

$90 Asus Sound Card Whips Creative's Best 387
EconolineCrush writes "Sound card giant Creative caught plenty of flak for its recent driver debacle, and has long been criticized for bullying competitors and stifling innovation. But few have been willing to compete with Creative head-on, allowing the company to milk its X-Fi audio processor for more than two and a half years. Now the SoundBlaster has a new challenger in the form of Asus' $90 Xonar DX, which delivers much better sound quality than the X-Fi, PCI Express connectivity, and support for real-time Dolby Digital Live encoding. The Xonar can even emulate the latest EAX positional audio effects, providing the most complete competition to the X-Fi available on the market."
Sound Cards (Score:3, Insightful)
My sound card - a Turtle Beech Catalina cost about what this does and was worth every penny, especially when teamed up with Bose PC speakers and sub.
Re:Sound Cards (Score:5, Interesting)
But I think the real problem here is that just about every sound you're going to be listening to is already compressed mp3, range-compressed to hell. It's kind of like suggesting upgrading your monitor or video card if you're only going to be watching YouTube. Hopefully at least a few developers are using high quality sounds in their games...
Re:Sound Cards (Score:5, Insightful)
I don't see any point in using it for pre-generated sound, because, as you said, the audio has already been mangled.
What I find a high-end soundcard indispensable for, however, is recording audio.
Re:Sound Cards (Score:5, Informative)
I have an M-Audio delta 44 and I love it. Sound q is excellent and the 1/4" analogue ins and outs work great for me (I have a pro-audio amp for my computer speakers). If I wanted something more basic for another computer build I'd buy the revolution 5.1 card. It supports Sensaura, EAX, DirectSound and A3D and I'd bet if you did measurements was lower noise than a Creative card.
Creative is nothing more than a brand. They leverage their name to sell cheap crap to consumers at inflated prices. Any educated buyer would NOT buy a Creative product.
Re:Sound Cards (Score:5, Insightful)
Preach it!
I'll go one further. It's not just that they don't provide value for money, Creative actually makes the worst soundcards I have ever, ever used. They aren't as good as the onboard RealTeks that come with your mobo, and of course can't hold a candle to a proper M-Audio (I used to use a Delta 1010). Both of these options sound better and install with less fuss and operate with less trouble.
To hell with Creative!
Re:Sound Cards (Score:4, Interesting)
My main sound comes from a M-Audio Firewire Audiophile running into an Anthem preamp, Adcom amp and then into a set of B&W's for monitors.
What's my Audigy 2 used for? Skype.
Creative makes such trash.
Not really useful for that either (Score:4, Informative)
Re:Sound Cards (Score:5, Insightful)
Re:Sound Cards (Score:5, Interesting)
The cool thing about Dolby Digital Live encoding is the game doesn't have to support Dolby Digital. The sound card and drivers magically remix positional DirectSound events into a Dolby Digital bitstream.
In other words, I plug my computer into my AV receiver with 1 audio cable and surround sound Just Works in all my games.
But I think the real problem here is that just about every sound you're going to be listening to is already compressed mp3, range-compressed to hell.
Even if the sound quality was terrible I'd want to know if there was a level 3 sentry behind me. Surround sound makes games more enjoyable.
Re:Sound Cards (Score:4, Funny)
All those complex arguments I tried to use to convince him he was wrong and that music really does sound better on a decent quality CD player than a vastly more expensive record player were so utterly outmatched by those few words.
Re:Sound Cards (Score:5, Insightful)
Re:Sound Cards (Score:5, Interesting)
Re:Sound Cards (Score:4, Interesting)
Re:Sound Cards (Score:5, Informative)
Re:Sound Cards (Score:5, Interesting)
I'd wager that most folks, these days, never do any serious recording of audio. It's just not something that there are very many practical applications for in a modern world. And even when they do want to bring analog audio into a computer, it's probably only as a part of a video capture or VOIP rig, and they're just not paying much attention to the fidelity. And even when they do have a need to do serious recording and are paying attention, only the most glaring amounts of audible noise and distortion are likely to be noticed. People are generally pretty tolerant of relatively bad-sounding audio.
If the need were more common or they were paying more attention, cheap sound cards would commonly have the same huge number of reasonably good inputs as they currently do outputs, because that's what the market would demand..
Myself, I've been looking for a decent, cheap 4-channel sound input into the PC for years -- I've got a few old quad recordings of various rock music on 1/4" reels which I really want to listen to, but I will only do so in the presence of something with which to archive it with (the tapes are so old that it's not unlikely that playing them even once will destroy them).
Lately, the additional need for 4 or 8 (though preferably 12 or 16) inputs has risen as I'd like to begin making some live recordings of a band that I've been working with.
It's not hard to find sound card or external Firewire/USB box which can do these things -- it's just hard to justify the expense.
But it's not the expense which is keeping people away from recording on a PC, but rather just the fact that these sorts of tasks are esoteric enough that most people will never do them. Therefore, the market is, and is likely to remain, very thin.
Like RAID storage, backup devices, SAS drives, DVI-connected LCD monitors configured with 1:1 pixel ratios (instead of BlurryVision and/or FatPersonVision), most folks just don't have any reason to care about this aspect of computing.
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USB or ethernet? Yikes. USB is frequently very unreliable for audio. The only place where Ethernet audio makes sense is if you're wiring up an arena or something. When you have to run 16 channels of audio to dozens of amplifiers and speakers all across an area that's a quarter mile wide, Ethernet is the perfect solution. For most recording purposes, though, the much higher cost of Ethernet-based gear just doesn't make much sense if you only need to run signals to the next room over.
IMHO, FireWire is
S/PDIF and HDMI (Score:3, Informative)
are the answer, and most motherboards have one or both of these built-in these days.
Never output an analogue signal from a PC, if you've got a choice. Internal D/A sucks, so do it externally. Either use decent powered speakers or an inexpensive integrated receiver, and the PC is removed from the sound quality equation completely.
Re:Sound Cards (Score:5, Informative)
Re:Sound Cards (Score:5, Informative)
Gaming is absolutely enhanced with a better (read: real) sound card. Onboard audio steals system RAM for its buffers rather than having its own memory, which can lead to sound dropouts with multiple simultaneous voices, and even cause stuttering and FPS loss. Not that these aren't effects I've also seen with Creative "real" soundcard products though especially from the Live family. Creative's quality seems to have taken a nosedive since the SB16 days.
Re:Sound Cards (Score:4, Insightful)
Seems like getting a decent motherboard may matter in this case. Investing in better speakers is probably more important than the sound card... unless you have a top notch 5/7.1 system, the soundcard will not be the bottleneck.
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You are correct most of the time; however, there are a few onboard sound chipsets that provide their own buffers and hardware and interface to the mainboard via a PCI interface just like a real sound card, because they are real sound cards.
The usual implementation of the AC97 specification would be an example of what you are talking about, where older onboard
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One of the best games to demonstrate the difference between onboard and hardware-accelerated audio is Bioshock. Using my onboard Realtek HD with 5.1 speakers, I get a muddy mess of sounds. I couldn't stand it and decided to get an X-Fi and the difference is amazing. I can hear the difference between sounds
Re:Sound Cards (Score:5, Insightful)
I have a desktop speaker pair and thats all I want and need. On board sound is just fine for me.
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So yeah, there are people like me out there that would upgrade the sound card before upgrading the CPU (or video card).
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I have an old TV because I just don't watch much TV
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I have a desktop speaker pair and thats all I want and need.
Ouch. I'm not an audiophile by any means, but that would drive me to drink. I have a nice set of Aura Aspect 20/40 speakers (with under-the-desk subwoofer). They sound better than most home theaters I've been around, but only cost about $100 or so when I bought them. I like to code to music - for some reason, The Crystal Method's "Vegas" just makes the LOC flow - and they're the difference between hearing a symphony live versus over the phone.
They're also plugged into the speaker outs of whatever an
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No highs, no lows--must be Bose!
Re:Sound Cards (Score:5, Interesting)
Turtle beach = YES. I don't know why they bother, but this tiny company makes great little sound cards. Simple, but clean. Their sound quality puts many "pro" cards to shame.
Bose = GOD NO! I mean, if you like the Bose sound, that's your preference and that's fine, but the term "playback quality" refers to reproducing the original sound as accurately as possible, something Bose speakers don't even try to accomplish.
The thing with sound is there are two main schools of thought: those who seek accurate reproduction, and those who seek "pleasant" reproduction. Studio monitors, high-end headphones and some brands of tower speakers shoot for accurate sound, which many people find cold and dry. Bose speakers typically produce "happy" sound, by using a gazillion drivers and psychoacoustic sound processing (think SRS).
Creative's X-Fi also specializes in this "happy" sound through the use of the so-called Crystallizer. It takes normal, clean audio, and adds the sonic equivalent of glitter dust to appeal to the aural magpies of this world. A few people dislike it (like me), but many people enjoy the effect it has on popular recordings.
So then, what do non-Bose non-Creative users lack ? Happy sound. I personally don't miss any of that stuff, and I have zero issues with my featureless onboard 8-channel sound and my cold-sounding high-end speakers. Even the Asus sound card doesn't tempt me one bit, because the features it offers, I don't want. It would be nice if a sound card could be just that: a sound processing accelerator, but in 2008 the CPU is more than capable of handling the cheap bandpass filters and flanging effects Creative calls "environmental audio". The fact that even Creative uses software EAX emulation for its cheaper products is proof of this, and the only reason it doesn't work on other cards is because of licensing/IP issues.
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Re:Sound Cards (Score:4, Insightful)
Similarly, the frequency response of their speakers makes them stand out when you compare speakers, but pay a bit more attention and you'll notice the frequency response is as flat as a mountain range.
IOW, they don't care about what sounds good, they care about marketing to the unwashed masses.
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I would never describe what I hear from a Bose sound as muddled. One thing I know they do though is put the same sound through every indirect speaker, but louder through the direct speaker as a cue for echolocation. If it is not set up properly, or if your perception of sound varies significantly from most the population than this could present a big problem. You shouldn't hear muddled sound though,
That'll teach Creative to be stingy about drivers. (Score:2, Interesting)
Re:That'll teach Creative to be stingy about drive (Score:5, Funny)
You might be surprised by M$' man-boobs (Score:2, Funny)
Linux (Score:3, Insightful)
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I was just checking it myself and seems like ALSA supports the card allright [alsa-project.org]. I've been interested on a high quality, cheap soundcard because of my main gripe with onboard audio: noise levels. I can hear hiss through my nVidia onboard audio adapter (which otherwise sounds damn fine), and even faint pop and crackles when the HDD is doing heavy work.
Moot with Vista? (Score:2, Interesting)
sweet! (Score:2)
Any info on ALSA support? (Score:3, Insightful)
Re:Any info on ALSA support? (Score:4, Informative)
So, since the chipsets are the same, I would guess that the D2X driver might work for the DX, perhaps with little or no modifications.
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There is a beta driver [alsa-project.org] for the D2X. Since, according to TFA:
So, since the chipsets are the same, I would guess that the D2X driver might work for the DX, perhaps with little or no modifications.
Thanks, that's enough for me to go do the buy and try thing.
Re:Any info on ALSA support? (Score:5, Informative)
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http://en.wikipedia.org/wiki/Advanced_Linux_Sound_Architecture [wikipedia.org]
Re:Any info on ALSA support? (Score:5, Informative)
http://www.alsa-project.org/main/index.php/Matrix:Vendor-Asus [alsa-project.org]
Last I heard the higher end Xonar cards are nearly feature complete. I'd expect this to be working fine in the coming months.
tell the difference? (Score:4, Insightful)
i haven't been able to tell the difference between my old live and my brandnew supposed "HD" soundcard. maybe on some seriously expensive speakers and a full THX system i could, but who needs to spend $300 on one of these cards creative put out?
Re:tell the difference? (Score:5, Interesting)
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Re:tell the difference? (Score:5, Informative)
M-Audio, Terratec, ESI, Ego Sys. (Not EMU though.
Aside from better A/D and D/A and so forth, Creative's cards tend to screw with the dynamics and frequency responses. Don't ask me why.
Get a used M-Audio AP 2496, a standard starter card for home studio musicians, and you will be amazed at the difference.
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The sound card parameters are floating far above human capability to hear.
At 120db signal-to-noise ratio, to hear the difference you need hi-fi components starting from $600, loudspeakers starting at $400 for piece and cables for $300. And even then you (as most others) probably wouldn't be able to tell difference.
But there are some people (especially musicians) who can tell the difference, appreciate the better quality and actually willing to pay for it. (And note that price is generally high not be
Re:tell the difference? (Score:5, Informative)
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I was going to go for something like "If a good cable costs $300, how much does a good DIGITAL cable cost?".
Re:tell the difference? (Score:4, Funny)
objective engineering (Score:3, Interesting)
Corrupted bits are easy to detect on the receiving side of any digital channel with a relatively trivial modicum of error correction.
If the receiving end of the digital channel sucks so bad it doesn't have a way to report that bits are being dropped or corrupted due to a substandard
Re:tell the difference? (Score:5, Funny)
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It's kinda like how the switch from CRTs to LCDs made text razor-sharp, but it exaggerated the "jaggies" in gra
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I get your audio argument, but that doesn't really fly with graphics. Integrated graphics don't have any problems driving large LCDs, and some [amd.com] even have HDMI on top of DVI outputs. That particular chipset easily beats a
M-Audio - blatant plug (Score:5, Informative)
Audiophile, or
http://www.m-audio.com/products/en_us/Audiophile192-main.html [m-audio.com]
Gamer/Home Theatre
http://www.m-audio.com/products/en_us/Revolution71-main.html [m-audio.com]
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Why pay for ads to geeks when /. will up for free? (Score:4, Insightful)
Re:Why pay for ads to geeks when /. will up for fr (Score:3, Interesting)
PCI-E only (Score:2)
So, which card to buy? (Score:2)
Creative X-Fi (PCI, $60+)
Auzentech Prelude (PCI, uses the X-Fi chip, but should be better, but $180+)
Asus Xonar DX (PCIExpress 1x, $90)
Asus Xonar D2X (PCI, $200)
The X-Fi cards are nice, but not worth the price. I'm looking for some Linux support. I'm looking to hook it up to a digital 5.1 set of speakers and a headset on the front-audio of my case. I play 1st-person shooter games, so good DirectX support is required.
I currently have an X-Fi, with
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That means if you are using multichannel audio from a non-DVD source, such as a game, you will be stuck with using the ol' spaghetti mess of analogue cables.
AFAICT the Creative X-Fi doesn't do realtime digital encoding at all.
I can only hope that ASUS provides support by the way of linux drivers, but, considering their lacklustre driver support for all their other hardware I have purchased, I'm not
Does it work with Linux? (Score:4, Funny)
Re:Does it work with Linux? (Score:5, Funny)
Somebody mod me down NOW!!!
A Problem With The Article, & Follow Up (Score:5, Informative)
The article's author has posted a short follow up piece [techreport.com] after someone pointed out that some of the RightMark Audio Analyzer results don't make any sense. The X-Fi's frequency response is all over the place in the loopback (and only the loopback) tests, which causes most of the RMAA results to come in far lower than they should, or indeed where they did score when the card was initially reviewed a couple of years ago. The Xonar still does well regardless, but the RMAA results are effectively useless right now. I suspect the issue is that they used Vista; RMAA is a very peculiar program and has not been certified for use on Vista in all cases because of the UAA screwing with things.
Also, for the sake of being pedantic, the X-Fi they used isn't Creative's best (hence the submission title is wrong); the Xtreme Music was the low-end model and was discontinued last year, to be replaced by the Xtreme Gamer. The Elite Pro is still Creative's highest-end X-Fi.
Why bother (Score:3, Funny)
still love my Turtle Beach Santa Cruz (Score:2)
Of course, maybe if sound starts to recover from the crap Creative has done to it (maintaining OpenAL is the only halfway-decent t
Why have analog sound devices in the computer? (Score:5, Interesting)
the analog rendering be done as far from the noisy elements of the computer as possible.
Re:Why have analog sound devices in the computer? (Score:4, Insightful)
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Anyway I agree with the GP (is the Parent a troll?).
If you have a digital source you may as well keep the signal digital for as long as possible because as soon as you go through a DAC you will start introducing noice into the equation.
Digital Receivers (amps) take a digital input such as PCM or AC3, decode, and pump the output to speakers. And they sound great.
People still buy soundcards? (Score:5, Insightful)
I really see zero need to get a soundcard these days.
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I wanted good quality stereo sound so I bought the Behringer B2031A speakers for around £200 and the M-Audio Revolution 5.1 for about £40 which together is cheaper than just the digital preamp capable of this kind of quality.
What pre-amp and speakers do you have?
Re:People still buy soundcards? (Score:4, Insightful)
Sell me a 24 bit 192khz sound card (Score:2)
Not hard (Score:2)
Mac support? (Score:2)
Since this is PCI Express, does anyone know if Asus will be releasing Mac drivers?
Finally!!! (Score:2)
Nice Converter chips, but noise makes them moot (Score:5, Informative)
The noise floor is going to be at least -66dB, so 57dB of dynamic range is lost to noise. That means the noise level is at least 724 times higher than the lowest discernable sound the card can process. If you're going to spend a penny to improve your computer's sound, it should go towards an external USB or Firewire device.
And don't get me started on "computer speakers". Try this: knock on the sides of your speakers. That resonance is added to every sound emitted from your speakers. Think a better sound card is gonna help?
EAX emulation... (Score:3, Informative)
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Createive is the anti-innovator (Score:5, Informative)
Fast forward 5 years, creative still dominates the market with their sound blaster offering and now there are a few competitors that claim 'sound blaster compatible' to work with existing games, still DOS games mind you. Most of these cards were fine replacements for the creative offering at the time, an ISA slot Sound Blaster 16 (which was stereo!), some were garbage, but most worked just like the creative card.
Along comes windows95 and DirectX API to unify sound programming in games for windows! Yay, no more need for 'sound blaster compatible' any card with a functioning windows driver will work for any game. During over a decade of existence creative thus far has done nothing to make their sound card better than offer 'stereo' and a 16 bit ISA adapter to replace their original 8bit adapter. Now at this point the only 16bit card you've got in your system is the stupid creative SB LIVE!, or another competitor's card that might be PCI but otherwise the same.
Everything is about to change though, a new company enters the scenes, Aurel. Right off the bat the Aureal sound card is obviously superior to every sound card on the market. They only have PCI cards and they boast something that no other card has had thus far, real time effect processor! Now you can have reverb and parametric EQ's and time delays and any sort of crazy effect you can dream up! AND IT REAL TIME! All the processing is done on the card, so no extra CPU overhead, multichannel in/multichannel out, multichannel SPDIF out, the friggin works, and this is going up against the sound blaster live which boasts
This is where the story gets juicy and I'm sure quite a few people recall it. Creative backwards engineered or maybe just ripped off the processor design of the Audigy card, got sued for doing so, bought Aureal, stuck the almost EXACT same chip in their emuX series (Audigy) cards and haven't done a god damn thing since then and that was almost 10 years ago! All they seem to be able to do is make continuous copies of the chip Audigy designed almost a decade ago and sit on their asses while another company surpasses them in whatever the next PC sound evolution will be, then I guess they will buy them out and stop the innovation!
Am I seeing Solid Capacitors? (Score:4, Funny)
Re:Competition (Score:5, Informative)
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And here I thought that sound card market gradually died, being consumed and obliterated by on-board, embedded in chipset audio adapters.
For 90% of uses the adapters are "good enough." For everything else I have an iPod.
Yes, it will replicate the rickroll. (Score:2)
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It'll take a little learning and trickery, but if you want to fix this, you should be able to by scanning a few example
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Re:Sound cards. Don't talk to me about sound cards (Score:3, Informative)
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Re:Dead Issue (Score:5, Funny)
wow, WTF is *this* shit?!? (Score:5, Insightful)
(Emphasis added.)
I think I just now died a little bit on the inside.