Nintendo Releasing Wireless Router for Revolution 290
nmaster64 writes "Nintendo is really pushing their Nintendo Wi-fi hard, completely reversing the anti-online mentality they've held in years past. Nwizard.com reports, "Nintendo will soon be producing a router that will allow access to the Nintendo Wi-Fi Network on both the DS and the Revolution. The router plugs into a USB 2.0 port and transfers your computers internet connection wirelessly into your next-gen Nintendo devices." It should be noted this story came at almost the same time as Sony announced they dropped the PS3's router functionality." Update: 07/13 06:20 GMT by Z : Please note there is no source referenced for this "story", and this could in fact be some guy's pet theory.
Yes, but... (Score:5, Funny)
WiFi for consoles makes sense (Score:5, Informative)
I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though. If it is a technical issue, then you can bet they will come back later with an add-on WiFi dongle. If it is something else, then they've got me in the dark as to why they would reduce the spec at this stage when PS3s aren't even scheduled to hit the stores yet.
But as wireless networking becomes faster, and broadband providers start providing wireless router modems, this kind of thing is going to become the norm. Not only games, of course, but almost anything that needs to "think" more than a "dumb" device will be designed to take advantage of the home-wireless LAN.
Re:WiFi for consoles makes sense (Score:5, Insightful)
Probably because they can't deliver what they've promised, just like with the PSX and the PS2: a mouthfull of hype and buzz, but in the end half of the features are pulled, and the performance is nowhere near the initial announcements (remember how the PS2 would be '100 times faster than any PC on the market' at the time it would be launched. See the PS3/Cell buzz right now...
Nintendo however not only 'reverses the anti-online mentality' but also reverses Sony's marketing practices: stay silent and keep your feature set undisclosed until its really sure what the final product will be like, this way not disappointing their future customers.
Still Sony seems to be winning over Nintendo... Which IMO is a pity, not only hardware-wise but also software-wise...
Re:WiFi for consoles makes sense (Score:2)
Software is the reason Nintendo is losing. We're treated to a slim selection of Mario Mario Donkey Kong Mario Mario Zelda Mario Mario Mario fini. The occasional standouts like Metroid Prime and Resident Evil don't make up for a vast empty desert where titles should be (some of us don't even like Zelda).
Don't give me lines about how their pint-sized lineup emphasizes quality over quan
Re:WiFi for consoles makes sense (Score:3, Interesting)
As someone who has owned a GC (sold it because I don't have much time left to play computer games nowadays) and an XBOX (yeah I know, but I only bought it second-hand so I could chip it and use it as a Linux box, which I
Re:WiFi for consoles makes sense (Score:3, Interesting)
Still, almost all the best games are simultaneously ported to either Sony's or Microsoft's offering (often both), while
Nintendo's marketing strategy (Score:5, Insightful)
Re:WiFi for consoles makes sense (Score:5, Insightful)
That's because they are not removing the WiFi from the PS3. They are removing the
Originally it was supposed to have 3 extra Gbit ethernet connections on the back allowing you to use the PS3 as a networking router. I guess they came to their senses and figured out that no-one wants a console to be a router when a dedicated router which is quiet is dirt cheap.
Re:WiFi for consoles makes sense (Score:2)
They're not even doing that. They're just admitting they can't deliver router functionality when the PS3 is released.
Re:WiFi for consoles makes sense (Score:2)
The router plugs into a USB 2.0 port and transfers your computers internet connection wirelessly into your next-gen Nintendo devices.
This is no good. Your Nintendo equipment is now dependent on owning a PC in order to have internet play? Are they advertising the "extra PC" as an additional costs you will need to make in order to play on the internet? Bet they gloss over that one.
Re:WiFi for consoles makes sense (Score:2, Insightful)
Re:WiFi for consoles makes sense (Score:2)
Get a wireless bridge [cnet.com] and you can have your godsend today. It's a miracle!
Re:WiFi for consoles makes sense (Score:2)
Why is that? Please forgive my ignorance, but I never understood why everyone says that wireless connections have slower ping times. Is this just a misperception, or is this fact, and if so what is the reason that wireless would ping slower?
LS
Re:WiFi for consoles makes sense (Score:2)
I've wondered the same thing. As far as I know, the wireless signal from my gaming adapter downstairs is traveling at light speed to my wireless router upstairs. Perhaps there is small overhead on conversion of the signal or something?
I can see that my bandwidth is narrowed when using wireless over a direct ethernet connection, but I can't see how latency is hurt.
Re:WiFi for consoles makes sense (Score:2)
Re:WiFi for consoles makes sense (Score:4, Informative)
Re:WiFi for consoles makes sense (Score:2)
Router? (Score:5, Insightful)
Wouldn't you just buy a router dedicated to handle both connections sepratley? They are not that expensive these days.
Re: (Score:2)
Re: (Score:2)
Re:Router? (Score:2)
what will they do with it? (Score:2, Informative)
Re:Download old games. (Score:2)
Yes, because Metroid Prime was such a rehash of Super Metroid.
Windows only? (Score:5, Interesting)
As for security, I'm not worried. It is likely that this router will be for Nintendo devices only and wont be subject to war drivers. Notice on the bottom of the DS it says "RSA Secured". Whatever patented security mechanism that refers to is what makes Nintendo wireless different from the wireless our laptops use.
Re:Windows only? (Score:2)
I am not. This solution will work with any type of internet connection even dial up. But will it work with Mac?
USB net works with Linux too.. (Score:3, Informative)
Re:Windows only? (Score:2)
Yes, this is my fear. Sure, you can say that USB is supported on Win, Linux, Apple, but then that assumes there is some special software (no doubt with DRM for our convenience). Why not just make it like the Apple Airport Express wireless station that just has a Cat-5 connection? Just use DHCP. It's that easy.
I do NOT play games on a PC, but only on my Gamecube. If Nintendo all of the sudden relies on a Windows PC to do all this magic, I will have to turn in my fanboy card.
Re:Windows only? (Score:5, Informative)
Re:Windows only? (Score:2)
Re:Windows only? (Score:2)
Re:Windows only? (Score:5, Informative)
Once the DS has been booted, either by multiboot or by having a cartridge inserted, the 'RSA Secured' is irrelevant, and any security which is then used is only whatever security the game developer has put into their software, usually zero.
The device Nintendo are proposing here basically seems to be nothing more than an access-point mode USB wifi adapter, possibly with some software to configure Windows' connection sharing. It will work just as well with any standard wifi router/access point, as far as anyone can tell (online DS games soon to be released, such as Animal Crossing DS, are being promoted as working at any wifi hotspot, something that wouldn't happen if they used some Nintendo proprietary 'thing').
Speculation: They didn't make a router that connects with a cat5 cable because these days a lot of people have all-in-one wireless router/broadband/everything boxes anyway, and probably most of the people who don't already have some kind of solution to this, integrated or otherwise, only have their broadband connected to a single PC. They could've built this functionality into the Revolution, making it an access point in its own right and giving it an ethernet port, but it's cheaper not to, I guess, especially if my speculation is true.
Re:Windows only? (Score:4, Insightful)
Somehow I get the feeling that Nintendo is going to try to avoid making it a prerequisite that you own and use a product sold by one of their competitors in the console market.
It should also be noted... (Score:3, Informative)
It should also be noted that there is no connection whatsoever between the the statements/actions of either company and there is no point in the above sentence being in the article summary.
Besides, the Nintendo USB2.0 WiFi device is a bridge, not a router.
Re:It should also be noted... (Score:3, Insightful)
No point? It was a contrasting statement. I did not know that Sony had made that decision, as much I as I did not know about Nintendo's plans for this "router." (bridge). I found it interesting that these two console manufacturers are seemingly choosing different strategies. I did not see an implication in the summary
Re:It should also be noted... (Score:3, Interesting)
On the same day Sony dropped a feature from the PS3, Nintendo announced a feature on the Revolution (with next to nothing known about it). Now it may have been a co-incidence, but they're both about features for the next consoles. I'd say there's very much a point of it being in the summary.
Game console requires a PC? (Score:2, Insightful)
Re:Game console requires a PC? (Score:2)
Well, the fact that no offical info has been released yet aside, ask yourself - why should Nintendo care about supporting anything other than Windows?
From everything i've ever seen, the group of people is not very big that:
A) Don't have access to a pure Windows machine or an easy dual-boot.
B) Actually want to play (console) games in the first place.
C) Would buy a Nintendo console if B is true.
D) Don't want Linux or Mac support so
Re:Game console requires a PC? (Score:2)
Re:Game console requires a PC? (Score:2)
Source? (Score:2, Interesting)
Re:Source? (Score:2)
Standard spec? (Score:4, Interesting)
Re:Standard spec? (Score:4, Informative)
The 'Ni-fi' referred to on DS hacking sites is the layer 3 protocol used by the DS above standard 802.11b, it's not meant to imply that it's not standard wifi.
Hmm (Score:5, Insightful)
The Genesis, NES, and TurboGraphx16 werent online (well, the Genesis was with XBand eventually), and some of the most innovative, playable games were released on those 3 platforms.
Super Mario Bros 3, Earthworm Jim, the original Metal Gear, Final Fantasy - a long laundry list of original titles.
Here we are now in the wireless age and I cant count how many shooter titles are on the Xbox, or generic RPG titles are available on the PS2. The GC clearly still holds rank with gameplay innovation, but interestingly they sit 3rd overall in the worldwide console battle.
Its kind of sad, really. The market seems to be more concerned with whether or not I can get on the net with yet ANOTHER device, instead of making games compelling enough for me to WANT to get online with it.
Re:Hmm (Score:2)
Teleplay Modem. [nesworld.com]
Re:Hmm (Score:2)
Among all the hype with all 3 consoles, I hope as much attention is being paid to game playability and fun factor.
The only company that can pay attention to playability and "fun" is Nintendo since they are the only ones that are making games (with small exceptions). So Sony and MS should focus on making their consoles easy to program for and make sure that they have the power and features that gamers want. They need to focus on controller comfort and size. They can't focus
Since when is Nintendo anti-online? (Score:5, Insightful)
Since when did Nintendo have an anti-online mentality? All I have ever read Nintendo executives say is that the market was not ready and would only be ready at the tail end of the GameCube's lifecycle, so it didn't make financial sense for them to go out of their way to support it on the GC.
So far I'd say they were pretty accurate. The XBox Live subscription level is about 2.5% of the worldwide sales; 350,000 subscribers out of 13.7 mil sales. Those numbers are from 2003 and late 2004 respectively. The fact that Microsoft hasn't published their subscription level for XBox Live since 2003 is pretty telling that they are in the very situation that Nintendo did not want to be in. They brought a product to market before the market was ready. It was just successful enough that it is going to be a pain to support, yet it isn't successful enough to be cost effective.
Re:Since when is Nintendo anti-online? (Score:2)
What's odd about Nintendo's online stance is that they actually produced a broadband adapter, but then only a single game that actually works with it (Phantasy Star, as I recall). I'm not sure what you see as their strategy was as much intentional as it was a flameout.
Xbox Live is, I'd argue, the thing that pushed the Xbox past the Gamecube in sales. The top-selling games are consistently online-enabled and it's a real point of diff
Re:Since when is Nintendo anti-online? (Score:2)
I'm pretty sure the PS broadband adapter anomoly was an attempt to convince Sega to develop exclusively for Nintendo.
Re:Since when is Nintendo anti-online? (Score:2)
More importantly than the two million subscribers is the fact that they'll go into the next generation console race with a huge built-in online userbase and a lot of experience under their belt.
I'm pretty sure the PS broadband adapter anomoly was an attempt to convince Sega to develop exclusively for Nintendo.
That's as good an explanation as any, but it still makes their whole "we don't believe in online" story sound bogus.
Re:Since when is Nintendo anti-online? (Score:2)
Xbox Live is the only reason I even own an Xbox. In fact, all but two of my Xbox games are online-playable (not aware mind you, but actual XBL multiplayer).
So yes, I'd agree...without XBL Nintendo and MS would be right next to each other, sales wise.
Re:Since when is Nintendo anti-online? (Score:2)
Xbox is ahead of GameCube in N.A., Europe and overall. Japan, you're right though.
Re:Since when is Nintendo anti-online? (Score:2)
Yay, online play! (Score:2)
Seriously though - am I one of the only people looking for a good single-player experience anymore? While I can see the appeal of online play in certain areas, it seems to discourage innovation in the areas of gameplay, story and dialog, and, well, *fun.* Just look at the options for online games right now - you have shooter clones, Splint
Re:Yay, online play! (Score:3, Interesting)
I've been a gamer for over 20 years, a member of the gaming media, and NEVER am I compelled to play an online title. I just want to escape a bit when I play a game not be thrust right back into the asshats of society with spamming/chea
Re:Yay, online play! (Score:2)
Re:Yay, online play! (Score:2)
That said, listening to a bunch of 13-year-olds either talk audibly about how high they are, or let you know via text that "u r teh suxors" can get old really fast.
Personally, I had a decent friends list going on XBL before I ended up her
Nintendo's online approach (Score:2)
Re:Nintendo's online approach (Score:2)
Nintendo on Revolution, Zelda, etc [1up.com]
and here is another blogg-type article with an analysis of th revolution [kotaku.com]
Anti-online?? (Score:2)
While they may not have a major one up and running today, they are far from anti-online. If you ask me, the only reason they don't have one currently is because there is no profit to be made today in that arena.
Its called smart business, not anti-online. In the same vein, is the MSFT games division anti-profit?
Intelligent move on Nintendo's part. (Score:2)
I'm guessing the PC will get "best-effort," while the DS and Revolution get much better service. After all, why launch an internet-enabled console which happens to have a widely touted online game-download service, if you didn't want to give it a gr
Re:Let me get this straight... (Score:5, Funny)
What manner of sorcery is this nintendo?!?
Re:Let me get this straight... (Score:2)
Well, not so much catapulting as jumping from floating platform to floating platform, but yes...
Re: (Score:2, Informative)
Re:Let me get this straight... (Score:2)
Re:Let me get this straight... (Score:3, Insightful)
And for the record, wireless routers go for less than $50 nowadays. I just took a look on newegg and you can get a netgear 802.11b for $15.99 after mail-in rebate. So much for "$100 - $200".
Re:Let me get this straight... (Score:2)
Computers are cheaper than a console accesory these days? Who'd have thought!
> but still offer it for the laymen
I though the laymen were the ones
Re:Let me get this straight... (Score:3, Interesting)
The "Revolution" is so advanced that... it needs a computer to have access to a Wi-Fi network
I think misunderstood that: the Revolution has built-in WiFi and Nintendo is selling a WiFi router so PCs can access that WiFi net... they use their own WiFi network. This means if you buy a Revolution and have a DS, the DS can connect to the Revolution immediately without the need of buying a connector.
AFAIK they have their own WiFi net because of the special requirements a gaming device has.
No, no, no, no... no. (Score:5, Insightful)
The Nintendo DS uses 802.11. This USB wirelessy thing is almost certainly going to just be a totally normal 802.11 router, just it plugs into USB instead of sitting between your modem and computer the way a Netgear would.
You have probably heard that Nintendo has some kind of "propreitary wi-fi protocol". This is true. However this protocol is used for DS to DS multiplayer. Like, if you have two DSes in a room. This "propreitary" protocol will also, as you note, probably be used to connect the DS to the Revolution.
However, when the DS needs to go onto the internet-- i.e. when you buy one of the online-enabled games such as Animal Crossing or Mario Kart coming later this year-- it switches to 802.11 TCP/IP.
I think we can completely assume that the Revolution will work the same way.
Re:Let me get this straight... (Score:2)
Re:Let me get this straight... (Score:4, Insightful)
Re:Let me get this straight... (Score:3, Insightful)
Re:Let me get this straight... (Score:3, Insightful)
>God forbid Nintendo offer us any choices.
How is it offering ONLY Wi-Fi a choice, and offering only ethernet NOT a choice?
Re:Let me get this straight... (Score:2)
Perhaps I'm just unusual, but out of the last four places I've lived, only one has had the cable modem sitting next to the TV. It usually goes where the computers go. I've got enough stuff plugged in in my living room already.
Re:Let me get this straight... (Score:2)
Re:Let me get this straight... (Score:2)
Riiiight. But what if your computer and cable modem are upstairs in an office and your console is downstairs in the living room? Should I purchase another cable modem and account so that I don't have to do wireless?
I'm sure that the Revolution will contain an ethernet port also. It would be pretty stupid not to.
Re:Let me get this straight... (Score:2)
In my case, i'd have to run the cat-5 straight across the center of my wife's desk and the living room floor - not everyone has their game consoles and TV sitting right next to the cable/DSL modem.
Re:Nintendo back on top? (Score:5, Insightful)
Nintendo was always relevant. Sure their sales were never as big as Xbox or PS2, but Nintendo had a great niche market that generated good revenue. They didn't need huge sales numbers. Nintendo has always made quality games and always been part of a niche market.
This wireless will only add value to an already great, present, niche market. They know what they are doing.
Sales *were* as big as Xbox, at least... (Score:2, Interesting)
Actually the worldwide Gamecube sales were consistently better than those of the XBox up until Halo 2 was released... XBox really only ever was leading the Gamecube in the U.S...
Even now that the XBox is unambiguously ahead of the Gamecube, it's by such a rediculously tiny margin as to be almost meaningless. The Xbox has like 19 million sold, the Gamecube has
Re:Nintendo back on top? (Score:2)
That's about as revolutionary as upgrading the graphics card.
Re:Nintendo back on top? (Score:2)
What we need is a revolution, and I'm very curious to see what Nintendo is going to offer.
Re:Nintendo back on top? (Score:2)
Re:Nintendo back on top? (Score:2)
Re:the console of my youth (Score:2, Informative)
Re:the console of my youth (Score:2)
It was due to limitations of the video memory unit that only a small subset of the possible colorspace could be displayed on screen at once, although some demos exist that circumvent those limitations by using carefully timed code and mid-scanline palette switches, etc.
Obligatory Monty Python reference (Score:3, Funny)
We used to get up every morning at six a.m., set up all the bricks to be broken, and then beg tuppence off of passersby to use for coins in the game.
But you try 'n tell that to kids today, an' they won't believe you!
Re:The downfall of Nintendo (Score:5, Insightful)
Also, while gaming in general began to market heavily towards the teenage male demographic with games involving gore, violence, and less clothing, Nintendo generally just kept making the games they wanted to make, and with Mario and the like they took on the aura of "kiddie games."
With all of that, Nintendo's marketshare has dropped significantly, and Sony and MS have become major players. In my opinion, however, Nintendo's games are generally just as high quality as they ever were. And they're definitely the most innovative of the big three.
Halo made the Xbox, no argument there. The PS2 is not riding high on the coattails of Katamari Damacy, its real killer app was GTA3, although it already had plenty of market share by that point.
*shrug* It's my anecdotal evidence vs yours at this point, but I thought the gamecube Mario Kart was a real improvement over the N64 version. I have all three of the current consoles, with a similar number of games for each, and the gamecube easily sees the most play. Not to mention that, except for Burnout3 on the Xbox, I can't get my girlfriend to play anything other than the gamecube.
I hope Nintendo keeps doing what they've been doing(with a few minor exceptions maybe). And hopefully as the gaming community continues to mature, more people will rediscover how Nintendo does a good job of making fun games.
Re:The downfall of Nintendo (Score:3, Informative)
A quote from the article:
Re:The downfall of Nintendo (Score:2)
Part of it is a general "winner take all" mentality, even though that's not how the economy works. MS and Sony are preparing to duke it out in the next generation, all over this "winner take all" idea, while Nintendo is perfectly happy to keep doing what they're doing.
All that being said, Nintendo had, at one point, pr
Re:The downfall of Nintendo (Score:2)
Re:The downfall of Nintendo (Score:2)
Except that now Sony is trying to muscle on on a large part of their turf (handhelds). Personally, I'm hoping that Nintendo shows them what kind of mistake it is to attack them on their own turf...and while the DS got of to a weak start in my opinion, it's showing a lot of promise down the road game-wise.
I'm only worried because Nintendo is in a transitional stage right now, which makes them a little more vulnerable than, say, A
Re:The downfall of Nintendo (Score:2)
Re:The downfall of Nintendo (Score:3, Insightful)
He's not. Hiroshi Yamauchi [n-sider.com], Nintendo's president since the late 40's, retired in 2002, nearly a year after the GameCube went to market. His successor, Satoru Iwata [n-sider.com], is taking the company in a new, distinct direction as evidenced by the Nintendo DS, among other things. Under his lead, Nintendo has become more accepting
Re:The downfall of Nintendo (Score:2, Informative)
To be honest, I've often wondered about the legitimacy of the numbers that Sony and Microsoft tout for their Installed Bases. I can identify no less than three people who are on their second PS2, and I can name two people who've had similar X-Box problems. (In fact, it's how I finally got an X-Box... I got a free X-Box, replaced the DVD-Drive, and modded it.) Point being, If Son
Re:The downfall of Nintendo (Score:2)
With how much cheaper GCs are, though, they really should be selling more than Xbox. Personally, I chalk a lot of that up to lack of online support...XBL is the only reason I own an Xbox; I was perfectly happy with my GC+PS2 before that.
Point being, If Sony's really sold 83 million (whatever it is), how many of those are actually still in use today.
Not mine...it barely r
Re:The downfall of Nintendo (Score:4, Insightful)
First of all, most others would not say their last major success was the N64, they would say it was the beginning of the downfall. Sure, it was their first 3D console, but as an earlier poster said, they made a lot of 3rd parties mad by using cartridges, which also limited textures and such because of the limited memory of the cartridges.
You say the GCN has a clunky shape, but it seems to me that I can place it anywhere near my TV without it looking out of place. If I have an extra 6-8 inches on the side of my TV, I can put it there. DVD functionality should matter not these days. I just bought a DVD player better than both PS2 and Xbox for $30.
Xbox has its various Halos. You mean both 1 & 2? Is that all the good games it has? PS2 has Katamari Damacy, and GCN has no quirky games like this? No Wario Ware? No Super Monkey Ball? No Pikmin? And it's blasphemy to say that MK64 is better than MK:DD. The graphics and framerate are so bad in MK64 that it's nearly unplayable. I'd much rather play the original Mario Kart with sprites in Mode7 than play with 2D sprite characters in a 3D world.
And where exactly is the problem with mini-DVD discs, as you call them? The only problem I see is that it deters pirates, not only because of the smaller disc size (which you can probably buy nowadays), but also because the track is written and read from outside-in, not like normal CDs/DVDs which are read inside-out.
Re:The downfall of Nintendo (Score:2, Insightful)
Re:Where is the Standards??? (Score:2, Informative)
A little more "research" and it looks like I am dead wrong..
Here is a specs:
http://en.wikipedia.org/wiki/Nintendo_Revolution [wikipedia.org]
Hysterics over.. Nothing to see here. Move along..
Pablo
"Battle!!"
looks like it will work me my little wifi settup..
Re:Tip for Nintendo (Score:4, Insightful)
Oh come on. Are you serious? Every time I hear someone scream out for some company to release something as open source and it would be an automatic bonus in terms of usage base I'm reminded of the same people that call for Ogg Vorbis support in the iPod. Who really cares? If Nintendo released the Gamecube OS or Revolution OS as open source, then maybe a dozen geeks would actually do something with it. And that's it. Maybe you're forgetting that Nintendo is all about gaming, and some geek that can compile the Revolution OS is not going to be making a game that will make any money.
The effect would certainly not be "huge", as you said.
1. release as open source
2. ???
3. profit!
Re:Tip for Nintendo (Score:5, Funny)
A real geek would be running sshd