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Creative's X-Fi Audio Chip Reviewed 336
theraindog writes "The Tech Report has posted an in-depth review of Creative's new X-Fi audio processor. The 51-million transistor chip employs a unique audio ring architecture that pushes an apparent 10,000 MIPS, supports up to 128 hardware-accelerated voices for 3D audio, and can upsample and upmix stereo 16-bit/44.1kHz audio to multichannel 24-bit/96kHz. Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD, and although that claim isn't validated by listening tests, the X-Fi does sound better than other consumer-level audio cards. It also performs better in games, in part because precious few sound cards feature hardware acceleration for 3D audio."
MIPS (Score:5, Informative)
Re:MIPS (Score:5, Funny)
Fortunately the term is obsolete, and instead we have really accurate metrics like PR-ratings, NetBurst MHz and AMD's "+" numbers.
Re:MIPS (Score:2)
Don't forget BogoMIPS
Re:It's FUNNY, not insightful. (Score:3, Interesting)
Go ahead, waste your mod points on me: I'm trashing this account down from excellent karma to nothing so I can restart.
Oh, and I m2 everything negative as well. The moderation system on
Re:It's FUNNY, not insightful. (Score:3, Interesting)
I understand the m2 system well enough to know that I get one frickin time to get m2'd adversely and never again get mod points. To me,
I love how you say these things and don't bother to back them u
Re:MIPS (Score:2)
would you kindly give us an answer?
Well, not true. (Score:5, Informative)
Its just a bit decieving, because getting mips in audio chips is _REALLY_ easy. You are mostly dealing with 16 or 24bit integer values, in neat streams. You can build a whole function unit for a few 1000 transistors...
So just give the thing 50 adders, 50 mul-units, runn it at 100 Mhz and you get 10 billion possible instruction per second (which might be burned quite quickly if you want to do bigger effects on xx streams, but thats another matter).
DSP MIPS (Score:4, Informative)
Missing link? (Score:5, Informative)
http://techreport.com/reviews/2005q4/soundblaster
Why are there no other contenders? (Score:5, Interesting)
Creative Bloat (Score:5, Informative)
-AT
Re:Creative Bloat (Score:4, Interesting)
You're right that Creative's Windows drivers are bloated, unstable and downright nasty. But the open-source emu10k1 drivers for Linux are actually quite good, and I've found that with a little tinkering, I can get my Audigy2 sounding better in Linux/ALSA than I can in Windows/DirectX. The best part? Zero bloat, and the drivers just work with no extra crazy software required. I just want to hear sound for goodness sake, not run friggin' Creative OS. I wonder if this new card will also have open-source drivers?
I'm with you with Creative cards on Linux...they just work and work pretty well. As far as the poor Windows users go why does Creative feel they have to punish them so? I thought the idea was to sell cards, not piss people off.
Re:Creative Bloat (Score:2)
Hmm...back when I was always on windows, I was able to install only the driver by extracting files and tinkering around
Yes, but people like us who care to tinker with drivers end up using Linux B-)
Solution might be kx project (Score:5, Informative)
The only salvation for my SB cards has been the 'kx project' drivers:
http://kxproject.lugosoft.com/index.php?skip=1 [lugosoft.com]
(sorry I don't know to enter a URL here...)
If you are a musician these drivers have the features you actually want; WDM, ASIO, GSIF - other than the sound floor (on my SBLive) they make the card competative with a mid level music card. No bloat and I've found the driver to be solid, though the UI is rather yucky.
Re:Creative Bloat (Score:2)
I had a friend whine and complain about his audio with his SB Live (some edition) and he was right about things being broken. It was EAX or something at the time not working when it was supposed to be.
Oddly, in that same week, someone wrote on the white board in the lab a horribly long url to compaq's version of the drivers.
So I downloaded the 100mb+ crap and burned it to cd.
Those bastards must have rewritten a lot of stuff or simply fixed all the broken pieces. Everything worked, no more audi
Re:Its not stupid - its advaanced! (Score:2)
Re:Its not stupid - its advaanced! (Score:2)
Re:Why are there no other contenders? (Score:2)
Re:Why are there no other contenders? (Score:3, Insightful)
people also used to complain about many issues with it, including hissing, crackling and popping (no not those 3).
what we need is for nvidia or someone else to invest in a high end gaming sound card to compete with the x-fi.... i just don't see that happening. all we have now are semi-pro music cards with eax1/2 (if even that) and relatively bad per
Re:Why are there no other contenders? (Score:2)
The drivers are rarely updated, unfortunately. It's a tolerable product though and maybe the only game in town if you want digital sound output for your gamez0rz. No EAX HD support, of course.
All those nice DD5.1 computer speakers out there... so few ways to drive them wi
3D? (Score:2)
Does that mean that all the others only accelerate 2D audio?
Re:3D? (Score:5, Informative)
This used to be a big issue in games where 3D (surround) sound was used. These days with faster processors, it isn't such a big issue any more. In fact, many modern games (Half-Life 2's Source engine, and DooM 3) both do all sound processing exclusively in software (though Creative later blackmailed Id into adding hardware support for DooM 3). It was decided for this current generation of games that CPUs were fast enough to do the sound processing in hardware, and that it was the best way to provide a consistent presentation no matter what sound card is used. Both games do all their 3D mixing, and their post-processing (reverb for example) entirely in software.
Does doing it in hardware still provide a CPU benefit? Yes. Is it that important anymore? No, unless you're going nuts for framerates.
I seem to recall a benchmark done years ago on an Athlon 1.4 that showed 40% CPU usage exclusively for 3D sound on the SB-Live, and something like 5% on the Audigy. Now, with current high-end CPUs at something like 3x faster than that, spending 15% of a game's CPU budget on sound is fine. Multithreading in games (to support multicore processors) will further reduce this, since you'll be able to offload sound processing to the second core.
Re:3D? (Score:2)
ooo... a capacitor...
Re:3D? (Score:2)
A friend (with too much money and who read a few too many "Maximum PC" style reviews) once purchased a Hercules Game Theater card...it had some form of MP3 decoding hardware acceleration. Unfortunately, it also tended to crash his computer.
Really, all this 84.67 speaker stuff is kind of silly. The only point of more speakers is that they can more closely approximate headphones in the imperfect audio environment that is your room (and you normally
Creative Left Out (Score:5, Insightful)
My point is merely that sound cards provide great sound, but if your not in the Music industry, all the cards sound pretty much the same.
Re:Creative Left Out (Score:2, Informative)
I also run a mini theatre with my PC: DVD Player/DVD Recorder(Device), DVD Audio(PC), DivX(PC), Mpeg(PC), Avi(PC), DirectX Applications(PC), Flash(PC)
And a mini studio: Fruity Loops, Vegas, Acid, Reason, Midi In/Midi Out
Re:Creative Left Out (Score:2)
Re:Creative Left Out (Score:3, Informative)
Using a generic onboard card with surround support will not be much of a different experience than using an X-Fi. You'll notice cleaner sound due to the better SNR, but that's it.
Valve did this because CPUs have advanced to the point where sound processing can be done in software without too much of a processing time investm
Re:Creative Left Out (Score:2)
It is unlikely that a hardware-accelerated sound engine would have solved such p
Re:Creative Left Out (Score:2)
Re:Creative Left Out (Score:5, Interesting)
A3D died off years ago, and Aureal was bought out by Creative. EAX still can't come close to A3D's capabilities.
For an idea of the A3D generation, Quake 3 supported A3D for 3D audio, though it was later removed when A3D died off.
Re:Creative Left Out (Score:5, Insightful)
nVidia probably backed off SoundStorm because of either implicit or obvious threats from Creative.
In terms of Companies That Are Evil, I'd say Creative ranks right up there with Microsoft. I don't see why we should give them the time of day.
Re:Creative Left Out (Score:3, Interesting)
My understanding is that Creative actually (surprise surprise) owns some of the patents or even software used inside the Soundstorm. In particular they bought Sensaura, which provided the software for the Soundstorm's DSP. Apparently they then jacked up the prices so it didn't make sense for nVidia to continue with it (especially since it unfortunately never took off on the PCs - though obviously it did well on
Re:Creative Left Out (Score:3, Interesting)
With A3D, a physical model of the environment must be constructed just as with normal visual 3D models in the application. This allows for accurate 3D sounds as the sounds are essentially "rendered" in the environment according to acoustic physics. Hence, reflections off walls that are closer will sound different than reflections that occur further away. EAX, on the other hand, only simulates the effects of environments using real-time effects such as reverberations.
A3D required you to actual
Re:Creative Left Out (Score:2)
Aureal, of course, was swallowed by Creative, and I cannot think of any other tech buyout that saddened me more, especially since Creative seemed to have no clue
Re:Creative Left Out (Score:5, Informative)
They bought E-MU who was a synth manufacturer, and started releasing some very high quality stuff under the E-MU brand. I point to the 1820M which has unbelivable specs which have all been verified by independant tests. This sound card is a low end *MASTERING* grade unit for about 550$.
Re:Creative Left Out (Score:2)
Re:Creative Left Out (Score:3, Interesting)
Re:Creative Left Out (Score:2)
I think, as a few others have mentioned, this may be changing. With the sudden HTPC boom... MythTV, MCE, etc... people gotta have good sound. Can't do that with onboard that's for sure.
When I built my MythTV box the first thing I had to do was go out and buy a new sound card! Funny enough, the second was to upgrade / add another tuner card.
Sound is one of those funny things where you don't realize h
Re:Creative Left Out (Score:2)
Re:Creative Left Out (Score:2)
Until innovation occur
Re:Creative Left Out (Score:2)
I agree that a soundcard intuitively doesn't do much. At its simplest it is a glorified D/A converter. But realistically, as the summary points out, hardware acceleration makes a difference. When I upgraded from my soundblaster live (a pretty good soundcard) to audigy 2 I got about 10 more frames per second in unreal tournament 2004 (a cpu-bound game). I would like to
Re:Creative Left Out (Score:2)
That's actually not quite right.
The problem was not that the DAC could only work with 48Khz material - no biggie - not uncommon.
Re:Creative Left Out (Score:2)
Unfortunately, they aren't/weren't alone in that most stand-alone DVD Audio and SACD players would do the same thing. Until recently, that is. There are more and more players/receivers that will do digital audio out on such discs, but usually only in pairs from the same manufacturer.
Doesn't work in linux, either... (Score:5, Informative)
OK, actually, it sounds a lot better when it's connected to a Home Theater receiver/amplifier. Whatever. It's a far better way to spend your $100.
If only... (Score:5, Funny)
MobileOptimized [mobileoptimized.com]
Re:If only... (Score:2)
The Audigy 2 Notebook (PCMCIA) was very impressive, as it provided the entire feature set of the Audigy 2 ZS (with the exception of hardware midi synth I think?) in the PCMCIA form factor.
A PCMCIA version of the X-Fi would be greatly welcomed by me, for the vastly improved SNR over my notebook's onboard audio, as well as the 3D headphone virtualization.
Why? (Score:4, Insightful)
Yes you can get the live drive, but on a media PC that's designed to be on show, it makes sense to have the digital outputs out the back, where they can be easily concealed.
HiteC [ihda.co.kr] do one, as do turtle beach [turtlebeach.com], why not Creative?
Re:Why? (Score:2)
My guess would be that they figure anyone who wants optical connections wants the pro-sumer quality live drive. Either that or they ran out of room on the card. Seriously, look at the back of the cards. Unless they remove something else, there does
Media PC? Buy an Envy24 card (Score:3, Informative)
"Creative Labs, the worst thing to ever happen to sound card industry."
the runner up was
"Creative Labs, holding back soundcard innovation for over a decade"
Better than a CD? (Score:5, Insightful)
In other news, Creative have created a new image compression standard that makes compressed images "look better than the original uncompressed version". A Creative spokesperson has announced that this compression standard uses the same technology as X-Fi to create information out of thin air.
Seriously, there is no way to make a recording that is compressed by a lossy algorithm such as MP3 sound as good as the original without creating information out of thin air. Of course, X-Fi can't do this, so it must be "guessing" what the original information was. This would of course mean that what you are listening to is just a moderately close approximation of the original recording that has had information added to it to sound "better" (by some Creative engineer's definition of "better").
Re:Better than a CD? (Score:3, Insightful)
It's very possible to take even a lossy MP3 and via processing make it "sound better" to the average listener than the more accurate reproduction given by the original CD.
Just like smoothing can make an image look better even though it loses more information.
Of course there's no reason why the same processing couldn't also be applied to the CD output, so claiming it makes MP3s sound better than the original CD is a little silly, but otherwise I don't see a problem
Re:Better than a CD? (Score:4, Funny)
In fact, I just came up with two genre-specific filters:
Rock music*: fout(x) = x * 1.1
Rap music: fout(x) = x * 0.0
(* preliminary research on the rock music filter was done by Spinal Tap Ltd, et al)
Re:Better than a CD? (Score:2, Informative)
Under normal circumstances, there is no room to improve a 44kHz 16bit signal intended for end user audio (I'm not talking about mixing & stuff). Most humans can't hear above 16kHz (20 if you're lucky) and 44.1kHz can represent signals up to 22kHz. The only reason to use higher sampling frequencies, is to make the design of digital low-pass filters easier. 16bit
Re:Better than a CD? (Score:2)
Most people who care about music aren't listening to the "overcompressed crap" that populates the charts today
Re:Better than a CD? (Score:2)
BOSE (Score:2)
>>
Right. I bet Creative's gone the way of BOSE (damn their eyes) and made the audio "sound better." To lay-people at least. BOSE accomplishes this 'amazing' feat by boosting the level of certain frequencies and/or increasing the volume. In blind tests, many people say that a louder soundbyte sounds better, and so forth.
I personally
Re:Better than a CD? (Score:2)
Define Better - The masses don't look for accuracy (Score:5, Insightful)
I was going to make much the same observation and then something occured to me:
Quality of sound is subjective.
It's why every crappy CD player and walkman comes with a Bass Boost. Boosting the bass doesn't make the sound more authentic than the original but, for the average listener with no idea what clear music should sound like, more bass is appealing and a selling gimmick.
Similarly, you upsample, apply smoothing algorithms, apply fractal algorithms, whatever, you may be able to give a perception of clarity, of spacial separation, etc. far in excess of what the original CD had. That doesn't mean it's what the artist and engineers intended, it doesn't mean it's more accurate to the original performance, but you'll still get the average 13 year old telling you that Britney's latest masterpiece sounds even better now.
So, you can make a track sound "better" to an average sampling of listeners without it being more accurate to the environment of the original recording. It's all about their definition of better.
Re:Define Better - The masses don't look for accur (Score:2)
Re:Better than a CD? (Score:2)
It is probably similar to upconverting projectors. You take a dvd, the image gets processed and upconverted to HDTV res, and ive seen images look MUCH better after this process despite having the same amount of information (thoretically i thought it should look worse since it has to guess the value of all the 'in between' pixels but this doesnt seem to be the case)
I saw a link posted on
It can sound "better" than a CD (Score:3, Interesting)
It upconverted/upsampled, analyzed the headroom and expanded/compressed as needed, analyzed the noise floor and reduced it, analyzed the spectrum and EQ'd it, analyzed the stereo separation and expanded it.
After 9x the WAV (or was it VOC?) length, it sounded "better" 99% of the time.
They never got funding and the project died.
With powerful hardware, you'll definitely get a more aurally pleasant and more dynamic sound.
But is it what the artist intended?
Radio Processing? (Score:3, Insightful)
When it comes down to it, you are (were) doing roughly what they do on the radio- trashing the signal. Bob Katz has a great chapter on the whole process in
Gits :( (Score:3, Interesting)
Fucking Shitragging Bastards (Score:4, Interesting)
If there's one hardware firm I despise over any other then it's Craptive for that very reason. Aureal had some superb tech waiting to be unleashed. A3D 2 was superb and was easily a 10 frag head start in Q3 and HL, you could hear exactly where your enemy was and where they were coming from. A3D 3 was going to be even better until Craptive decided to bury Aureal in litigation. Then the vultures bought what was left of them and A3D lies in their vaults while they palm off their inferior reverb engine that is EAX.
I still take out my Vortex 2 card and cradle it thinking of what could have been. Now I can only dream of Creative going under and someone like Nvidia and the ex-Aureal engineers they employed for SoundStorm finally bringing us true positional 3D audio.
I don't care how good their latest chip is, creative can fucking rot in hell for all I care.
Re:Gits :( (Score:2)
Re:Gits :( (Score:2)
" Those fuckers killed Aureal. Creative has been on my shit list ever since..."
And Aureal's strategy was to put Creative out of business. They were not a non-profit, nor would they have been satisfied with 50% of the market. This is competition.
Re:Gits :( (Score:5, Informative)
So fair competition in your eyes involves malicious litigation knowing that the legal burden will drive your much smaller competititor under?
The only real audio card maker to have the balls to stand up to Creative was Diamond (remember them?). All the others wouldn't touch Aureal's tech while there was question marks over the legitimacy of Creative's claims which meant Aureal lost even more money. Later the courts would throw out every one of Creative's claims but by then it was too late.
The real injustice was the fact that Creative after losing the court case was allowed to pick over the remains of Aureal and acquire their IP. There is something seriously wrong with capitalism when companies are allowed to do this. Whatever the outcome, Creative was going to end up the winner while you, I and Aureal were most definitely the losers.
a-fucking-men (Score:4, Interesting)
And dear lord am I ever enjoying watching Apple stomp Creative into bloody chunks in the DAP market. Couldn't happen to a nicer pack of thieves.
Even more heinous, they killed Ensoniq and EMU (Score:3, Interesting)
Imagine if all the bands in the late 80s and 90s had to compose their music on a SB16. That's how shitty 'Creative' has been for the music biz as far as I'm concerned. Bleah.
Compared to Pro-Audio cards? (Score:3, Interesting)
So how does this compare to low end prosumer cards like M-Audio and Emu? Or higher end more professional cards from RME, Apogee, Lynx Audio? Or is this really pointless? If there is DSP accelleration on this new card, I was wondering if it could have pro applications like VST reverb or something along those lines.
Re:Compared to Pro-Audio cards? (Score:2, Interesting)
Very different (Score:5, Insightful)
The Creative cards from the Live on up are all DSPs. They are designed to convolute sound. So in a game if they want it to sound like you are in a parking garage, they give the proper commands to the card and it convolutes the sound to do it's best appromation of a parking garage. This leads to both lower CPU usage and more realistic sound than doing the processing all on the CPU.
So the problem is, because of this consumer focus, sacrafices were made. One was that the Lives and Audigys output (and input) only one sample rate: 48kHz (Audigy 2s have 96kHz, but only in special cases). They'll accept any you like under that, but sample rate convert that. They do an ok job, but not great, distortion is introduced that you can see on a scope and hear on good equipment. So they are right out for good recording. Also, they kinda chepskated on the converters for the cards, so they are noisy, compared to others in their price range.
But, for all that, they are real, no-shit, DSPs. If you get the OSS kX drivers (http://kxproject.lugosoft.com/index.php?skip=1 [lugosoft.com]) you can actually write your own assembly programs for the DSP and control what it does.
Now the X-Fi is extremely exciting as it fixes most of the problems people had. For one it has three different modes it can be set in. In pro mode it dispenses with all teh resampling crap and does accurate 1:1 bit capture at any sample rate up to 96kHz. In other modes where it does resample, it does it with a kickass high-order filter that introduces essentially no distortion.
I am unsure if it has the ability to function as a VST plugin built in, but certinaly nothing precludes it from doing so. It's a powerful DSP and has the capability to route sound in and out of it.
So, really, it's not comparable to pro cards. They are designed to do different things mostly. There are some pro cards that feature DSPs, but very few. These days in pro work, the effect processing is done in software. It's more flexable and real time is non-critical. However in a game, you can't dump 20% of your CPU in to doing a single high-quality reverb, so having a DSP is a real boon.
Personally, I use both. I have an M-Audio Firewire 410 for pro, an Audigy 2 for consumer. I imagine that'll become an X-fi very soon here.
This is 100% marketting and 0% sense. (Score:2)
This sounds like anti-aliased audio on a huge scale, and I rekon the audio this produces comes at a cost to the original audio's dynamics and in a big way. To put it simply, you can polish a turd and ex
Re:This is 100% marketting and 0% sense. (Score:2)
maybe that wasn't the best example to use.
1.5 is greater than 1 but not by a lot in most people's estimation.
Re:This is 100% marketting and 0% sense. (Score:2)
" If such fanciful upsampling algorithms were able to be done, they would have existed already."
Yup, it's been done before. Audio signal processing and psychoacoustics are nothing new... I think the significant thing here is that they're done in real time and on a reasonably affordable product.
Re:This is 100% marketting and 0% sense. (Score:2)
Gravis Ultrasound (Score:4, Interesting)
From the The Official Gravis Ultrasound Programmer's Encyclopedia [gamedev.net]:
I don't know if this was ever proven to be effective. Some people said that interpolation made lesser quality files sound "smoother". These same folks might also have had a lot of ink [snopes.com] on their hands...
Re:Gravis Ultrasound (Score:2)
Sadly, while that particular skirmish is long dead, the endless tribal nerdfights continue to this day.
PS: It's "jibs" with a soft "g", you heaven bastards!
Marketing BS on the sample rate (Score:5, Insightful)
There are reasons for 24bit/96kHz, but upsampling just to play it out of a speaker isn't one of them. That's kind of like printing out something at 2400dpi only to scan it back in again at 300. At best, you're going to wind up with exactly the same thing, while at worst you're going to have a bunch of aliasing artifacts from the upsampling.
Upsampling for playback is worthless even if your source material is perfect CD audio. Taking something even worse than that (MP3) and upsampling it is just turd polishing.
Want better sound? Buy better speakers. And a sound card that has high-quality analog components. The digitial part is not the weak part of computer sound playback. Hard to market that, though: "Now with 10db more S/N! And better capacitors!"
24bit/96kHz is good for doing high quality recordings, then manipulating the sound and mixing it. Once that's done there's no point in distributing it in anything better than 16/44.1, if all that's ever done with it after that is playback. If you want your listeners to be able to do their own remixes, that may be another story, but then you have to distribute separate mixer tracks anyway...
Re:Marketing BS on the sample rate (Score:2, Informative)
You can't have aliasing from upsampling. Aliasing occurs from attempts to sample frequecnies that cycle at anything more than half the sampling rate. If you think about a wave, you have a peak and a trough. You need at least one sample on the peak and one on the trough to accurately represent that frequency. Any tone higher than one half of your sampling rate re
Re:Marketing BS on the sample rate (Score:2)
Yeah, so maybe it's not aliasing, technically. Maybe I should have said "artifacts". If you use a crappy interpolation algorithm (which I believe mass market sound chips have been known t
Re:Marketing BS on the sample rate (Score:3, Insightful)
You could upsample the audio, by interpolating values between the samples (in which case the higher sampling rate would have some effect on the sound), and you could run some high quality filters and such, maybe split the frequencies better for sending to your subwoofer, tweeter, etc... Maybe with the higher sampling rate you can run a better algorithm for removing certain mp3 artifacts. I have also heard that due to the properties of some speakers, it is possible to get freq
GSIF support? (Score:2)
Hardware mixing (Score:2)
Dmix [opensrc.org] won't be good enough until it also works for applications using snd-pcm-oss's
What about this card? (Score:3, Funny)
Nice but (Score:3, Insightful)
As others have said, a good set of speakers is really more meaningful these days than the card. Yes, definitely the card can make a huge difference. But the difference between an Audigy 2 and an X-Fi? Not significant enough to warrant a new purchase unless it is a totally new machine.
Which, by the way, I suspect that is where the majority of Creative's revenue comes from, Dell and others who buy their cards in large quantities for their higher end machines.
MP3s sounding better & more (Score:2, Interesting)
A review on Toms Hardware http://www.tomshardware.com/consumer/20050818/inde x.html [tomshardware.com] also says MP3s sound better.
The card will also support multiple 3D positioned audio sources in real time.
While the card is excessive for most users, the card is still very impressive.
"Makes MP3 sound better than the CD" ? (Score:5, Insightful)
That's like saying you can make JPEG look better than the uncompressed image. Yes, you can improve the quality of MP3 by careful interpretation of data and perhaps extrapolating information for higher frequencies (which most often suffer from MP3 compression -- MP3Pro [mp3prozone.com] does something similar), but it will NEVER be as crisp and clear as the original material, let alone better.
Not that you'll be able to hear the difference on your $20 desktop speakers you got at the 'Shack anyway.
I lost interest... (Score:4, Interesting)
Multichannel Digital Out (Score:2)
Boring (Score:5, Informative)
http://www.hidiaudio.com/products/mystique.html [hidiaudio.com]
http://www.bluegears.com/soundcard_xmystique.html [bluegears.com]
That's right, a card that can perform real-time Dolby Digital AC3 encoding (aka Dolby Digital Live, or DDL). The spiritual successor to the nVidia Soundstorm!
Turtle Beach has a card with the same chip, although their driver support is a bit lacking in comparison:
http://turtlebeach.com/site/products/soundcards/m
And this is the chip that drives them both:
http://cmedia.com.tw/product/CMI8768_plus.htm [cmedia.com.tw]
The cards are pretty affordable - newegg has them both for under $100. Personally I'd rather go with the X-Mystique due to better driver support and on-board coax output (even though both cards come with optical cables, IIRC).
I guess Terratec has an Aureon 7.1 card that has DDL as well, but they don't market their cards to the U.S.
sigh.... (Score:4, Interesting)
24bit/96KHz - Lots of crap has been made with this label. Please tell me something about the DACs they use. I'd rather have a good (professional) 16bit/44.1KHz board than a consumer-level 24bit/96KHz one.
'better than CD quality' - how? why? The only way to do this is by interpolating. How does it know if something is an MP3 artifact or if it's part of the music? How will it react to music that's encoded with OGG or AAC (and therefore has other compression characteristics)? Will this be 'better' like applying an unsharp-mask over a JPEG-compressed image which results in ugly squares?
SOMEONE FIX THE SUMMARY! (Score:2, Informative)
The Tech Report has posted an in-depth review
Should read:
The Tech Report has posted an in-depth review [techreport.com]
(Thanks to synthparadox for the link)
Re:Great but... (Score:3, Funny)
Re:upmix and upsample? (Score:3, Informative)
Re:Mmmh... (Score:2)
"How can make an mp3 sound BETTER than the CD?"
With signal processing. Dolby and innumerable others have been doing it for decades.
Re:Mmmh... (Score:2)
There are two schools of thought on audio reproduction:
1) We want to reproduce the experience (concert, studio performance, etc) as faithfully as possible. Therefore we will streamline the singal path, get the cleanest headphones we can find (or speakers). To someone of this school of thought, accuracy is better and distortion is bad. To this person, an MP3 can never sound better than a CD, because "better" means more acc
Re:Mmmh... (Score:5, Funny)
Add bass. It *will* sell.
Re:Mmmh... (Score:2)
That's in the same league of consumer audio using bizarre EQ presets to "improve" sound - i would expect a quality, premium soundcard to play what i tell it to play and not what it thinks it should.
It seems it's simply an upsampler; y