Microsoft Accepts Flash For Windows Mobile 90
Ian Lamont writes "Despite Microsoft's aim to take on Adobe Flash with Silverlight, the company has decided to support Flash on Windows Mobile devices. Microsoft has also licensed the Adobe Reader LE software, so owners of Windows Mobile devices will be able to view PDFs. The two companies are working together on integration and OEM distribution, but Microsoft is still mum on when consumers will be able to use Flash or Silverlight on their Windows Mobile phones. The article points out that Nokia, Samsung, Motorola, Sony Ericsson, and LG already support Flash, but only Nokia has announced Silverlight support, and only on some models starting later this year. The other major handset maker — Apple — doesn't support Flash on the iPhone and has no plans to do so in the near future."
Replace Flash/Silverlight by an open standard (Score:1, Interesting)
Free implementations exist (Score:5, Informative)
Flash [adobe.com] and Silverlight [microsoft.com] are fully documented, and there exists free implemenetations: Gnash [gnu.org] and Moonlight [mono-project.com], respectively.
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The World's Most Unusable Browser (Score:5, Funny)
Gee. My phone ALREADY locks up, when browsing ("I TRIED to answer your call!), What'll YouTube do to it?
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So in the end it doesn't matter. You can get screwed either way. Pick your poison.
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RMS (Score:2)
There is a cult of personality built up around RMS, and there's nothing more frustrating than talking to someone who thinks that old hippy is some kind of "visionary" whose ever word is true. The guy wrote a port of emacs and some dogmatic diatribes on how he thinks software development should work, but people treat him like he is the Jesus of open source.
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Are you sure? I always thought that Mono was a completely independent implementation. At least that was what I was told at uni.
Re:Free implementations exist (Score:5, Insightful)
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What about H264?
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I tried Gnash recently, and the video that I tried to view simply didn't play.
In addition, Adobe does not allow the documentation for Flash to be used for making or improving a free software viewer.
Regarding Silverlight: yes, the docs appear to be not restricted in such a way, however that is not good enough. Who knows whether the documentation is complete? In addition, without forma
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Or am I going to have to patch the software on my mobile too?
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Are any of those implementations, free or not, really secure?
Or am I going to have to patch the software on my mobile too?
Security has a number of dimensions. A heterogenous environment is more secure because a disease vector can spread less rapidly; and in a population with a dominant phenotype, disease vectors which attack that phenotype will be more successful and spread much more rapidly than ones which attack the recessive phenotype. Which is part of why there are fewer successful malware attacks on Linux than on Windows, on Firefox than on IE, but more on Apache than IIS. It's not (only) because Linux and Firefox are o
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Neither of those are fully implemented or even stable. They are NOT adequate replacements.
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From the Flash SDK page: "This license does not permit the usage of the specification to create software which supports SWF file playback." This is exactly why Flash is not actually documented or open.
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This would have to take a lot of thought because it would be hard to get developers on board yet another Web standard, and a lot of man months would have to be put in to check every line of code for potential exploits. It would help having the reader either set its UID to nobody in UNIX, or in Wind
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Silverlight's attempts to kill Flash will work out about as well as MSN's original effort to replace AOL. By the time it can catch up, there won't be any contest left. The real solution is to improve the HTML spec to the point where we don't need proprietary add-ons. WHATWG and HTML 5 will go a long way in doing that.
H.264 doesn't need a Flash playing wrapper.
iPhone 2.0 SDK: How Signing Certificates Work [roughlydrafted.com]
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The real solution is to improve the HTML spec to the point where we don't need proprietary add-ons.
Yes and No to that.
Not needing proprietary add-ons like Flash and Silverlight is indeed a noble and desirable goal.
It's questionable however that an improved HTML spec. is the solution. HTML web-apps using AJAX/whatever techniques have serious limitations. HTML 5 looks like an improvement, and the new DOM interface APIs are a Good Thing, but it certainly doesn't make possible the kind of apps you can already create with Flash or Silverlight.
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One good place for this is the old Adobe SVG Community page
http://www.adobe.com/svg/community/external.html [adobe.com]
I have alway been fond of the WPS Real-Ti
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What is needed there is a good free Authoring tool. The only one that is worth anything right now is Ikivo Animator... you can see a demo here [adobe.com]
InkScape is good for creating SVG artwork but it doesn't have a timeline or scripting support for animations or interactivity.
This is called out on an SVG compliance comment on their wiki [inkscape.org]
The other authoring tool mentioned there is Beatware but it has disappeared... possibly purchased by anot
What do you expect? (Score:2, Interesting)
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Here's a a smartphone chart by OS [roughlydrafted.com] that I found...
If you believe it Windows Mobile has 25% market share, which, in my mind, means that they don't have a monopoly and can implement almost anything they want to, because there are
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If you're saying Apple has a proprietary format to compete with Flash, then what is it? QuickTime? Or AAC/MPEG-4? Flash seems to fit a different niche that those formats. Microsoft must be supporting Flash for the same reason. WMV is similar to AAC/MPEG-4 in that it's in a different niche than Flash.
I thought I read somewhere that Apple have decided against Flash for some purely functional reasons. Apple wouldn't deliberately cut themsel
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Mobile silverlight? (Score:2)
And the deal is for FlashLite, which supports a crappy / old set of API's and is only of use to people developing specifically for it. Getting the real flash player on phones would be a whole lot more useful, but it ain't the best performing application in embedded systems.
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It ain't the best performing application on a full blown desktop.
I was hoping mobile devices would stay away from flash long enough to force web developers to provide non-flash required systems - so that all of us could choose to have flash on or off. Most sites shouldn't absolutely require flash just to navigate around.
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Agreed on Flash though, doesn't work for crap.
I for one (Score:3, Funny)
I've had flash and PDF for years now (Score:5, Interesting)
Flash: http://www.adobe.com/products/flashplayer_pocketpc/downloads/player.html [adobe.com]
PDF: http://www.adobe.com/products/acrobat/acrrppcdload.html [adobe.com]
I've had these installed since 2005.
Note that some flash videos like youtube videos, won't run in this implementation of Flash (so perhaps the article is referring to a version of Flash that *will* run streaming video). The widgets that web site designers tend to embed in their bloated websites do load for me with Windows Mobile 2003.
The "news" part of this may be that it's MS supporting this, not Adobe as it currently is, which may mean a better implementation.
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I have an iPhone. I'm *GLAD* it doesnt support flash. Flash is used:
1. For entertainment/cartoons videos. Not terribly important to me.
2. To overcomplicate access to various types of media (mainly so its harder to directly download the media, which makes it
impossible to save it an play it offline)
3. By incompetent "webmasterz" to make websites hard to use and look like shit, preventing any possibility of changing the font
sizes or colors (becuase they are always incredibly tiny and fuzzy, and in horridly hard to read garish colors), or to copy/paste the text, and to make all the forms and controls as slow and as bloated as possible.
Apple fans are quick to point out how they love it that their iphones don't support flash, because flash are mainly used for useless ads by stupid web developers.., etc.
How about apple website? They've used plenty to flash-based ads on their pages.
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All the problems you mentioned seem to be caused by your poor choice of bad websites. Don't go to sites known for have "Webmasterz" or other crappy implementations.
Your "solution" of not having flash is like saying you can solve your problems by not using a graphical browser to avoid all those messy "JPGS" or "GIFS"
Reminds me of a sour grapes argument.
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Flash is horrid. Sites that have chosen to make their information available or usable only if you have flash are horrid. Feel free to point out any site that uses flash that you think uses flash and doesnt suck in terms of usability.
The entire idea of websites being coded in compiled proprietary binary form is bad anyway.
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But, imagine
The iPhone is "major"? (Score:1, Flamebait)
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iPhone don't need no steenken Flash (Score:5, Funny)
That's because everyone will switch to Quicktime! Oh yes! It's catching on like wildfire.
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No Flash means less revenue for publishers (Score:2)
The other major handset maker -- Apple -- doesn't support Flash on the iPhone and has no plans to do so in the near future.
I think this is a real problem for iPhone owners. Most iPhone owners love their Safari browser - yet they are denied all Flash content on the iPhone.
Remember that funny "get a Mac" web ad that has the PC on the ladder, attempting to repair the broken Vista signage? That was a Flash-based ad. And millions of iPhone users couldn't even see it. Or hear it.
Without Flash support, many web sites lose important advertising revenue. The lack of Flash support is a true shame, taking power away from customers w
Why not? (Score:2)
Since when does Microsoft have a say? (Score:1)
Platforms supported by Flash Player and Flash Lite (Score:2)
I keep hearing contradictory claims about the platforms supported or not supported by Flash Player or Flash Lite... Adobe's website is uninformative. Even their wikipedia articles are imprecise. AFAIK:
Re:Platforms supported by Flash Player and Flash L (Score:2)
For Windows Mobile phones, it's standard to use TCPMP [wikipedia.org] to play video, since it supports a huge number of codecs.
Re:Platforms supported by Flash Player and Flash L (Score:1)
Flash Lite 2.0 doesn't support video and is more or less compatible with ActionScript as implemented in Flash 7. Flash Lite 3.0 is very new and does support video and parts of Flash 8's ActionScript. It works on S60/Symbian, BREW and WM5. I don't know what processor architectures it supports. It will run in a browser on WM5/6, but the experience is really unpleasant (thou
What do they really mean by "Windows Mobile?" (Score:2)
The other-other builder (Score:2)
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I just ported our administrative database generator application from Windows Mobile to the desktop. It used to take 1 to 4 hours on the handheld device... it takes less than 30 seconds on the desktop. (It was originally a Pocket PC app because there wasn't a way to use SQL Mobile from desktop applications.)
Well, good. (Score:2)
Sometimes I think there's hope for Apple after all.
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I hope the vendors have a say..... (Score:1)
Until handset vendors can get an ARM processor or equivelent that has some real horsepower and a memory footprint to support it, I'll leave the Flash on my desktop....or not.