When Emulation Isn't Enough 207
oldskoolar writes "For those of you who find emulation of your favorite Nintendo games disconcerting with a keyboard interface, Joystiq may have just the project you've been looking for. For those of you with more time than most people have ambition; why not couple this hack with an older mod."
Other Controllers (Score:5, Informative)
Re:Other Controllers (Score:3, Informative)
Ripped from site:
A must-have for serious PSX gamers! This RadioShack PSX-to-USB Game Adapter allows you to use your PlayStation game controller on your USB-equipped PC. Built-in vibration feedback driver lets you feel special effects in the game.
PRODUCT FEATURES:
Meets USB 1.1 requirements
No batteries required
Compatible with Direct-X
Windows XP/2000/ME/98SE/98 compatible
Re:Other Controllers (Score:2)
Re:Other Controllers (Score:2, Informative)
Re:Other Controllers (Score:2)
Re:Other Controllers (Score:2)
Re:Other Controllers (Score:3, Informative)
Gamecube Controller Firmware [sourceforge.net]
Which is part of EzHid Firmware project [sourceforge.net]. On other hand, if like me, you would like to skip on the soldering iron there is this adaptor [hartsunlimited.com].
Re:Other Controllers (Score:2)
Re:Other Controllers (Score:2)
Re:Other Controllers (Score:2)
Still, it's a nice controller, and more comfortable than the old NES one.
If I were going to go for a controller adapter, I'd have to pick the PS2.
Re:Other Controllers (Score:2)
I've always found the pad to be pretty nice, though it's a little on the bulky side.
Re:Other Controllers (Score:2)
If you still like using PSX controllers, you can easily switch to NES controllers every once in a while...
Re:Other Controllers (Score:2)
Re:Other Controllers (Score:2)
Re:Other Controllers (Score:2)
people still have those things? (Score:2)
Re:people still have those things? (Score:2)
So yeah, with over 70 million sold I imagine a few people still have one laying around.
Re:people still have those things? (Score:3, Insightful)
Re:people still have those things? (Score:2)
Re:people still have those things? (Score:5, Funny)
~Berj
Re:people still have those things? (Score:4, Funny)
Re:people still have those things? (Score:2)
Re:people still have those things? (Score:2)
Re:people still have those things? (Score:2)
Re:people still have those things? (Score:2)
I remember playing the original TMNT game in NES, and wondering why it had vertical lines in all the screens. Then I tried removing and reinserting the cartridge, and the lines vanished. Thinking back about it, it's actually pretty amazing - the whole thing worked perfectly (besides the graphics corruption) with corrupted data resulting from faulty connections.
Coming to think about it, TMNT was actually a pretty good game. It had an overhead map, where you moved the turtles to from dungeon (sewer or build
Re:people still have those things? (Score:2)
Am I the only person who "hacked" Atari 2600 games by fiddling with the carts during power-on? I occasionally got weird glitches that either affected collision detection (no crashes in Enduro) or gave me multiple "ghost" shots or ships (Asteroids maybe?)
GTRacer
- Atari Defender pwned me!
Re:people still have those things? (Score:2)
Oh come on, that is fun. (Score:2)
Ah yeah, well if he is good enough until his birthday I might buy him an XBox with those emulator disks for Genesis, SNES, NES, SMS, N64, PSX, and MAME. After I hack the XBox to a 120Gig hard drive and Xenium chip.
Re:people still have those things? (Score:5, Informative)
Just take the thing apart, use a lot of rubbing alcohol with a q-tip, and if you can, pry up the contacts to restore their original shape. Then it'll work just as good as new. If you can't fix the connector, you can also put alcohol on the cartridge connector, insert it, remove it, lather, rinse, repeat about 10 times or so. Then try to find an orientation that makes it work, and mark that orientation with a Sharpie on the inside of the NES. Takes five seconds. But fixing the original connector is best.
NES's are much more likely to survive long-term than the newer disc-based systems - no moving parts. I'd like to see emulation focus on Saturns, PlayStations, etc. rather than the NES. Those systems will die much faster.
(I'd also like to see someone take apart one of the battery-backed cartridges and write up instructions on how to replace the battery. Those'll die eventually too...)
On maintaining old NES gear (Score:5, Informative)
Console/games - surprisingly, the console itself is rarely the problem, and there's not a lot you can do to fix it if it is. Usually, it's the cartridges themselves. A LOT of corrosion can build up on these things in 15-20 years. Easy fix: soak a Q-tip in isopropyl (rubbing) alcohol, and scrub the hell out of the cartridge contacts. Do it on BOTH sides of the cart, of course. There's just enough room in an NES cart to be able to do this without opening it. Opening the console and trying to fix the cart connector on the mainboard is not only tricky, but usually pointless. I've salvaged over 100 NES consoles in the past 5 years, and not one has had a single problem there. There is still someone out there who sells replacement cartridge connectors, but I can't say as that's a soldering job I'd want to volunteer for. Anyway, follow the steps above, repeat as necessary (some carts are VERY dirty - it's common to make the Q-tip black). I've managed to get pretty much every cart I have (1000+) work on every console I've ever tried using this method. Blowing, shaking, moving side-to-side, putting weight on it - all of these only temporarily help the cartridges make contact. Clean 'em up good, and you'll never have to play these games again!
Batteries - every NES cart that I've seen uses a CR2032 cell battery. These things can be found for free everywhere, most notably on modern PC motherboards (BIOS settings backup). Find a dead motherboard that's not too old and its battery will have years of life left. In an NES game, they lasted anywhere from 5-20 years, depending on use and storage. I still have a Zelda cart with save games on it from at least 10 years ago, whereas some carts died within a few years of purchase. At this point, nearly all of the battery-backed games are dead. Now, replacing these things is a real bitch. Nintendo (mostly) used these idiotic security screws on their cartridges, which means most people can't open them easily. If you're lucky (some Zeldas were made this way) it's just a Phillips (star) head. Otherwise, you'll need a special bit to open them (or an awful lot of persistence). Once open of course, you can replace with whatever easy to use screw you like.
The batteries themselves were set into a socket on the game PCB, and a metal clip folded over top. The problem is, this clip was spot-welded (or something similar) to the battery, making it very tricky to remove without damaging the clip. With patience however, and some gentle hands, you can. A replacement battery just slips in. Here comes the tricky part - that metal clip doesn't hold too tightly to the battery now. Soldering the clip to the battery is a very dangerous operation - the heat from your iron can kill the battery. I've seen replacement battery harnesses for sale in the past, you'd just have to solder these into the PCB of the game and your battery clips in nicely.
And yeah, I'd have to agree 110% with your comment about CD-based systems. I have pretty much every pre-CD system still in perfect working condition here. It takes a LOT to kill a cartridge-based machine, usually fire or water or both
Re:people still have those things? (Score:2)
Best way to get a NES cartridge to work:
1. blow in the cartridge
2. click it up and down.
3. Cycling power buttons(not recommended for games with batteries though, esp. DW 3)
4. Moving it back and forth horizontally.
5. Get Cowboy Neal to come over and fix it.
Re:people still have those things? (Score:2)
1. blow in the cartridge
2. click it up and down.
...
6. Give up, and buy a top-loader [vidgame.net]
My uncle bought one of the these back in the day. Said it was the best $50 he ever spent.
Re:people still have those things? (Score:2)
Sadly, I think her drive to play came more out of her extremely conformist nature (she saw the "Know Your Roots" [computergear.com] shirts and decided she had to play Nintendo to be cool) instead of an actual appreciation of the system.
My keyboard isn't broken, why fix it? (Score:5, Insightful)
Re:My keyboard isn't broken, why fix it? (Score:5, Insightful)
Further more, have you ever tried to play a fighter with a keyboard? It sucks! Try playing King of Fighters, Street Fighter , or even Mortal Kombat. Even with a gamepad, it's a pain in the ass.
Re:My keyboard isn't broken, why fix it? (Score:2, Interesting)
Re:My keyboard isn't broken, why fix it? (Score:3, Interesting)
Re:My keyboard isn't broken, why fix it? (Score:2)
My keyboard won't accept more than 2 simulatenous keypresses, so a joypad is the obvious choice for me.
Re:My keyboard isn't broken, why fix it? (Score:3, Funny)
Re:My keyboard isn't broken, why fix it? (Score:2)
Re:My keyboard isn't broken, why fix it? (Score:2)
Re:My keyboard isn't broken, why fix it? (Score:2)
Example: in Super Mario World, you can't fly to the left with your cape (you have to push left + run + jump at the same time which is impossible).
Re:My keyboard isn't broken, why fix it? (Score:2)
It depends on the game. In platform games, I prefer a gamepad. On the other hand, in Star Control: The Ur-Quan Masters 2 [sourceforge.net] a keyboard is a must - a gamepad simply doesn't give enough accuracy to safely maneuver around plasma blasts.
As for joysticks, they're good for flying sims, and only for them, IMHO.
NES had analog sticks ?-0
Dualshock (Score:5, Interesting)
Re:Dualshock (Score:3, Informative)
Re:Dualshock (Score:2)
I don't have a PS2, but IIRC it still has the same lousy excuse for a d-pad. Why?
Re:Dualshock (Score:5, Informative)
Don't get me wrong, I am not a Nintendo fanboy... I don't own a Gamecube. In fact, I don't like the idea that Nintendo got a patent on a D-pad design. However, I calls it likes I sees it: Nintendo's directional-pad is and always has been the best.
Re:Dualshock (Score:2)
Maybe Nintendo shouldn't have gotten a patent, or maybe they should have - I've never heard an argument either way. Regardless, once they got a patent then nobody should be able to copy it...for a few years.
What's the lifespan of a patent now? 100 years or something? Ridiculous. Outrageous and unnecessary patents have a lot of visibility, but the more serious problem is the excessive lifespan of
Re:Dualshock (Score:2)
Pre-modded pads (Score:2, Redundant)
I don't work for the linked site, nor have I bought any of their products yet, though, so I can't speak to the quality.
I have a gravis (Score:3, Informative)
Powerglove... (Score:3, Interesting)
This type of thing has already been done [geocities.com] with the Nintendo Powerglove [geocities.com]. In fact to the point where serial interfaces are available for purchase [teglerizer.com].
Another link:
Wireless Glove Project [geocities.com]
Second Link (Score:2)
SNES Controller (Score:4, Informative)
I'd really like a Gamecube -> USB converter myself (or Dreamcast). Both of those controllers are the most comfortable I've ever held!
Re:SNES Controller (Score:2)
You may want to check out THIS [gocybershop.ca] then. I bought one a few months ago and it works flawlessly with both my desktop(PC) and my iBook.
Re:SNES Controller (Score:2)
Re:SNES Controller (Score:2)
Re:SNES Controller (Score:2)
Parallel port (Score:2, Informative)
What chip is that? (Score:2)
Re:What chip is that? (Score:2)
Sigh (Score:5, Insightful)
I'd rather spend my efforts maintaining my REAL vintage gaming stuff.
Ripping apart one of my dogbone NES controllers to hack on a USB dongle is sacrelige.
Re:Sigh (Score:2, Interesting)
Hack it apart, pull out the NES controller in port.
Throw the USB device on the end.
Timing.. (Score:4, Funny)
The benifit of the SNES is that you don't need to mangle anything, no wires get cut, and you can get away without soldering too.. In otherwords, it would take me about 5 minutes to connect the pad I used back to the real SNES, if I so desired.
Having said that, I am going to go the soldering route - then I should be able to get the casing for the controller back on (it's currently dangling on the cord), and if my wife gets pissed off because I'm kicking her ass in Battle Dodgeball 2 and throws the controller at me again, it won't come out of the connector
I have nothing to back this up (Score:5, Interesting)
Going through my really tore up CD-r that is approaching EONS old, I see that in some cases you would need to sauder a single resistor between two points, but you only did this if it didnt work for you for some odd reason. There was only one person in the channel that needed to do this.
Re:I have nothing to back this up (Score:2)
Although I stick with the dualshock these days.
Re:I have nothing to back this up (Score:2)
Every console pad to gamepad/parallel pad conversion uses diodes for a reason.
Re:I have nothing to back this up (Score:3, Interesting)
You are correct, sir (Score:2)
The NES controller is actually quite simple, but more complicated than your assumption.
The four directions, start, reset, A and B buttons make up eight bits. If you push a button, it grounds an input on an 8-bit parallel-to-serial shift register (CMOS part 4016 IIRC.. 4xxx series, anyhow). These input are read as high when floating.
The four lines coming from the NES are serial in, clock ou
Re:I have nothing to back this up (Score:2)
For some parallel ports that didn't source enough current on a single pin, you would need to wire up a few pins for power, which required some diodes.
Truth aside (Score:2)
NES to USB? Less interesting than I thought. (Score:2)
We've started seeing various self-contained video game systems, such as the Atari 2600-in-a-joystick (and also Intellivision, Sega Genesis, and some arcade games) hit the legal market, but when are we going to see a NES-in-a-NESpad (and not a NES-in-a-three-handed-N64 controller)? Or, even better, SNES-in-a-SNESpad? That's the sort of hack I was hoping this wa
original recipe (Score:3, Funny)
tremon controller (Score:2, Informative)
i am pretty happy with two of these for multi-player enemy slaying...
tremon usb controller [ebay.com] $0.99
these work with turbo for the following emulators:
atari/ 11-Aug-2004 08:50
gameboy_advance/ 29-Nov-2003 11:04
n64/ 11-Aug-2004 08:51
nes/ 07-May-2004 21:22
sega/ 29-Apr-2004 10:32
snes/
Uh...Parts error (Score:4, Informative)
Seems like overkill to me.. (Score:3, Informative)
I've personally built several of these interfaces, and they work just fine, with one caveat: depending on your parallel port you might want to put a transistor in there, like in this design [members.shaw.ca]. I haven't had any problems with the latter design with any parallel port type, although you might need to change resistor. (or just skip it altogether)
(Yes, there are drivers for Linux, Win95/98/Me and 2000/XP)
Re:Seems like overkill to me.. (Score:2)
No. I don't have a direct experience. But every single thing I've ever read on this says that the NES and SNES connectors are identical, just differently shaped.
Ironically, I'm looking into all of this right now. My ideal goal would be to hook 2 SNES controllers (#1 and #2) and 2 NES controllers (#3 and #4) into a single parallel port. That way, it would be almost completely authentic: load up ZSNES and use controllers 1 and 2 (SNES) for inp
Been there, done that, kinda (Score:2, Interesting)
Better, cheaper solution (Score:2)
It's very easy to hook a number of controllers up to the parallel port. I've hooked up five SNES controllers in this manner.
NES to XBOX version? (Score:2)
can be done cheaper (Score:2, Informative)
Pocket PC Gamepads (Score:2)
I've been looking at the Tapwave Zodiac [tapwave.com] for some time, but the current development environment is fairly hostile to hobby developers which is where most emulation dev work occurs... Before I get flamed by the Tapwave faithful let me explain: 1) although it is possible to use an open source tool chain, it is pretty difficult to get everything working together (Tapwave targeted Code Warrior because at the time t
legal emulation? (Score:2)
Re:legal emulation? (Score:2, Informative)
Re:legal emulation? (Score:2)
It might be illegal to publish for the ones you download from, but it is not illegal for you if you already own the cartridge.
more hype for Engadget from Slashdot (Score:3, Informative)
Damn. It seems like a day doesn't go by without Slashdot linking to some engadget article. Yesterday the Engadget Senior Editor admitted [slashdot.org] that he's been submitting Articles on Slashdot without a disclaimer saying 'hey, I'm from Engadget. Here's my story over at my site.' Interestingly, he never posts with his slashdot account [slashdot.org], but keeps getting his self-hyping article submissions accepted.
Now here's this article posted on Slashdot referencing a child-site of Endadget called joystiq. Engadget and Joystiq are part of the "Weblogs, Inc. Network [weblogsinc.com]"
I tried to check the submitter's slashdot account. Doesn't exist [slashdot.org]. Why would Timothy use this nickname (oldskoolar) to attribute the submission when it doesn't exist? Now slashdot is not only running promo articles for engadget sites, it's pretending that they're submitted by users who don't exist.
I'd bet that the folks at WIN are paying slashdot to run these promos to drive traffic to their pseudo-blog sites.
Adaptoid (Nintendo64-to-USB adapter) (Score:3, Informative)
go completely custom (Score:2, Insightful)
SNESKey! (Score:2)
Re:Components (Score:3, Informative)
Now if you wanted to splice it a gameport connector, you might do a bit better. You'd still need to write your own driver, however.
Re:Components (Score:2)
Re:Components (Score:2)
You have to admit, though. A USB connector is a lot more like a game console connector than a gameport or parallel port connector.
And is it just me, or does it seem like cheating to buy a prebuilt kit to solder onto your controller?
Not really. As I said, this "kit" is really just a couple of electronic parts. The real magic is the PIC chip which they probably built using a standard PIC software package. The beautiful thing about mod
PIC's are *not* worth $16 (Score:2)
A far cheaper option, if less elegant, is this:
Run a trace from every switch on the NES pad onto the corresponding switch on the USB gamepad. If you're clever enough, you can house the guts of the USB pad (it's basically a very thin PCB) in a small enclosure, and leave that part close to your tower (or whatever), while still having a nice long cord for your NES pad.
Again, less
Re:PIC's are *not* worth $16 (Score:2)
True, but since you're getting a "kit" with only one PIC, this company can get away with this outrageous charge. Most PIC manufacturers charge just as much for "development kits", and only sell the PICs cheaper in large quantities. Of course, if you're sneaky enough you can get some free samples.
Re:Components (Score:2)
Of course, then you would have to write your own driver...
Re:Components (Score:2)
Re:Use an Xbox controller (Score:2)
Re:Use an Xbox controller (Score:2)
The xbox ones (especially the big one) are *way* more comfortable for me. I can
Re:Use an Xbox controller (Score:2)
Re:Light gun? (Score:2)
http://www.act-labs.com/products/gun1.htm [act-labs.com]