AMD64 Preview 290
Araxen writes "Over at Anandtech.com they have an interesting preview of AMD's 64 bit processor on a Nforce3 mobo. The results are very impressive with the Anthlon64 beating out Intel's P4 best processor soundly in their gaming benchmarks. This was only in 32-bit mode no less! I can't wait for 64-bit benchmarks come out!"
Opteron Benchmarks, not Athlon 64 (Score:5, Informative)
But is it representative? (Score:2, Interesting)
While true, isn't the whole point of this "preview" to demonstrate the true Athlon64 performance without breaking the NDA by actually publishing Athlon64 benchmarks?
I'm guessing they have access to Athlon64 hardware, and simply "tweaked" the Opteron until ut produced similar enough results to be published as a "preview" -- Since those can be published. It's almost a little like what AMD did with their PR rating, which is officially based on the Thunderbird line, but everyone compare it to the P4 core freq
Re:But is it representative? (Score:3, Insightful)
I read this article this morning long before it hit slashdot and didn't have that problem. What it likely was is that several of the pages were nothing but images (charts) and poor anand was suffering a slashdotting when you tried accessing them. Hence, nothing came up. Might want to try again when the frenzy dies down some.
Re:Opteron Benchmarks, not Athlon 64 (Score:3, Interesting)
For comparison, the 1.8GHz Opterons are in the $460 range on Pricewatch [pricewatch.com]. So the A64's will have to be somewhat lower than that in price. (Unless they skip 1.8 altogether)
Also, for many benchmarks, dual-channel memory isn't that important. What is most important with the A64's (and Opterons) for desktop application speed is the on-chip memory controller. This gives these chips dramaticall
Not an Athlon64, but an Opteron (Score:5, Informative)
Re:Not an Athlon64, but an Opteron (Score:5, Informative)
[hardocp.com]
Athlon64 Showing Up
Pricing for Athlon 64 leaks: 939 pin chip won't be compatible with 940 CPU [theinquirer.net]
Re:Not an Athlon64, but an Opteron (Score:5, Informative)
Re:Not an Athlon64, but an Opteron (Score:3, Interesting)
http://tinyurl.com/mhn9
You can also find it in PriceWatch, at least 5 vendors offer it currently.
Re:Not an Athlon64, but an Opteron (Score:5, Informative)
Athlon64 FX
This is a 1xx opteron. It's still dual channel, and it uses ECC memmory (for now?). This is the "performance" part, the high end one. If we're trying to find who has the fastest CPU, this is the one to test. Their tests are quite valid for this, IMHO.
Athlon64
This is the "budget" Athlon64. It only has once memory channel, I don't know if it has ECC or not. Yes, this will be slower, but it will also be cheaper and the motherboards for it could be cheaper too (since it doesn't have that second memory channel).
So, I think that this is a very important article. Look how fast an Opteron/Athlon64 FX is compared to a P4. A 2 Ghz Opteron/Athlon64 FX is beating a 3 Ghz P4. This is all on a 32 bit os and software. When you run 64 bit software that knows about all the extra registers and can do 64 bit math nativly should it need to, the computer will be fast. Tim Sweeny (spelling?) said that native versions of UT2003 (or something) was running up to 20% faster on x86-64 without optimisations; just from going to 64 bit mode. And for most of us the fact that it can manage over 4GB of mem easily for now is only iceing on the cake.
AMD has a great processor. I can't wait to see more info on these things. The fact that it does so well in 32 bit mode is important since you currently can't get Windows for the processor (there is no x86-64 version of Windows out yet). If it was a great processor, but you were forced to get terrible performance if you bought one for 6+ months (becuase it wasn't good with 32 bit software like windows and what you run), would anyone buy it? This thing is faster today, and should only get faster when you run native software. I'm saving my pennies (and yes, I know it will take a lot of pennies ;).
Re:Not an Athlon64, but an Opteron (Score:4, Informative)
[theregister.co.uk]
AMD to ship Athlon 64s as Athlon XPs
I do find it amusing that people are commenting how good something is or is not before the damn product has been released, particularly when there is so little hard information on what it will really amount to.
So far one difficulty I see is the lack of Hammer boards that have AGP _and_ PCI-X slots or at least 64 bit/66MHz PCI slots, and they commented on this in that review last I checked. I think part of the assumption was that because these systems are for servers, AGP isn't needed, or if AGP is needed, it was assumed that PCI I/O slots weren't that critical.
Will it be secure? (Score:5, Interesting)
And when are some of these new processors going to be fully virtualizable? I'm talking about PUSHF and POPF generating exceptions like directly setting the interrupt flag does.
Think how easy plex86 would be to run on a processor that did this properly?
Code-morphing Transmeta (come one!), AMD (maybe?) Intel (no chance?)
Sam
Re:Will it be secure? (Score:5, Funny)
My God, I *am* a geek.
AMD64 already has non-executable pages. (Score:5, Informative)
"The NX bit in the page-translation tables specifies whether instructions can be executed from the page."
So non-executable pages are already present in AMD64.
Re:Will it be secure? (Score:3, Informative)
Within the MMU look-up tables the memory pages can be marked as being executable or not. Hence, if a program tries to jump to memory in a protected page (ie. not marked as executable) it will cause an exception.
The current x86 MMU doesn't have this ability, unlike some processors such as the Sun UltraSPARC (though not any versions previous to this).
Re:Will it be secure? (Score:2)
Re:Will it be secure? (Score:2)
Re:Will it be secure? (Score:2)
Here, read up on self-virtualization for x86/ia32:
http://www.extremetech.com/print_article/0,3998
http://os.inf.tu-dresden.de/~jn4/di
64bit performance gains... (Score:5, Informative)
1) more registers. This will get us fair performance increase from the start, as compilers will have more registers to work with when doing calculations on multiple pieces of data.
2) support for larger system memory sizes. This won't help you in video games, but it will help you doing high end photoshop, and other applications (provided you spend the money to get more memory put into your system)
3) native operations on 64 bit data. Typically, when someone wants to do operations on a 64 bit integer in a 32 bit CPU, you have to split up the work in software. Now with 64 bit registers, you will be able to do operations on 64 bit integers in the same time as it takes to do the same operation on a 32 bit integer.
4) when using native 64 bit mode, certain legacy instructions of x86-32 are depreciated. This is a cleanup for the x86 ISA, which in the past has contained literaly EVERYTHING that the previous generation of CPU supported. AMD's x86-64 ISA eliminates these legacy features and moves them into firmware emulation (don't worry, it won't degrade any modern 32 bit code, just terribly outdated stuff from the 386 days, which doesn't need 2GHz of power in the first place)
On top of these performance enhancements that 64 bit mode brings you, you get all of this just because you are using AMD's Opteron/Athlon64 CPU:
1) Dual channel DDR Memory interface, with memory controller on the die of the CPU. This reduces latency and improves memory bandwidth so dramatically that even Intel's off die memory controller can't keep up (this is why video games are so much faster on the amd64 platform than on athlon-32 platform)
2) HyperTransport bus to the south bridge, which will give high bandwidth access to the PCI bus, PCI-X, and other IO intensive controllers. Eventually AGP slots will be phased out for PCI-X slots which will be universal for both video, and other devices.
3) when using multiple CPU's in the same system, the new AMD-64 platform gives you dedicated memory bandwidth to each CPU installed. On the intel and athlon-32 platforms, all the CPU's in the system shared the same memory controller which runs either single or dual channel DDR anywhere from 266MHz - 400MHz.
Re:64bit performance gains... (Score:5, Informative)
Re:64bit performance gains... (Score:3, Insightful)
The benefits from the memory subsystem will be offset by the fact that objects containing pointers will be twice as big as on IA32. That means objects could have twice the cache footprint and twice the memory bandwith requirements.
Except that pointers make up only a small fraction of the code footprint of an executable - most of it is ints, which still are 32-bit by default on x86-64. In general you can easily minimize the number of pointers in code by doing math (i.e., with 32-bit ints) on one base poi
Re:64bit performance gains... (Score:5, Informative)
Having said that, object files will be bigger too. I'm not sure where you're getting your 10-15%; have you actually checked? I don't have access to our AMD64 boxes right now so I can't take a look at the object files, but I think the difference could easily be more than that for object-oriented code, for a number of reasons:
Re:64bit performance gains... (Score:4, Insightful)
Re:64bit performance gains... (Score:2)
Re:64bit performance gains... (Score:4, Interesting)
I thought I remembered SPARC being able to do this, but it looks like [sun.com] SPARC programs must be compiled with 64 bit pointers to efficiently perform 64 bit arithmetic.
Re:64bit performance gains... (Score:2)
In a word, no. If you want the extra regs, you get 64-bit addresses. You could always limit yourself to the low 4GB of memory, though. Then you could just omit the REX prefix from loads and stores of addresses, which would have the effect of zero-extending them while they are in regs, while also making the code a bit smaller!
Incidentally, they seem to have abandoned the terrible name "x86-64" in favour of the much more s
Re:64bit performance gains... (Score:2)
Since most applications do not need a 64 bit address range, will it be possible to still use all the juicy 64 bit number manipulation for 64 bit numbers but still keep 32 bit pointers for most things?
In fact, I think it will be at least 5 years, and probably a decade before the average application needs to use more then 31 bits of address space.
Re:64bit performance gains... (Score:2)
For programs that fit nicely in a 32 bit address space, perhaps you could designate one of the 64-bit registers as a base pointer, and store all the addresses as offsets? This may be cheaper than you think, since we now have 8 additional registers to play with.
In fact, I think it will be at least 5 years,
Re:64bit performance gains... (Score:2)
Either you will be using 32 bit addresses or 64 bits addresses and that depends on how you compile your code. It doesn't vary based on the amount of RAM in the system, it is locked in at compile time.
Re:64bit performance gains... (Score:2)
2) support for larger system memory sizes. This won't help you in video games, but it will help you doing high end photoshop, and other applications (provided you spend the money to get more memory put into your system)
How would this not help games? My "Republic : The Revolution" supports only systems with 512 MB of ram or more.
I think the cheaper the ram becomes the more we'd see programmers making unoptimized memory hogging games and thus games in general would become highly dependent on a large memo
20% Gain (Score:4, Informative)
So even for programs that don't need to use 64 bit math, moving them to the x86-64 platform can speed them up. It won't improve your typing speed in Word, but it can probably speed up most if not all your games if they are simply recompiled.
Re:20% Gain (Score:2)
So why didn't Intel do this? (Score:4, Insightful)
Re:So why didn't Intel do this? Politics (Score:2)
I'm sure they have plan B's along the lines of AMD's approach, they just don't want to undercut the official stance of "everyone recompile for EPIC".
Re:So why didn't Intel do this? Politics (Score:4, Insightful)
Perhaps somebody was bored with the whole Pentium architecture.
Re:So why didn't Intel do this? Politics (Score:3, Insightful)
Perhaps Intel believed the conventional wisdom and felt they had to eventually drop x86.
Re:So why didn't Intel do this? Politics (Score:2)
Re:So why didn't Intel do this? Politics (Score:5, Informative)
Re:64bit performance gains... (Score:2)
Re:64bit performance gains... (Score:2)
load r1
store r1
load r1
store r1
into this:
load r1
store r1
load r2
store r2
Then, all these stores can be reordered internally, which would have been prevented otherwise.
If you don't have enough architectural registers, then the compiler must insert spills to memory, and only s
Re:64bit performance gains... (Score:3, Informative)
2) is valid
3) True but almost no software I use does much 64 bit type processing.
4) You could do this with a compiler, it the instruction is slow, yu don't save die area because you need to support it in 32 bit mode.
You missed out the biggest winner, the massive cache on this processor, 1MB I believe, that's a big step up.
You put a cache that size on a 32 bit Athlon and you will see some big improv
Re:64bit performance gains... (Score:2)
Any software which deals with data types larger than 32 bits will benefit from 64-bitness. This is most software. Even string operations will speed up, once your libraries are 64 bit.
You're right about the big cache being hugely significant of course, but it's not the only reason this thing
Re:64bit performance gains... (Score:2)
Anyway, some Xeons have a 6MB L3 cache, so 1MB isn't a big deal.
Re:64bit performance gains... (Score:2)
1) Your data caches will appear smaller (relative to 32 bit code) because your pointers are now twice as big in order to address that nice 64 bit space.
2) Since your ALUs needs to be twice as wide, they can't go as fast. The ALU path in a microprocessor is very speed critical and is often what dictates the maximum frequency you can run at.
3) Since your datapath is twice as large, you will inevitably burn more power.
4)
Not just more memory, more address space (Score:4, Insightful)
In Windows, you only get 2 GB of address space for your process (WinXP & expensive Win2K Server versions can give 3 GB, which helps). Into this address space is loaded your executable code (including all system DLLs) and your stack (by default 1 MB of address space is reserved for every thread), and these tend to be scattered around a bit, which breaks up the available address range considerably.
Now if your app needs to allocate large (200+ MB) areas of memory, how many of those do you think you can get from a 2 GB RAM machine? Not enough :-) In fact you may find that as little as 50-60% of your available RAM can be allocated into large chunks, and all the rest is only available as countless smaller fragments. The larger the contiguous RAM blocks you want, the less of them you can allocate.
With a 64 bit CPU, there's no more problem. The MMU can map scattered pages of your available physical RAM to any contiguous section of the massive 64 bit address range, and you can utilise all the RAM you have in any size chunk you wish :-)
Re:Opcode depreciation (Score:2)
I can think of two things. I've no doubt it's been published, but I really don't feel like looking. If I'm wrong, someone will correct me.
1) They simply set up the microcode with assumptions that slow down old opcodes and speed up common ones.
2) Attempting to run one of those opcodes will trigger an exception that that's handled by software. This is done with some instructions on SPARC/Solaris.
Re:64bit performance gains... (Score:2)
number of games that use >512MB of ram = not very many
Game devs would have to be frickin' idiots to assume everyone has 4GB of ram to run their game.
About 64-bit gaming performance (Score:2, Interesting)
The above seems to imply that game benchmark results will be better at 64-bit. Now, if those games needed access to many gigabytes of game data, that would be an entirely correct assumption.
Apart from the utter pointlessness of 64-bit gaming for the coming years because of the comparatively humble data requirements of current games, a benchmark of 64-bit gaming performance (say, its 3D calculation or its AI plotting perform
Re:About 64-bit gaming performance (Score:5, Informative)
This would have been the case if IA-32 was a sane architecture. Athlon64 in IA-32 mode has only 8 visible general purpose registers, whereas it has 16 in 64-bit mode. That makes 64-bit mode a win in almost all cases. Technically it would have made sense for AMD to introduce a new 32-bit mode, but it would probably have been bad for marketing.
Re:About 64-bit gaming performance (Score:2)
In other words... it's not a sane architecture. But presumably it was easy to im
Re:About 64-bit gaming performance (Score:2)
Re:About 64-bit gaming performance (Score:3, Interesting)
IBM had a RISC chip called the 801 way the hell back in time but never commercialized it, and so the ARM was the first RISC CPU that anyone was able to buy. I went hunting for dates once and wrote this writeup on E2 [everything2.net] which has the dates of these assorted processors. The 801 is from 1979, the ARM2 in 1985 (ARM1 is also in 1985, but never commercialized) and ROMP in 1986. POWER happened in 1990. There is enough time between 801 and ROMP, and further enough time between ROMP and POWER, to ensure that each proc
Re:About 64-bit gaming performance (Score:3, Insightful)
With a little tweaking and register optimization, they will be better. You have double-sized registers, and much more general purpose registers. In tight inner loops, being able to complete a loop in 10 vrs 20 clocks makes a hell of a difference.
Now, if those games needed access to many gigabytes of game data, that would be an entirely correct assumption.
We are getting to that point. I believe Doom 3's textures are approa
Re:About 64-bit gaming performance (Score:2, Insightful)
Well, this may be true if the only code running is the game and doesn't transfer double the data from the memory to process (64bits rather than 32).
However, what happens when the operating system does a context switch or some other exception occurs? The latency from saving the processor context is going to go way up as you have to save far more data to memory and then load the same large amount of data in for t
Re:About 64-bit gaming performance (Score:3, Informative)
There is no "context-switch" delay. The processor takes exactly the same amount of time doing a context-switch at 64-bits than at 32-bits. Remember that the processor has to do a certain number of clocks per second, and it cann
Re:About 64-bit gaming performance (Score:2)
The integrated memory controller should do away with any delay there could be because of doubling the registers. Remember that, even if you there are 32 registers at 64bits in the processor, this amounts to only 256 bytes. Granted, a context switch could be done every 10ms, but even then, during those 10ms, the processor has gone through 2 million clocks. This should be enough for copying 256 bytes ar
Re:About 64-bit gaming performance (Score:2, Insightful)
Re:About 64-bit gaming performance (Score:3, Informative)
Re:About 64-bit gaming performance (Score:3, Informative)
The additional registers is really what I like about AMD64. I couldn't care less about 64bit for now.
Athlon64 will be in short supply (Score:5, Interesting)
Which suggests an interesting scenario (Score:2)
Now the relationship between AMD and Intel may be reversed. Of course, Intel doesn't have a second-source contract for the Athlon64. But what they do ha
Intel Itanium vrs. AMD Opteron/Athlon64 (Score:5, Informative)
- Itanium, Intel's 64-bit chip, uses a totally different architecture (EPIC) from the current Pentium x86 line of chips. This architecture is NOT compatible with x86, so that effectively you need a recompile for existing software work on Itanium. There is an EMULATION mode for x86 in Itanium, which is absolutely unusable according to various sources on the Net. You will DEFINITELY not want to run a game on it. Finally, prices for a low-end 1.0Ghz Itanium chip start at approx $800.
- AMD's Opteron/Athlon64 chips are compatible with everything you are running right now at 32 bits. You can install a complete 32-bit operating system in it, and everything will run just as today, albeit a little bit faster. There is no need for an "emulator". And, of course, you can already use Linux at full-64 bits, available from SuSe, RedHat and Mandrake. Also, Microsoft will release a 64-bit version of XP at the end of the year.
Marcos
Re:Intel Itanium vrs. AMD Opteron/Athlon64 (Score:2)
Re:Intel Itanium vrs. AMD Opteron/Athlon64 (Score:2)
Of course, the whole exercise is moot if there is no
First Look at Windows XP 64bit for AMD64 (Score:5, Informative)
Re:First Look at Windows XP 64bit for AMD64 (Score:2)
too much flash... (Score:2)
I turn off Flash to squelch their highly annoying
animated ads and none of their graphs show up.
Re:too much flash... (Score:2)
I turn off Flash to squelch their highly annoying
animated ads and none of their graphs show up.
Just use the Mozilla Firebird browser and install the Flash click to view [mielczarek.org] plugin. Like the name suggests, you won't see any flash unless you explicitly click the flash placeholder.
no more 'next page' style, please ;-( (Score:4, Informative)
causing hit counters to go up artificially just to see 'next page' drives me nuts!
This is good, but don't count on XP 64-Bit (Score:2, Informative)
http://www.microsoft.com/technet/treeview/defau l t. asp?url=/technet/prodtechnol/winxppro/reskit/prka_ fea_tfiu.asp
But I guess we can do without features like Media Player, POSIX Compliance, Power Management, Windows Installer, and more... I guess..... just to have a 64-bit OS.
Will we have a library nightmare? (Score:3, Interesting)
Anyway, those running other existing 64-bit CPUs should be able to give some advice.
Re:Interesting (Score:4, Informative)
Huh? There's no such thing as an "Intel x86-64" processor. x86-64 is AMD's solely implementation.
Semantics, maybe, but... (Score:4, Informative)
The two apparently aren't interchangable. There's a coming battle in which software companies have to choose between the two, or support both, which would be tough on both them and consumers.
Apparently, AMD's x86-64 set is easier to deal with, and more of a natural progression from where the processors are now. (It also apparently runs 32-bit code at rates comparable to 32-bit chips at the same clock speed.) Intel's IA-64 is a total reworking, and a bitch to work with, from what I've read.
In the end, it seems like the smart choice would be for everybody to toss their hat in with x86-64 (which means Intel would have to, as well, and essentially concede defeat and lose face); it probably won't happen, though, because Intel is Intel.
Check out this article at the Inquirer [theinquirer.net], which I've basically just paraphrased, but it does go into some interesting Windows 64 dealings.
Re:Semantics, maybe, but... (Score:2)
Re:Semantics, maybe, but... (Score:2)
Does this remind anyone else of the trick IBM tried to pull in creating the MCA specification? The industry moved on and created PCI, leaving MCA in the dust.
AMD appears to be doing the same thing to Intel now, and Intel's MCA is IA64. Intel wants to radic
Re:Interesting (Score:2)
Re:64-benchmarks wont be good (Score:5, Informative)
The other important thing to note is that the comparisons were mostly against P4s and an Athlon XP, with a Dual 3.06GHz Xeon thrown in for good measure, all 32 bit chips. And the 'Athlon64' owned most of the competitions, showing that its 32 bit mode is just as good as rumored. There were no Itaniums in the competition since, so only 32 bit modes can be compared here. However, if the A64 turns out to be as good in its native 64 bit mode as the 32 bit number might lead you to believe, the Athlon 64 looks like it very well could be a force to be dealt with.
Re:64-benchmarks wont be good (Score:2)
Re:64-benchmarks wont be good (Score:2)
Re:64-benchmarks wont be good (Score:3)
If you read the article, the comparison is against Dual P4 Xeon. Some of the tests didn't enable any hyper-threading stuff (and thus it didn't take any advantage of the dualies. Opteron beat P4 by very high margin. Except for content creation & general usage stuff where the P4 wins. But take that with a grain of salt.
64-bit tests won't be fair to either side. It's like comparing apples to oranges. For me, I'm looking forward to see vis-a-vis comparison on programs that is optimized on either platform.
Re:64-benchmarks wont be good (Score:2)
Actually depending on the competence of the authors that may have been very intentional and may have actually boosted the numbers for the XEON's. There are situations where HT will decrease scored because the context switches will be more expensive than any gains reached at the silicon level.
Re:64-benchmarks wont be good (Score:5, Informative)
Re:64-benchmarks wont be good (Score:2)
Sorry, but Hyper-Threading [intel.com] isn't really used to "take any advantage of the dualies".
From the intel page:
"Hyper-Threading Technology is a form of simultaneous multi-threading technology (SMT) where multiple threads of software applications can be run simultaneously on one processor"
(emphasis mine)
Re:64-benchmarks wont be good (Score:2)
Re:64-benchmarks wont be good (Score:3, Informative)
If you had RTFA, you would know that the benchmarks compared the Athlon64 against Pentium 4s and Xeons, not against IA64. What the benchmarks show is that the 32-bit performance of the Athlon64 is on par or better than the best Pentium 4 processors, and is better than the current Xeons. IA64 is not benchmarked in the article.
The 64-bit performance of the Athlon64
Re:64-benchmarks wont be good (Score:2)
Except that they're benchmarking against P4's, not Itaniums. P4's most definitely have 32 bit hardware. :)
Re:64-benchmarks wont be good (Score:5, Informative)
The benchmark was against a P4 (as well as a dual Xeon), which runs IA-32 natively, not the Italium.
The A64 is a consumer chip, designed to be purchased and used by consumers. The Itanium processor costs more than a whole top of the line consumer computer. The A64 and the Italium are not targeted at the same market segment and neither is the Opteron, which is supposed to go up against the Xeon.
The reason everyone is looking forward to a benchmark of an A64 running a native 64-bit application on a 64-bit OS is that not only is X86-64 considerably cleaner than IA-32, but the A64 also has two times as many SSE2 and General Purpose registers, which should yield significantly better results than the A64 running in 32-bit mode (which is already outperforming the P4 in a lot of benchmarks).
By the way, before someone points out that the benchmarked processor is an overclocked Opteron and not an A64, AMD is currently planning on releasing a version of the A64 which is just a rebranded Opteron 1xx along with the single-channel version of the A64.
One More thing (Score:3, Informative)
But I'd like to point out that the Itanium will not be competition for the Opteron in most cases. Itaniums are super expensive chips that run on servers and are totaly incompatible with x86 (32 bits or 64 bits) software unless it's in emulation mode in which it runs very slowly. If you were to run Itanium on x86 software then more then likely the opterons would easily win anyway.
Re:Idiots... (Score:3, Interesting)
Re:Idiots... (Score:2)
At the rate I upgrade, that's not likely to be a concern...
XT->486->K6/2->Athlon
Re:Intel's response (Score:4, Informative)
Watch the Xmas benchmarks, that's when it matters...
Re:Intel's response (Score:5, Interesting)
By the way, did you know Prescott, along with its mobile version Dothan, was delayed because it was dissipating almost 103 watts? For the record, Opteron is dissipating about 60 watts.
Marcos
Yes, mother, PNI=Prescott New Instructions (Score:2)
Re:Intel (Score:2)
Re:Intel (Score:3, Insightful)
Yamhill was rumored since 2000. The rumors appear to be true, but Intel has been denying it ever since.
The problem is that they committed themselves to Itanium for 64-bits. And, in doing that, they also committed SGI, HP, IBM and a number of other vendors. These vendors will NOT be happy if Itanium is obsoleted later on. HP alone has probably invested more than $1 billion in porting their HP
Re:Intel (Score:3, Insightful)
Re:Intel (Score:2)
Re:When are the 64-bit benchmarks coming (Score:2)
Google [google.com] can probably find you more, if you ask it nicely.
Re:Processors of Mass Inflation (Score:2)
Re:Well I'm hopefull. (Score:3, Informative)
Re:Shockwave Flash (Score:2)
P