


TrackIR3 Pro Head-Tracking System For Gamers 153
simfan writes "Ars has a review of the TrackIR3 Pro up that's worth a look. Using the TrackIR cursor control system originally designed to help the disabled, the company made a device that tracks your head movements in games. It turns out that this works really well in flight sims and other games where you can replace mouse control. There's some video of the performance as well."
I could see myself using one of these. (Score:4, Funny)
Re:I could see myself using one of these. (Score:1)
Re:I could see myself using one of these. (Score:3, Funny)
All you would need now with a headset like this would be a intraveneous Mountain Dew drip and a catheter. You will never have to leave your computer again!
Re:I could see myself using one of these. (Score:3, Informative)
If you're serious, then do it yourself. Notice how the TrackIR advertisements say "More Hertz than a Webcam"? That's because normal webcams, plus a little software, are competitive to their product.
For $20 you can buy a USB webcam, and then $10 for Cam2Pan [mousevision.com], or $0 for Freelook [freelook.org]. Now all you need is a sticker on your forehead...
Re:I could see myself using one of these. (Score:2)
Additionally, I'm not really sure if I'd come to the same conclusion regarding wether to get TrackIR 3 or TrackIR 3 Pro. I have the non-pro version, am absolutely happy. So you may just save $30 t
Re:I could see myself using one of these. (Score:2)
"most gamers are cheap " (Score:2)
sorry, if you won't pay over $100 for a peripheral then you should be called a "casual gamer" not a "gamer"
Logs (Score:5, Funny)
"Yes, your honor, and these prove that he was looking at my breasts while talking to me".
Re:Logs (Score:1)
Re:Logs (Score:1)
The rare occasions are easily remembered.
Re:Logs (Score:5, Funny)
"Oh honey, look at the new cloths I got from Victoria Secret!"
*head whips around*
"I'm sorry! Did your plane crash?"
Re:Logs (Score:2)
(Acutally, that may be somewhat difficult as they are permanently glued to their screens, but I digress)
I know a few guys who would rather land their Jumbo before looking at their wives in lingeree (sp?).
But then, you have to ask what sort of hot babe is going to end up with a guy who pays attention to their computer that too the half-naked woman in the house.
Maybe they're better off with the jumbos...
Re:Logs (Score:3, Funny)
Maybe their wives lack jumbos....
Re:Logs (Score:2, Funny)
Or their wives are jumbos!
Re:Logs (Score:3, Funny)
I know of a few whoose partners would dress up like a stewardess to serve them dinner while flying. If things were going really well in the relationship, the guy might also be lucky and get a "pilot job"
Activating the ol' automatic pilot - best scene ever!
Re:Logs (Score:2)
lol, not being able to spell "lingerie" suggests you don't see much of it live in *your* bedroom.
Re:Logs (Score:2)
I've always sworn to monogomy, but shit... I'm starting to get the impression guys start looking elsewhere simply because there is no action at home.
(yeah. Feeling bitter this morning. She wriggled out of it _again_ last night.)
Re:Logs (Score:2)
-b
Re:Logs (Score:2)
"What the hell are you smoking" should really have been directed at the moderators (+4 insightful?!), as I now realise (hope) your post was intended to be funny.
-b
whip....crack.... (Score:2, Funny)
Re:whip....crack.... (Score:1)
Re:whip....crack.... (Score:2)
In reality, that's completely backwards. Users of this system will actually move their heads LESS than an average video-gamer- because then it would accidently shift their view.
This behavior may cause harm, however. People shift their weight for good reasons... forcing head stillness could rob couch-potatoes of their last slim remnant of physical exertion!
Re:whip....crack.... (Score:2)
Whaddayamean!? I get my exercise although I spend my time with my console. I bet my thumbs are like your thighs!
Profit? (Score:2, Interesting)
Re:Profit? (Score:5, Interesting)
"For every 3 gamers who buy one of these, we give one to a disabled person who desparately needs it". Do it right, they may be able to set themselves up as a charity and get tax breaks
World Vision spends rediculous percentage of its donations on marketting, but they've worked out (I hope) that the net amount of money passing to the causes they promote is maximised in this way.
So how about a charity or company who works to provide benefits to the disabled? And to top it all off, we never need feel guilty about computer games again.
"Get off the computer"
"I can't, Mum. I'm helping a disabled guy".
Re:Profit? (Score:2)
How do they tell the two apart?
Re:Profit? (Score:2, Interesting)
Now to convince her to wear a silly hat. That's going to be harder.
Oh, and quick plug on my own opinions about people with disabilities and computer use: There are a lot of smart people
Re:Profit? (Score:2, Informative)
Re:Profit? (Score:1)
But here's the thing. Access devices cost, well, an arm and a leg, the small market means little economy of scale in manufacturing.
But if these devices become commodity items available at Best Buy. .
There ya go. J
Re:Profit? (Score:1)
keep your eyes on the screen.. (Score:3, Informative)
Re:keep your eyes on the screen.. (Score:1)
A combination with these monitor simulating goggles [com.com] would be the perfect solution to solve this problem.
Get a free iPod [freeipods.com]. Here is how it works [wired.com].
Re:keep your eyes on the screen.. (Score:1)
You can easily keep your eyes on the moniter at all times, its more that you move your head to look at the corner/top/bottom/sides of your moniter.
The biggest issues I've had so far is the fact that:
1) the current software is not XP compatible so it occaisionally crashes on me.
2) its USB only and I'm running out of USB ports, even with my hub (it wants a powered hub, o
Re:keep your eyes on the screen.. (Score:1)
When I turn my head to look at something, my eyes are going to look in the same direction. It's just natural. It's unnatural to turn your head to look at something, and keep your eyes fixed dead ahead.
I would love this product integrated with a head mounted display. Can you imagine looking around in stereo AND your head controls tracking.
~t
Re:keep your eyes on the screen.. (Score:2)
Would that not simply be a virtual reality helmet, such as this one [digit-life.com]? Some other stuff may be found here [dmoz.org] and here [vrealities.com].
Looking around I can't really find any integrated tracker/display headsets, though it is may be because I am not looking in the right places. Expect anywhere from $500 to $3000 and up for these solutions.
The Ultimate Doom 3 set up (Score:2)
Is it a coincidence that... (Score:3, Funny)
Slight problem (Score:2, Funny)
Re:Slight problem (Score:2, Informative)
old mario (Score:5, Funny)
Re:old mario (Score:1)
Anybody else reminded of that one clip off of America's Funniest Home Videos where a kid is playing Super Mario Bros. and sticks his tongue out every time Mario jumps?
Technology has multiple uses (Score:4, Informative)
So, technology is always used where it's least expected. A technology for disabled people is used for flight simulation games. Typewriter was meant to help blind write letters. Now it has morphed into keyboard to write worms and viruses (virii if you want pure English).
So how many such different uses of technology have you come up with?
Re:Technology has multiple uses (Score:3, Funny)
Re:Technology has multiple uses (Score:2, Informative)
Re:Technology has multiple uses (Score:3, Informative)
What's the Plural of Virus?" [ofb.net]
Sneeze? (Score:5, Funny)
I can see it now, just before landing you start to feel a tickle in your nose.
Re:Sneeze? (Score:3, Funny)
no display? (Score:1, Redundant)
that sounds uncomfortable and fruitless.
I don't know... (Score:3, Interesting)
Re:I don't know... (Score:1)
Perfect for DDR Max Extreme Action 4 (Score:4, Funny)
Re:Perfect for DDR Max Extreme Action 4 (Score:3, Interesting)
Suddenly you have a boy band simulator. (But with real music.)
Re:Perfect for DDR Max Extreme Action 4 (Score:2)
Mosh Mosh Revolution?
Review/Eye Strain (Score:3, Insightful)
I must wonder exactly how useful it is. I can only imagine the eye strain one would get by continually turning their head far to the right and left and having to keep your eyes focused on the screen. Getting a headache just thinking about it.
Hopefully you got reflexes to do that (Score:2, Interesting)
The human brain has reflexes, that conects the labyrithe inside your inner ear (built-in head-gyration sensor), and your occulars muscles.
This reflex stabilise the eyes, and makes you able de look straight ahead, even if you're walking and your head is shaking a litte.
In case of using a head motion tracking device, this reflexes help you stabilising your eyes and looking straigth to the monitor.
There are also other relfexes specifically designed to track moving obj
How long.... (Score:5, Funny)
Saccades (Score:5, Interesting)
Where this was interesting, I thought, would be if we could leverage this mechanism as an input device especially for FPS games. Instant targeting and pretty damned accurate aim.
However, there probably won't be too much of a market outside that though, since smooth and steady movements of the eyes are pretty difficult to achieve, if not impossible.
Re:Saccades (Score:2)
Re:Saccades (Score:2)
Re:Saccades (Score:2)
If it's something that has to be learnt over the course of a few days though, would it be a very marketable concept in your opinion? My guess is that people will want to pick up a device which they can use straight away, not something they have to train for just to play a game or two.
But if you know a lot more about biofeedback training, you might be able to enlighten me.
Re:Saccades (Score:2, Insightful)
How long after getting your first bike were you completely comfortable and proficient at riding it? It took more than a day and involved some bumps and scrapes, I'm sure. It took some training to get good at.
You only had to learn it once, though. Years later, it's j
Re:Saccades (Score:2)
great news for the next level in games (Score:3, Interesting)
Re:great news for the next level in games (Score:1)
I had the headset on loan from a company whose main market was also the disabled.
No sig, but Macs still rule!
Re:great news for the next level in games (Score:4, Insightful)
Been there, done that. Remember all those VR games and consoles that came out years ago? Where are they now? Gone. Know why? Made ya sick!
Ever played a VR game for a long time? When your eyes and ears are saying that you're running down a corridor, changing direction, looking around and moving about, but the motion-detection system that is your inner-ear says "Nope, this butthead's just standing in one place" then your brain gets confused and PUKE!!!
Total immersion VR = totally immersed in your own vomit
See, here's the deal. Your brain is programmed at some *really* base level to equate an imbalance between what your eyes and ears are saying vs what your inner ear is saying with "Shit, I've eaten something nasty, get it out of my system! PUKE!!!!" Now, fastwind through to today where you're sitting in a car that's going around corners, accelerating, etc - keep your head down and try to read. Eyes say you're (sorta) sitting still but your inner ear says "Hell no, I'm staggering all over the place" - how long until you feel queasy? Most people get it pretty damned quickly.
I was using a friend's VFX-1 headset to fly a flight sim. It was great. Best loop I've ever done on a computer 'cos I could just move my head about to see wing, horizon, etc. But, after an hour or so of zapping around the place, I *had* to stop or I would have been sick.
So no amount of new tech and toys will bring back VR consoles. Either we find some way to trick the inner ear into thinking we're moving at the same rate the vision/sound system is showing OR we breed a bunch of people who have disconnected their inner ears
Re:great news for the next level in games (Score:1)
But otherwise, the physical issue you note is c
Seasickness? (Score:2)
One thing is, after long enough, your body adapts to the feeling. It is just unpleasant until that point.
Re:great news for the next level in games (Score:3, Funny)
The box is mounted on hydraulics that moves it around, and powerfull computers sync the movement and the output on the screens. In early versions pilots got sick, because there were too much "lag" between the screens and the hydraulics. As soon as they got the del
Re:great news for the next level in games (Score:2)
That can be compared with that I loved the Descent games and never became sick in them. The only time I've felt strained by FPSs (or sims) have been when the FPS was too low or the lag was too bad. (Between input and action, not really over the net.)
It would be g
Biggest problem with these (Score:5, Interesting)
I've looked into the hardware for making a real HUD/tracker, which has a display and does headtracking, and how to integrate them. For gameplay, it's mostly limited by the resolutions of current goggle setups. It's easy to find 640x480 goggles, but higher resolutions for gameplaying are much tougher.
If $140 makes you balk on one of the crappy units in the article, you shouldn't even consider the $2000+ it'd cost for a decent Head-mounted display.
Re:Biggest problem with these (Score:2)
Pure uninterupted 360 degree view. (Well I believe it's blocked right behind you.) They use multiple projectors at different resolutions though. No idea if it's possible to set this up at home though. Projectors are getting cheaper though.
I want three big projectors in a slighlty spherical projections. I mean, I don't ask for much here... Since these would be bigger than you could easily look at I can also se
Re:Biggest problem with these (Score:2)
If that makes sense.
Re:Biggest problem with these (Score:2)
I can see it now, the US comes up with great tech for gamers, and then can't sell it overseas because it wipes the floor with any international weapons tech. Kind of like the crypto restrictions, but tangible.
Then again, the average nation is so far behind it doesn't really matter.
This isn't ready to fly yet (Score:4, Interesting)
Re:This isn't ready to fly yet (Score:3, Interesting)
Like I said in an earlier post - VR games died because it made people sick thanks to an imbalance between their motion-detecting inner-ear and what their eyes and ears were telling them.
NASA started using VR systems as a very inexpensive way of training astronauts in dealing with motion sickness. Back in the early days of the Space Shuttle program, the scientist astronauts were often puking and
Re:This isn't ready to fly yet (Score:2)
Yeah, but apparently none of them have used it. You don't really move your head that much as it's very sensible. This takes getting used to but it really doesn't affect eye strain. And the sensibility can be finely tuned, too.
Exorcist (Score:2, Funny)
I bet if you tried you'd start vomiting green and screaming explitives.
Re:Exorcist (Score:1)
I bet if you tried you'd start vomiting green and screaming explitives.
Dont forget the cross....I cant....
Better Use: Drinking Sims (FPD) (Score:4, Funny)
Continue until severe forward head tilt - change to toilet scene. Game ends when dry heaves cause head shivers.
this is great (Score:3, Funny)
wait a minute...
I've had the TrackIR for several months now. (Score:3, Informative)
oh no! (Score:3, Funny)
Ha! And they all laughed at your tin-foil hat! You'll show them!
Doom 3D (Score:1)
Wouldn't that be cool or what?
Re:Doom 3D (Score:1)
Not just flight sims (Score:3, Informative)
The Smoking Gun (Score:1)
FEBRUARY 3--A Tennessee man has sued NaturalPoint, a manufacturer of control systems for computers, on the basis that their product caused him physical injury and mental distress during its use. In his suit, the 26-year-old college student alledges that while playing computer games such as Far Cry, Half-Life 2, and Singles: Threesomes, his neck was injured while attempting to use NaturalPoint's head-based controller.
"I was clearing a corner on the new Dust map for HL2 and I hear
I'm gonna use this... (Score:1)
Similar, but more primitive (Score:3, Informative)
Nose as Mouse
All you need is a webcam and your face. Tracks your nose for mouse movement.
IL 2 Sturmovik (Score:3, Interesting)
But what it does it supposedly does very well. Being a former member of the IL2 Sturmovik community, home to some of the most insane, fanatical, and hardcore legion of gamers in the world, Track IR is a godsend to those whose day is ruined when they lose a dogfight.
Instead of having one hand on a mouse and the other on a joystick, they can now concentrate on the joystick.
Since IL2 is life to many a gamer, track ir really sadly enhances many peoples lives and contributes tp their purpose in living.
Re:IL 2 Sturmovik (Score:1)
Never tried the TrackIR - but would've if I could've
I thought about... (Score:5, Interesting)
Some game, 3 cards, poker, blackjack, whatever. A cam that tracks head AND EYEBALL movement of the player, and when the player is not looking the game attempts cheats. Not replacing card values it dealt to "its own hand" in RAM, just displaying all the tricks, like sneaking an ace out of the screen etc, so all the tricks would be visible to everyone watching the game, but the player
Backroom Casino (Score:2)
my mate uses one (Score:3, Interesting)
he plays IL2 sturmovik forgotten battles (which has a LOT of real commercial and military pilots playing head to head with the "civvies" like him) and his rankings are REAL good.
he swears by it.
I believe he uses it for cockpit (view from) viewing angles rather than actual rudder / aelieron control.
Freelook (alternative) (Score:5, Informative)
Although it doesn't claim quite the specs and ease-of-use of the TrackIR, and only works with games supporting mouselook (LOMAC and IL2 being the important ones), I wrote Freelook [freelook.org] for people with a standard webcam who feel like trying this form of headtracking out.
PS It's free.
I Want One (Score:1)
This just what i need! (Score:1)
Works Decent Enough (Score:2, Interesting)
However, it does train you to look at the monitor while turning your head. While flying for real (CJ-6A), I have noticed that my eyes tend to 'lag' now when looking around.
I also tend to focus on the instruments more than outside but that comes from more flightsim time than real time.
-e.
Not a new concpet.. (Score:2)
There was a Atari 2600 product that claimed to use your brain waves (well, actually it worked by eye movement or something) to control the game. Sorry I don't have a link. Atarihq.com might have something.
It didn't really work, though. Hope this is better!
This is a fantastic technology -almost. (Score:4, Insightful)
I know a lot of people have come up with a variety of different ideas for tracking head movement, but I've always wondered if it would be possible to know exactly where someone is looking as well, with an economical device hooked into the next generation of really high resolution displays.
Then you could tie this into a video rendering algorythm and adjust the level of detail to maximise it in the area you are looking at.
Just think.... A 40" display, with 10240x7680 resolution, with 80% of the rendered detail in the few inches of display you are actually looking at.
Now that would make a killer first-person shooter application or vehicle sim...
I know we've come a long way since opponents at distance were just a few fuzzy pixels, but I have a feeling that with technologies like OLED's that the resolution of display technology will quickly outstrip the processing power of video cards.
And most of that processing effort for parts of the screen we're not really looking at.
GrpAHUD and head tracking - like snowcrash (Score:2, Interesting)
Expanding on this idea how about a wearing an opaque pair of white glasses and sitting in front of a video projector. The projector projects light onto the glasses and you see the image. Kinda like a back-projection TV but the screen part sits in front of your eyes.
This way you have a lightweight, passive, cheap head mounted display. You'd need lenses in the glasses so you could focus on the