

          There is no such large power being bounced around inside an LCD, it's really just thousands of analog voltages being sent to a glass panel. It can wait a bit, the picture won't fade that quickly. Eventually the capacitor that is formed by the LCD shutter will leak, but that takes time.

        • Read Anandtech's review of the technology. It makes games much, much more playable. It eliminates tearing and stuttering. It's a real thing, not just some hype. Sorry that you've become so jaded to new tech that you think everything is hype, but seriously, this is real.

  • So it's gonna hit stores earlier than G-Sync?

    Yeah, I'm a bit frustrated... does it show? ;)

    • So it's gonna hit stores earlier than G-Sync?

      Yes, but only compatible stores will be opening their doors early enough for you to buy it first.

    • I would think that's likely. After all G-Sync promised to add $150 to the price tag of a $200 monitor for a feature that would really only appeal to hard core gamers (so add some extra $$$s for limited production run overhead) - that's a recipe for a niche product of limited appeal to manufacturers. Adaptive Sync promises to offer basically the same features for no added production cost, which makes for far easier integration into the production line - just put it in everything, there's no down side.

  • CRTs do not flicker if they are refreshed after at max 10 ms. There may be a problem with intensity fluctuations. LCD panels do not wash out if they are refreshed after at max 30 ms? Since the desktop runs in 3d today, this is useful for everybody. You could even watch movies at 48 fps, PAL at 50 fps, NTSC at 59.997 fps fullscreen. No more tripple buffer! Maybe we could even get variable timing for horizontal refresh in order to calculate post-processing on the fly like in on the gameboy.
    • NTSC at 59.997 fps

      It's 59.94 fps, you insensitive clod!

      • by Anonymous Coward

        Actually its precisely 60000/1001 fields per second :-)

    • LCD's refresh the entire screen at once, no scanning.
      It also has its own frame buffer. You could update it once a second if you wanted and it would work fine.

      • by Anonymous Coward

        LCD's refresh the entire screen at once, no scanning.

        This is not true:
        http://www.youtube.com/watch?v=nCHgmCxGEzY

    • Actually CRTs flicker regardless of refresh rate, it's just that if they flicker fast enough our eyes don't register it visually (but may still experience added eye strain). If you film a CRT with a high-speed camera you can actually see the electron gun racing across the screen, and the first-row phosphors stop glowing long before the beam reaches the bottom rows. Here's an example of a CRT and LCD side-by-side, you can see the effect clearly: https://www.youtube.com/watch?... [youtube.com]

      I love the idea of video play

  • by Anonymous Coward

    You know, for us filthy casual console players?

    • by N3x)( ( 1722680 )
      well you'd have to wait for a new xbone/ps4/wiiuu/toaster to come to market in about 10 years or so. By then I expect that a tv and a monitor and a pc to be pretty much the same device.
      • Why on Earth would you want to integrate your computing power (which obeys Moore's Law and will hence be obsolete by the time you finish reading this), with your large expensive TV/monitor which is extremely unlikely to see substantial improvements over the course of a decade?

        I mean, sure, I could spend several hundred bucks to upgrade my 40" LCD to a thinner LED backlit model - but aside from a bit of a reduction in weight and power consumption, what would my money buy me? It's lasted through 3 system upgr

        • I'm not saying it's the right way to go. I'm just saying that tvs get smarter and pcs get integrated into monitors and monitors becomes larger and larger. I'm just hoping for open standards enabling a sort of local cloud so that me having a nice PC makes games run better on my tv.
    • You can wait for a revision of the consoles that adds Displayport (unlikely), or a new version of HDMI that supports this (more likely) and a version of the consoles that supports that new HDMI (contingent but plausible), but in either case you'd have to shell out for a new TV, which seems to be a rather fundamental obstruction.

      I'd be shocked if new portables (inc. phones and tablets) weren't using this within a few years though.

      • by N3x)( ( 1722680 )
        I was under the impression that many handhelds and laptops already have these kinda systems for power-saving reasons. It just hasn't been part of the standard as these devices all have proprietary interfaces between graphics hardware and screen. The demo of this that AMD showed ran on standard laptops.
  • This tech has been a long time overdue, nothing else to say.

  • The only place I have EVER seen a DisplayPort is on my laptop.

    My video cards are DVI and HDMI, monitors are DVI and VGA...

    • Look around for it - you might be surprised at the number of new monitors and video cards that support DisplayPort. My guess as to the reason it's not yet everywhere is that some of it's primary features are the support of high resolutions and daisy chaining displays - and most people don't use multiple monitors or own a screen with a resolution greater than a piddly 1920x1080.

      • And dual link DVI covers some of the bandwith need, plus VGA optionally piggy-backed on the connector.
        I hope the VESA Adaptive-Sync feature gets successful (and that it'll work on linux, why not)

        By the way I would like a great 1600x900 monitor with high refresh rate, great blacks and angles.. "piddly" but it would be not too big and still allow comfortable use of a maximized browser.

        • Nothing wrong with a maximized browser on a 13" 1920x1080 screen. The problem is that for larger screens 1080 makes for a horrible dpi resolution for arms-length usage. Heck, even at 13" that's only 170dpi - barely newsprint quality. Once upon a time you could get decent resolution monitors at a decent price, but thanks to the LCD monitor market piggybacking on the TV market those have all but disappeared except for niche products at a substantial markup.

          As for dual link DVI, that can handle a maximum of

    • Only higher end video cards and monitors have DisplayPort.
      • Well I'll be darned...

        I suppose my lack of familiarity is due only to the shortage of my disposable income!

  • I see 2 changes involved here:
    Computer: If I don't have a new frame to send yet, don't re-send the current frame.
    Monitor: If the sender doesn't send a frame, don't rescan. Just leave the image there.

    I see why this is a change to the communications protocol. But why does this require a new cable? And why would the cable require a chip in it?

  • I hope our government isn't so stupid as to let them trademark FreeSync, as FreeFileSync has been around for years.

    BTW, if there is any question I hearby trademark FreeFileSync(TM), and give all rights to the open source file syncronization program: http://sourceforge.net/project... [sourceforge.net]

  • I want a new rig. After reading all the praise of gsync, that seemed like a reasonable cost-benefit to wait for that since the monitors were coming out in early 2014. Except not really. So now we have a new standard coming "year end" which probably means March or April. I guess a new rig with a very good graphics card this summer and then do something about a new monitor at "year end." If it really is a new standard out this year, I can see a lack of enthusiasm for an nVidia-only monitors that costs an ex

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