Sony Ordered to Pay For Dual Shock Tech 46
GamesIndustry.biz is reporting that a ruling against the Japanese software giant has been handed down in the case of Immersion vs. Sony. Immersion sued the company over the force feedback effect experienced in the dual-shock controller, which it has a patent on. From the article: "Now a Californian district court has ordered Sony to pay a 1.37 per cent license fee based on sales of the PlayStation console and of the named videogames, to be paid quarterly effective from July 1st."
Ditch it (Score:3, Interesting)
Re:Ditch it (Score:2)
or they'll just license(this is basically a license anyhow now..), like ms.
anyone got some deeper info to the patent? and are you infringing only if you are seller of the pad with little motors AND seller of software that makes those little motors spin?
Re:Ditch it (Score:3, Interesting)
If this happens, the market for imported PS3 controllers will be a big one.
Re:Ditch it (Score:1)
Does anyone know... (Score:3, Interesting)
to which aspects this refers?
Re:Does anyone know... (Score:2, Informative)
The company holds patents for what it calls "vibro-tactile" technologies that make the video game player feel as if he is "touching" an object in the game.
http://www.gamespot.com/news/2004/09/23/news_61
Hmmmmm..... (Score:4, Funny)
Re:Hmmmmm..... (Score:4, Informative)
Re:Hmmmmm..... (Score:5, Funny)
Re:Hmmmmm..... (Score:4, Funny)
The mods are open-minded.
Re:Hmmmmm..... (Score:3, Funny)
Re:Hmmmmm..... (Score:2, Insightful)
Re:Hmmmmm..... (Score:1)
Re:Hmmmmm..... (Score:2)
Re:appliable to other things? (Score:1)
Re:appliable to other things? (Score:1)
So... (Score:2)
Re:So... (Score:2)
I tend to agree with you here. I don't find that it adds much to the game.
From the article
Immersion holds patents for force feedback technology which cover certain aspects of the rumble effect used in game joypads, and also named Microsoft as a defendant in its original lawsuit in 2002 - but the Xbox manufacturer settled out of court in July 2003 by signing a licensing agreement with the firm.
So other vibration controller manuf
Re:So... (Score:5, Informative)
http://news.com.com/Microsoft+settles+suit+with+I
Re:So... (Score:4, Informative)
I've compared the patents the last time something relating to Immersion was posted, Immersion has patents for all kinds of variations of controllers (e.g. a controller with two analog sticks and two rumble motors as seen here, a joystick with rumble, etc) but Nintendo holds the patent for rumble with a single unit in a gamepad or something like that. Immersion's patents even reference Nintendo's patents for prior art but claim that because they cover different input devices they aren't conflicting with N's earlier patents. I'd call that a trivial step up but whatever.
Re:So... (Score:4, Insightful)
It depends on how it's used. If it just shakes when something blows up, big whoop. But it can be used to communicate various things to the player better than just visual and audio cues in some cases. I can immediately come up with three games that used vibration to good effect in different ways.
In F-Zero X for the N64, the rhythm of the pulses told you how well you were sticking to the track. Actually being able to feel the track beneath you made it easier to use slides and maintain control through difficult turns.
In Rogue Leader for the Gamecube, there was so much green laser fire flying around that it was sometimes hard to tell whether you were actually being hit, but the controller shook every time you were. Sure, sound effects clued you in as well, but I always noticed and reacted to the shaking first, almost reflexively.
In the Wind Waker, the opportunity for a counterattack was marked by both an icon on screen and a quick thump of the controller. I almost always nailed the timing because I felt the controller vibrate well before I noticed the icon. Plus, I never needed to actually watch for the icon, so I could concentrate on the action.
I think the key is that the rumble should be subtle enough that you don't really think about it during gameplay any more than you think about what you see and hear. If it shakes enough for you to notice, it can only be a distraction that pulls you out of the experience.
Re:So... (Score:1)
License fee on particular games? (Score:3, Insightful)
Also, weren't there questions the last time this made Slashdot about the validity of Immersion's patents? Prior art in the N64's rumble pack or something? I don't recall. Also, did Immersion ever do anything with the idea, or just get a patent and sit around waiting for market saturation of the feature?
Re:License fee on particular games? (Score:2)
Where is Nintendo in this? (Score:5, Interesting)
Immersion's gone after the other big two (sucessfully), is Nintendo next? Perhaps, but Nintendo's no slouch when it comes to patents themselves, and perhaps Immersion doesn't wish to lose their own patent viability in a court battle with Nintendo. I wonder, if the Immersion and Nintendo patents are similar, if Nintendo can sue for damages and a share of the wealth...
Re:Where is Nintendo in this? (Score:3, Informative)
Re:Where is Nintendo in this? (Score:1)
Probably not, but it'd be good because they'd effectively be taking Sony's money.
Nintendo was not dumb (Score:2)
I believe immersion holds the patents for all the original force-feedback stuff coming out for computers back in the later 90's too.
Re:Nintendo was not dumb (Score:3, Informative)
How Much? (Score:1)
Re:How Much? (Score:2, Informative)
According the article, this is about $27 million a year.
Immersion patents (Score:3, Informative)
I think that something this simple really shouldn't be given a patent. But since it has, I think I'll patent "audio notification of consumable liquid boiling point" and charge all tea kettle manufacturers exorbitant licensing fees
PS: This is not a seriously researched opinion, IANAL, etc.
Re:Immersion patents (Score:3, Informative)
In other words, yes, it is a bogus patent.
DIY rumble seat (Score:3, Interesting)
There's a huge thread about it at http://www.avsforum.com/avs-vb/showthread.php?s=&
Re:DIY rumble seat (Score:1)
My other company's exp... (Score:1, Offtopic)