3D Flat Panel With No Glasses 150
m4c north writes "From Japan Today: 'Toshiba Corp said Friday it has developed a brand-new flat-display that allows viewers to see three-dimensional images without using special glasses. The display is expected to be applied to arcade games, virtual menus at restaurants and simulations of buildings and landscapes. The company said it aims to commercialize the display within two years.' JCN Network offers a few more details than Japan Today's rather short summary. And Toshiba's [toshiba.co.jp] press release has some simple figures. Maybe pinball will make a comeback!"
COOL! (Score:4, Insightful)
Re:COOL! (Score:2)
3D Display (Score:5, Funny)
Re:3D Display (Score:1)
Re: (Score:3, Funny)
Re:3D Display (Score:1)
Re:3D Display (Score:2)
Is this new? (Score:5, Insightful)
Re:Is this new? (Score:3, Informative)
More to the point, are there any applications that make sensible use of this ?
Re:Is this new? (Score:3, Interesting)
The "average" user won't, however, have any use for this until computer games start using it, but then again, thats the whole reason why we have faster computers now isn't it?
NeoThermic
Re:Is this new? (Score:2)
I''ve been trying to find out if it is possible to get the Sharp Actius AL3DU [sharpsystems.com] laptop to run 3DS Max [discreet.com] in autostereo mode together with a plugin [sensable.com] for a 3D haptic input device called the SensAble PHANTOM Omni [sensable.com]. It also might be cool to add the 3Dconnexion SpacePilot [3dconnexion.com] input device for navigation.
I think this would be the ultimate interface for 3D design. Has anyone had any experience with this? I've been emailing all the companies involved and have gotten responses saying that there are problems with this setup
Re:Is this new? (Score:2)
I've used the LCD shutter glasses before, and they are awesome, although they are quite bulky.
Re:Is this new? (Score:1)
Re:Is this new? (Score:4, Informative)
Each pixel has a microlense that only allows light from that pixel to be viewed from a particular direction - it's the natural extension of the laptop screen system.
Re: (Score:1)
Re:Is this new? (Score:1)
Notebooks
PCRD3D
PCAL3D
Monitor
LL-151-3D
The technology is good now, but it is just the first run. There are more products in the works that are much better than these.
As far as technology taking advantage of the monitors, all that is required is an nVidia graphics card and the up to date drivers that make nVidia compatible with 3d glasses. It will display Direct3d programs in 3d to the best of my knowledge and ther
Sharp? (Score:3, Informative)
Yes, and on a notebook with Linux. (Score:2)
Re:Sharp? (Score:1, Insightful)
Re:Sharp? (Score:2)
What? Can you explain why this would make the eyes tired? My guess would be that it cuts the refresh rate in 2, hence your eyes hurt from the low refresh.. no?
Funny glasses (Score:4, Funny)
Re:Funny glasses (Score:1)
They helped me fight both zombies and giant babies.
Wow, I can't wait... (Score:4, Funny)
Been done (Score:5, Informative)
Re:Been done (Score:1)
i've seen some (Score:4, Informative)
not these, but i've seen a model from these guys [seereal.com] on a fair in helsinki in late 1999. i always thought it would be nice to have a 3d display that worked without glasses, and all of a sudden i found myself standing right in front of one. it was quite impressive, good image quality and yes, a convincing effect. only when i moved my head it took a very short moment to retrack my eyes and readjust the prisms (there are prisms in front of each vertical pixel row. they direct the light so that one eye sees the even and the other the odd numbered pixel columns). the guy peresenting it told me they had played quake III on it :)
i came across their displays again on cebit a few years later, there also were some by the fraunhofer institute [fraunhofer.de] (the ones i've seen are probably not on the page, they had one or two that tracked your eyes and adjusted to your position, and one that only worked at a specific position, iirc).
anyway, while searching for the seereal link above, i came across this [stereo3d.com] list of 3d displays, there even are price quotes for a few.
Re:I wonder why this wasn't on slashdot (Score:2)
Re:I wonder why this wasn't on slashdot (Score:2)
Usefulness? (Score:5, Insightful)
Re:Usefulness? (Score:2)
Re:Usefulness? (Score:2)
When reading a press release like this, it seems to be a common slip of the imagination to first assume a projected hologram instead of just a clever 2D trick.
It's not the reader's fault sometimes though. Marketing departments need to stop calling this kind of technology a "3D display" becuase it is not. They are a 2D display which do some fancy tricks to create the illusion of 3D within it's display perimiter.
And we are misled even further by bad examples. The images a
Re:Usefulness? (Score:2)
Imagine layering a room with this, and getting images on all 6 sides
It's not exactly what you describe, but there's the VT-CAVE [vt.edu]. It needs LCD shutter glasses and displays on the front, right, and left walls, and on the floor.
Re:Usefulness? (Score:2)
Cheezy 3D film? It sounds like your last experience with 3D technology was somewhere in the mid-nineties. You know, when the first VR helmets with 320x200 displays appeared or something.
Have you seen a 3D film recently? If not, I suggest Polar Express at your nearest IMAX. That might provide you with some clue about how 3D can look.
Game Consoles? (Score:2)
Re:Game Consoles? (Score:2)
suh-weet (Score:1)
Not the same as Sharp (Score:5, Informative)
From this article, it seems as if each pixel is a microlens that redirects the display to your two eyes on a per-lightwave basis. This obviously allows a much wider viewing angle, and for multiple viewers, while still creating the illusion of depth.
Re:Not the same as Sharp (Score:1)
New? (Score:2)
Granted, it kinda made my head hurt to look at, but regardless, you could see 3D images on a screen outside the booth.
Re:New? (Score:2)
Re:New? (Score:2)
Screenshots? (Score:4, Funny)
Anyone have a link to the screen shots? I really would love to see how good the 3d effect is.
Robert
Vision impairments (Score:5, Interesting)
Re:Vision impairments (Score:1)
I always found moving side-to-side helped in judging distnaces, shape, etc. So I would imagine that you can do the same thing with this screen.
Re:Vision impairments (Score:2)
Re:Vision impairments (Score:2)
Re:Vision impairments (Score:1)
Stereopsis, which is the phenomenon upon which this screen and 3D movies is based requires 2 eyes. Two input streams have different angles and the effect of 3 dimensions is created in the brain as a cyclopean view. A person with one eye would not see the stream addresse
Re:Vision impairments (Score:2)
Why don't you correct your bad eye? 20/400 isn't that bad, -4 diopters. I'm wearing -3.75 contacts right now and I"m fully corrected to 20/15.
You can do exercises to train your brain to use the bad eye's input again. Talk to a good optometrist who works with vision disorders.
And be glad you're not color blind if you're working with informational displays.
Product demo (Score:2)
Accompanied (Score:1)
Like always, we need the actual software and applications to actually utilize new hardware.
Re:Accompanied (Score:2)
And imagine that bar in OS X, coming towards you as well as magnifying...
Re:Accompanied (Score:1)
3D virtual restaurant menus? (Score:3, Insightful)
Maybe Planet Hollywood would go for this. That way they can show what a $15 hamburger looks like in 3D.
Ah, the days on the bridge..... (Score:1)
How does this work? (Score:4, Informative)
Toshiba's new displays employ an integral imaging system that reproduces light beams similar of those produced by a real object, not its visual representation.
But that's all they say. How does this work? Are they somehow able to emit light waves going out at every point from a flat surface, so that you see a 3D object with correct perspective no matter which direction you look at it from? I guess that isn't that unrealistic; I mean, mirrors do exactly that. But how does it work?
Is this for real or are they just being overenthusiastic in their own press releases?
Re:How does this work? (Score:4, Informative)
Take a standard 1600x1200 display, place a microlense over each pixel so that the light is only visible from one of sixteen directions (imagine 16 point distributed over a hemisphere). Now wherever a person stands, each eye will only
see a particular image.
Middleware software is used to convert existing images to work with this system. A 3D application would have to render 12-16 different views of the scene for this to work.
Re:How does this work? (Score:2)
i.e. your glorious 1600*1200 display turns into a 400*300 display?
Re:How does this work? (Score:2)
This is a key point. There is a huge distinctrion between 3D displays that create two images, one for each eye, and rely on stereoscopic vision; and multiple-viewpoint displays.
Its a little appreciated fact that many people don't have stereoscopic vision at all, even if they have two functioning eyes. These people still see 3D (e.g., can drive safely). How? The same reason you can see 3D at long ranges (miles and miles), where stereo
Re:How does this work? (Score:3, Interesting)
I took a helicopter up to a glacier in Alaska once. It's so vast and has so little foreground that you can't judge distance.
I asked the tour guide, since we had an hour up there if I could walk the quarter mile or so over to a waterfall that was several hundred feet high.
He explained to me that it was five miles away and a quarter mile high. There was absolutely no way for me to judge the distance properly so my brain basically mad
Popup ads (Score:4, Funny)
Re:Popup ads (Score:2)
Man will that piss people off.
Re:Popup ads (Score:2)
Pinball Blues (Score:3, Insightful)
Almost good enough... (Score:1)
http://www.pinballsim.com/ [pinballsim.com]
And for those of us lacking depth perception? (Score:1)
(Yes, I have lived my life without 3D movies, funky optical illusions, or Virtual Boy)
Re:And for those of us lacking depth perception? (Score:1, Informative)
The answer is no. Nothing to see here. Move along.
This would be great if... (Score:1)
There could be a gesture which brings the "window" you're moving around closer towards you on the Z-axis (like a beckoning gesture) and one to move the windows further away on the Z-Axis. (Like a pointing gesture.)
Regret (Score:4, Funny)
Well... (Score:1)
The current
Let me guess... (Score:4, Funny)
Cebit (Score:1)
If you weren't in the sweet spot all you could see was a distorted image in different colours, and even if you found the optimal position the colours were wrong. I wouldn't want to have one of those.
It has to be terribly un-ergonomic not to be able to move your head.
Virtual Window Panes aren't gonna happen (Score:1, Interesting)
Lets do an back of envelope calculation, they are so fun...
Lets suppose a 90 degree viewing angle (both horizontal and vertical) with 1' degree quantization. Thats 29 thousand times as much information as a 2d display with similar resolution and color depth. Compression of the video signal from the source to TV would be absolutely ma
Re:Virtual Window Panes aren't gonna happen (Score:1)
Re:Virtual Window Panes aren't gonna happen (Score:2)
The point in moderation is to enhance the visiblity of the good posts, and lower the visibility of the bad posts. There is no reason that moderation should be different for an Anonymous Coward than for a registered poster. The only reason to make a distinction is if you think that Karma is some sort of game.
nasty (Score:2)
How about a Sony Playstation 3D? (Score:4, Interesting)
This will probably be much the same, another attempt that falls just short. I predict 3D will take off big time when very small, very light weight, very high resolution headsets arrive, whether LCD or scanning micro-laser or whatever.
Despite my pessimism I think we should plan for a 3D future now. I doubt the HD-DVD people or Blu-Ray camp will see this post, but they should build in 3D compliance now. Since digital compression is about encoding similarities between frames, it should work well to compress two nearly identical images to one probably only adding a 10 percent overhead for a film shot in 3D. All players should be able to read a 3D title, ignoring the 3D enhancement data on standard players. Blu-Ray especially would have both the capacity and bandwidth to pull this off, in fact imagine the Marketing coo a Playstation 3D would be. I'll bet you wouldn't have to change most off the shelf 3D games to be true 3D in true stereovision if the hardware is done right. Existing titles transformed to a more immersive experience overnight.
Re:How about a Sony Playstation 3D? (Score:2)
But here is an idea: instead of doing 3d on a 2d surface, why don't we have 3d pixel cubes? a true 3d display would be a cube that contains little 3d boxes arranged in 3 dimensions. Each box could contain some sort of substance that, when electricity is applied to it, becomes opaque with a colour; otherwise, it is blank and transparent. Electric lines will be thin and therefore nearly invisible.
The 3d cube
Re:How about a Sony Playstation 3D? (Score:2)
That's only 562 megabytes or so, after all. Ok, you say, that's about the average main memory a machine these days has. We can work with that. But:
Updated at 60 fps, this requires a memory bandwidth of 60*562 MB = 33 gigabytes/sec.
DDR 4000 RAM currently has a bandwidth of 4000 MB/s. PCI-X slots are at best in the same range.
I'm just saying, think about this a little first.
Re:How about a Sony Playstation 3D? (Score:2)
Let's not forget that the whole thing can be done in parallel: the 240 screens along the z-dimension can have independent buses; let's say one bus per 8 screens. That would be 30 separate lanes. It's not that much, especially with today's technology.
Come on, don't be pessimistic. We've got to push for new directions. There might
Re:How about a Sony Playstation 3D? (Score:2)
Poor Example (Score:2)
Re:Poor Example (Score:2)
This is new?!?!? (Score:2)
Re:This is new?!?!? (Score:2)
When I first saw this game, I thought that technology was taking a great leap and that the near future held great things... I can't believe that there hasn't been any mainstream use since then.
Just bring back old-tech 3D... (Score:3, Interesting)
Re:Just bring back old-tech 3D... (Score:3, Informative)
This looks like old technology to me (Score:2)
How it works (Score:2, Funny)
3D overrated, panning a better bargain (Score:2)
(Google "Mars Pathfinder Stereo Wiggle")
Re:3D overrated, panning a better bargain (Score:2)
Lensing Is Awful (Score:5, Interesting)
As of September, 2004, it's all awful. I've seen the Sharp Laptop. I've seen the X3D display. I've seen every attempt to create 3D without glasses, and they're all embarassingly bad. One inch of depth does not 3D make, especially not at the cost of visually hideous artifacts (half the horizontal resolution means you end up looking at these double width, very blocky pixels). There was one exception, which used several stacked layers to simulate 3D without attempting to use lensing. The depth was still awful but it didn't hurt at all to look at. Of course, you'd never notice any depth from a distance.
Of course, it's not just lensing that's problematic. I got strapped into not one but two HMD-based systems -- one, a swimming simulator [doxpara.com], the other a fairly cool cockpit simulation with per-finger force feedback gloves. Both systems looked cool from the outside, but having played with this stuff off and on since the days of Amiga-based Arcade VR (what *was* the name of that system?) I can tell you it hasn't gotten much better. I wanted it to be immersive, but...no.
Really, the only display tech that really blew me away used dual rear projectors that fed back into one another to achieve alignment, then emitted polarized light onto a single screen. With very light and simple glasses, the effect was utterly seamless.
I vaguely remember the spinning display approach also worked.
--Dan
Re:Lensing Is Awful (Score:2)
Really, the only display tech that really blew me away used dual rear projectors that fed back into one another to achieve alignment, then emitted polarized light onto a single screen. With very light and simple glasses, the effect was utterly seamless.
I vaguely remember the spinning display approach also worked.
I found some info on the web about 3D projectors [vrex.com] for use with polarised glasses as well as a spinning display [actuality-systems.com] a while back. Are these the ones you are talking about? This [stereo3d.com] website has a lot of inf
Re:Lensing Is Awful (Score:2)
Re:Lensing Is Awful (Score:2)
Why don't you check out Actuality's [actuality-systems.com]products? The display isn't gigantic, but I remember it being pretty convincing.
Just go ahead and look at an LCD approach. You'll agree. Ew.
OK, I think I tracked down the polarized-light approach to 3D that was unambiguously fantastic. See here [prosystems.nl].
--Dan
Re:Lensing Is Awful (Score:3, Informative)
The name of the original system was "Virtuality", at the time the company was named "W Industries, Ltd" and based in the UK. The original system used an Amiga 3000 with custom video graphics cards (one for each eye) and IIRC, a SCSI CD-ROM drive. The HMD used small (1 inch or so diagonal) color CRTs, which were optically folded into the eyes (periscope style). The tracking was done via a Polhemus mag tracking system.
These early ma
Re:Lensing Is Awful (Score:2)
I wouldn't be too down on the Raytheon code; while the mocap guys have certainly been using high resolution, high frame rate cameras to get detailed positioning out of point clouds, they're focused on driving skeletons, not interfaces. From a programmatic point of view, your standard position tracking code wass probably so tied into mocap work that a scratch implementation, built for UI research, wa
Oxymoron (Score:1)
Its a FLATBED monitor...read the article (Score:2)
3d (Score:2, Interesting)
Re:Hmmm (Score:1)