Notch Expands On 0x10c, Microsoft and Quantum Computing 94
eldavojohn writes "Mojang's Marcus Persson (better known as 'Notch') has answered quite a few questions in an interview with PC Gamer about his new game 0x10c. Since its announcement, there's been very few details about game play aside from the DCPU-16 and art tests. But in this interview, Notch has revealed quite a bit about how the game will function and non-final ideas he has for either a monthly fee to play in a 'multiverse' or micropayments. He talks about a custom OS people are working on to load into the game's CPU as well as a an in-game 3D printer that will allow you to make virtual objects. When asked about Kickstarter and his Oculus dev kit, Notch said 'Definitely going to make it work in 0x10c no matter what' and his account of using the Oculus Rift sounds more than promising for the VR Device. When asked about Linux he said, '[Linux] is wonderful. I think we need to have it, and it's a shame that more people, including myself, don't use it. It's gotten easier and friendlier.' When asked about Microsoft he said, 'I use their OS – Windows 7 is an amazing operating system in my opinion and of course there's the Xbox, which I love. I'm sure Bing is going to take off and save them. [Editor's note: Notch is smiling mischievously as he says this.]'"
Bing will save us all! (Score:2, Funny)
Bing will save us all!
Re:Bing will save us all! (Score:5, Informative)
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Oh yes: Another "armchair QB critic" - written a better game yourself, trolling "big talker" (but no doer)? Anyone can "talk a good game", but it's quite another thing to create it.
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It doesn't matter, that doesn't make him a bad programmer - it just means he got something to market.
Believe it or not, writing the most immaculate, high performance code ever produced in the history of the universe can sometimes prevent you ever actually getting anything released.
A lot of programmers don't get this when they make such claims like "Notch is a bad programmer" - no he isn't, he delivered a product that many more people wanted and love than he could have possibly imagined - that's the only met
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So you're saying that someone who produces pristine code of a half-finished and non-working project is a better programmer than someone who produces a slightly rough round the edges bit of code that meets the client's expectations?
A programmer's job is to write some code that fulfils a specific requirement, it doesn't matter how good your code is if you spend all your time writing pretty, but never complete code, you're still worthless relative to the person who has produced not quite so pretty code but tha
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"I'm not speaking to the value of releasing product, you said he could write great code in a "perfect code" contest, I would say that's ignorant"
I didn't say he could, I said "I'm sure he could" which is a figure of speech meaning he probably could. I say he probably could because writing immaculate and optimised code isn't difficult, there's just often little benefit to doing so when compared against the disadvantage of the time lost in doing so. Do you actually have any or much real world programming expe
Re:Bing will save us all! (Score:4, Informative)
google [google.com]
Bing [binged.it]
That said I only use them for their maps, and only if I need the aerial photo.
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Bing maps are sourced from several different sources, one of them being MapQuest (now a part of Nokia). However, the "bird's eye" view was there long before Nokia provided its data.
You can generally see where any given part of the map came from by observing the copyrights in the lower right corner.
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Thanks, never tried these out before, just found out that the maps also render much faster than these of Google.
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Hey, wait, that's actually impressive. Last I used Bing Maps, the interface was terrible now it's actually good, and the link for getting your current location is much more obvious.
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The other Bing service you might want to consider is Bing Shopping. Not because it's awesome, but because Google seriously screwed up by turning its own Shopping search feature into a walled garden, where people have to be specifically posting their products to be listed, for a pay. Bing Shopping still uses the old model of scrubbing various online stores and aggregating data. So if you want to find the place that sells something cheapest, it's usually a far better option.
Then there's also the issue of Goog
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Yes that birds eye (45 degree) shot does look clearer than Google.
However Google kicks their butt by a big margin (IMHO) for top down view.
I have no clue how they have clear 45 degree footage but over sharpened rubbish for top down.
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Yes that birds eye (45 degree) shot does look clearer than Google.
However Google kicks their butt by a big margin (IMHO) for top down view. I have no clue how they have clear 45 degree footage but over sharpened rubbish for top down.
Some of their imagery is from airplanes. It is fairly obvious which are airplanes and which are satellite. They do some stupid and crude "give it some 3d depth!" processing which ruins the clarity of the sat photos. It can be turned off it you play with the settings.
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Funny, you called out TFA for using "WTF" then used it yourself in the same sentence.
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+1 Informative.
A Short Explanation (Score:5, Informative)
Mojang is working on two games: Scrolls and 0x10c. You may remember Scrolls from when Bethesda sued them for the name. This story happens to be about the sparse details on 0x10c. Inside this game there will be a central processing unit emulated called the DCPU-16. You can find more information about that in the link to it but the game will center heavily around the user accomplishing tasks with that.
I am the submitter of this story and didn't think it was necessary to clutter the summary with the above information.
Yes - I know I could google these but seriously WTF - TFA reads like some circle jerk post in 4 chan that you need years of inside knowledge just to understand.
I don't think you read either the summary or the fucking article. The very first thing I wrote in the summary establishes who Notch is. The article talks about all the above -- no reason to Google, just click on the links I embedded in the summary.
Re:A Short Explanation (Score:4, Insightful)
Or you could stop being thick headed and stop expecting the summary to contain the entire article in full. It's already 7 lines long, and it's obvious to anyone with a brain that Mojang is a game company while reading the summary. Does it really matter that they made Minecraft? It's not hard to figure that out from the article, and it changes nothing about the content of it either.
Eldavojohn assumes that you're been around this year, instead of hidden under a rock. He probably also assumes you're capable of clicking the article if you're so interested in it that you have to bash the fact that it didn't contain every detail about Notch.
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'Markus Persson (aka notch) co-founder of Swedish game company Mojang, creaters of minecraft, has answered a few....'
And this is how the summary started out:
Mojang's Marcus Persson (better known as 'Notch') has answered quite a few questions in an interview with PC Gamer about his new game 0x10c.
I am completely at a loss ...
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Then you'd just get people asking what Minecraft is. There are comments asking what bitcoin is, so I don't think there's a level of prior knowledge you can assume people to have, you just need to accept that not everyone will get it and no one really cares.
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You are probably the minority here.
Expounds (Score:4, Insightful)
The word is expounds. Not expands.
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The word is expounds. Not expands.
Expands [wiktionary.org]:
To express (something) at length and/or in detail.
What, exactly, is the problem here?
Success Seems Unlikely (Score:5, Insightful)
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I don't know, secondlife had a lot of fans for a good long while. And I'm sure the various OS's that people are building will abstract use of the ships computer.
And this looks a bit like the original Quake in appearance, but with some geekiness to offset the fps part. The multiplayer fps demos they did with the devs in the office looked a little iffy and very incomplete, but we'll see what happens... it's still early.
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Yeah, it is like the people who would play Tekkit, the ones who want more depth as opposed to those who just want to build their 79th craphouse.
It is a considerably smaller market than Minecraft is.
I co-run a Tekkit server just now and it is mostly just friends and around 5-6 randoms from minecraft forums on occasion.
I expect this game to be more or less the same in numbers, unless Notch makes it incredibly easy to actually get in to.
And considering how Minecraft had the ease of forcing a chicken up your le
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Games should exist to provide experiences you just can't have in real life. Notch games are just crappy versions of thing you already can experience in real life.
So Call of Duty sucks because you can just join the army?
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Driving a car in a video game is not the same as d
Huh? (Score:1)
Whew (Score:2)
I was worried it was going to have Quake-like graphics, but really the art form peaked with Doom.
What exactly is the game? (Score:2)
I read the interview, the older Slashdot story, visited the 0x10^c web site, and skimmed through the DCPU-16 documentation, and I still have no idea what the actual game is. All of the details are about simulating embedded programming in assembly. I guess you can build onto your ship and add DCPU code to run it? Can anyone clarify this?
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This appears to be the case. You can write in-game code to automate tasks like docking or running a defense turret. I expect this to have very narrow appeal, but a moron-free MMO would be pretty cool.
Re:What exactly is the game? (Score:5, Interesting)
Don't say that. I imagine there would eventually be an in game trade system which would allow anyone to buy ships and turrets with DCPU-16 software preinstalled.
The whole thing sounds to me like a scheme for transforming smart kids into proper nerds who write assembly and know their P from their I from their D. I like it.
Yeah, I'm Excited This Game Will Awaken Minds (Score:4, Insightful)
Don't say that. I imagine there would eventually be an in game trade system which would allow anyone to buy ships and turrets with DCPU-16 software preinstalled.
The whole thing sounds to me like a scheme for transforming smart kids into proper nerds who write assembly and know their P from their I from their D. I like it.
Thank you. I was rather disheartened reading these comments. People are apparently planning on using this game to validate that they have holier than thou intellects over the general populace of gamers. My hope for this game is that it attracts the FPS gamers with its exploration mode and after a while they want to know more about how to program their DCPU-16 and awaken a thirst for knowledge inside them. Of course, that's a hope and may not be reality but I think Notch was alluding to that when he said:
It has a strange Quake-like quality to it: slightly too fast. I think it could be entertaining on LAN play but I don’t think you want to play it over the internet because with latency it’s going to become very unfair because it’s so fast. The goal still is to get it so that you can have a ship with the computer components in. Because then not only can you try the game but the people who want to build stuff for the computer can actually start doing that – it actually has some utility as well.
Basically I imagine the bullies in The Simpsons beating Notch up after they learn that he tricked them into learning.
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For every one kid who programs, hundreds will just download stuff from web sites. There will always be lame nerds who freely give away their stuff.
(insert tongue in cheek and running away smiley faces here)
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What I Know About 0x10c (Score:5, Insightful)
So from the story part of the page you said you skimmed [0x10c.com] there were sleep chambers that screwed up little endian with big endian and put everyone to sleep for 1 0000 0000 0000 years and now it's 281 474 976 712 644 AD and the first people are starting to wake up. You've got an extremely sparse universe with black holes and lots of empty space.
Now according to the interview the first release will consist only of "you can build a ship and you can play with the computer components in it." And you can design the ship, lay it out more efficiently, etc. However, "Each ship has a generator capable of producing a fixed wattage, and everything you connect to it drains wattage. A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfully cloak. The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish." So you're going to have to manage your resources and Notch mentions Faster Than Light (a game I kickstarted and enjoyed).
He also alludes to the possibility of your ship flying around and searching for things, a 3D printer, planetary exploration and that kind of stuff. They're not too clear on how multiplayer will work but it sounds like it's going to mostly be a crew on the same ship. Notch talks about 'launching all nukes at space stations' when he's leading and so it sounds like you'll interact with things outside your ship (probably through your DCPU-16).
It sounds like a lot of these ideas are half baked like the 3D printer that he described:
The idea is that, with things like turrets, you have a 3D printer to build the shell, like a computer case shell, but you still have to put components in there. Players in the game aren’t really engineers – they’re more like pilots, so they can’t build those parts. You have to scavenge for those parts, and find abandoned ships and try to find a working CPU or something. And those could have slightly different attributes: you might find a CPU running at 105% and try to trade that. But you can also mine for basic resources, like if you want a gold computer case – we’ll see if we actually have different materials, but that’s what I want – you have to mine for gold and put it in the 3D printer.
But I'm really excited for this game, even if it is just a Faster Than Light type game where you build a spaceship and outfit it and attack or aid outside ships. You would fight intruders that beam into your ship or repair holes left by attacks/asteroids. You know there's a lot that could still be added or modified in this game and anything with this setting and emulation embedded really excites me.
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It sounds like a boring version of FTL so far...
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Notch talks about 'launching all nukes at space stations' when he's leading and so it sounds like you'll interact with things outside your ship (probably through your DCPU-16).
That was the part I was missing. From what you're saying, it sounds like they're going to start off with the ship building/programming stuff and then add on to that based on what players do. This makes more sense now. Thanks for the clarification.
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I've been very curious for more details on this new game as well. From the video you linked, this is not what I was expecting at all. Not to imply that is a bad thing however.
Ironically, I've lately been spending most of my gaming time in Minecraft using the ComputerCraft and RedPower mods.
One provides computers in-game that run Lua, and can control redstone creations as well as newer items provided by other mods (such as Red Power, Industrial Craft, Rail Craft, etc.) Red Power itself provides computers
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You're stuck in a ship.
Other players can join you in your ship.
The ship has a computer that you can program, in assembly.
You can install an operating system so you can use an easier language to get things done.
Your view out of the ship will be VIA this computer... imagine what a 16 bit CPU can show you.
Through this limited view, you can navigate, interact with other players etc...
Multiple ships can be networked together... given that, you could potentially build a much more powerful CPU by having a networke
B.A.T. Agent (Score:3)
Hmm, a game where you can program a computer within that game? Anybody remember that old adventure game called B.A.T. Agent? Weird game where, IIRC, you can program yourself with some crude scripting language. I don't think there's anything else like it.
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And for the people who don't remember it I've recently recorded a longplay where you can see the computer programming in action:
http://youtu.be/MpQhiYzGVdo [youtu.be]
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Origin had a game called Omega, for the C64 amoung other platforms, to put it in historical perspective.
You built, then programmed, a cybertank. Basic procedural language with subroutines, conditionals, loops, and inputs from the tanks' devices.
Mindrover was similar, kinda, but used a visual metaphor of dragging lines from inputs to outputs. Not as cool.
IHBT, IHL, DIAF, HAND (Score:4, Informative)
CPU appears to be little-endian ("it's strongly suggested all multi-word operations use little endian in all DCPU-16 programs").
Sleep chamber peripheral appears to be big-endian ("Reads the B register, and reads a 64 bit number from memory address B in big endian, and sets the number of units to skip to that number.")
When reading a 64 bit value - indicating the number of units of time to travel forward through - there is mixed endianness.
What could possibly go wrong?
[an embedded programmer guy]
THAT'S THE JOKE [0x10cwiki.com] /McBain
Backstory
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals. In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.
It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
Developers not using Linux (Score:2)
Every time I hear of developers not using Linux, I wonder why.
I've come up with two theories:
- Microsoft is very influential in the USA, and somehow managed to trick teaching institutions to work with Windows. Since the US is the leader in software development, many other countries try to copy them, even if Microsoft is not as influential there.
- People making mass-market software (like games) target Windows, and need to use Windows-specific toolchains. While cross-compiling for Windows is p
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Neither of those theories work here
1) this guy and his company are in sweden, and Notch has openly refused to left Minecraft be certified to be sold in the windows store fwiw.
2) He writes horribly inefficient java that does actually run crossplatform (Minecraft runs in windows, linux and macos).
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Both do, sorry.
1) irrelevant
2) irrelevant too. The game market is on windows, that is what matters.
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really? vmware player is closed source and not in the distros repos and it seems to have a high usage on linux
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268 what? (Score:1)
Would that be the year 2238 in unix years?