An anonymous reader writes "Following yesterday's announcement of a late 2010 launch date for Natal, more details are emerging on exactly how Natal works. Alex Kipman, the project's lead developer, explains that Natal uses only 10-15% of the Xbox's resources to calibrate to a new player inside 160 milliseconds, track one or two players simultaneously, and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they can't be seen by Natal — for instance when they are held behind the back."
Attend or create a Slashdot 20th anniversary party! DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Check out the new SourceForge HTML5 Internet speed test. ×