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Input Devices Role Playing (Games)

Vendetta Online Becomes the First MMO To Launch Support For the Oculus Rift. 48

Incarnate-VO writes "Many-platform space MMORPG Vendetta Online has added another first, with the official launch of support for the Oculus Rift family of head-mounted VR displays. The VR adds another level of immersion to the twitch-combat space title." A few limitations: Windows only (because the Rift only supports Windows), some effects are disabled, and the developers still want to tweak things like the HUD. But it's a good first step, and supports both the low-res and high definition revisions of the Occulus Rift.
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Vendetta Online Becomes the First MMO To Launch Support For the Oculus Rift.

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  • by Anonymous Coward on Wednesday July 24, 2013 @12:39PM (#44371427)

    Fuck that. They should be giving it away for FLOSS Everyting shuld be free. People shouldn't get paid for their work. Except me; I'm in software development.


    • Do you know what it would do to the release date if they supported Apple and Linux?
      • by Anonymous Coward


    • Wrong according to saint RMS you can charge for support!

      I mean anyone can just use the service and program free of charge and how many of these geeks would love to spend $1999 for an enterprise edition support contract annually so they can have the privilege of chatting with Mike in India who asks if they restarted their computers?

  • by Anonymous Coward

    "A few limitations: Windows only (because the Rift only supports Windows)"

    Someone should let my Rift know... it's currently working quite happily on my Mac.

    • Re: (Score:2, Insightful)

      by Anonymous Coward
      There's a difference between 'works on' and 'supports'.
      • by Guspaz ( 556486 ) on Wednesday July 24, 2013 @01:12PM (#44371739)

        Considering the Oculus SDK supports Windows, OS X, and Linux, I think the "only supports Windows" comment is simply wrong. The Rift is definitely officially supported on platforms other than Windows.

        • They're probably only 'willing' to support windows right now. Which means if you're happily playing on OSX and all of a sudden it stops working don't some to them for support. Official support comes only after first party testing, they're not going to slap a "supports OSX!!!" sticker on it becuase YOU say it works.
          • by Guspaz ( 556486 )

            They might cut off support for any platform, but Oculus is publishing versions of the SDK for all three platforms.

            I'm not saying it works as if saying "it's not supported but it isn't broken"... Oculus is literally providing an official OS X version of the SDK...

    • by Baloroth ( 2370816 ) on Wednesday July 24, 2013 @01:52PM (#44372145)

      Apparently the Slashdot editors don't even read the damned article. From the linked news update:

      - For the moment, our Oculus Rift support is limited to the Windows version. The Rift device itself does support Mac and Linux, but we have not as of yet. Again, this is just a first-generation implementation, and as always you can expect us to refine and expand it to other platforms as we move forward.

  • by Incarnate-VO ( 1307775 ) on Wednesday July 24, 2013 @01:52PM (#44372155)
    I'm not sure how this became confused, but as I wrote on our newspost page []: the Oculus Rift itself does support Mac and Linux, we just haven't had a chance to roll out the support on those platforms yet. To elaborate, Windows was the initial testing target, internally, and we made a number of Rift-specific changes to our DirectX renderer during the process. It'll take us some time to back-port these changes over to our OpenGL renderer, along with some of the other auto-detection features and things we've implemented. Linux and Mac will be supported.
    • by Desler ( 1608317 )

      The Slashdot editors are incompetent. That really is no excuse, but it's the reality of the situation.

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