
Perspecta Walk Around 3D Display 138
Spinneyhead writes "New Scientist reports on the Perspecta display, a goldfish bowl like device that displays moving images in such a way that they seem to "float" within the display.
"To display the image, software inside the Perspecta chops a 3D model generated by the computer into 198 separate pieces, like slices of cake, which are then projected onto the screen in quick succession by a graphics accelerator that feeds image slices to an optical system mounted below the screen. The result looks to the viewer like a 3D image composed of 100 million "volume pixels" or "voxels".""
Hey (Score:2, Funny)
mmmm (Score:3, Funny)
Re:mmmm (Score:3, Funny)
Actuality Systems website. (Score:5, Informative)
You'll find the company here:
Actuality Systems [actuality-systems.com].
Pictures (flat) (Score:3, Informative)
http://www.actuality-systems.com/index.php/actual
How does it work? A spinning screen, must be transparent I guess... what's the sci-fi sphere for?
Re:Pictures (flat) (Score:1)
According to the article, the screen spins at 900 RPM. The sphere is probably to keep the noise and air disturbance from the spinning screen down, keep people from sticking their fingers into it, etc.
Re:Actuality Systems website. (Score:1)
Nice gift (Score:5, Funny)
Re:Nice gift (Score:2)
Re:Nice gift (Score:2, Funny)
Re:Nice gift (Score:2)
You're right. It's spelled 'ghoti'.
Pictures? (Score:1)
Re:Pictures? (Score:4, Informative)
Mod parent up! (Score:1)
hmm. (Score:2, Interesting)
In order to make it appealing they'd have to produce it for about 400 $ methinks. and connect it to a telephone
B.
Re:hmm. (Score:2)
Can't get to many of those...
(but they should spend the money on one of those that can keep the time, if it looses power for five seconds. Nothing is cooler that having to reset the watch in the microware oven after you moved it a bit).
Re:hmm. (Score:2)
Re:hmm. (Score:3, Interesting)
Re:hmm. (Score:2, Informative)
The airplane scenario does not hold, since current displays in control towers have been shown to be adequate. yes, it is cool to have a 3d image of the skies above, but you'd constantly have to move around the screen to see where it is in all three dimensions.
I have also found that displaying a molecule can be done sufficiently well, by rotating
The idea dates from the SF "Golden Era" (Score:2)
Yo
Plane safety & PS3 (Score:2, Interesting)
Stereo goggles only require 2 3D graphics cards, which can easily be run by a single computer, and they end up giving you more freedom, sinc
Re:Plane safety & PS3 (Score:2)
Stereo goggles also put strain on the wearer, because you're not using your eyes normally (no focussing or eye movement possible), so they're not really suitable for long-term use.
Grab.
Re:hmm. (Score:3, Funny)
I had a look at one of these once (Score:4, Funny)
Cool, but kind of small (Score:3, Insightful)
Re:Cool, but kind of small (Score:2)
But would an air traffic controller want to have to walk around such a display, or would he/she get disorientated, if it could spin around?
Size isn't an issue (Score:2, Informative)
As a side note, the flicker probably comes from viewing the back of the screen when it's turned away from the viewer. They need to add a second screen & projector to the back of the first.
So, any guesses on how long before we see "porn bowls" 6 feet high projecting full sized 3D porn?
Wooow. (Score:3, Funny)
Arrgh, Refresh rate!! (Score:4, Interesting)
I definitly don't want it until they get up 85 revolutions per second, and probably more. And I thought that 60 was horrible, imagine what 15 Hz would look like.
Re:Arrgh, Refresh rate!! (Score:2)
and if you shake it, you get a nice wintery effect
Re:Arrgh, Refresh rate!! (Score:3, Informative)
Better than a normal television.
=Smidge=
Re:Arrgh, Refresh rate!! (Score:2)
Re:Arrgh, Refresh rate!! (Score:1, Informative)
I know modern multi-sync displays have taught people that higher refresh rates look better (i.e. have less flicker and may be brighter), but that's a limitation of multi-sync displays, not of the lower refresh rate. Multi-sync phosphors are designed to work at up for 120 Hz, and simply do not have the perisistance to stay lit at 60 Hz. Take a
Re:Arrgh, Refresh rate!! (Score:2)
Re:Arrgh, Refresh rate!! (Score:2)
Also, 60Hz refresh -- even on LCDs, which maintain an image far longer than a CRT -- sometimes causes horrible headaches when combined with cheap (electronic balla
Re:Arrgh, Refresh rate!! (Score:2)
Re:Arrgh, Refresh rate!! (Score:2)
Yes, by a whopping 0.03 hz, for NTSC.
Re:Arrgh, Refresh rate!! (Score:3, Insightful)
Re:Arrgh, Refresh rate!! (Score:2)
Re:Arrgh, Refresh rate!! (Score:2)
Hmm.
Fair point.
Re:Arrgh, Refresh rate!! (Score:2)
I can't go to a movie theater, though.
look, but don't touch (Score:3, Funny)
Just don't forget and reach for the pretty picture. . .
Re:look, but don't touch (Score:2)
Re:look, but don't touch (Score:2)
actually, at $40,000 I'm guessing it's there to protect the screen MUCH MORE than to protect you.
Re:look, but don't touch (Score:1)
Re:look, but don't touch (Score:2)
Sure. But they're also hoping to raise the spin rate to eliminate flicker... which suggests a flywheel in a vacuum. Wouldn't want to bump that sucker... or be nearby when someone does...
Ob. Simpsons (Score:2)
*drool*
Hot damn! (Score:2, Funny)
But I will have to mortgage my house to do so.
Slashvertisement ? (Score:3, Informative)
Projecting images onto a rotating plane or helix [felix3d.com] is old stuff.
Has to remain small scale for now... (Score:3, Insightful)
You can imagine the complexity of this device as it grows in scale. Even having a version of it at double the width and height is going to cause issues in trying to control the stability of all of its components. The velocity of the outermost edge of the screen (closest to the enclosing dome) is going to increase significantly as the device increases in size. All the while, you're creating a tornado within the dome.
I'm afraid that large scale versions of this device are going to be infeasible in functionality, production, and especially cost (this baby version costs 40 grand) as many complications are going to arise.
Re:Has to remain small scale for now... (Score:2)
damn. if only someone could invent a vacuum...
Re:Has to remain small scale for now... (Score:2)
Unless you suck it vacuum.
Microsoft Bubbles (Score:1)
Re:Microsoft Bubbles (Score:1)
Oh ducky. Another dimension to exploit and constantly patch.
Re:Microsoft Bubbles (Score:1)
100 million is too low (Score:2)
I'll stick with my "crappy" 2-dimensional monitor for the time being.
Movie (Score:4, Interesting)
Re:Movie (Score:2)
what's easier; walking around a display and shouting over that noise, or just rotating an image on a 30" LCD?
Re:Movie (Score:1, Informative)
Re:Movie (Score:2)
It's apt for me! (Score:1)
Old idea, technology not there yet (Score:3, Interesting)
This ones looks more practical, even if much less useful. At 15Hz and a mere 200x768x768 pixels, it is requires a mere 1/3GB but a whopping bandwidth of 5GB/s, and the quality is like that of a Dr. Who prop. Scale it up to 512x1048x1048 at 60Hz and you'll need an acceptable 1.5GB of memory but unrealistic 90GB/s memory bandwidth to drive the thing.
While this might be possible to resolve using massively parallel interfaces or something, I bet we'd still need Moore's law to hold for another decade or two before the quality of this type of display can rival that of current 2D ones.
In the meanwhile, this will remain a gimmick or be limited for very special applications where the low quality is acceptable (hint: this probably rules out medical applications
Re:Old idea, technology not there yet (Score:2)
Re:Old idea, technology not there yet (Score:2)
At least you know what you are paying for, especially for such a cool system as this, instead of bedpans and oxygen lines by the foot.
Re:Old idea, technology not there yet (Score:2)
Not necessarily -- if the use of this display prevents one $40,000 medical mistake, then it's already paid for itself. If it also prevents the $500,000 malpractice lawsuit that would have sprung from that mistake, then it's reduced your hospital bills dramatically.
Re:Old idea, technology not there yet (Score:2)
If. There is no practical advantage too it. It's just cool. I don't want to have to walk around my 3D objects when I'm working. That's slow and tiring. I would rather just spin them around on my screen. Much faster and more efficient. Depth can be simulated with sequential field stereo and shutter glasses or two displays like with a HMD. There are also autostereo LCDs and projectors which are even more practical, although a bit more expensive
Re:Old idea, technology not there yet (Score:2)
Not for you, no. But they aren't trying to sell it to you. They are trying to sell it to people who need to visualize proteins, brain tumours, oil wells, etc. The people who are doing those things will decide if it is worth $40,000 of their money or not.
Re bandwidth (Score:2)
Plus you only have to send what is to be displayed, empty space doesn't need to be sent or held in memory.
Re:Old idea, technology not there yet (Score:2)
You're using the wrong numbers. The system actually transfers 198 1024x768 pixel 3 bit color frames 24 times per second, at least according to the whitepaper. That's 1.4GB/s, not 5GB/s. Only the central 768 pixels of the 1024 are displayed so they could reduce the bandwidth requirement by 25%.
It's like a lathe... (Score:2, Funny)
Innovative? (Score:2)
this will... (Score:1)
Wow! That was _SO_COOL_!!! (Score:2, Insightful)
What goes up... (Score:2)
But when you become entranced by the image floating in space in front of you, and then slowly reach your hand forward to touch it, you'll be glad that you're standing around zoning out on a million dollar 3D flipbook with a half dozen neurosurgeons.
OK, I want one of these (Score:2)
Then when the price comes down to a reasonable level we'll all be able to get one.
Didnt we see this last year? (Score:2)
Was mostly just a spinning disk inside a globe to 'simulate' 3D.
*Ancient* news (Score:1)
If someone want to "wow" me, set up a system based on multiple scanning lasers in a transparent medium where two or more beams intersecting cause the medium either to glow or to become opaque depending on the combination of beams intersecting and the non-linear optical properties of the medium.
*That* would be cool.
And of course the screensaver ... (Score:1)
3D Games (Score:1)
SIGGRAPH (Score:1)
4D? (Score:2)
LS
Re:4D? (Score:1)
Re:4D? (Score:2)
Probably not, for two reasons...
First, we can grasp the idea of 3d objects projected onto a 2d surface because we actually do see our 3d world in only 2d (times two, which we use to extract depth information via some very expensive and task-dedicated computational hardware). As the simplest way to think about that, consider the situation where you have
Volumetric display without rotation (Score:2, Interesting)
Sega's Hologram Time Traveler (Score:2)
Good Approach, Wrong Implementation (Score:2)
My BETTER suggestion/solution: a screen than can be gimbaled 360 degrees in the horizontal and 90 degrees in the vertical. Project 2 polarized
Re:Good Approach, Wrong Implementation (Score:2)
http://www.pcworld.com/news/article/0,aid,115975, 0 0.asp [pcworld.com]
The article is light on facts, but the way that I've heard it is that they're researching ways using eye tracking cameras and a layer of LCD light deflectors to "aim" images at individual eyes. You don't need glasses or a head tracking beacon, as all of that is done automatically. You can walk around the front of the screen and get the right perspective. If you really needed to walk all the way around somet
Re:Good Approach, Wrong Implementation (Score:2)
Yeah but you are still tied to either the viewer inside a viewable area, looking out, with the screen moving around them, or the viewer outside the viewable area, looking in, with the screen moving around to follow their gaze.
My even *better* suggestion is to mount the display on a *robot* that follow
My idea of shared 3D display (Score:2)
The other part is the wacky goggles. These have projectors mounted above them with tiny LCD or OLED screens that project down through half-silvered 45 degree mirrors in front of each eye.
So, the light from the projector is as if it's coming straight out of your pupil, an
Why are we all so negative? (Score:2)
This is an extremely common pattern in technology. A new product comes out and is only useful in a few niche markets, often analysing the very important (medicine), very small (molecules), or the very large (climate). Eventually the product matures and becomes useful to the larger society.
I am delighted that people are working on 3D displays; I certainl
Wizard of Oz (Score:2)
j/k
it does seem really cool. I just can't think of a practical use for it for myself, though I'm sure that one day they, or technology inspired from them, will be very important in some sectors.
Burning Question (Score:2)
What is the dead pixel policy on that one?
Voxels? (Score:2)
Re:How does this work? (Score:4, Insightful)
Take a flashlight. Tie a string to the end, go out at night and spint it around really fast by the string. It looks like a circle. That's basically it.
Re:How does this work? (Score:2, Informative)
Re:How does this work? (Score:2)
Actually, that's not it. The flashlight on a string traces out a circle because of persistance of vision [wikipedia.org] -- basically the tendancy of the human eye to temporally smear changes in scenery. Think of it as organic motion blur if you like.
The technology in question is actually closer to a combination of a Zoetrope [wikipedia.org] and QTVR Objects [letmedoit.com] (examples here [letmedoit.com]). Basically, a narrow 2D display spins around, displaying a render of the image from the correct point of view. This is to say that when the display is pointing forwa
Re:How does this work? (Score:2)
Re:How does this work? (Score:2)
Indeed. After further research, I agree. My understanding of the tech was incorrect. Still, I maintain that the technology is merely clever 2D rather than actual 3D. According to the patent (6,554,430 [uspto.gov]):
A volumetric display system produces a volume image by projecting a series of two-dimensional images onto a rapidly rotating projection screen. Persistence of the human visual system integrates these two-dimensional image slices into a three-dimensional volume-filling image.
Thanks for the correction thoug
Re:How does this work? (Score:2)
And stick a goldfish bowl over it so people don't lose fingers. Although I'm wondering if there's a vacuum
Re:Modelling (Score:2)