Ready for a CyberWalk? 69
Roland Piquepaille writes "Even with recent improvements in virtual reality technology, it's still almost impossible to physically walk through virtual environments. Now, European researchers have started a project named CyberWalk and they'll demonstrate next week their omni-directional treadmill, named CyberCarpet. According to ICT Results, the researchers 'had to address five key issues: providing a surface to walk on, controlling the surface in a way that minimized forces on the user, developing a non-intrusive tracking system, displaying a high-quality visualization, and ensuring a natural human perception of the virtual environment.' The researchers think that their new virtual environments would be used by architects and the gaming industry." Additional details are also available via the project website.
Get a VR set for my dog (Score:1, Funny)
Re:Get a VR set for my dog (Score:5, Insightful)
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Coming soon: Smellavision, bringing scratch and sniff to a new level!
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holodeck time! (Score:2)
Can fool accelleration sensors. (Score:5, Interesting)
Which is mostly done in the inner ear: Three "rate gyros" per ear (the semicircular canals) plus three linear accelleration sensors ditto (nerve cells with calcified masses on the ends).
But it turns out these can be fooled by elecrtostimulus from varying magnetic fields generated by coils mounted on a headpiece near them.
There has been at least one slashdot article on these - including adding them to a headpiece to mimic the head acceleration that would match a moving screen image to reduce "barfogenisis" and improve simulation game experience. Adding them to a 3-D VR simulation would be the next logical step.
With wall screens and projection onto the moving floor you could create the necessary visual illusion.
Gettin' there
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It'd be even worse if you want several users on at once, which seems reasonable given the size of the thing. When your friend started walking, you'd start accelerating, which would either be pretty grating or, if you supressed your motion sensors, would cause you to fall down.
I guess one of the reasons for the 'bigger is better' thing is that you can use the extra leeway to get smoother acceleration.
Re:Can fool accelleration sensors. (Score:4, Interesting)
Actually, you can fool them quite easily, as any pilot knows. "Spatial disorientation" has downed many aircraft, usually because the pilot thinks the aircraft is doing one thing (flying straight and level), when it's really doing something else (descending/turning, or ascending/turning leading to stall).
One trick done during training is having the instructor do a maneuver like a turn continually for a minute or two, then ask the pilot to level the aircraft (by feel). The end result is quite... interesting. Let it continue for a minute, and the aircraft will be in a very strange attitude. Another thing is to simply let the pilot fly blind, by feel, and see what trouble it leads into.
It's why IFR pilots must trust their instruments and not their gut feel.
I don't see why you can't apply similar tricks into this to make it realistic. After all, those simulator rides feel pretty damn real even though the cabin only moves a few feet each way.
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I am sure I didn't think this tilting roll-anywhere treadmill through thoroughly enough, still, why wouldn't it work?
Strix Varia (Score:1)
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CyberCarpet (Score:3, Interesting)
Re:CyberCarpet (Score:5, Interesting)
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In order to "escape," you would need to jump the distance from the center to the edge. Or, effectively run with long leaping strides faster than the ball can roll. Since there's no friction between you and the surface while you are in the air, the only time the ball can return to the center is when the person has landed. If you immediately jump forward again, then either you will eventually get to the edge of the ball.
If the ball's movement is depend
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Re:CyberCarpet is small spheres? (Score:2)
That also works, and would explain why the hard part was keeping track of which way you were walking.
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There are videos of prototypes in youtube:
Omni-Directional Treadmill, June 28, 2007 [youtube.com] (not sure if it is from the same project)
Cyberwalk Project, December 20, 2007 [youtube.com]
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Guess I won't be seeing one of these hooked to my Wii anytime soon.
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But even better than that would be to tie your user's feet to 3-d force feedback actuators: pretty much model it after an elliptical trainer, but with an independent drive for each leg with an added ability to perform lateral translations.
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looks like a bunch of track balls.
sphere = infinite plane (Score:2)
Re:sphere = infinite plane (Score:4, Informative)
http://www.virtusphere.com/ [virtusphere.com]
http://youtube.com/watch?v=qTnnJR-hS7k [youtube.com]
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While this is definitely cool, I prefer the simple and elegant solution of walking inside a sphere.
Yeah, cause walking on a curved surface feels exactly like walking on a plane. Makes me wonder why I don't take walks in that giant hamster ball whenever it's raining outside..
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>exactly like walking on a plane
Remind me, what shape is the world again?
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Also, the Earth is bloody huge compared to a car-sized hamster ball. The curvature quickly becomes quite obvious.
Not new (Score:2, Interesting)
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Is this slashdot? (Score:5, Funny)
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Wii 2? (Score:2, Interesting)
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FPS use (Score:2)
Next we need to add heavy custom controllers: the "rocket launcher" accessory should be made of real metal (or cheap plastic with lead weights built in). For rocket ammo, they will sell little "ammo packs" that each weigh almost as much as the rocket launcher.
Of course, some people will not play fair.
"He's using the wall-shelf hack!" (putting the ammo on a shelf instead of carrying it)
P.S. Fo
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I think its more likely to work with Duke Nukem Forever, considering how very little material of any substance they had on their website.
Forget CyberWalk- how about CyberMeet? (Score:5, Insightful)
Anyway, while going through a virtual world as if I were really there sounds cool, especially in the realm of video games, I think virtualization technology better fits the office, though it might see harder adoption.
How many people need to be in an office building for a meeting? (Nevermind how useful the meeting actually is.) How many people travel thousands of miles to give one presentation, then fly back?
Why not move phone conferencing to the virtual age? Obviously, having everyone represented by an avatar would make the meeting a bit ludicrous for those not used to it. So, why not take a page from the movie industry and go blue screen?
The way I see it is that at various locations around the globe, there is a building full of meeting rooms. Large tables, nice chairs, but no decoration and it's all one color (say, blue). When people enter, they don a set of VR goggles. Cameras in both their goggles and around the room record people and project that real world scenario into this virtual world, then seen through the VR goggles. Then, whoever is "hosting" the meeting can set up or choose from various themes to decorate the virtual rooms. Various tools allow people to project into this virtual world, to get up and walk around, hell even virtual notes.
Obviously, something would need to be done about the goggles such that either they were more like sunglasses or they were somehow removed in the digital projection. And it would take some serious hardware to do a good projection as well as including real-time video. But I believe that this kind of thing would be a big boon for international visits- now you only have to worry about time zones, not planes, hotels, and car rides. Fuel savings, cost savings (once the tech gets there), time savings. If done well enough, there would be no difference than if you were in person. Handshake aside, do you often make physical contact with the people you meet with? No dinner afterwards, unfortunately.
You could have a meeting with potential clients in Japan and be home in an hour.
Hollow Pursuits (Arbitrary Horizontal Motion) (Score:2)
It looked pretty flat in the one vague picture it showed when I finally got through.
From what I've heard of some of these VR systems and their typical uses, it would seem like they couldn't get away without emulating, at minimum, the one or two foot elevation shift onto a soft platform (say, a bed) and then the arbitr
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I suppose that's true. The thought is that with a video monitor, no matter how big, you're still generally stuck at one angle from one level. If someone had, say, a highly-detailed model they wanted to show, it would be hard to do that with the video monitor
I'd settle for a decent Head Mounted Display (Score:3, Insightful)
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David Brin's "Natulife". (Score:2)
and they thought the internet was addictive (Score:1)
Roland the Plogger, again (Score:2)
It's a Roland the Plogger story, so you know there has to be something wrong with it.
There have been a few previous attempts at 2D treadmills. They're usually just a big endless chain of belt-type treadmills, like this one. The problem is that the things are big, heavy, expensive, and may have pinch points.
Here's a paper [utah.edu] which lists most of the previous omnidirectional treadmills. The Darken Omnidirectional Treadmill (1997) was a belt made of rollers. The Torus Treadmill [tsukuba.ac.jp] was an array of 12 small tre
Seen it before in 1994 Disclosure (Score:1)
Holodeck Accident (Score:1)