PlayStation Portable Chip Details 147
boarder8925 writes "The Register posted an article today that detailed the PlayStation Portable's chip specs. The CPU will run at up to 333MHz, and its frontside bus at up to 166MHz. The graphics system, operating across a 512-bit bus, will be capable of rendering 664m pixels per second and 35m polygons per second. Its core, operating at 166MHz, will include 2MB integrated buffer DRAM."
NetBSD, here we come! (Score:2)
Re:NetBSD, here we come! (Score:5, Funny)
Honestly, I never understand why people want everything to run an OS. Oh noes, the kernel corrupted on my linux toaster. Now it burns on one side and does nothing on the other.
This thing has more power than my last laptop, (Score:2)
Re:This thing has more power than my last laptop, (Score:2)
Re:NetBSD, here we come! (Score:1, Troll)
Only if the games were actually good. Recall how quickly the Xbox was hacked to run the OS of the Week compared to the GameCube.
Re:NetBSD, here we come! (Score:1, Insightful)
Re:NetBSD, here we come! (Score:2)
Re:NetBSD, here we come! (Score:2)
Since when was Linux running anywhere near as quickly on the Dreamcast?
Also, the fact that the Dreamcast happily reads CD-R's is another massive reason why it got Linux before the Gamecube ever did. It's still much less useful than the Xbox, as it's very expensive to purchase a network adapter for it.
Re:NetBSD, here we come! (Score:1)
Re:NetBSD, here we come! (Score:2)
It may also have to do with the fact that the discs are read from outside-in, instead of the other way around, like normal CDs and DVDs. So it wasn't possible to create a bootable disc with a burned disc. Hackers had to wait until the PSO1&2 memory card (or network) exploit arrived to get it to run arbitrary code.
Re:Dual layer (Score:2)
Re:NetBSD, here we come! (Score:3, Informative)
sad truth. if you want to code for a portable there's plenty around already though, zaurus, palms, pocketpc's, mobile phones, gp32..
(gba doesn't count, you can't officially create your own apps)
Re:NetBSD, here we come! (Score:2)
On the other hand I could see them putting together a linux kit with the boot loader and the initial kernel on a UMD and your code stored on the memory stick. Coupled with the wifi and IR it would make a killer platform for the development of embedded devices.
Re:NetBSD, here we come! (Score:2)
By the way, third party apps would be from other game publishers. Third party apps are Sony's strong point, not their weak point. They've already got a list of more than a hundred and fifty third party apps to be released at the same time as the platform, which by experience I expe
Well thats just great, but... (Score:5, Funny)
Reminds me of GameGear.. (Score:3, Insightful)
Re:Reminds me of GameGear.. (Score:1, Insightful)
Re:Reminds me of GameGear.. (Score:3, Interesting)
I don't know if this would work well on a game console.
Re:Reminds me of GameGear.. (Score:2)
I can't think of how many games came out for PS1 like Marvel vs capcom where they have problems letting you swap characters due to RAM limitation.
Re:Reminds me of GameGear.. (Score:4, Interesting)
I hate to break all your dream, but technology has moved forward quite a bit since the Gamegear... Both for batteries AND power consumption.
The latest PocketPCs are using a Xscale at 600+MHz and they have HOURS of autonomy. My older Dell PDA (only a 300MHz Xscale) can play games for 6+ hours before needing a recharge (and using a PSX emulator with games on a microdrive)) and the battery was not even that impressive. I could watch a movie for ~1.5h.
Sure, they may not reach the portability level of a GBA (which itself is years behind a Palm, that could live MONTHS on 2 AAA), but it may be *enough*.
Then again, maybe not... so, wait and see...
Re:Reminds me of GameGear.. (Score:1)
Re:Reminds me of GameGear.. (Score:2)
Anyway, this thing does a little more than that old PDA does. The disc drive takes a significant amount of power, for one thing. As does extra memory. It's got not one processor, but two. And that thing has one hell of a screen, which I suspect draws more power than any of the above. Possibly combined. Remember, the goal here isn't to beat the Gamegear in battery life (though I do honestly question wheth
Re:Reminds me of GameGear.. (Score:2)
How do you get four times as much life playing games than watching movies? Explain how that's possible.
Chances are that the movie player doesnt buffer the movie file, so the microdrive is constantly spinning. THe games are sufficient that once loaded, most probably rarely touch the disk, allowing it to spin down.
Re:Reminds me of GameGear.. (Score:2)
The processors don't honestly take that much power, and the big screen doesn't actually draw as much as the DS' two screens. The optical drive is pricey, yes, but the system has 32 meg of RAM; caching behavior and intellige
they're measured in trolleys (Score:2)
Impressive... (Score:2, Interesting)
Re:Impressive... (Score:5, Insightful)
Also, there's a lot of crud the CPU won't be dealing with - the OS is much more minimal and oriented just for games.
That being said, 333MHz it's quite a lot of processing power. I'm amazed they can get chips clocked higher and higher into portables while keeping the power consupmtion down.
Re:Impressive...[mod parent up] (Score:5, Insightful)
The reason that you can do more with consoles than you can with PC games, even though consoles tend to have lower specs is that when you know what hardware the program will be running on you can do a lot more optimization.
When you have a single hardware configuration and the time to learn exaclty how it performs under what circumstances you can squeeze a lot more performance out of that hardware.
Another reasont that we don't see the same performance out of modern PC applications (game or otherwise) is that as hardware progresses, optimization gives way to higher level languages, coding styles, etc. I'm not saying this is a bad thing, but if every application was optimized as much as console applications are (and if it were even possible given the variety of hardware), you'd be able to run $your_favorite_os, $your_favorite_office_suite, $your_favorite_media_player, and $your_favorite_web_browser all at the same time quite comfortably on a 300mz machien with 64 megs of ram.
Re:Impressive...[mod parent up] (Score:3, Interesting)
You also have to consider that this hardware is designed specifically for games. Standard pc hardware is very general in nature, but console hardware is not standard PC hardware, it's put together to be able to perform in exactly the ways where games need performance.
Re:Impressive...[mod parent up] (Score:2)
Whereas ASICs outperform GP CPUs, GP CPUs' margins allow them to be pushed harder than ASICs by a wide enough margin that GP CPUs win out in the long run.
+1 self-contradictory (Score:2, Funny)
I Bet... (Score:5, Informative)
Oh, just like with the PS2 and PS1, right? Even the GBA has a flash card you can use to play ROMs and NES games. I understand that they need to be able to say they put effort into preventing piracy, I just found it funny they had hope.
Re:I Bet... (Score:2, Insightful)
The Cube (Score:5, Insightful)
It's easier and cheaper to rent until you're done playing.
"Eliminate piracy" is a sort of statistical phrase. At least one person will eventually pirate on any system. The issue at hand is whether the pirated copies are being sold on the streets of hong kong.
Re:The Cube (Score:2)
Re:The Cube (Score:2)
Re:The Cube (Score:3, Interesting)
Re:The Cube (Score:2)
Re:The Cube (Score:2)
hooray for GCMTool! (Score:2)
http://gcmtool.sf.net/ [sf.net]
Re:Or maybe it has to do with the games? (Score:2)
I think that's the point. There are more titles I like on the GC than the Xbox but I have a modded Xbox but not GC. Modding a GC would be a severe pain in the butt. You can get a Modded Xbox for $20 more than a regular one. Big difference.
Re:I Bet... (Score:2)
BTW, does this thing have L1,L2,R1,R2? Any other hidden buttons I don't know about?
90nm fab (Score:3, Informative)
Re:90nm fab (Score:5, Insightful)
Re:90nm fab (Score:2, Informative)
Re:90nm fab (Score:2, Insightful)
but the PS3 is not planned until Xmas next year... that let plenty of time for the process to mature.
Re:90nm fab (Score:1)
Re:90nm fab (Score:5, Informative)
Now, given their claim of 35 million polys/sec, and Sony's knack for boasting, you'll probably only see 1-5 million/sec (many developers will take advantage of the power stepping and opt for lower detail for longer battery life). For comparrison's sake, the PS1 was able to do something like 300 thousand polys/sec, so the detail level will be very significant for a portable device.
Odd that they'd boast the fill rate, though. At a resolution that low (compared to PC resolutions), it really shouldn't be an issue at all. The only way that would really matter is if they have a ton of texture combiners and pipelines, which wasn't explicitly stated. Should be neat to see this thing in action.
Re:90nm fab (Score:2)
I still have the articles that claim the PS2 is capible of over 130 million polygons/second (66 million in the CPU and 75 million in the emotion engine).
You've probably got that slightly mixed up, as the Emotion Engine is the PS2's CPU, the graphics chip is called the Graphics Synthesiser. Although they're now on one chip in newer model PS2's anyway. Sony does seem to be good at making bold claims about new hardware though. I assume those are 130 million unlit, untextured, with the system doing nothing b
Re:90nm fab (Score:2)
At any rate, for anyone who didn't see the utter BS in the original 130 M tri's stat, even if the GS could do 75 and the EE could do 66, the GS would have to sacrifice some of those in order to copy the EE's local framebuffer & z-buffer over to the GS's framebuffer and then throw more polys on... which it may or may not have the ability t
Re:90nm fab (Score:3, Insightful)
And they clamed two hours of battery life with the screen on. That translates to what, 20
Re:90nm fab (Score:2)
Re:90nm fab (Score:3, Interesting)
Re:90nm fab (Score:2)
Relative performance (Score:5, Interesting)
Naturally, these are meaningless numbers...but if does give you a hint (especially given the pixel real estate being small) that the PSP will have proper, immersive 3D gaming capability...which I guess has been shown to good effect with the GT4 demo.
-psy
Re:Relative performance (Score:5, Funny)
At that screen size, the immersiveness will be spectacular.
Re:Relative performance (Score:1)
Re:Relative performance (Score:2)
I was at E3 as well; and there wasn't a damned thing actually PLAYABLE on the PSP. The most you could do was change the camera angle in Metal Gear Acid, and the closest thing to playable was running around a small town in some RPG where you could talk to like 4 people. No leaving town, no menus, no battles.
Hell, you couldn't even do anything like pause, rewind, fast forward, or stop any video being shown on the PSP units that were showing movie trailers
Re:Relative performance (Score:2)
Battery life? (Score:4, Insightful)
Re:Battery life? (Score:3, Interesting)
RTFA:
When playing Gran Turismo 4, it's going to suck down the batteries. Bring your AC or DC adapter, depending on where you're going to be. Maybe even invest in a jacket with a goofy solar panel on it or something. Or, here's
Re:Battery life? (Score:2)
Or invest in a Nintendo DS.
Re:Battery life? (Score:2)
Re:Battery life? (Score:5, Insightful)
Though I'm a Nintendo fan boy, I concede that the PSP will have better graphics than the DS. However, it isn't clear yet that the DS would or wouldn't be able to do a decent port of it. That thing can more or less push the same polys an N64 can (fewer texture effects of course...), it'll do alright.
"But, there is room in my collection (if not my wallet) for the PSP, which is a very different beast."
Very different than what? The only ups it has are the optical media and it can push a few more polygons around. In terms of being 'very different', the DS easily holds that crown. Maybe I'm being too much of an optimist here, but I'm excited about that thing having a stylus screen (on a seperate display, no less) and built in 802.11. It'd be trivial to make that thing play games over the net. If they got that working, those two features together make for a damn interesting machine.
However, this is really an academic discussion. I'm not intrigued much by the PSP. But if you buy one, and you have fun with it, then nothing I say matters in the slightest. Know what I mean? Buy these things for fun. Stylus interface + 802.11 == 0 if the games aren't interesting to you. Equally, if the PSP ends up with games I'm interested in, I'd probably end up with one. (Heck, I'm finally getting a PS2 when GTA:San Andreas comes out.)
So, in short, hope ya end up happy. Just be careful about getting sucked into Sony's (or Nintendo's) hype. Go by the games, not by their silly claims about what their hardware can do.
Re:Battery life? (Score:2)
Re:Battery life? (Score:3, Funny)
That's exactly where Nintendo will falter. The DS lineup will look like this:
...and again ...yet again
Mario: We Repackaged Your Childhood
Pokemon Gold-Enlaid Silver-Trimmed Edition
Pokemon Ruby-Encrusted Platnium Hyper X Edition
Pokemon: Again
Pokemon:
Pokemon:
Pokemon: Seriously, You Guys Still Like This Shit?
*generic 3rd-rate
Re:Battery life? (Score:4, Insightful)
The GBA is the last bastion of 2D RPGs and platform games. Some of the titles availble for GBA will end up being the last and greatest games available in those genres. Sure, there are hundreds of throwaway titles based on tired licenses and professional "wrestling", but there are dozens of gems amongst them. Considering the number of platforms out there that never made it to having 30-40 exclusive titles total, it's hard to complain about a platform that has 30-40 really excelent games mixed in among the 500-600 really terrible ones.
The only point I think you've made is that you can't pick out the good games amongst the bad.
Re:Battery life? (Score:2)
And what gave you that impression? All I was doing was a bit of a parody of the GBA's most popular games (and got modded troll for poking fun at Nintendo... on Slashdot... imagine that).
There's no real reason the GBA has to be the 'last bastion' of 2D games. They'll still be around on the DS, and there's still a massive back-catalogue of them to play. And there aren't even that many of them, anyways. Phantasy St
Re:Battery life? (Score:2)
FFTA is a great game. It's not FFT but I really enjoy it. Actually I got FFTA after FFT, but regardless, FFTA is called ...A because it's on the GBA, not because it's advanced.
I'm 27 and I like FFTA. The story doesn't bother me at all because I don't play strategy games (or small unit tactics games) for the story.
Re:Battery life? (Score:2)
I've heard first hand from developers for the PSP and the DS that they are being "encouraged" to make games that take advantage of the platform's 3d capabilities. When I say "encouraged," I mean it in the same way that people were "encouraged" not to make 2d games for the N64.
The theme I was going for with my comment is just that the GBA is derrivative
Whenever somebody complains that something is
Re:Battery life? (Score:2)
Sony already has that planned. However, the battery unit at E3 was about half the size of the PSP itself, which is going to be hard enough to fit in normal sized pockets.
And, of course, no mention on how expensive this extra battery unit will cost, either (since they didn't talk a sylable about price for the unit, accessories, or the games at E3).
Besides, are you going to want extra wires han
Re:Battery life? (Score:2)
Which simply won't happen. If you're going to make a GBA-esque game, you're going to make it for the GBA, because the Game Boy has an installed base "the likes of which God has never seen." Short of nuclear war, that's not going away overnight.
Sony will have developers over the embers to seriously push the PSP hardware to produce games that look a
Re:Battery life? (Score:2)
What are you talking about? It has cpu scaling and the ability to turn off unused components, it's not a matter of optimizing for one or another. The system will use enough power to accomplish the task it's performing, and if anything the game or application in use at the time will determine power consumption, although there is room for them to do it automatically. Nonetheless, it's not an issue of how the firmware
Re:Battery life? (Score:1)
Battery life really that important? (Score:5, Insightful)
Just thinking about where people play their gameboys. Is it really that far out of reach of a power source? Cars have the lighter ac converter and I recall always being able to find an outlet for my laptop at the airports.
Even back in the day when I had a game gear, I almost always had a place to plug it in.
99% of my gameboy playtime... (Score:2)
Re:Battery life really that important? (Score:4, Insightful)
Re:Battery life really that important? (Score:5, Insightful)
Spoken like someone who's never played with a WaveBird. In general, you'll never notice how much having to work around the length of a cord hampers you until you're given the opportunity to go without one.
After all, why does anything need batteries? Why cordless phones? Why infrared remote controls?
Re:Battery life really that important? (Score:1)
On the other hand, I have to have a 3rd-party adapter to keep from having to constantly burn up AA batteries on my Wavebird, too. Still, it's got nice battery life.
Most of my use of my GBA is in the car (no, not when I'm driving), but I certainly wouldn't want to be
Re:Battery life really that important? (Score:2)
Yes its very important to me! (Score:5, Insightful)
99% of my gameboy play is in that travel mode. I mean hell, when i'm home
Re:Yes its very important to me! (Score:2)
Because I am horrifically addicted to Final Fantasy: Tactics Advance. :P
Re:Yes its very important to me! (Score:2)
Re:Nintendo has the titles (Score:2)
Re:Battery life really that important? (Score:3, Insightful)
Even back in the day when I had a game gear, I almost always had a place to plug it in.
The Game Gear isn't exactly a good example for modern handhelds, the Game Boy series and other modern handhelds all have far better battery consumption levels than that battery muncher. You can actually use for reasonable lengths of time them without being chained to a power source. Although the PSP might be going back to the bad old days from some appearances...
Re:Battery life really that important? (Score:2, Insightful)
Just thinking about where people play their gameboys. Is it really that far out of reach of a power source? Cars have the lighter ac converter
City buses and school buses do not have available 12-volt lighter sockets, and neither does a car whose driver smokes tobacco.
Battery life rules the handheld market (Score:2)
I'd have to say yes. Battery life really IS that important.
It wasn't technical (Lynx and GameGear were so much more advanced than a Gameboy it wasn't even funny). It wasn't game libraries (both of the Gameboy's competitors had a lot of good games for them - and this is back before the Gameboy had 1000's of titles). It was battery life, pure and simple. The Gameboy was a
Re:Battery life really that important? (Score:2)
But they don't have outlets on the planes. Not usually, at least. My iBook's battery has never survived a cross-country flight.
I'm convinced one reason Game Boy did so well is because the batteries lasted a long, long time. A lot of adults play, but the main market is kids-- and Game Boys are the best pacifiers for a hyperactive 12-year old imaginable. They have to last on a long plane ri
Old news (Score:1, Redundant)
http://www.extremetech.com/article2/0,1558,163925
Don't forget the media (Score:3, Insightful)
It really might not be that big of a deal, I almost always play my GBA within easy reach of a power source, so the PSP would be fine for me if your thinking about powering it. However, I'm not going to buy a very expensive new portable system just to play Metal Gear Card Battle Deluxe. If they don't get some abosolutely must have games that aren't available anywhere else then it's going to fail in a big way.
Forget the media (Score:3, Informative)
Have you ever used a minidisc player? They have incredible battery life. My old minidisc player can last days before I need to recharge the batteries and that's with playing it most of the time.
As most of the other comments and articles point out the media IO is not going to be as big as a drain as powering the scr
I don't care if the chip inside is a Dorito... (Score:2, Interesting)
Easy To Develop For? Maybe... (Score:4, Interesting)
Ease of development was a big plus for the original Playstation. And the initial difficulty of development hobbled the PS2 (killed Saturn). Hopefully Sony is designing the PSP with development considerations in mind. Of course those batteries had better last more than a couple of hours too!
no way to zone out the gameboy (Score:2, Interesting)
they need to balance power vs battery life
Re:It IS just like the PS2! (Score:5, Funny)
Are we talking about the PS2, or the PS/2?
Re:It IS just like the PS2! (Score:1)
Are we talking about the PS2, or the PS/2?
it makes no difference, "640KB is enough for anybody"
Bull. (Score:1)
Re:Backwards Compatable? (Score:1)
It seems to be something Sony themselves are trying to keep distanced from actually, they are pushing very hard to make sure developers don't just port across old PS1 and 2 games...
Oh, the irony. (Score:3, Interesting)
Also, they promised you'd be able to transfer saves of many games between PS2 and PSP, which only makes sense if the game the saves belong to is a port, no?
Re:Backwards Compatable? (Score:2)
RM